UNKNOWNINCOGNITO said:
fish food carl said:
Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.
we're still talking about Fallout 3 right ??
Seriously, I haven't had more fun being evil in a game in a long time. Most good/evil games, ten minutes out of the starter area, be it moon base or space base or something, your first big good/evil choice is something small like two thugs picking on a hobo. Do you leap in and help him for the good of it or do you try to extort money afterwards or do you tell him to sod off as it is his own problem?
Meanwhile Fallout 3 puts this moral dilemma to me:
You enter Megaton, a town built round a live atom bomb. The sheriff wants you to disable it for 100 credits, shadowy guy Mr Burke wants you to detonate it from a safe distance for 500 credits. Which would you prefer?
My choice was of course to finish the quests I was given in the town then detonate it. I went back after completing the game to play through with good karma, and disarmed the bomb. Instantly not as satisfying. The house sucks compared to tenpenny tower and saving the town just wasnt as fun or cool.(Nothing quite like seeing a mushroom cloud on the horizon and thinking to yourself, "I did that? Cool."
Perhaps its more a matter of whether or not you like to be evil in games or not. Do your decisions in the game genuinely bother you? Or do you, to paraphrase Michael Caine, just like to watch the virtual world burn?