MW2, What did you expect?

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Pielikey

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Jul 31, 2009
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Use the search bar, I swear to god I have seen this thread a million fucking times.

I hate it because the kill streaks are absolutely ridiculous and IWNet makes me rage because of the lack of dedicated servers and the lack of any Admins. I mean, I played it for a free weekend once on Steam. At the times when the host wasn't migrating and I wasn't getting spawncamped by an AC-130 it was fun.

However, I don't think it was $59.99 fun.

EDIT: Knife classes also drove me crazy. Because when somebody runs at bullet-velocity towards you so fast you can't even turn to aim at them, it gets pretty frustrating for them to knife you and proceed to teabag your corpse.
 

lasherman

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Mar 11, 2009
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Well, Singleplayer: Absolutely retarded story, repetitive and frustrating missions, annoying AI.

Multiplayer: Here's where I have my biggest gripes. The team-based modes require you to depend on your teammates to win, but the game encourages you in every way to play it like a solo experience. In a game where every single player can be carrying a grenade, two flash bangs, a grenade launcher attachment with two grenades, and a separate grenade launcher with another two grenades, any player standing within ten feet of another is a prime target for any one of the explosive-laden enemies.

The maps are created in a way that encourage camping around every corner, the perks setup allows for people to sprint at top speed across the map and magically whip out a knife and kill three people before any of them can even fire off a shot, and, of course, an unusually large amount of lag and dropped games.
 

Radeonx

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Malyc said:
Radeonx said:
TestECull said:
1. Single player. It's absurd. Endlessly respawning baddies, far too many protagonist murders, No Russian had no business on a plot standpoint, hollywood cliche repository, need I go on?
Yes it did. It was blatantly obvious what the point of No Russian was.

The main gripe is that it's a multiplayer centered game with incredibly unbalanced multiplayer.
With that said, I still play it, and still enjoy it.
And you, like me, probable swear at it when your Barrett .50 cal sniper rifle with FMJ takes 3 hits to kill someone... Am I right?
Not really, because I know where to place my shots.
 

Jark212

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Jul 17, 2008
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I had fun on the single player but it was quite short, and the multiplayer is quite unbalanced...
 

drphil1234

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Nov 9, 2009
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Well my question is not why you hate it, Im well aware of why you hate it. I just want to know what you expected when you bought it. I got what I expected and so I was content. Why did people expect it to be so much more than it was or than it ever could be?
 

Malyc

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Feb 17, 2010
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Radeonx said:
Malyc said:
Radeonx said:
TestECull said:
1. Single player. It's absurd. Endlessly respawning baddies, far too many protagonist murders, No Russian had no business on a plot standpoint, hollywood cliche repository, need I go on?
Yes it did. It was blatantly obvious what the point of No Russian was.

The main gripe is that it's a multiplayer centered game with incredibly unbalanced multiplayer.
With that said, I still play it, and still enjoy it.
And you, like me, probable swear at it when your Barrett .50 cal sniper rifle with FMJ takes 3 hits to kill someone... Am I right?
Not really, because I know where to place my shots.
Center mass, or head. Headshots are generally harder at long ranges though, and a .50 through the chest would turn every single one of your vital organs to a slimey, mushy puddle of uselessness. That being said, it still takes 2 to the chest to kill someone in MW2.
 

Skeleton Jelly

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Nov 1, 2009
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People will most likely not be able to give you good reasons.

It was over hyped?
No, you over-hyped it and expected too much out of it.
But it is hard to follow up CoD4.

Campaign was short?
EVERY CoD campaign is short. And every release people for some reason expect it to be longer.

Campaigns story was weak? I imagine it would be hard to make a competent story based around a Modern war. But they did an okay job, and built good characters. Although I never fucking understand why they have to die so much. Seriously ininfity ward, there ARE other plot twists you can utilize. Even if you are trying to make Shepard look like an ass, you don't have to kill off 2 main characters.

Unrealistic?
It's a fucking videogame. You can only put so much realism into a game, before it becomes terrible.


Why I don't play it?

-Multiplayer is terriblyunbalanced and barely requires any skill.
-Spec Ops has very little replay value. You get the achievements/trophies, then you're done with it.
-And while I understand the campaign is basically just an add on to multiplayer, I love campaigns and I think MWs is a decent one. But I'm not buying any future games, if I'm not going to play 2/3 of the game.
-Also, characters were very weak in this one. Price returned, and people were happy. But no one had those funny little lines or did anything to give them real character.
 

DVS Storm

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These points may have been said many times in this thread but i'm going to say them again.

1. I liked the single player because it had awesome moments. Still the plot sucked and too many protagonists were killed. It was cool and surprising the first time but c'mon.

2. The multiplayer. Most of the maps are bad, there are only a couple of good guns, you get disconnected all the time, host system sucks, it lags almost all the time, cheaters, killstreak system is cool but nuke is just shitty(when i first heard that MW2 would have a nuke killstreak I was like "duuuude", but well it just ends the game and there isn't a cool explosion) and the DLC maps are mostly shit and they cost too much.

Still I liked spec-ops. It was fun. And Modern Warfare 1 is still one of the best multiplayer games I've played. It's a shame that MW2 sucked.
 

Skeleton Jelly

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TestECull said:
Cpt_Oblivious said:
Yes it did. It allowed the Russians to react to an attack, making them look like victims, rather than them just attacking America.
Radeonx said:
Yes it did. It was blatantly obvious what the point of No Russian was.
Not really. You could omit that whole mission and the quivering mass of bile Activision calls a plot won't change one bit. Remember driving Makarov to suicide in the first game? Remember killing Zakhaev? Those actions would have substituted quite nicely for No Russian. Especially with the plot being as poor as it was.


No Russian was put there solely for the shock and awe. And I will admit it was quite fun blasting unarmed civvies. But it had no bearing on the plot whatsoever.

Not that there was a plot to have a bearing on in the first place.
666Chaos said:
It didnt have endlessly respawning enemies infact it didnt have respawning enemies at all.
Then explain why my copy of the game seemed to be more than happy to spam so many enemies at me I'd run out of ammo if I didn't charge through?

The Enemy Respawner 9001 was running at 120% capacity that day, I guess. Either that or you charged through it full steam ahead without any care as to whether or not you took in the sights. I've noticed this habit frequently with people who play the singleplayer of their favorite online FPS. They'll say games like Fallout 3 and HL2 have no plot because they banzai their way through it so fast they have no idea why they're killing x critter.

No Russian was simply a stupid reason to well give the Russians a reason to invade the US and not look like the bad guys. Yes they could have thought up a better way to do it but their are many worse options then No Russian.
You could delete No Russian from the game and the plot would make no less sense.

More time in the lobby then game? If you do team death express its only 15 seconds and regular games are 1min. So mabey your spending 5% of your time in a lobby tops unless you like to just sit there and stare at a screen doing nothing.
The games I played, which were the first TDM servers IWNet found, spent about 5 minutes in the lobby. Mainly because people kept leaving, and whenever someone left it would wait until it had a full room before going into the next game. Perhaps I would have spent more time in game if people didn't continually leave the lobby? Maybe. Maybe not. But that was my personal experience with IWNet.

Its fine if you dont like online fps games but really if you dont then you have no business complaining about them either.
I played the game. I have every right to criticize it. If I don't like x feature I have a right to say I don't like x feature. If you don't like that then don't read my posts. Whether or not I like the genre by default has no bearing on whether or not I have any business commenting on a particular game in that genre.

TF2 is an online shooter that I actually find fun to play. I've logged more than 100 hours in it, something unheard of from me normally. The only other games I've logged that sort of time in are Garry's Mod(Over 300 hours) and Fallout 3(I've lost count after playthrough eight), and they're about as far from a competitive online shooter as you can get and still call it an FPS. But I still don't like competitive online shooters very much. Does that mean my positive opinion of TF2 is worthless as well? Or did you just say I have no business saying anything bad about IWNet/MW2 MP because YOU don't like hearing bad things said about it?

I played MW2 online. I had an experience I would classify as "Meh" at best, and positively boring at worst. Anyone asking my opinion of MW2 is going to be told this, and this thread is asking why we hate MW2. Erego, it's asking Escapists, of which I am one, what their opinion of MW2 is.
Perfect example of what I'm talking about. People like this, don't give very good reasons as to why it sucks. Plus this persons' logic is flawed, but there's too much to go through, and I just finished typing a wall of text. So you can ignore this is you want.
 

Cpt_Oblivious

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Jan 7, 2009
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TestECull said:
Then explain why my copy of the game seemed to be more than happy to spam so many enemies at me I'd run out of ammo if I didn't charge through?
Because the point of the game is to rush to try and save the fucking world. When you're a soldier on an important mission, especially with people shooting at you, you fucking run to get the job done and you run so you don't make an easy target for the enemy. Therefore you don't stand around like a pillock taking in the view.

You could delete No Russian from the game and the plot would make no less sense.
Yes, because if you play it without that level there is (and even with it in) a brief summary of what happened from the main character's point of view to explain why they were doing the next mission as well as snippets of news broadcasts covering what happened. No Russian has to happen in the game and that's why it does, play it without it, they still mention it's happening, you just don't play it.
 

Celtic_Kerr

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May 21, 2010
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TestECull said:
Ahh...here's why I hate Modern Warfare 2.
2. Multi Player. Well for starters it's COD MP so I hate it by default. But then you have these FPS RPG perks that have no business in any sort of online environment. Then there's the lack of community admins. IWnet fails. Tiny rooms. You spend more time in the lobby than you do in game. Crappy maps. Crappy guns. Cheaters galore. It's horrible.
Hense my love of MAG, where levelling up only lets you play different game types and better guns... Also squad command. It's not difficult or anything... It's actually a decent system
 

drphil1234

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THEAFRONINJA said:
Hey, welcome to the Escapist. I know you're new, so I won't moan, but check the Search Bar before you make a thread, as this has been done a million times before.
I don't post much, but I read many of the threads here on the escapist.

Im well aware that this thread has been done many times before, and I have posted almost this exact same question on those threads, but I did not get a good answer.

I dont care if you hate the game, there is plenty to hate about it. I just want to know what the expectations were going into the game that created this hate. I mean honestly, if you expected it to be much more realistic people would have complained about that instead.

(Ps, I enjoyed my da vinci code metaphor and wanted to reuse it lol)
 

L3m0n_L1m3

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Cpt_Oblivious said:
TestECull said:
No Russian had no business on a plot standpoint, hollywood cliche repository, need I go on?
Yes it did. It allowed the Russians to react to an attack, making them look like victims, rather than them just attacking America.

I liked Modern Warfare 2. So it'd be interesting to see why people didn't.
The campaign made little sense to me, and the multiplayer was full of glitches, hackers and unbalance.

Spec ops wasn't bad, I guess. Did seem like a lot of recycled single player levels though, only with more enemies and the juggernaut.
 

drphil1234

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TestECull said:
Apparently you aren't allowed to have a negative opinion of MW2 'round here. Or at least that's how it seems.

Whatever. I'm done with this thread. I've said my piece, if you don't like it ignore it.
Thats odd, since the popular opinion is that the game sucks, although its usually the unpopular opinion that fights the hardest to convince others.