My One Complaint

Recommended Videos

TriggerUnhappy

New member
Mar 4, 2009
1,530
0
0
Mass Effect 2: It seems more like the planets aren't planets so much as cities. Seriously, you're told to look for someone, and you do that by heading into a local bar or something, and asking around until you get results. And it turns out, the person is always within walking distance of the port you landed in. Really though, it just ruins the sense of scale, and it could've been fixed by stating that a person is "somewhere in Newport on Omega" rather than "on Omega", and would've helped make the galaxy feel huge. It just seems like <url=http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitleoa48fdbm?from=Main.ItsASmallWorldAfterAll>it's a small world after all.
 

JaymesFogarty

New member
Aug 19, 2009
1,054
0
0
Horny Ico said:
JaymesFogarty said:
Horny Ico said:
JaymesFogarty said:
Metal Gear Solid 3: Snake Eater. A masterpiece of a game; the only thing that was missing was a 360 swivel camera for the player. Now MGS3: Subsistence however, is a completely different story. (That probably is a perfect game...)
I wouldn't exactly one-up you by saying Substinance kept the romantic subplot, super-powered boss battles, and long-winded cenimatics with Anime-style scripts. So here's a flaw for you: It didn't have a mini-game for using each individual medical supliment.
That would have made healing too tedious; you need three items for a burn, four for a gunshot wound, and five for a bone fracture. Many reviewers have already stated that the healing system was close to tedious, that would've brought them right over the edge. Maybe for you, but for me, minigames were a no. Especially for MGS.
Hence what I said in the post after that. Yes, I'm a sucker for interactivity; blame the fact that it's the one unique thing about the industry. Especially in games like MGS3 where realistic mechanics and diverse/complex gameplay are taken very seriously. I say save the conveniance of simplicity for platformers and other non-simulators.
I understand what you mean now, and totally agree with you. Then again, I think Heavy Rain is the game of the year, so I'd be a little stupid not to.
 

Awexsome

Were it so easy
Mar 25, 2009
1,549
0
0
I've poured more hours into Halo 3 than any other game. My gripe would have to be the mediocre campaign. Couldn't it have been a bit more exciting like Halo 2 or the big openess of CE? Brutes being inferior enemies compared to the Elites didn't help either.
 

Artina89

New member
Oct 27, 2008
3,624
0
0
That in Psychonauts, you never go into Dr.Loboto's brain. On my first playthrough I was really looking forward to going into his brain and exploring but when it didn't happen, I felt kinda disappointed. That, and the meatcircus level. That level was hell.
 

Jamiemitsu

New member
Oct 25, 2009
459
0
0
JaymesFogarty said:
Metal Gear Solid 3: Snake Eater. A masterpiece of a game; the only thing that was missing was a 360 swivel camera for the player. Now MGS3: Subsistence however, is a completely different story. (That probably is a perfect game...)
I agree completely. That and the shooting controls. Haven't played Subsistence, though.
 

JaymesFogarty

New member
Aug 19, 2009
1,054
0
0
Jamiemitsu said:
JaymesFogarty said:
Metal Gear Solid 3: Snake Eater. A masterpiece of a game; the only thing that was missing was a 360 swivel camera for the player. Now MGS3: Subsistence however, is a completely different story. (That probably is a perfect game...)
I agree completely. That and the shooting controls. Haven't played Subsistence, though.
Subsistence is just Snake Eater with a 360 degree rotating camera, (plus the old one as an option) and two bonus discs. One has the original Metal Gears remastered, the other has a movie of the game.
 

khaimera

Perfect Strangers
Jun 23, 2009
1,957
0
0
DustyDrB said:
khaimera said:
Dead Rising. Walking around feels wonky like he's a big out of shape tank or soemthing.
Not the save system? That alone is the only reason why I've never replayed that game.
I actually didnt mind the save system becuase it helped the sense of dread I felt. It also made the game somewhat harder which was nice.

Plus, you could stash survivors in the bathroom and get them later.
 

khaimera

Perfect Strangers
Jun 23, 2009
1,957
0
0
SMILEYkyle21 said:
khaimera said:
Dead Rising. Walking around feels wonky like he's a big out of shape tank or soemthing.
that and Otis ONLY calling you when your neck deep in the living dead and then getting pissed off at you when you don;t answer his call. 'IM DOING MY BEST OTIS, JUST WAIT!!!!'
DEFINITELY. Otis was an idiot and him getting mad at me for not answering, like I have nothing better to do, made me want to murder him. I bet thats why they put the transmissionary achievement in there, so everybody didnt ignore him the whole time.
 

Galletea

Inexplicably Awesome
Sep 27, 2008
2,877
0
0
Mine would be the amazingly accurate shotguns in Fallout 3, you know when you're being shot from miles away, and when you get it, it's practically a pile of slag.
 

wgreer25

Good news everyone!
Jun 9, 2008
764
0
0
Mine would be BF:BC2, I agree with the prone thing.

I will add Dead Space. I freaking love that game, but it does not have high replayability. One thing that could solve that, non-scripted enemies. Have some random encounters and I will gladly play through it again (not like I haven't already beat it 3 times).