My Only Problem with Reach

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Naota_391

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Irridium said:
kman123 said:
koeniginator said:
I don't know if it's just me, but it's kind of disturbed me that in halo 1 spartans were the silent protagonist, but nowadays they're these characters filled with real emotion and personality.

Edit: Might as well just remove the whole tinted visor thing and just reveal their faces while you're at it, Bungie.
They were Spartan II's. Master Chiefy was a Spartan 3. 3's were created from scratch to be super soldiers, while the 2's were real soldiers who were melded with the technology. So emotions and crap remained.
I think you got that backwards.

Chief is a Spartan II. II's are the taller, stronger spartans, while the III's are what you play and what your squad in Reach are. Except Jorge, who's a II.
I could swear this is a plot screw-up. I thought the Spartan II program wasn't started until the Ghosts of Onyx novel, which took place well after the fall of Reach... Right? Few Spartans survived Reach, which I thought was the purpose of starting a new program. They even pulled a Spartan II out of the action to train the new group...
 

Danzaivar

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Naota_391 said:
I thought the Spartan II program wasn't started until the Ghosts of Onyx novel, which took place well after the fall of Reach... Right?
Erm I don't really know anything about the extended Universe, but the fall of Reach happens immediately before Halo 1 doesn't it? It's a pretty big chunk of Reach's ending and I think it was even mentioned a couple of times in Halo 1 as well.
 

lee1287

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haha, never seen so many spoiler tags. I thought it was kidna obvious they would die. =/
 

Altar

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Judgement101 said:
dogstile said:
Judgement101 said:
Well, Halo games have never been good at making you like their characters.
Lies, everyone loved johnson :p
Well, you got me where, but no one really cares what happens to Generic Space Marine #195.
Lies, I loved generic space marine #195, number 194 on the other hand, he was a prick... ahem. As stated yeah, Halo has never been a game where you really get attached to any of the characters, (Except for Johnson but that's still iffy) but again FPS aren't really meant for character depth, just shoot anything that moves.
 

Doc Shaftoe

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The Spartan 2 program was started in 2517. The Spartan 3 program was started in I think 2532. The Spartan 3s differed from the 2s in that their class sizes were larger, their training was primarily focused on dealing with the Covenant, and their augmentations were improved (allowing for a 100% survival rate).

As for Kat's death, it was pointless, but all death is pointless. I think it was to fill the "_____ is fine oh shit now _____ is dead" cliche.

As for her lack of shielding? I dunno. Honestly I'm with the EMP idea, and the fact that they were heading to a bomb shelter probably meant that the Covenant's super-lasar-of-death was getting closer. That could explain it.
 

WINDOWCLEAN2

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Naota_391 said:
Irridium said:
kman123 said:
koeniginator said:
I don't know if it's just me, but it's kind of disturbed me that in halo 1 spartans were the silent protagonist, but nowadays they're these characters filled with real emotion and personality.

Edit: Might as well just remove the whole tinted visor thing and just reveal their faces while you're at it, Bungie.
They were Spartan II's. Master Chiefy was a Spartan 3. 3's were created from scratch to be super soldiers, while the 2's were real soldiers who were melded with the technology. So emotions and crap remained.
I think you got that backwards.

Chief is a Spartan II. II's are the taller, stronger spartans, while the III's are what you play and what your squad in Reach are. Except Jorge, who's a II.
I could swear this is a plot screw-up. I thought the Spartan II program wasn't started until the Ghosts of Onyx novel, which took place well after the fall of Reach... Right? Few Spartans survived Reach, which I thought was the purpose of starting a new program. They even pulled a Spartan II out of the action to train the new group...
The Spartan project was created by the UNSC, the Spartan Is were slightly more able and advanced than a Marine (SGt Major Johnson is actually a Spartan I)

Spartan IIs were then created in secret on Reach, They included John 117 (Master Chief) and Jorge (Noble Team).

Whereas Spartan I ans IIs were created under the supervision of Dr Halsey, Spartan IIIs (THe rest of Noble Team) were then created as 'Expendable' Spartans by a UNSC Admiral as his own personal force.

All this was Before The events of any Halo game (Other than Halo Wars).
 

Silver Patriot

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My main problem with the game is it decanonized Most of The Fall of Reach to make that ending work. There was no need for that.
 

Cobbs

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nin_ninja said:
....was that none of the characters were developed.

True, I was sad when Kat and the others died, but I couldn't really connect to the characters because the single player was short, and they weren't even around all that often.

I find this to be a problem with FPS, and shooters in general. Often these characters don't say much that isn't a taunt or something to advance the plot, and as a result you find it hard to sympathize with them.

Most other game series don;t have this problem, as you are often given points in the story to interact and just TALK with these characters.

Look at Mass Effect 2, we all love it (just a figure of speech folks), and 90% of the game is dialogue. Granted, its Bioware, but still, it would be nice to have some down time and be given some time to explore these other characters.

Exceptions to this case are people who appear throughout sequels and are given more chances to shine. Cortana, Soap, Wesker, all examples of characters who have developed somewhat over their game series. But this is because they live throughout. The whole of Noble team dies (well mostly) and none of them appear in any of the books, shorts, or comics, and they never will. I rally wanted to see Jorge interact with that Hungarian scientist more, I wanted to know more about Emile's history, but now I never will.

What are your thoughts on these topics?

EDIT:
This was not only a problem with Reach, just FPSs in general.
No, I miss Jorge too.
No, I was not expecting some deep characters, I'm just sad that they couldn't have been more developed.
How in anyway was Kat's death stupid? A sniper took her out from a place impossible to predict.
There were some other Spartans besides Master Chief who survived Reach, so it's too bad that none of the team besides Jun make it.
Kinda want a non-cannon Halo RPG like Mass Effect 2 where you assemble a team to destroy some grave Covenant threat.
Also want to know what happens to all these random A.I. like Dot, Serina, and the Superintendent.
Tis quite possible that Jorge may have survived. The Slipspace Bomb kinda totally devoured the whole Corvette he was on, as well as half the super carrier. It may have just teleported him to some random place in the universe inside the corvette. But then again he may have just exploded...
Heres hoping teleportation to random end of the galaxy :)
 
Apr 28, 2008
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Naota_391 said:
Irridium said:
kman123 said:
koeniginator said:
I don't know if it's just me, but it's kind of disturbed me that in halo 1 spartans were the silent protagonist, but nowadays they're these characters filled with real emotion and personality.

Edit: Might as well just remove the whole tinted visor thing and just reveal their faces while you're at it, Bungie.
They were Spartan II's. Master Chiefy was a Spartan 3. 3's were created from scratch to be super soldiers, while the 2's were real soldiers who were melded with the technology. So emotions and crap remained.
I think you got that backwards.

Chief is a Spartan II. II's are the taller, stronger spartans, while the III's are what you play and what your squad in Reach are. Except Jorge, who's a II.
I could swear this is a plot screw-up. I thought the Spartan II program wasn't started until the Ghosts of Onyx novel, which took place well after the fall of Reach... Right? Few Spartans survived Reach, which I thought was the purpose of starting a new program. They even pulled a Spartan II out of the action to train the new group...
Windowclean basically said what I was going to say.

Spartan II's were started well before the covenant were discovered actually. They were first made to fight the insurrection(you hear about them in the beginning of the game). Then the Covenant came, they were re-assigned, and humanity needed more Spartans. Hence Spartan III's. Cheap, mass produced spartans. They were the ones in the Ghosts of Onyx novel.
 

nightowl195

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A room full of monkeys could have written this stuff. It fails on so many levels as far as story and characterization goes. The characters are interchangeable. It's been like this from the beginning of the series. And if you have to read the books to fully understand the story then the game itself has failed at storytelling.
 

StBishop

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nin_ninja said:
....was that none of the characters were developed.

True, I was sad when Kat and the others died, but I couldn't really connect to the characters because the single player was short, and they weren't even around all that often.

I find this to be a problem with FPS, and shooters in general. Often these characters don't say much that isn't a taunt or something to advance the plot, and as a result you find it hard to sympathize with them.

Most other game series don;t have this problem, as you are often given points in the story to interact and just TALK with these characters.

Look at Mass Effect 2, we all love it (just a figure of speech folks), and 90% of the game is dialogue. Granted, its Bioware, but still, it would be nice to have some down time and be given some time to explore these other characters.

Exceptions to this case are people who appear throughout sequels and are given more chances to shine. Cortana, Soap, Wesker, all examples of characters who have developed somewhat over their game series. But this is because they live throughout. The whole of Noble team dies (well mostly) and none of them appear in any of the books, shorts, or comics, and they never will. I rally wanted to see Jorge interact with that Hungarian scientist more, I wanted to know more about Emile's history, but now I never will.

What are your thoughts on these topics?

EDIT:
This was not only a problem with Reach, just FPSs in general.
No, I miss Jorge too.
No, I was not expecting some deep characters, I'm just sad that they couldn't have been more developed.
How in anyway was Kat's death stupid? A sniper took her out from a place impossible to predict.
There were some other Spartans besides Master Chief who survived Reach, so it's too bad that none of the team besides Jun make it.
Kinda want a non-cannon Halo RPG like Mass Effect 2 where you assemble a team to destroy some grave Covenant threat.
Also want to know what happens to all these random A.I. like Dot, Serina, and the Superintendent.
Dude, I know the title was problems with reach so I should have expected spoilers but like... less than 20 words in? Seriously?

It's not hard to quickly say: Obviously there's spoilers ahead.
Or put them in spoiler tags.
 

Neverhoodian

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While I felt that the characters of Noble Team could have been fleshed out a bit more, it didn't detract significantly from the story. In a way, it makes sense that you don't know much about the individual members of the squad you joined. Your character is the "FNG" after all, and the grizzled vets often don't warm to the rookie right away.

As a fan who read the novels, I found myself liking Jorge the most because he's one of Halsey's Spartan-IIs. I had read all about how his group was selected and trained (including the dangerous augmetic surgeries that left many dead or paralyzed), and the subsequent years of active service. He was an anchor of familiarity for me, which made his death all the more tragic.

My only major complaint with the game story-wise is how it directly contradicts the previously established canon regarding the battle of Reach.
 

inFAMOUSCowZ

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dogstile said:
You cared about kats death?

It was pathetic.

I mean, where the fuck were her shields?
sniper hit her in the head. Doesnt that kill in one shot anyays?
 

Naota_391

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nightowl195 said:
A room full of monkeys could have written this stuff. It fails on so many levels as far as story and characterization goes. The characters are interchangeable. It's been like this from the beginning of the series. And if you have to read the books to fully understand the story then the game itself has failed at storytelling.
It's a little generic, but I find it incredibly interesting none the less. Did you actually read them, or are you just calling out from the sidelines here?

But I completely agree with on the second half. Arthur Gies, a games journalist on a podcast I listen to, did an interview with Bungie for IGN. He asked them about what was up with the story being int he books and not the games, and Bungie said that it was just really difficult to make a good story go well with a game where it's just a guy shooting aliens.

Seeing Halo: Reach, though? I kind of think it's bullshit. In Reach, the cut scenes were well done, it was to follow the plot from point to point all the way through, and the smaller details and characters were cool. The basic story plot is as old as war, but well done nonetheless. I wish they'd tried harder to bring the interesting bits to the games so people could have an actual idea of what the hell was going on.
 

vallorn

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inFAMOUSCowZ said:
dogstile said:
You cared about kats death?

It was pathetic.

I mean, where the fuck were her shields?
sniper hit her in the head. Doesnt that kill in one shot anyays?
it was a needle rifle. doesnt count...
 

Tompph

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Sep 25, 2010
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SPOILERS

I agree with the "Sniper shot to Kat's head is stupid" idea if it was a needle rifle (one of the posts mentioned it was, I thought it was a sniper bullet which would be excusable) but the thing I really can't believe isn't getting more mention is *spoiler* when Noble 6 f*cking flies in from orbit AND SURVIVES. What the hell?! He should be deader (real word, honest) than Jorge for that crap. Did nobody else find that strange? Or did I get it wrong somewhere?
 

Alleged_Alec

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Tompph said:
SPOILERS

I agree with the "Sniper shot to Kat's head is stupid" idea if it was a needle rifle (one of the posts mentioned it was, I thought it was a sniper bullet which would be excusable) but the thing I really can't believe isn't getting more mention is *spoiler* when Noble 6 f*cking flies in from orbit AND SURVIVES. What the hell?! He should be deader (real word, honest) than Jorge for that crap. Did nobody else find that strange? Or did I get it wrong somewhere?
Well, cannonically, Spartans II's have been known to do this once or twice (at least once in the books, Master Chief at the beginning of 3 and two also, I believe). A point could be made for the fact that after doing that, everyone in the team had severe internal injuries though, and we should also factor in that the armour of the II's is way more advanced than the III's in the way of protection and whatnot.

Storywise? I can see why. Doing something as jaw-droppingly awesome as jumping from orbit and surviving is a good, though rather cheap way to create a larger-than-life character.
 

ReaperzXIII

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Tompph said:
SPOILERS

I agree with the "Sniper shot to Kat's head is stupid" idea if it was a needle rifle (one of the posts mentioned it was, I thought it was a sniper bullet which would be excusable) but the thing I really can't believe isn't getting more mention is *spoiler* when Noble 6 f*cking flies in from orbit AND SURVIVES. What the hell?! He should be deader (real word, honest) than Jorge for that crap. Did nobody else find that strange? Or did I get it wrong somewhere?
Armour-lock also he had a re-entry unit on his back that Jorge gives him before throwing him.

As for people saying the Fall of Reach's canon was ruined then they should know that a new Fall of Reach has been issued with updated content probably to fix the canon thing.

Hopefully 343 Industries can make a new Halo game with a longer story, better characters and more character interaction.