GZGoten said:
CritialGaming said:
the fact that you compare to a Souls game could be part of the problem, while similar both games are extremely different. Zelda is first and foremost and adventure game, so the adventure is the main point, if you don't like exploring areas and discovering things (not necessarily items, sometimes a nice view is the reward) then Zelda isn't for you. Zelda games pre OoT where about a boy, a sword, and a world to explore there were hints of story here and there but the majority of the story was shown not told.
I would suggest that for any review you do going forward concentrate on the game itself and what it presents, not what you want it to be or what other games are. Comparing and reviewing it based on another franchise that has similar elements will never yield convincing results for anyone but yourself.
I personally don't enjoy they Souls series because I find them flawed and overall badly designed. Meanwhile I felt BotW is well thought out and every corner of the world feels like it has a purpose. But like you say this is all based on opinion so to each their own and let's agree to disagree.
I agree that Zelda is definitely not for me. But I don't use the Souls games as a direct comparison to Zelda for review purposes, I merely used that as an example to what I mean by empty and unrewarding feeling that I got from Zelda. While most Zelda's have been about a boy and a sword, this game isn't. It's about a boy, and a bunch of broken shit. A game can be vast, and beautiful, and not feel empty. The Witcher 3 never felt empty, just look at a completed map with all the activities on it.
Exploration can be it's own reward, but it can't be the only reward, there has to be more reason there for me. Not another weapon that will break the moment I use it, not some forest fairy that provides currency to allow be to hold more things that will break if I look at them funny.
But to top of the point about exploration...here's a pro tip. Never invest in extra hearts. Only invest in Stamina, because you'll need it to get anywhere. Climbing, swimming, gliding, all requires stamina and it is the biggest pain in the ass to get anywhere with the default stamina bar.
Fuck the more I look back on the game, the more it seems designed to inconvenience the player. Stamina bars, Weather, item durability, mediocre cooking systems, on and on the game just wants to hurt you.....are you sure this isn't a Dark Souls game?