My Only Problem with Reach

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ZippyDSMlee

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Kermi said:
ZippyDSMlee said:
Naota_391 said:
ZippyDSMlee said:
Halo gave up on story after the 2nd one...gave up on gameplay/level layouts after the first....
Wrong. :/
Kermi said:
ZippyDSMlee said:
Halo gave up on story after the 2nd one...gave up on gameplay/level layouts after the first....
You apparently gave up on forming your own opinions after 2nd grade.
Oh really? Halo ep 3 has less single player content than 2,OSDT about the same Reach about the same.

MP content tends to be about the same it was improved on in 2+ but I do not play MP much if at all.

All in all Halo has gotten worse single player content wise, Halo 1 really was the plateau of the series.
In what way? Halo was was new and exciting but suffered from bland and repetitive (or simply rambling) level design in a few places. Great to play, but Halo 2 had far more variety (especially switching over to the Arbiter midway through - a huge and fantastic surprise in terms of storytelling). Halo 3 had some excellent vehicle sections but once again a couple of the levels rambled a bit - Tsavo Highway in particular. Cortana is also almost universally hated but that's probably because the level consists purely of Flood.
ODST was pseudo-sandbox but the contrast between moving around New Mombasa at night and the action sequences from earlier in the day was done quite well. This is the game where the actual story felt the most like an afterthought, but ODST was about a new experience, there was no real intention for it to stand as contribution to the trilogy.
Reach did an excellent job as a prequel. Anyone who feels it did not contribute well to the story and offer a worthwhile campaign experience at the same time probably rushed through it on normal difficulty (if at all) and jumped straight into the multiplayer.
Frankly, I don't think you've played a Halo game since CE and are basing your opinions of whatever tripe you've read on the internet.
Halo 1 PC for me brought AI a new weaopn mechanics and some new for FPS AI combat style things like getting behind one of those big guys to hit a weak spot also it had fun and interesting vehicles plus a awesome neat story/plot, sure its generic but so is everything the mix makes it better/worse than others and Halo 1 had a great mix!

If Halo 2 was not buggy as sht or had better non corridoresqe levels I would have loved it glitches and all. Halo 1 on the PC mind you was near perfect aside from a few vehicle oddiests that frankly made sense to me(like vehicles not exploding but the driver getting ejected), the story and charatcers were pretty good for a sci fi shooter, better than Unreal 2,red faction 2 frankly the only thing I think that could have beat it was Half life either 1 or 2.

Halo 2 did expanded on the story some but it was to damn short so damn gltichy and much more bland mechanic wise than than Halo 1 even with the dual weaopn thing, also I LOATH auto aiiming....and you can not turn that off so you can lead a target.....

ODST was kinda fun in the generic mindless shoot im up sense but I am comparing it to a more full or whole game like Halo 1, even Halo 2 was better. Haloep3 tries in some ways(level layouts) to go back to some of the Halo 1 style of design but between most levels being bland and small(more so than they should be) the new weapons and story is not enough to push it above Halo 1 for me, Also in Halo 2 and up the AI felt a tad deaf and dumb at least more so than Halo 1. Halo 1 was a bonified flagship title the rest are just poor imitations IMO.

Now if you think is bad I think both fallout 3 and bioshock were damaged by design as between issues with equipment/inventory(BS has not,FO3 has little) skill and level issues for a 50 hour game(FO3) that was made and polished for the 10 hour main quest and just no real balance or pacing (both) made both games utterly generic lulz fests tho BS dose a great job with art/atmosphere the gameplay is a joke as is FO3 who's main design focus was breaking sht up so it either can be used for the very very very very short main story or DLC.....

I am very hard on games that try to be AAA. And this is coming from a insane person that loved Infernal for being super chesey and wonky developed filled with corridors and invisable walls and Necro vision with its it either killing you are not there AI and atrocious story/dailog that has some old school secret based hidden sht perlevel and enough zombie killing weapons to say why fight it when you can fck it :X *oh gaaaa fcking wif zombies....NNNOOO!!!! I did not say that.....LOL*
 

zaiggs

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Naota_391 said:
zaiggs said:
I was super disappointed by Cat's death. It did seem pointless especially when compared to the other Spartans of Noble team who all managed to die while sacrificing themselves to deal some "massive blow" to the covenant.

Also, my thoughts exactly:
gmaverick019 said:
"*do do do do skipping along in the hallway* BLAT! *no shields?!?!*"

That's the reality of war. Not everyone goes out in a blaze of glory.
Yeah, I know not everyone dies in a blaze of glory, but the fact is all the spartans did "go out in a blaze of glory" minus Cat. I guess it's just kinda strange to me. Could have killed off anyone else quickly without a chance to fight back or do something heroic, but it had to be Cat. Emile almost went out quickly, but then he did that awesome thing that everyone (including me) thought was totally awesome. Cat couldn't have done something awesome too?
 

MetroidNut

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I had no real problem with Kat's death, but I was distracted for a moment from the "OHMIGOD" moment by the thought that a needle rifle shouldn't have gone through shields.

It doesn't matter if you can rationalize it, or come up with an explanation for it, the fact that no obvious explanation is given means it distracts the player from the drama.

More on-topic, I liked all of Noble Team. They didn't technically develop much, but I believe an FPS character is defined by actions more than anything else - in other words, to me, Jorge and Emile's deaths were character development.
 

Turbo_Destructor

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I agree whole-heartedly with you. The game was a lot of fun, but the characters were so under-developed that it was difficult to care about them, even when they died. I though ODST, while being very short, still managed to have much more developed characters who I actually cared about... except for the sniper, he was an asshole.
 

Naota_391

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@ZippyDSMlee:

Halo 1 solidified First Person Shooters as a popular genre on consoles. It did a lot of great things, no argument there. But I can't believe the rest of the things you're saying abut the franchise.

First off, Halo 2's story was kind of a joke. Gravemind? Really, a talking plant? I think a problem with all of the main Halo games (1, 2, and 3) is that they typically do a terrible job on story delivery. It's always hard to follow, with weird things happening here and there that barely make sense. You'd get a general idea of what was going on, but it'd be hard to actually know the details of what you just saw.

I honestly don't remember Halo 2 being all that glitchy. There were some funny glitches in multiplayer that you had to go way out of the way for, but it rarely ever became an issue for me. Care to elaborate on how it was "so damn glitchy"?

And what the hell does the word "bland" even mean here? The mechanics are bland, the level design is bland, etc. What? How? Halo 2's mechanics were the exact same as Halo 1's, but with more weapons added in, the ability to duel wield, more vehicles, and some fine-tunings to balance things out. I understand if you don't like that the reticle was sticky when trying to snipe, but could you please explain what was so bland about the mechanics of Halo 2? Because so far as I can remember, it was exactly what a sequel should have been.

Not to mention how it, you know, single handedly made online multiplayer a major staple on home consoles.

And again, how is Halo 3's levels bland at ALL? What does that word mean? I feel like you're generalizing a lot rather than pointing out specific examples. Halo 3 looked fucking gorgeous. The lighting was awesome, the environments were incredibly vivid and well done, and you never had an issue of thinking, "Where am I supposed to go?" No, Halo 3's levels were not always as gigantic as those in Halo 1, but I'd call that an improvement. They took out the fluff and delivered a tighter package. The story was slightly easier to follow this time, too, and there were quite a few epic set pieces.

I'm really having a hard time seeing any substantial evidence for your complaints.

"ODST was kinda fun in the generic mindless shoot im up sense but I am comparing it to a more full or whole game like Halo 1, even Halo 2 was better."
Did you PLAY ODST? Mindless shoot 'em up? I don't even understand. If nothing else, ODST forces you to play more strategically. You aren't a Spartan in these games, meaning that you're not able to jump into the shit like you could before and expect to come out alive. It's the same exact combat, except without the ability to just jump into a group of brutes and melee you're way out. Bungie actually did a fine job crafting a story this time around, too. The atmosphere and story telling feels consistent. But on what level are you comparing it to Halo 1 or Halo 2 games? ODST was never meant to be a full-fledged sequel, it was just an overpriced expansion pack. Go back and look at the news coverage. You're drawing unfair comparisons between ODST and the full games of the franchise.

I'm not even going to comment on your random jump to Fallout and Bioshock, especially considering that the ONLY thing those games have in common with Halo is that you have a gun and you shoot from a first person perspective. These games are different from each other in just about every other way you can think of.

Halo: Reach is EXACTLY what a AAA game should be. Halo: Reach looks and feels GREAT. You say it's short, but what exactly are you crying for? 8-12 hours for a proper FPS campaign has been an acceptable norm for years. The story is well-told, easy to follow, and interesting to those with any stake in the Halo plot lines and lore. If you're going to complain about it, you're going have to be specific. The level design was great and did exactly what it was supposed to do: allow the player freedom to approach enemies and situations in multiple ways while still funneling them towards their ultimate goals. The pace of the game is great, with plenty of on-foot action broken up with awesome vehicle combat levels. I give a prompt "Fuck You" to anyone who says flying in space and shooting alien ships down isn't fun.

Regardless of all this, the one indisputable fact that everyone should take away from the campaign is that Bungie has crafted some of the finest enemy AI ever to be seen in a game. play this game on Heroic as it was intended to be played, and there can be no complaints. The enemies in this game are challenging and intelligent, and the tactics they use to bring you down are often surprising and impressive. If there's something I'd think to do in their position, I see them do it. The Covenant FEEL like a force to be reckoned with for once, which ends up contributing very nicely to the overall feel of the single player experience.

The multiplayer is great. Again, if you're going to complain, I want to hear some solid reasons. The maps are great, offering plenty of situations to occur between players. Giving players load outs makes the game feel more balanced since you don't have to worry about just one player constantly getting the active camo and killing everyone else. The power ups all have their advantages and disadvantages that are fairly obvious. The weapons feel great, and the wide variety of guns allows for tons of different play styles. Halo multiplayer takes strategy, thought, and skill. You're not going to kill another player with two shots to the body like in CoD games. If one player is better than another, it's going to show. The playing field is level and fair, and the only way to get better is practice. You won't see one team dominating after 2 minutes because they keep constantly getting kill streaks and special abilities that allow them to further dominate the other team until the end of time.

If you don't like single player campaign, you have co-op. If you don't want to do co-op on the story, then you can play Firefight, competitively or cooperatively. If you don't want to do Firefight, you can play matchmaking online in a variety of different game types. If someone makes a good game type, Bungie finds it and adds it to their roster. Matchmaking makes it so that the players have a choice on what variant of a certain game type they want to play, and it ensures that everyone gets to experience everything at some point or another. Daily and weekly challenges motivate players to keep on playing, and the Armory provides a fair level of enjoyment for players to customize their own Spartan and show off what they've earned without having an unnatural advantage over other players.

Like it or not, Bungie threw the gauntlet down with their last Halo game. This is their best Halo yet, and it was made to last for years. I'd really like to see the faces of the guys who have to follow this game up next.
 

Naota_391

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That covers everything. Reach is an excellent game. If you want to argue about it, read that post. It's a different matter entirely if it's just not your kind of thing, but I don't see how there can be any question on the level of quality here. Understand the difference between YOU not liking a game and a game being BAD.
 

Tdc2182

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Halo is one of those games where spending to much time on the Character development would have been pointless.

You don't play and FPS like Call of Duty of Halo for the story (Although, both series manage to do pretty well). You shoot bad guys with well designed guns for said reason.
 

ShadowsofHope

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Naota_391 said:
First off, Halo 2's story was kind of a joke. Gravemind? Really, a talking plant?
http://halo.wikia.com/wiki/Gravemind

Not sure where you got that from? It's more akin to the Zerg Overmind in Starcraft, with simply the ability to take over ships (to transport "itself", in this case through it's minions like it did with High Charity) and talk verbally.

..That's all I had to point out, mind you.
 

Naota_391

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ShadowsofHope said:
Naota_391 said:
First off, Halo 2's story was kind of a joke. Gravemind? Really, a talking plant?
http://halo.wikia.com/wiki/Gravemind

Not sure where you got that from? It's more akin to the Zerg Overmind in Starcraft, with simply the ability to take over ships (to transport "itself", in this case through it's minions like it did with High Charity) and talk verbally.

..That's all I had to point out, mind you.
It looks like a giant plant. I think Little Shop of Horrors when I see that. But yea, I know what his purpose was to the Flood. Just always seemed difficult to follow whatever else was going on. The only things I remember from Halo 2 was the beginning of the Covenant civil war between the Elites and the Brutes, the destruction of another Halo, Gravemind's appearance, and... Yeah. That's it. What happened in between all of these things is a complete blur.
 

ShadowsofHope

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Naota_391 said:
ShadowsofHope said:
Naota_391 said:
First off, Halo 2's story was kind of a joke. Gravemind? Really, a talking plant?
http://halo.wikia.com/wiki/Gravemind

Not sure where you got that from? It's more akin to the Zerg Overmind in Starcraft, with simply the ability to take over ships (to transport "itself", in this case through it's minions like it did with High Charity) and talk verbally.

..That's all I had to point out, mind you.
It looks like a giant plant. I think Little Shop of Horrors when I see that. But yea, I know what his purpose was to the Flood. Just always seemed difficult to follow whatever else was going on. The only things I remember from Halo 2 was the beginning of the Covenant civil war between the Elites and the Brutes, the destruction of another Halo, Gravemind's appearance, and... Yeah. That's it. What happened in between all of these things is a complete blur.
Fair enough. Halo games have never been great at the inbetween string of events, only the major events. You have to look towards the books for the inbetween content.
 

Naota_391

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ShadowsofHope said:
Naota_391 said:
ShadowsofHope said:
Naota_391 said:
First off, Halo 2's story was kind of a joke. Gravemind? Really, a talking plant?
http://halo.wikia.com/wiki/Gravemind

Not sure where you got that from? It's more akin to the Zerg Overmind in Starcraft, with simply the ability to take over ships (to transport "itself", in this case through it's minions like it did with High Charity) and talk verbally.

..That's all I had to point out, mind you.
It looks like a giant plant. I think Little Shop of Horrors when I see that. But yea, I know what his purpose was to the Flood. Just always seemed difficult to follow whatever else was going on. The only things I remember from Halo 2 was the beginning of the Covenant civil war between the Elites and the Brutes, the destruction of another Halo, Gravemind's appearance, and... Yeah. That's it. What happened in between all of these things is a complete blur.
Fair enough. Halo games have never been great at the inbetween string of events, only the major events. You have to look towards the books for the inbetween content.
Ugh, and when they do it, they do it so weeeeeeeell.

I don't care what anyone says, I cried like a ***** at the end of Ghosts of Onyx. That could also be due to the massive coincidence of suddenly hearing the song "Everything Will Be Alright," by The Killers at the exact point the tragedy unfolded, but regardless.

I QQ'd.
 

ShadowsofHope

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Naota_391 said:
ShadowsofHope said:
Naota_391 said:
ShadowsofHope said:
Naota_391 said:
First off, Halo 2's story was kind of a joke. Gravemind? Really, a talking plant?
http://halo.wikia.com/wiki/Gravemind

Not sure where you got that from? It's more akin to the Zerg Overmind in Starcraft, with simply the ability to take over ships (to transport "itself", in this case through it's minions like it did with High Charity) and talk verbally.

..That's all I had to point out, mind you.
It looks like a giant plant. I think Little Shop of Horrors when I see that. But yea, I know what his purpose was to the Flood. Just always seemed difficult to follow whatever else was going on. The only things I remember from Halo 2 was the beginning of the Covenant civil war between the Elites and the Brutes, the destruction of another Halo, Gravemind's appearance, and... Yeah. That's it. What happened in between all of these things is a complete blur.
Fair enough. Halo games have never been great at the inbetween string of events, only the major events. You have to look towards the books for the inbetween content.
Ugh, and when they do it, they do it so weeeeeeeell.

I don't care what anyone says, I cried like a ***** at the end of Ghosts of Onyx. That could also be due to the massive coincidence of suddenly hearing the song "Everything Will Be Alright," by The Killers at the exact point the tragedy unfolded, but regardless.

I QQ'd.
Yes, yes they do.

For me though, Sergeant Johnson's death was the kicker into tear mode. I mean fuck, Johnson was Halo! He was the one with all quips, one-liners, and quotes! Him, damnit! D:
 

Magnalian

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dogstile said:
You cared about kats death?

It was pathetic.

I mean, where the fuck were her shields?
Disabled from the shock of the first glassing of the planet?
I dunno, I'm not a scientist.
 

Knife-28

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My only issue with that is that I'm pretty sure a lot of things in this game completely go against the cannon of The Fall of Reach book...[/quote]

O aggree 110%, Bungie sould of stuck with the established canon, seeing as The Fall of Reach is not only been rereleased but also having a 4 part COMIC of it released. Both in time for the game.
 

ZippyDSMlee

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Naota_391 said:
@ZippyDSMlee:

Halo 1 solidified First Person Shooters as a popular genre on consoles. It did a lot of great things, no argument there. But I can't believe the rest of the things you're saying abut the franchise.

First off, Halo 2's story was kind of a joke. Gravemind? Really, a talking plant? I think a problem with all of the main Halo games (1, 2, and 3) is that they typically do a terrible job on story delivery. It's always hard to follow, with weird things happening here and there that barely make sense. You'd get a general idea of what was going on, but it'd be hard to actually know the details of what you just saw.

I honestly don't remember Halo 2 being all that glitchy. There were some funny glitches in multiplayer that you had to go way out of the way for, but it rarely ever became an issue for me. Care to elaborate on how it was "so damn glitchy"?
As I said Halo 1 was near perfect H2 felt under developed.

The gravemind was fine, the flood were fine, the details in the mechanics,AI and level layouts pissed me off.

Physics where glitchy too, the elevator levels you could not use projectile throwing weapons like the needle gun.
And what the hell does the word "bland" even mean here? The mechanics are bland, the level design is bland, etc. What? How? Halo 2's mechanics were the exact same as Halo 1's, but with more weapons added in, the ability to duel wield, more vehicles, and some fine-tunings to balance things out. I understand if you don't like that the reticle was sticky when trying to snipe, but could you please explain what was so bland about the mechanics of Halo 2? Because so far as I can remember, it was exactly what a sequel should have been.
Bland would be not putting alot of polish or detail in the new mechanics and level layouts, the levels felt on the rails much more so than Halo 1 and Halo 3 is as bad.
Not to mention how it, you know, single handedly made online multiplayer a major staple on home consoles.
Which dose not mean much if you are looking for a solid single player experience, H2 put more into MP and less into SP and Haloep 3 did about the same.
And again, how is Halo 3's levels bland at ALL? What does that word mean? I feel like you're generalizing a lot rather than pointing out specific examples. Halo 3 looked fucking gorgeous. The lighting was awesome, the environments were incredibly vivid and well done, and you never had an issue of thinking, "Where am I supposed to go?" No, Halo 3's levels were not always as gigantic as those in Halo 1, but I'd call that an improvement. They took out the fluff and delivered a tighter package. The story was slightly easier to follow this time, too, and there were quite a few epic set pieces.

I'm really having a hard time seeing any substantial evidence for your complaints.
I have become very sensitive to bland level layouts and under developed AI, and I pay attention to how you and your weapons effect things around you(thus why I call FO3 and BS poorly developed lulz fests)

The best way I can explain it is Halo 1 single player had the ebst ix of mechanics level design and AI but Halo2+ didn't really get a wankred AI, new weapons are good enough as is the story, my biggest complaint is the bland(no nooks,crannies,hidden stuff, on the rail like) levels layouts, most shooters simply do not put alot of work in level layouts DOOM 3,Quake 4,Haze,Time Shift,Clive Barker's jericho(which is a insult to Undying),COJ,ect have level layouts that are practically on the rails ala corridor shooter style, I just hate half of the aesthetics and designs used in modern shooters they are over simplified and dumb, in my poo gas smoking self opinion...

What you call fluff is to me the meat of game design smaller levels lead to shorter game times, less stuff to do less challenge ect ect ect. Level design has become stagnate from the elss is more fou logic motto....

"ODST was kinda fun in the generic mindless shoot im up sense but I am comparing it to a more full or whole game like Halo 1, even Halo 2 was better."
Did you PLAY ODST? Mindless shoot 'em up? I don't even understand. If nothing else, ODST forces you to play more strategically. You aren't a Spartan in these games, meaning that you're not able to jump into the shit like you could before and expect to come out alive. It's the same exact combat, except without the ability to just jump into a group of brutes and melee you're way out. Bungie actually did a fine job crafting a story this time around, too. The atmosphere and story telling feels consistent. But on what level are you comparing it to Halo 1 or Halo 2 games? ODST was never meant to be a full-fledged sequel, it was just an overpriced expansion pack. Go back and look at the news coverage. You're drawing unfair comparisons between ODST and the full games of the franchise.
Ya you have to use cover more and fight smarter but it still coems down to shoot everything that moves from one point to another and dose not do much more than that to keep me interested in it.
I'm not even going to comment on your random jump to Fallout and Bioshock, especially considering that the ONLY thing those games have in common with Halo is that you have a gun and you shoot from a first person perspective. These games are different from each other in just about every other way you can think of.
Not really a FPS a game via the first person perspective, its built upon a foundation of AI and hoe th player and its weapons interact with them, the more simple the level layouts the more simple the game, the more simple the AI the more dumb the game feels the less put into weapons(alt fire, add ons, mods) the more tedious the game becomes, location damage and effects like falling when you shoot a leg or die when you shoot the head also add layers of detail and fun to a game.Item pacing if the game uses health packs or ammo is also something to note to few and the game becomes tedious to many and it becomes to easy. You take all this mix it together and from different games you get different mixes. While BS has level layouts the levels are very small, the AI is deaf and blind, the weapons are simple and the mods do not really help them, plasmids are nice but a poor replacement for inventory,ect, there is no death mechanics to make use of readily available items making the game more simple, items are everywhere and then some making the game more simple the end result is a mess no story could make better. Fo3 has terrible item/equipment pacing and I am not talking about ammo if you play the game as a whole game there is not enough new equipment to keep the game fresh, skills and levels come to fast making the game easy, levels are well laid out and the AI is decent but the over all game is horribly balanced as a whole game if you do all the quests,ect IE they made it for the 10 hour main story and forget to beta test the rest of it....


Halo: Reach is EXACTLY what a AAA game should be. Halo: Reach looks and feels GREAT. You say it's short, but what exactly are you crying for? 8-12 hours for a proper FPS campaign has been an acceptable norm for years. The story is well-told, easy to follow, and interesting to those with any stake in the Halo plot lines and lore. If you're going to complain about it, you're going have to be specific. The level design was great and did exactly what it was supposed to do: allow the player freedom to approach enemies and situations in multiple ways while still funneling them towards their ultimate goals. The pace of the game is great, with plenty of on-foot action broken up with awesome vehicle combat levels. I give a prompt "Fuck You" to anyone who says flying in space and shooting alien ships down isn't fun.
Its fun for awhile but there's not enough of it and it still needs more detail/polish I tire of these shallow block buster games........
Regardless of all this, the one indisputable fact that everyone should take away from the campaign is that Bungie has crafted some of the finest enemy AI ever to be seen in a game. play this game on Heroic as it was intended to be played, and there can be no complaints. The enemies in this game are challenging and intelligent, and the tactics they use to bring you down are often surprising and impressive. If there's something I'd think to do in their position, I see them do it. The Covenant FEEL like a force to be reckoned with for once, which ends up contributing very nicely to the overall feel of the single player experience.
I'll give you that but Valve and Monolith give them a run for thier money.

The multiplayer is great. Again, if you're going to complain, I want to hear some solid reasons. The maps are great, offering plenty of situations to occur between players. Giving players load outs makes the game feel more balanced since you don't have to worry about just one player constantly getting the active camo and killing everyone else. The power ups all have their advantages and disadvantages that are fairly obvious. The weapons feel great, and the wide variety of guns allows for tons of different play styles. Halo multiplayer takes strategy, thought, and skill. You're not going to kill another player with two shots to the body like in CoD games. If one player is better than another, it's going to show. The playing field is level and fair, and the only way to get better is practice. You won't see one team dominating after 2 minutes because they keep constantly getting kill streaks and special abilities that allow them to further dominate the other team until the end of time.
Single player>Multiplayer, I can;t nock it to much I do try and play it but to me its pointless I want a well tuned environment, detailed AI and weapons and deeep solid mechanics thus why I am cosntianlty dissapointed with modern gaming.

If you don't like single player campaign, you have co-op. If you don't want to do co-op on the story, then you can play Firefight, competitively or cooperatively. If you don't want to do Firefight, you can play matchmaking online in a variety of different game types. If someone makes a good game type, Bungie finds it and adds it to their roster. Matchmaking makes it so that the players have a choice on what variant of a certain game type they want to play, and it ensures that everyone gets to experience everything at some point or another. Daily and weekly challenges motivate players to keep on playing, and the Armory provides a fair level of enjoyment for players to customize their own Spartan and show off what they've earned without having an unnatural advantage over other players.
Again Single player>X, If they can not build a great and deep setup there's not much I can do short of game shark/code breaker(which is banned these days BTW) to do to fix a half assed game.
Like it or not, Bungie threw the gauntlet down with their last Halo game. This is their best Halo yet, and it was made to last for years. I'd really like to see the faces of the guys who have to follow this game up next.
Well the best of what the industry can do is generally less than what it did a decade ago, the main reason for it video games have become as popular as film and thus server the lowest common denominator(people who do not care about mechanics or depth and want shiny,pretty games). Its a fact the industry dose not make games for me but rather the masses who will not care about the details. I am still a bit annoyed at that fact but I refuse to let it go... if I did I would not have anything to ***** about :p