My Fallout 3 Karma

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pantsoffdanceoff

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I played as a good character to put some challenge in the game, even when you crank up the difficulty, if your evil the game is a breeze. It's really quite difficult considering the Merchants only have 100 caps ever.
 

TopHatTim

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well i was good till about 1/2 way through the game. and when i finally got pissed off at how you do something good you get 1 karma then when you do something bad you get -5 karma...i just said "fuck this" and went evil...and it was fucking awesome you get better weapons faster, better armor and things like free schematics so i was unstopable.
 

Bored Tomatoe

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Bling Cat said:
fish food carl said:
UNKNOWNINCOGNITO said:
fish food carl said:
Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.
we're still talking about Fallout 3 right ??
Oh most definitely. It was the first game to ever truly bring out the killer in me!
Yes. Now put it back in the box.
No! Let the hatred consume you Carl!! Give in to the dark side!!
In any RPG with choices, I always play a psychopathic, heartless, puppy strangling bastard.
 

Amarand

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pantsoffdanceoff said:
I played as a good character to put some challenge in the game, even when you crank up the difficulty, if your evil the game is a breeze. It's really quite difficult considering the Merchants only have 100 caps ever.
100 caps ever? Well, I mean, if you kill them right out of the gate, I guess? One of the benefits of being a good player is that you help infuse the overall economy with the stuff you find while you're out searching. I'm currently a level 17 "Paragon", am extremely careful with my ammo expenditure (lots of VATS usage versus run and gun - sneak, keeping weapons repaired, sniper), have well over 12,000 caps, thousands of rounds of each major small arms weapon type (5.56mm and .308 cal are my favorites - although I do use the 10mm for radroaches) and only become seriously injured when I get stupid. I find it hard to play evil characters because I have actual empathy for the "Good Fight" side in any RPG game. It's hard to like people who enslave and murder people randomly without cause. I guess that's the whole point of a role playing game - to role play - but if I had to choose between practicing being good, and practicing being evil, I'd probably choose the latter. :) Finding caps (regardless of your alignment) is as simple as searching every container, picking up every item you find, and selling those items to as many different merchants as you can find (and there are a lot of them!) - not to mention things like the Pre-War Books, Quantum and other game collectibles. Heck, I don't even have the perk where I find more caps in containers - although I do have the one where you find more ammo. I can imagine, if you choose to kill off as many people as you can, that limits your options overall. I can tell you that all of my merchants, which I frequently run down close to zero caps on my selling runs, will always get more money and goods over time. Killing them clearly stops this cycle for the merchants you kill. :)

TopHatTim said:
well i was good till about 1/2 way through the game. and when i finally got pissed off at how you do something good you get 1 karma then when you do something bad you get -5 karma...i just said "fuck this" and went evil...and it was fucking awesome you get better weapons faster, better armor and things like free schematics so i was unstopable.
Ahh, okay, so there's obviously there's a ledger behind the scenes, but is there a documented list of good and bad karma events? If I go outside and give a bottle of purified water to a sick homeless guy, do I get +5 karma? Do I get the same each time? If I then go in and pick Lucas Simms house to take his strength bobblehead, how many points do I lose? Do people treat me lesser than? Lucas calls me "friend," will he be less cordial? Anyone have any experience with this? :)

As an aside, I'm also surprised that this thread died back in December. :) Am I the only one still playing this game in February?
 

Yegargeburble

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fish food carl said:
fish food carl said:
professorcommie said:
Perhaps its more a matter of whether or not you like to be evil in games or not. Do your decisions in the game genuinely bother you? Or do you, to paraphrase Michael Caine, just like to watch the virtual world burn?
I felt the fire inside, and it burned with a righteous fury. The screams were to be heard, and the blood was to be spilled. The world crumbled beneath the blade, the fist and the iron will of my eternal evil. The bodies littered the world, and all was good. Not a sound was to be heard, nor a sight to be seen after I cleansed humanity of all things good or evil.

The purging was glorious, and the dreams vivid. It begun, and there was a ripple throughout the world. I came, I saw, and I most definitely.... destroyed.
Do.... Do I have a problem?
You may have a problem, but I don't think it is something you should fix.
 

MoganFreeman

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Willwillwritehiswill said:
I played good to lvl 20. Fawkes is an awesome companion. Plus it feels like the all the good options one can pick in a quest add more of a challenge to the overall gameplay.
Of course it is. Doing the right thing is doing the hard thing nine times out of ten.
 

TopHatTim

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Amarand said:
pantsoffdanceoff said:
I played as a good character to put some challenge in the game, even when you crank up the difficulty, if your evil the game is a breeze. It's really quite difficult considering the Merchants only have 100 caps ever.
100 caps ever? Well, I mean, if you kill them right out of the gate, I guess? One of the benefits of being a good player is that you help infuse the overall economy with the stuff you find while you're out searching. I'm currently a level 17 "Paragon", am extremely careful with my ammo expenditure (lots of VATS usage versus run and gun - sneak, keeping weapons repaired, sniper), have well over 12,000 caps, thousands of rounds of each major small arms weapon type (5.56mm and .308 cal are my favorites - although I do use the 10mm for radroaches) and only become seriously injured when I get stupid. I find it hard to play evil characters because I have actual empathy for the "Good Fight" side in any RPG game. It's hard to like people who enslave and murder people randomly without cause. I guess that's the whole point of a role playing game - to role play - but if I had to choose between practicing being good, and practicing being evil, I'd probably choose the latter. :) Finding caps (regardless of your alignment) is as simple as searching every container, picking up every item you find, and selling those items to as many different merchants as you can find (and there are a lot of them!) - not to mention things like the Pre-War Books, Quantum and other game collectibles. Heck, I don't even have the perk where I find more caps in containers - although I do have the one where you find more ammo. I can imagine, if you choose to kill off as many people as you can, that limits your options overall. I can tell you that all of my merchants, which I frequently run down close to zero caps on my selling runs, will always get more money and goods over time. Killing them clearly stops this cycle for the merchants you kill. :)

TopHatTim said:
well i was good till about 1/2 way through the game. and when i finally got pissed off at how you do something good you get 1 karma then when you do something bad you get -5 karma...i just said "fuck this" and went evil...and it was fucking awesome you get better weapons faster, better armor and things like free schematics so i was unstopable.
Ahh, okay, so there's obviously there's a ledger behind the scenes, but is there a documented list of good and bad karma events? If I go outside and give a bottle of purified water to a sick homeless guy, do I get +5 karma? Do I get the same each time? If I then go in and pick Lucas Simms house to take his strength bobblehead, how many points do I lose? Do people treat me lesser than? Lucas calls me "friend," will he be less cordial? Anyone have any experience with this? :)

As an aside, I'm also surprised that this thread died back in December. :) Am I the only one still playing this game in February?
Well i helped the ghouls with the tenpenny tower. i got around +3 karma. i went a stole a fucking bottle of water. negative 5 karma. thats why i went bad. it was too hard untill you got the sheriff perk that allows you to take the fingers of evil characters then i became neutral.
 

MiracleOfSound

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Jan 3, 2009
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I can never bring myself to take the evil murderous path, I just feel too damn bad. I even felt bad for killing the raider merchant to get the Terrible Shotgun.. ok so he was an evil raping pillaging ************ but he was kinda friendly to me...

Although for some reason the freeform quests where you can make kids cry are all a hoot to me... I relished bullying princess and telling that scut in rivet city his mum was a filthy drunk. So maybe I'm secretly just as evil as everyone else :D

By the way it is easy to load up on caps and equipment if you have a good character. Just put points into your repair skill and you'll be cleaning out the merchants in no time with your raider armour and radscorpion glands. My character is level 20 with very good karma, 33000 caps and around 500 stimpaks.
 

Hookman

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I can understand about the evil side of things of things getting boring. Me,I loved it! It was way too much fun to blow up Megaton and slaughter everyone inside Tenpenny Tower. Probably because you could pretend to be Jason Voorhees and go on a slasher rampage!
 

MiracleOfSound

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Jan 3, 2009
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Hookman said:
I can understand about the evil side of things of things getting boring. Me,I loved it! It was way too much fun to blow up Megaton and slaughter everyone inside Tenpenny Tower. Probably because you could pretend to be Jason Voorhees and go on a slasher rampage!
I had a low speech stat so to get the achievement for finishing the quest I let the ghouls in through the basement... I have admit watching them slaughter the high society twats was pretty funny!

Accidentally getting that crazy woman to murder her husband and mistress was also a chuckle.
 

uncle-ellis

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Feb 4, 2009
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fish food carl said:
Not in my game. In my game, it's the sadistical relish that I glean when I break a character's knee, the mocking laughter as they crawl hopelessly away, begging for mercy and just screaming. There they lie, in a pool of blood, crying for help when there is none. The pain is horrendous, and my joy is great. That's my game.
Seriously, dude, get help.
 

Specter_

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professorcommie said:
UNKNOWNINCOGNITO said:
fish food carl said:
Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.
we're still talking about Fallout 3 right ??
Seriously, I haven't had more fun being evil in a game in a long time. Most good/evil games, ten minutes out of the starter area, be it moon base or space base or something, your first big good/evil choice is something small like two thugs picking on a hobo. Do you leap in and help him for the good of it or do you try to extort money afterwards or do you tell him to sod off as it is his own problem?
I'm always missing option 4:

Kill the thugs, then rob and kill the hobo...
Or kill one thug, then make the other thug rape the hobo, then kill them all...
or maybe I'm just weird...
 

GRoXERs

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Feb 4, 2009
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Did anyone else get sadistic pleasure out of the dart gun's ability to make even story-line characters and the most annoying quest-givers (including your father) hobble around like old pirates with two peg legs? Or was that just me?
 

kir4

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May 1, 2008
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I had a great time deciding this. My first run through, which was on ps3 mind you, started with a good character. My brother had come over to try it out, and had saved and started a file, which overwrote mine. So I created one again. I decided to name this person Lust, a female, and embody everything that would entail. Immediately I destroy anyone I can. Rough neck Burke into giving me the max amount of caps. Kill most everyone, except be nice to Gob, I love that guy. I sit there and beat the piss out of Burke until he snaps. Blow up Megaton. Kill everyone in Oasis. Tell the kid in Rivet City to go outside and run away. Oh and what to do with that cyborg, tell him he is one, turn him in, get his gun and the perk, then kill them both. Tenpenny tower, kill Burke in his sleep, take his glasses. Kill tenpenny and everyone else inside then let the ghouls in. I let them live.. for now.

Now what has truly trade marked this for me.
How many people will buy everything from a merchant on the outside of town, just to kill them and get it all back? Total satisfaction of beating a bramin for 20 minutes.

Also, the homeless asking for clean water...

Oh I give it to them.. I do..





...Then I blow their head off.

Don't ever ask me for water.



-Kira
 

Syntax Error

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geldonyetich said:
maffro said:
Now, here's the thing. They ARE aware. In a sense. Although they think they're not.
When you're outside the pods, read every last status report on the people inside. Apart from your Father and Braun, they're all at a level of critical or extreme stress. The time they've been in cannot be blamed as Braun is fine, so the only conclusion is that somehow the events they suffer are causing them intense stress.
So, what you're saying is, if somebody is extremely stressed it's good karma to unleash a failsafe program that simulates a Chinese commando invasion to kill them all off because it's better that than deal with an unidentified subconscious feeling somebody is dangling you as their personal plaything?

If so, upper management had better start shopping for replacements.
However, Braun himself stated that 200 years of being in the Pod rendered their physical bodies useless. "Freeing" the people and waking them from their two-century dirt nap will most probably kill them instantly. I guess the game is playing on the idea that one's consciousness is preserved as long as you keep the brain alive. So that part of the game basically boils down to two choices: let the torment continue, or do you euthanize them and give them the release of death?
As for my character, I'm The Last, Best Hope of Humanity. I like being called The Knight in Shining Vault Suit by Three Dog.
 

BasicMojo

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Mar 27, 2008
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My brother made an interesting choice with this game and tried to complete it maintaining a neutral karma level. It worked, but he ended up being the biggest jackass in the world: every time he did something that'd raise his karma level, like completing a portion of the main quest, he'd have to go off and enslave or kill someone to "atone for his good deeds".

The ending for a neutral character is really boring, though.