My issue with combining Jedi's and Videogames.

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Delsana

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Aug 16, 2011
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ShogunSam-R-I said:
O.K. Im as much a Star Wars fan as much as the next guy (at least before Lucas f@#$ed it up)*cough*. But how is it that in the films, lightsabers can cut through and melt metal 2,3 feet thick but takes 5 or 6 direct hits to take down a stormtrooper in games. WHAT THE HELL!!! AM I MISSING SOMETHING. I know Im gonna catch a lot of crap for this but I cant get down with The Force Unleashed. Again, you cut a AT-AT Walker in half but you have to hit and enemy of flesh and blood 5 times to put them down. At least my favorite Jedi game, Jedi Knight II: Jedi Outcast had a code the allowed realistic saber fights. Limbs flew on that game, and the same could be done to you when fighting a sith. God, I love being a GEEK. Is it just me? What do yall thing?
Your first statement kind of says you're not much of a Star Wars fan then... because he really didn't "f it up" so much as do exactly what he planned to do 40 years ago...

Was always in the script and it was his story to tell.

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Outcast had unrealistic combat because you still had to slash people numerous times.

Cortosis armor is usually the reason it takes so much...
 

Clonekiller

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Dec 7, 2010
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With this being the case, release Star Wars Battlefront 3. You died in 5 hits or so, your starfighter couldn't take many hits, and your tank got blown up by missiles.
 

Sniper Team 4

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In the old PlayStation era, a game called "Jedi Power Battles" gave you a cheat code after you beat it. Something called "Ultimate Saber" or something like it. It turned your lightsaber into exactly what you want. And it made the game EXTREMELY easy.

Knights of the Old Republic had the right idea with lightsaber duels. Have the fight visually involve blocks, but behind the scenes you or the enemy are taking damage. Once someone runs out of health, the animation switches to the strike getting past the block, and down goes the opponent. Everyone's happy. Lightsabers appear to kill in one hit, but duels aren't over in the span of two seconds.
 

ShogunSam-R-I

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Delsana said:
ShogunSam-R-I said:
O.K. Im as much a Star Wars fan as much as the next guy (at least before Lucas f@#$ed it up)*cough*. But how is it that in the films, lightsabers can cut through and melt metal 2,3 feet thick but takes 5 or 6 direct hits to take down a stormtrooper in games. WHAT THE HELL!!! AM I MISSING SOMETHING. I know Im gonna catch a lot of crap for this but I cant get down with The Force Unleashed. Again, you cut a AT-AT Walker in half but you have to hit and enemy of flesh and blood 5 times to put them down. At least my favorite Jedi game, Jedi Knight II: Jedi Outcast had a code the allowed realistic saber fights. Limbs flew on that game, and the same could be done to you when fighting a sith. God, I love being a GEEK. Is it just me? What do yall thing?
Your first statement kind of says you're not much of a Star Wars fan then... because he really didn't "f it up" so much as do exactly what he planned to do 40 years ago...

Was always in the script and it was his story to tell.

---

Outcast had unrealistic combat because you still had to slash people numerous times.

Cortosis armor is usually the reason it takes so much...
The Cortosis armor makes some sense, but why not put the material with everything Imperial. I can man up and say that even tho I love Star Wars, Lucas made some very serious missteps with the prequels. One of the ultimate terrors of the universe (Vader) never being viewed the same way again in the worst way possible. Leia claiming to remember her mother but yet Padme dying seconds after giving birth to her. VADER CREATING C-3PO!!! CHEWBACCA ON EPISODE III!!! You my friend are clearly in denial.
 

Delsana

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ShogunSam-R-I said:
Delsana said:
ShogunSam-R-I said:
O.K. Im as much a Star Wars fan as much as the next guy (at least before Lucas f@#$ed it up)*cough*. But how is it that in the films, lightsabers can cut through and melt metal 2,3 feet thick but takes 5 or 6 direct hits to take down a stormtrooper in games. WHAT THE HELL!!! AM I MISSING SOMETHING. I know Im gonna catch a lot of crap for this but I cant get down with The Force Unleashed. Again, you cut a AT-AT Walker in half but you have to hit and enemy of flesh and blood 5 times to put them down. At least my favorite Jedi game, Jedi Knight II: Jedi Outcast had a code the allowed realistic saber fights. Limbs flew on that game, and the same could be done to you when fighting a sith. God, I love being a GEEK. Is it just me? What do yall thing?
Your first statement kind of says you're not much of a Star Wars fan then... because he really didn't "f it up" so much as do exactly what he planned to do 40 years ago...

Was always in the script and it was his story to tell.

---

Outcast had unrealistic combat because you still had to slash people numerous times.

Cortosis armor is usually the reason it takes so much...
The Cortosis armor makes some sense, but why not put the material with everything Imperial. I can man up and say that even tho I love Star Wars, Lucas made some very serious missteps with the prequels. One of the ultimate terrors of the universe (Vader) never being viewed the same way again in the worst way possible. Leia claiming to remember her mother but yet Padme dying seconds after giving birth to her. VADER CREATING C-3PO!!! CHEWBACCA ON EPISODE III!!! You my friend are clearly in denial.
Yes, Vader which the movies were supposed to show the rise and fall of, as a love story set in space, a Space Western Drama so to speak.

Chewbacca an alien creature of an alien race known as Wookies who live extra long years just as their Worshyr trees do, with Tarfull his father (or was it his brother I can never remember) standing next to him and being from KoTOR.

Vader creating C3PO makes a lot of sense and sets it up as a narrator type... I'm more concerned on how R2D2 is from Naboo but every other R2 droid seems to suck.

Leia remembered her mother from pictures and other things, a common misconception and something easily allowed for and done in today's real life world as well.

This is HIS story not yours, so whatever he does is exactly what he planned on doing.
 

Woodsey

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Aug 9, 2009
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Because balance. DUH.

If not you'd have to be throwing hundreds of enemies at the player and that's a rather large technical challenge.

I'm not entirely sure why this concept is so hard for people to understand.
 

Liudeius

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Oct 5, 2010
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That would be a cool game, but then blasters would have to be more deadly too (1-hit kills to the head or chest).
I think it would make the game more challenging yet balanced too as long as they made deflecting blaster shots require appropriate skill.
 

Desaari

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Feb 24, 2009
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In MovieBattles II mod for Jedi Knight: Jedi Academy the sabers are just that powerful, one-hitting most classes, yet balance doesn't go out the window because deflecting blasters costs you force (mana bar essentially) and if you run out of force you can no longer deflect and will die in 1-2 shots. You also can't deflect shots while you're attacking.
 

Shadow-Phoenix

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Mar 22, 2010
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Has nobody here even realised that when order 66 was used in the movie the Jedi couldn't stand up against a wave if not more troops all firing blasters at the jedi's at the same time, if you translate that into gameplay and have waves of troops then your lightsaber isn't so godlike after all when there's you vs waves of troops trying to deflect all the lasers at once then presents itself a challenge and having to kill them all also presents the challenge.
 

baddude1337

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Jun 9, 2010
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I've never been interested in the Jedi, more the epic scale battles the series obviously has but rarely shows. I would love a Republic Commando 2, the first game had an amazing gritty take that I personally thought the Universe is really like, compared to what the Jedi see in the movies.
 

Ordinaryundone

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Oct 23, 2010
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LogicNProportion said:
It's why I love TOR.

At least, in melee on melee combat, the two characters (or character and NPC, whatever) have their moves coordinated until the killing blow. The most they get otherwise is grazes on arms, etc. Very nice touch on BioWare's part.

But I understand, it bothers me a whole lot, too. Which is why I love Jedi Academy and despise Force Unleashed. In the former, limbs fly off in the dozens. In Force Unleashed, it's like you're hitting them with a baseball bat.

There's only a few materials where that would work, such as Mandalorian Iron and Phrik (which would short the saber out).

...Which brings me to questioning why the strength skill matters at all to a lightsaber user in TOR... Lightsabers are practically weightless, it's why using them is so difficult because you have a hard time keeping track of where the blade is. The only time physicality would come into question is when faced with one of the aforementioned materials, or against another lightsaber...

...Just sayin'...
Could equate to physical stamina and staying power in a fight? Sure, you don't need to put any muscle behind the blade, but if they clash the stronger guy is going to be able to push the weaker one around. Not to mention other attacks that don't necessarily involve the saber, like kicking, punching, grappling, etc. It works as a nice fluff-related reason, anyway. The real reason is probably because they didn't want Dexterity becoming some sort of uber-stat that determines everything combat related.
 

Jaloopa

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Jul 7, 2011
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http://www.shamusyoung.com/twentysidedtale/?p=188

This page has some good ideas on how lightsabre/sword fights could be made a lot more interactive, more fun and better to watch
 

Canadamus Prime

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Jun 17, 2009
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Deshara said:
canadamus_prime said:
Presumably to make the game a credible challenge. The game wouldn't be very fun if the enemies didn't pose much of a threat to you. ...or at least it wouldn't be very fun for very long.
It's a sword. No matter how sharp, the fact that you're using a sword in post-gun era means you are automatically at a disadvantage (ie, you can't attack back) until you're within reach. That is an incredibly challenging premise right there. Just ditch the shit about magical abilities, and you'll have a brutal game that would require clever cover-use.
Why are you telling me this??? I don't make the games, I only offered a possible explanation as to why it was done that way.
 

Seishisha

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Aug 22, 2011
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I guess it comes down largely to both gameplay balancing and technicle constraints, after all if you were to make a truly realistic lightsaber in a gameworld, the world itself would have to be pretty much infintily destructable, to account for the dammage swinging at a stormtrooper and accidentaly scraping a wall or the supporting beam on the catwalk etc, i guess also the fact that your trying to rationalize the realistic nature of somthing that is entirly science fiction into a gaming enviroment its simply impossible to get it exactly the way it "should" be because it doesnt exist.