I played as a good character to put some challenge in the game, even when you crank up the difficulty, if your evil the game is a breeze. It's really quite difficult considering the Merchants only have 100 caps ever.
No! Let the hatred consume you Carl!! Give in to the dark side!!Bling Cat said:Yes. Now put it back in the box.fish food carl said:Oh most definitely. It was the first game to ever truly bring out the killer in me!UNKNOWNINCOGNITO said:we're still talking about Fallout 3 right ??fish food carl said:Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.
100 caps ever? Well, I mean, if you kill them right out of the gate, I guess? One of the benefits of being a good player is that you help infuse the overall economy with the stuff you find while you're out searching. I'm currently a level 17 "Paragon", am extremely careful with my ammo expenditure (lots of VATS usage versus run and gun - sneak, keeping weapons repaired, sniper), have well over 12,000 caps, thousands of rounds of each major small arms weapon type (5.56mm and .308 cal are my favorites - although I do use the 10mm for radroaches) and only become seriously injured when I get stupid. I find it hard to play evil characters because I have actual empathy for the "Good Fight" side in any RPG game. It's hard to like people who enslave and murder people randomly without cause. I guess that's the whole point of a role playing game - to role play - but if I had to choose between practicing being good, and practicing being evil, I'd probably choose the latter.pantsoffdanceoff said:I played as a good character to put some challenge in the game, even when you crank up the difficulty, if your evil the game is a breeze. It's really quite difficult considering the Merchants only have 100 caps ever.
Ahh, okay, so there's obviously there's a ledger behind the scenes, but is there a documented list of good and bad karma events? If I go outside and give a bottle of purified water to a sick homeless guy, do I get +5 karma? Do I get the same each time? If I then go in and pick Lucas Simms house to take his strength bobblehead, how many points do I lose? Do people treat me lesser than? Lucas calls me "friend," will he be less cordial? Anyone have any experience with this?TopHatTim said:well i was good till about 1/2 way through the game. and when i finally got pissed off at how you do something good you get 1 karma then when you do something bad you get -5 karma...i just said "fuck this" and went evil...and it was fucking awesome you get better weapons faster, better armor and things like free schematics so i was unstopable.
You may have a problem, but I don't think it is something you should fix.fish food carl said:Do.... Do I have a problem?fish food carl said:I felt the fire inside, and it burned with a righteous fury. The screams were to be heard, and the blood was to be spilled. The world crumbled beneath the blade, the fist and the iron will of my eternal evil. The bodies littered the world, and all was good. Not a sound was to be heard, nor a sight to be seen after I cleansed humanity of all things good or evil.professorcommie said:Perhaps its more a matter of whether or not you like to be evil in games or not. Do your decisions in the game genuinely bother you? Or do you, to paraphrase Michael Caine, just like to watch the virtual world burn?
The purging was glorious, and the dreams vivid. It begun, and there was a ripple throughout the world. I came, I saw, and I most definitely.... destroyed.
Of course it is. Doing the right thing is doing the hard thing nine times out of ten.Willwillwritehiswill said:I played good to lvl 20. Fawkes is an awesome companion. Plus it feels like the all the good options one can pick in a quest add more of a challenge to the overall gameplay.
Well i helped the ghouls with the tenpenny tower. i got around +3 karma. i went a stole a fucking bottle of water. negative 5 karma. thats why i went bad. it was too hard untill you got the sheriff perk that allows you to take the fingers of evil characters then i became neutral.Amarand said:100 caps ever? Well, I mean, if you kill them right out of the gate, I guess? One of the benefits of being a good player is that you help infuse the overall economy with the stuff you find while you're out searching. I'm currently a level 17 "Paragon", am extremely careful with my ammo expenditure (lots of VATS usage versus run and gun - sneak, keeping weapons repaired, sniper), have well over 12,000 caps, thousands of rounds of each major small arms weapon type (5.56mm and .308 cal are my favorites - although I do use the 10mm for radroaches) and only become seriously injured when I get stupid. I find it hard to play evil characters because I have actual empathy for the "Good Fight" side in any RPG game. It's hard to like people who enslave and murder people randomly without cause. I guess that's the whole point of a role playing game - to role play - but if I had to choose between practicing being good, and practicing being evil, I'd probably choose the latter.pantsoffdanceoff said:I played as a good character to put some challenge in the game, even when you crank up the difficulty, if your evil the game is a breeze. It's really quite difficult considering the Merchants only have 100 caps ever.Finding caps (regardless of your alignment) is as simple as searching every container, picking up every item you find, and selling those items to as many different merchants as you can find (and there are a lot of them!) - not to mention things like the Pre-War Books, Quantum and other game collectibles. Heck, I don't even have the perk where I find more caps in containers - although I do have the one where you find more ammo. I can imagine, if you choose to kill off as many people as you can, that limits your options overall. I can tell you that all of my merchants, which I frequently run down close to zero caps on my selling runs, will always get more money and goods over time. Killing them clearly stops this cycle for the merchants you kill.
Ahh, okay, so there's obviously there's a ledger behind the scenes, but is there a documented list of good and bad karma events? If I go outside and give a bottle of purified water to a sick homeless guy, do I get +5 karma? Do I get the same each time? If I then go in and pick Lucas Simms house to take his strength bobblehead, how many points do I lose? Do people treat me lesser than? Lucas calls me "friend," will he be less cordial? Anyone have any experience with this?TopHatTim said:well i was good till about 1/2 way through the game. and when i finally got pissed off at how you do something good you get 1 karma then when you do something bad you get -5 karma...i just said "fuck this" and went evil...and it was fucking awesome you get better weapons faster, better armor and things like free schematics so i was unstopable.
As an aside, I'm also surprised that this thread died back in December.Am I the only one still playing this game in February?
I had a low speech stat so to get the achievement for finishing the quest I let the ghouls in through the basement... I have admit watching them slaughter the high society twats was pretty funny!Hookman said:I can understand about the evil side of things of things getting boring. Me,I loved it! It was way too much fun to blow up Megaton and slaughter everyone inside Tenpenny Tower. Probably because you could pretend to be Jason Voorhees and go on a slasher rampage!
Seriously, dude, get help.fish food carl said:Not in my game. In my game, it's the sadistical relish that I glean when I break a character's knee, the mocking laughter as they crawl hopelessly away, begging for mercy and just screaming. There they lie, in a pool of blood, crying for help when there is none. The pain is horrendous, and my joy is great. That's my game.
I'm always missing option 4:professorcommie said:Seriously, I haven't had more fun being evil in a game in a long time. Most good/evil games, ten minutes out of the starter area, be it moon base or space base or something, your first big good/evil choice is something small like two thugs picking on a hobo. Do you leap in and help him for the good of it or do you try to extort money afterwards or do you tell him to sod off as it is his own problem?UNKNOWNINCOGNITO said:we're still talking about Fallout 3 right ??fish food carl said:Me? I loved being evil, the gore, the slaughter, the torture and wanton destruction fuelled my dark side.
geldonyetich said:maffro said:Now, here's the thing. They ARE aware. In a sense. Although they think they're not.
When you're outside the pods, read every last status report on the people inside. Apart from your Father and Braun, they're all at a level of critical or extreme stress. The time they've been in cannot be blamed as Braun is fine, so the only conclusion is that somehow the events they suffer are causing them intense stress.So, what you're saying is, if somebody is extremely stressed it's good karma to unleash a failsafe program that simulates a Chinese commando invasion to kill them all off because it's better that than deal with an unidentified subconscious feeling somebody is dangling you as their personal plaything?
If so, upper management had better start shopping for replacements.