My Fallout 3 Karma

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Avatar Roku

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fish food carl said:
Firstly.... check your grammar.

Secondly, you shouldn't have blown up Megaton at first - recruit Jericho, slaughter the town, loot the town, then blow it up.

Thirdly - You might need the correct frame of mind to really enjoy it. You don't enjoy being evil? Then don't be evil, if it doesn't suit you.

Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.

Those who heard my evil over the mic (Bling Cat mostly) are now convinced I'm a sociopath.
It was me too, I can vouch for it...I'm glad we live on separate continents.
 

WeedWorm

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I love being evil. You walk around, take what you want, kill everyone(except quest givers, storyline characters and gunshop owners RAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGEEEEE), head up to Paradise Falls and they show you the goddamned respect youve earned as a well known killer. Theyre all scared shitless of you in there, its great. Plus, you can steal, take slaves, eat corpses and kill people without penalty.
 
Jul 23, 2008
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I played good to lvl 20. Fawkes is an awesome companion. Plus it feels like the all the good options one can pick in a quest add more of a challenge to the overall gameplay.
 

Knight Templar

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fish food carl said:
You might need the correct frame of mind to really enjoy it. You don't enjoy being evil? Then don't be evil, if it doesn't suit you.

I can never play as evil because of that, but I did blow up megaton this play-through. Wonder if it will brake the ending.
 

Zersy

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Bling Cat said:
fish food carl said:
UNKNOWNINCOGNITO said:
fish food carl said:
Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.
we're still talking about Fallout 3 right ??
Oh most definitely. It was the first game to ever truly bring out the killer in me!
Yes. Now put it back in the box.

HAHAHAHAHAHAHA that made my day :)
 

Zersy

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professorcommie said:
UNKNOWNINCOGNITO said:
fish food carl said:
Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.
we're still talking about Fallout 3 right ??
Seriously, I haven't had more fun being evil in a game in a long time. Most good/evil games, ten minutes out of the starter area, be it moon base or space base or something, your first big good/evil choice is something small like two thugs picking on a hobo. Do you leap in and help him for the good of it or do you try to extort money afterwards or do you tell him to sod off as it is his own problem?

Meanwhile Fallout 3 puts this moral dilemma to me:
You enter Megaton, a town built round a live atom bomb. The sheriff wants you to disable it for 100 credits, shadowy guy Mr Burke wants you to detonate it from a safe distance for 500 credits. Which would you prefer?

My choice was of course to finish the quests I was given in the town then detonate it. I went back after completing the game to play through with good karma, and disarmed the bomb. Instantly not as satisfying. The house sucks compared to tenpenny tower and saving the town just wasnt as fun or cool.(Nothing quite like seeing a mushroom cloud on the horizon and thinking to yourself, "I did that? Cool."

Perhaps its more a matter of whether or not you like to be evil in games or not. Do your decisions in the game genuinely bother you? Or do you, to paraphrase Michael Caine, just like to watch the virtual world burn?
the reason i didn't like being evil was mianly because i didn't feel that my actions had much of a impact but if i played good then i felt the oppisote although your idea of finishing the quest first does make me wanna think about other ways to be evil
 

Chilango2

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Honestly, most 'evil' choices in games, even if they are genuinly evil, are a bit.. shallow, in ways that are hard to describe.

Take the Megaton example. The corporate guy wants to pay you to blow the city up.. why? Because its ugly? This is a post nuclear apocalyptic wasteland! *everything* is ugly!

Basically, its cartoon evil.
 

Bored Tomatoe

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UNKNOWNINCOGNITO said:
Ok now i was playing Fallout 3.. enjoyed it ... while i was playing did the average you know find dog meat diffuse the
bomb kill mr burke
the sheriff dies oo and the useal play around with corpes.

but some how my save file gets deleted so i had to start all over again not much of a problem since i only had about 3 or 4 hours of playing time. but the next time i started to play i was smart i made one "good" file and one "evil" file so i decided to see whats it like being evil and ya i basically blow up megaton kill lots of innocent people and steall lots of stuff and you know What ?????


BEING EVIL IS BORING!!!! seriously when i was playing good it was fun i got lots of stuff and was really immersed but when i played evil it just got more and more boring

i really tried to have fun being evil but it never help anyone else got the same thing ??

i skipped the details on purpose so i can ansewer questions (not sure if that makes much sense though)
Um, grammar, dude, grammar....I couldn't understand what the hell you were saying.
 

maffro

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geldonyetich said:
Jamash said:
I understand the Paradise Lane thing.

Morally it's better to commit euthanasia on the inhabitants then leave them at mercy of a demented torturer.

Never ending, immortal torture, robbed of all control over your destiny is basically Hell & (for all intents & purposes) you're the only chance they have of escaping that, properly die-ing & moving onto a proper afterlife.

Anyway if you do it properly & activate the fail-safe, you're not murdering them, the program is.

Even in our times, it's seen as the morally good choice to switch off the life support of someone who's brain dead, and they're not even suffering a horrendously prolonged life & being tormented on a daily basis by a psychopath.
The first point I can understand, the rest is a matter of debate.

Yes, letting Dr. Braun get away with tormenting these poor souls isn't fair. He's a powermad Psychologist who used his influence in the Vault project to get to play God when the apocolypse came.

These individuals were completely unaware of the torment that befell them, and probably spent the majority of the time plodding around in bliss while Braun built up conditions to be right for a vindictive ending. Saying they're essentially in Hell is like saying you're essentially in Hell because you might get a splinter now and then. These guys can't even remember what happened to them.

Saying activating the failsafe that kills them is the program that does it and not you is like saying pulling the trigger at a gun already pointing at someone's head is having the gun kill them and not you. Setting in motion the actions that kill people, having read ahead of time in the very console that kills them that the failsafe would, should have clarified that you chose to kill them just as wantonly as if you strangled them yourself.

These people aren't brain dead, their brains were very much alive, so that example doesn't work. It's sort of the other way around - it's not their brains that are dead, it's their bodies, which are too old to survive outside the pod anymore. Saying you should kill somebody because their body doesn't allow them to survive in reality is sort of like saying you should kill somebody because they're doomed to age anyway.

If it were a viable option, I'd see about talking Dr. Braun into creating a beneficial scenario. Failing that, disconnect his pod or reprogram the VR or something. Either option provided by Fallout 3's Paradise Lane scenario is not morally perfect by any means.
Now, here's the thing. They ARE aware. In a sense. Although they think they're not.
When you're outside the pods, read every last status report on the people inside. Apart from your Father and Braun, they're all at a level of critical or extreme stress. The time they've been in cannot be blamed as Braun is fine, so the only conclusion is that somehow the events they suffer are causing them intense stress.
 

Riicek

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Oct 24, 2008
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I agree with a lot of people here. I haven't enjoyed being evil in a game in a long time. A lot of games with morality themes I end up playing the good guy because it seems to progress the story along in a more cohesive way. But Fallout 3 I wasn't even trying to take the evil route and my karma is way, way evil. And I've just been doing what I want. I steal everything, slaughter most everyone who I don't see as necessary to my goals. At one point I was approached by some slavers in the wasteland who asked me to help find some of their escaped slaves. I found them, then murdered both the slaves and the slavers.

Yesterday Jericho and I waltzed into Paradise Falls and murdered every living soul in town. Jericho didn't make it, and I got a load of good karma for killing all those guys, but it was all done with malicious intent. And it definitely wasn't enough good karma to bring my to the "light side".
 

geldonyetich

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maffro said:
Now, here's the thing. They ARE aware. In a sense. Although they think they're not.
When you're outside the pods, read every last status report on the people inside. Apart from your Father and Braun, they're all at a level of critical or extreme stress. The time they've been in cannot be blamed as Braun is fine, so the only conclusion is that somehow the events they suffer are causing them intense stress.
So, what you're saying is, if somebody is extremely stressed it's good karma to unleash a failsafe program that simulates a Chinese commando invasion to kill them all off because it's better that than deal with an unidentified subconscious feeling somebody is dangling you as their personal plaything?

If so, upper management had better start shopping for replacements.
 

Conqueror Kenny

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fish food carl said:
fish food carl said:
professorcommie said:
Perhaps its more a matter of whether or not you like to be evil in games or not. Do your decisions in the game genuinely bother you? Or do you, to paraphrase Michael Caine, just like to watch the virtual world burn?
I felt the fire inside, and it burned with a righteous fury. The screams were to be heard, and the blood was to be spilled. The world crumbled beneath the blade, the fist and the iron will of my eternal evil. The bodies littered the world, and all was good. Not a sound was to be heard, nor a sight to be seen after I cleansed humanity of all things good or evil.

The purging was glorious, and the dreams vivid. It begun, and there was a ripple throughout the world. I came, I saw, and I most definitely.... destroyed.
Do.... Do I have a problem?
Yes, the only cure is a bullet to the brain.
 

Zersy

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Bored Tomatoe said:
UNKNOWNINCOGNITO said:
Ok now i was playing Fallout 3.. enjoyed it ... while i was playing did the average you know find dog meat diffuse the
bomb kill mr burke
the sheriff dies oo and the useal play around with corpes.

but some how my save file gets deleted so i had to start all over again not much of a problem since i only had about 3 or 4 hours of playing time. but the next time i started to play i was smart i made one "good" file and one "evil" file so i decided to see whats it like being evil and ya i basically blow up megaton kill lots of innocent people and steall lots of stuff and you know What ?????


BEING EVIL IS BORING!!!! seriously when i was playing good it was fun i got lots of stuff and was really immersed but when i played evil it just got more and more boring

i really tried to have fun being evil but it never help anyone else got the same thing ??

i skipped the details on purpose so i can ansewer questions (not sure if that makes much sense though)
Um, grammar, dude, grammar....I couldn't understand what the hell you were saying.
hmmm get your eyes checked just in case
 

maffro

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Aug 8, 2008
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geldonyetich said:
maffro said:
Now, here's the thing. They ARE aware. In a sense. Although they think they're not.
When you're outside the pods, read every last status report on the people inside. Apart from your Father and Braun, they're all at a level of critical or extreme stress. The time they've been in cannot be blamed as Braun is fine, so the only conclusion is that somehow the events they suffer are causing them intense stress.
So, what you're saying is, if somebody is extremely stressed it's good karma to unleash a failsafe program that simulates a Chinese commando invasion to kill them all off because it's better that than deal with an unidentified subconscious feeling somebody is dangling you as their personal plaything?

If so, upper management had better start shopping for replacements.
I feel this is slightly unfair. It's all a matter of opinion, and personal morality.

The people in the pods are essentially infants, they are able to comprehend the pain they experience, yet they are unable to recall it afterwards. The one woman (forgotten her name) who has a vague semlance of recollection feels that they are in hell. It's the equivalent to beating an amnesiac. If you were to witness it, you would certainly awknowledge that the act was unacceptable and must be stopped. Within the context of the pods the Failsafe was the only way to ensure that it was.

But let's be honest for a second. Simulating a Chinese Commando Invasion is ALWAYS the right solution, and no-one shall convince me otherwise.
 

Solytus

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Sep 2, 2008
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Personally, I have a pretty moral conscience, so I always stick to good characters when i can, but at one point, I had to switch to evil on a pretty high level character (It involves an accident involving a ripper and Megaton, don't ask), and I have to say, while being good was a far more involving experience, being evil was more instant gratification fun. From killing everything and stealing anything that wasn't welded and nailed down, I amassed and absolutely unbalanced amount of weapons, money, armor, items, and ammo, and well, that was just plain fun to mess around with. [My conscience won out in the end tho, and I went back to a different, good character ;)]