My GOD, the Heroes of Newerth community is so bad. SO bad. But why?

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Sunrider

Add a beat to normality
Nov 16, 2009
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I played all the major games (Dota 1 and 2, LoL and HoN) for a long time, and I had the worst experience with the community playing LoL. Not in the beginning, but when I hit 30 with my summoner, shit started hitting the fan.
This isn't an argument of "MY GAME IS BETTER UR GAME SUX", just my experience with them. They all have pretty bad public communities.

WalrusPowers said:
It seems to me that DoTA was designed specifically to fuel the elitism that has always existed within gaming culture. A game in which each mistake you make not only hurts your allies, but helps your enemies is always bound to alienate people and strengthen only the relationships between two equal players. Bad multiplayer, simply put.
It's rewarding to be good at, in the same way that Dark Souls is rewarding because it is really, really hard.
The pub community is really bad, yes, but hate the players, not the game.
It's a wonderful competitive game.

bahumat42 said:
Its more simple than a lot of people are trying to say it is.

Losing is not fun. Especially if your doing it for half an hour (depends on the MOBA and the gametype ofc but you sink a lot of time into lost matches which which is worsened when the terrible people aren't new they just refuse to learn.)

You can tell pretty early on (most of the time) a loss and a win. Which would ofc make people agitated.
This is pretty much spot on. If someone on your team feeds the enemy carry with four or five kills in the first ten minutes, you're very likely to lose. This is not ALWAYS the case, but generally. The game might still take 40 minutes to finish, so there you are, 30 minutes of getting pretty much dominated by the other team, and simply put, it's not fun.
Compare that to, say, Street Fighter or something, where the games are over in a few minutes. You might meet a player that badmouths you and sends spiteful messages, but after a few minutes, you're rid of them. I know SF isn't a team game, but it's a good example with the whole "losing is not fun" thing. If you get absolutely ROCKED in round 1, it'll be over before you know it.
 

Weaver

Overcaffeinated
Apr 28, 2008
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Yeah I hate HoN. It easily has the worst community out of the big MOBAs now a days. I was generally surprised by DOTA 2's community. It wasn't perfect, but it was way better than HoN.

My biggest issue with HoN is the lack of bots. There is no way to learn basics of the game without pissing people off.
 

Tanakh

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Jul 8, 2011
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First OP and escapist, sorry for the necropost, that said:

Digi7 said:
But now I've returned with steely resolve. I've done my research, picked an easy character to play and I'm running even or plus KDR in nearly every game.

You get ganked by three people out of the jungle under your turret and die, you're a retard.

The balance? Yeah it's pretty awful.
Even though I am not an expert (and depending on the week i range from very decent to very bad), wanted to share:

- If you picked an "easy character to play" meaning a carry or a ganker and are running even on K:D, that is pretty bad.

- Getting ganked by three people while you are alone? Yeah, that is retarded, in DotA games (like in RTS games where this was born) you need to have a cycle, look at your screen, then look fast at your gold and buy if you need to, then look fast at the minimap, repeating this at least every 15 seconds. If you are caught by three people alone, while is true your mates failed at warning, it is on you for being retarded and not doing the basics (I fail too at this here and there BTW).

- Because it's not balanced 1v1, there are roles, you should know the role of every hero and why they are useful; if you don't know it, you are a noob.

So... yeah, for the most part i do see how people can complain about you.

Finally, i want to end saying that i suck too somedays, here and there however i had carried like a pro. And that you should see http://www.youtube.com/watch?v=QXne3KrQ1Ng and almost all the other vids on the related list if you hope to get better soon, and play a lot, and die and suck a lot. I mainly did this thread because i can't emphazise enough how important is for new players to see videos like the one i liked from Dendi.

Curiously, DotA games have for me the best multiplayer ever, and I have tried all the mayor PvP multiplayer generes. And disagree with most of the posters, new players should sink or swim; if they are not resilient enough to keep up with the game, there's little point in playing it.

ChocoFace said:
2) You can't even deny creeps/players/towers! there's no strategy in LoL!
I shouldn't bother with this because it will prob only lead to flaming, but... deny is huge, for the first 6 minutes or so almost every game gravitates around creep blocking (which i don't remember if it works on LoL), creep killing, creep denying and harrasing. Removing creep denying is a unnecesary dumb down of the game, doesn't add anything, just makes it easier.

Besides that my issues are: The item list is also turned down a notch (less effect items, less "on use" items), the mana pools are bigger (less mana management), the heroes are equialized (no hero is focused on support or disabler), less emphazis on teleport scrolls and respawning crystals make defence not as crucial(unnecesary streamlining), "smarter" towers prevent good planned ganks early on.

It is a good game, but i feel all the changes were done to make it easier and more accessible, which is fine for some, but i am not interested in those changes (hence thank god for DotA 2).

Ohh... and I also hate the runes and skills... that one team has an advantage due that should never be allowed on a competitive PvP game, part of the reason i dislike WoW arena and would rather play bloodline champions.
 

Syntax Error

New member
Sep 7, 2008
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MOBA's in general seem to be engineered this way. Here's why:

5v5 in a more-or-less symmetrical map. Assuming equal skill, each mistake you make means a tip to the balance on your enemies' favor. Let's take the end result of mistakes: Dying. Assume you're in the lane with another person. If you get killed by enemy heroes, you:

1.) Lose Gold
2.) Lose More potential Gold and Levels (time spent dead could have been time spent killing creeps and/or leeching exp)
3.) Give exp and uncontested farm to the enemies.
4.) Put your partner in danger of being jumped by the enemies.

It's very frustrating because each mistake could cost you your life, or your team from securing a kill. Getting caught out of position (then getting chain-disabled), jumping in too soon, missing a skill, etc. These are all conducive to RAGE. I have won many "lost" games using a last rally when we somehow Genocided (HoN's term for a TPK) the enemy team and pushed straight into their base.

This is amplified even more when there is a huge skill disparity (which is easy to achieve, given how easy it is to cheat the matchmaking system). Add the fact that most players (pubs) don't have a sense of team work AND the detailed stat-tracking (most people say you are a noob on KDR alone, when your top 5 most played are support heroes), then you have a recipe for complete total RAAAAAAGE!!!