I played all the major games (Dota 1 and 2, LoL and HoN) for a long time, and I had the worst experience with the community playing LoL. Not in the beginning, but when I hit 30 with my summoner, shit started hitting the fan.
This isn't an argument of "MY GAME IS BETTER UR GAME SUX", just my experience with them. They all have pretty bad public communities.
The pub community is really bad, yes, but hate the players, not the game.
It's a wonderful competitive game.
Compare that to, say, Street Fighter or something, where the games are over in a few minutes. You might meet a player that badmouths you and sends spiteful messages, but after a few minutes, you're rid of them. I know SF isn't a team game, but it's a good example with the whole "losing is not fun" thing. If you get absolutely ROCKED in round 1, it'll be over before you know it.
This isn't an argument of "MY GAME IS BETTER UR GAME SUX", just my experience with them. They all have pretty bad public communities.
It's rewarding to be good at, in the same way that Dark Souls is rewarding because it is really, really hard.WalrusPowers said:It seems to me that DoTA was designed specifically to fuel the elitism that has always existed within gaming culture. A game in which each mistake you make not only hurts your allies, but helps your enemies is always bound to alienate people and strengthen only the relationships between two equal players. Bad multiplayer, simply put.
The pub community is really bad, yes, but hate the players, not the game.
It's a wonderful competitive game.
This is pretty much spot on. If someone on your team feeds the enemy carry with four or five kills in the first ten minutes, you're very likely to lose. This is not ALWAYS the case, but generally. The game might still take 40 minutes to finish, so there you are, 30 minutes of getting pretty much dominated by the other team, and simply put, it's not fun.bahumat42 said:Its more simple than a lot of people are trying to say it is.
Losing is not fun. Especially if your doing it for half an hour (depends on the MOBA and the gametype ofc but you sink a lot of time into lost matches which which is worsened when the terrible people aren't new they just refuse to learn.)
You can tell pretty early on (most of the time) a loss and a win. Which would ofc make people agitated.
Compare that to, say, Street Fighter or something, where the games are over in a few minutes. You might meet a player that badmouths you and sends spiteful messages, but after a few minutes, you're rid of them. I know SF isn't a team game, but it's a good example with the whole "losing is not fun" thing. If you get absolutely ROCKED in round 1, it'll be over before you know it.