My biggest quarrel with Notch

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Nov 24, 2010
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Earlier I was playing Minecraft and I noticed the framerate was down to the point where it was almost unplayable. I did have the settings at maximum but I have a pretty good PC and frankly, Minecraft shouldn't need barely any resources. Minecraft is one of the most inefficient games I've ever played in terms of resources and considering it isn't doing much in terms of graphics or physics, it should be able to run on a toaster. I think Notch really needs to make Minecraft more efficient although I'm aware it is made with Java so I'm asking for the impossible but it still annoys be when something this basic can't maintain an acceptable framerate. Does anyone else feel like Minecraft performs terribly for a game which really doesn't actually do much.
 

Spandexpanda

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Mar 16, 2011
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I'd like to remind you that it is currently a beta, and even so, mine still maintains a pretty good framerate (90+), only slowing slightly upon loading the world for the first time.
 
Sep 8, 2010
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Yeah, it's a memory hog, but they do try to make it better. The problem is that bugs and efficiency issues seem to be like whack-a-mole; fix one, two more pop up.
 

Sun Flash

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Apr 15, 2009
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This seems like a relevant thread bring it up, but what are the minimum requirements to run Minecraft? I'm retarded when it comes to PC related stuff but Minecraft has clearly got somethig going for it.

Would it run on a bog standard laptop?
 

Sixcess

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Feb 27, 2010
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BlacklightVirus said:
a game which really doesn't actually do much.
Not an accurate description.

The graphics may be retro, but given that you can rebuild the entire world in any way that you wish I'm not surprised it's demanding.
 

h0wdyth3r3

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Sep 16, 2010
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I'd have to agree with you on that count. I've got a beautiful system capable of playing World of Warcraft on the extreme ultra-settings without flinching during the most graphics-intensive raid bosses, but it starts to chug at the sight of my minecraft castle. Seriously, this could use some work. I don't know what makes it slow down so hard, but it brings my computer to its knees.
 

Neverhoodian

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Apr 2, 2008
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I remember having issues like that back in September, but one of the subsequent patches seemed to fix the issue for me.

I think it would behoove Mojang to focus on optimization first before implementing any more features to the game.
 

GrizzlerBorno

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Sep 2, 2010
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It generates a whole freaking world as you walk. Cut it some slack will ya?

Although I WILL agree that if you could somehow "separate" the overground chunks from the Underground chunks (making the split at a little below sea level, naturally) so that underground chunks don't load when you're exploring top side, that would be a HUGE improvement.

I get claustrophobic in games too easily and hence don't like mining. I just explore the world, and mine when I HAVE to. It would be cool if he could separate those.....or maybe? Hey is there a world seed to generate world that have Sea Levels at level 5 (off of bedrock) or sth? That would be pretty cool for me.
 

Matt Oliver

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Mar 15, 2011
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this is true, my computer is decent... I try to keep it clean but are you playing on a multiplayer server or single player cause multiplayer is what kills me... with people being on and exploring such a vast world...
 

Smooth Operator

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Oct 5, 2010
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Yes it performs terribly - the downside of Java, but it works on every decent OS - the upside of Java.
To the individual user it doesn't matter but for a developer that is a huge deal.

He could still do alot of dynamic rendering changes to compensate the frame drop, but features are higher on the priority list then optimization because features are the only thing people really appreciate.
 

TheYellowCellPhone

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Sep 26, 2009
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The problem (as you said) is that Minecraft runs on Java. It is a hog, it's more intensive than you'd ever expect. I tried running it on low settings on my laptop and got freaking nothing, which suprised me.

GrizzlerBorno said:
Hey is there a world seed to generate world that have Sea Levels at level 5 (off of bedrock) or sth? That would be pretty cool for me.
Cannot be done, Minecraft is programmed to have a set amount of levels, from bedrock to skybox is around 128 blocks. Bedrock is always at level 1-4, sea level around level 64, top of the sky around 128.
 

FallenTraveler

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Jun 11, 2010
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I think that with the graphics as they are, and all the things you can do, as well as the whole, generate the earth under and above you thing, the game is alright.

It does need a bit of optimization, but they're getting in all the features still... I only have experienced some bugs here and there and some crashes, the game generally runs smooth unless it's loading new areas
 

GrizzlerBorno

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Sep 2, 2010
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TheYellowCellPhone said:
GrizzlerBorno said:
Hey is there a world seed to generate world that have Sea Levels at level 5 (off of bedrock) or sth? That would be pretty cool for me.
Cannot be done, Minecraft is programmed to have a set amount of levels, from bedrock to skybox is around 128 blocks. Bedrock is always at level 1-4, sea level around level 64, top of the sky around 128.
Yeah no, I get all of that. But why is it impossible to just set the Water level to Level... 15, say? Dig 11 levels lower and you start hitting bedrock, BUT the Mountains and hills extend 100's of meters (levels) into the sky. It would be heaven for those of us who don't like to mine much but just want to...I dunno, enjoy the world?

Why not set that as a map type? Like the Hell World (now the nether) or Floating Islands world types from the early builds of Minecraft?
 

Randomologist

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Aug 6, 2008
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Minecraft is in serious need of optimising, I'll agree. But then it is being updated by a small company, and slow enough without being converted into a more capable programming language. As much as I would love my PC to also make cups of coffee and dispense HobNobs, it can only do what it can do.
 

mireko

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Sep 23, 2010
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Minecraft really needs multicore support.

Of course, at this point in development it's kind of unlikely to be added.