Majora's Mask.rob_simple said:I don't recall playing a Zelda game that didn't have some variation of Ganon or a similar evil wizard.
Strangely enough, one of the most original Zeldas. Pretty sure it didn't sell well, iirc. So go figure.
Majora's Mask.rob_simple said:I don't recall playing a Zelda game that didn't have some variation of Ganon or a similar evil wizard.
Wow, I actually had to crack my knuckles for this one, here we go again...LastGreatBlasphemer said:Mario Sunshine: Except With a new Hub World, physics engine, enemies, an extra villain. An actual story.rob_simple said:Super Mario Sunshine is just Super Mario 64 with a water pistol. Super Mario Galaxy is just Super Mario 64 with a more annoying camera.
Mario Kart has been rehashing the same tracks for more than a decade. Oh, sorry, they call them 'tributes' now.
Super Smash Bros. literally copy-pasted the moveset of their original roster and re-skinned them then released it as a new game. Twice.
And as for Zelda: it doesn't matter if you're sailing, flying or running around as a wolf, you will always be dungeon-crawling for the same map and compass to find the same items to save the same princess.
The only new IP I can think of that Nintendo have made in the last twenty years is Pikmin, which I'm sure is a great game but that's one original idea in twenty years.
Like I say though I'm not hating on Nintendo themselves because almost every other big gaming company is guilty of the same things, but Nintendo seem to be the only one people actually try to defend as being a company that still release original, top-quality games when in actual fact they are, for the most part, average at best.
Mario Kart: OMG, a racing game rehashes old (great and loved by the community) tracks!? God forbid ANYONE dare go outside a counterclockwise track!
Smash Brothers... Really? You are grasping so hard it hurts. Mechanics overhaul, introduction of more than twice the original number of characters, as NEW characters. Featuring the biggest jump in character roster than most games feature. Has only 3 iterations yet you mentioned NOTHING of Street Fighter.
Legend of Zelda: So I guess you hate EVERY action Adventure game because you just said, no matter what, you're still dungeon crawling to save the same meaningless entity who will not reward you. Good show.
LastGreatBlasphemer said:I notice you tactfully cut out the part where I said all other companies are guilty of the exact same thing, but (and that's why there is a but at the start of that sentence) while we deride CoD for being the same and all the grunting space marine bullshit, people still hail Nintendo as creative geniuses.rob_simple said:Call of Dutybut Nintendo seem to be the only one people actually try to defend as being a company that still release original, top-quality games when in actual fact they are, for the most part, average at best.
Halo
Medal of Honor
Uncharted
Tomb Raider
Final Fantasy
Ratchet and Clank
Grand Theft Auto
Mortal Kombat
King of Fighters
Every one of those game's parent companies tries to convince you that each iteration was new, and different.
The list goes on, you are a moron.
But I apologise, don't let the words I actually said get in the way of your impotent bleating.
That's actually my favourite Zelda title, precisely for that reason. But shoosh, you're ruining my point.Krantos said:Majora's Mask.rob_simple said:I don't recall playing a Zelda game that didn't have some variation of Ganon or a similar evil wizard.
Strangely enough, one of the most original Zeldas. Pretty sure it didn't sell well, iirc. So go figure.
See, this is my exact problem. Why does it always have to be Mario saving Peach and Link saving Zelda, (I mean aside from the massive pools of cash)?Casual Shinji said:I think we can all agree that most games have the same character templates:
-Hero
-Damsel
-Villain
The problem with Zelda and Mario is that these templates are always stuck to the same characters: Link/Mario is the hero, Zelda/Peach is the damsel, and Ganon/Bowser is the villain. After a multitude of games with these characters filling the same role everytime, they just start to feel stale. And they lack any indication that they might act in a new and surprising manner.
This was one of the reasons why I liked Wind Waker, because atleast Zelda was a different character... untill she put on a dress and became the same old boring damsel again.
Well Majora's Mask has you fighting against a possessed Skull Kid and the Majora's Mask itself.rob_simple said:I don't recall playing a Zelda game that didn't have some variation of Ganon or a similar evil wizard.
This.Necron_warrior said:I think its the fact that their IP's have lived far to long that's getting on peoples nerves.
Really, you are using those as an example? Uncharted has 4 games and 5 years, Final Fantasy has a different cast and is mechanically different in almost every single game and you are going to compare them with a franchise that has 25 years and 27 games, and I could bet you real money the next game will involve Link trying to save Zelda by getting a master sword, a boomerang and sticking bombs to walls.LastGreatBlasphemer said:Call of Dutybut Nintendo seem to be the only one people actually try to defend as being a company that still release original, top-quality games when in actual fact they are, for the most part, average at best.
Halo
Medal of Honor
Uncharted
Tomb Raider
Final Fantasy
Ratchet and Clank
Grand Theft Auto
Mortal Kombat
King of Fighters
Every one of those game's parent companies tries to convince you that each iteration was new, and different.
They're not plot-driven games, for fuck's sake. They're gameplay, environment and challenge-driven. The stars are simply goal posts, and something you collect upon beating the actual challenges set before you.rob_simple said:Mario Sunshine: And what is it you are doing in this new world? Hunting for stars (sorry, Shines) just like you did in Mario 64 and just like you'll be doing in Galaxy. And what story are you talking about? The imposter Mario or Bowser and his son kidnapping Peach? Because that's writing about on par with a saturday morning kid's show.
Funny, because Skyward Sword had Link trying to catch up with Zelda, as she had her own world-saving mission to take care of. Also, Link never got a boomerang and there were maybe three or four points in the game where a wall had to be bombed to get to an optional item hidden behind it.hermes200 said:and I could bet you real money the next game will involve Link trying to save Zelda by getting a master sword, a boomerang and sticking bombs to walls.
Yeah? And how many times have you raced that rival? How many times have you had to climb to the top of something really high? How many times have you stun-locked a boss three times to jump on him or hit his weak spot or swing him into something?JediMB said:They're not plot-driven games, for fuck's sake. They're gameplay, environment and challenge-driven. The stars are simply goal posts, and something you collect upon beating the actual challenges set before you.rob_simple said:Mario Sunshine: And what is it you are doing in this new world? Hunting for stars (sorry, Shines) just like you did in Mario 64 and just like you'll be doing in Galaxy. And what story are you talking about? The imposter Mario or Bowser and his son kidnapping Peach? Because that's writing about on par with a saturday morning kid's show.
One moment you are to scale a mountain, the next you race against a rival character, fight a boss battle, attempt to collect flying coins by shooting yourself out of a cannon, explore underwater caverns, help a penguin mother find her baby, or storm a lego fortress that seemingly hovers above hell itself.
The "story" is just a basic fairytale scenario to get you going, or to explain a shift in environments.
Same here. I would also add that of the 2D Zelda games, Links awakening was my favorite.Kimarous said:Ignoring all the arguments about innovation and whatnot, I'm just going to say that Majora's Mask is my favourite of the entire Zelda series. Why? Because it felt the most unique out of the rest. A completely different world, a distinct time mechanic, different modes of play via transformations, a strong focus on masks, a gradual sense of impending doom... even if the other games do have their unique mechanics and styles, they don't form the same "whole" that pulled Majora's Mask out from the mould.
The Pokemon thing I really CAN'T explain. All I can say is simply: Have you only been playing single player? Because if you've ever gone through a competitive Pokemon phase, you'd know just how different each game is. Each move they add changes how the entire game is played. Think of the move Stealth Rock and how it made fire types and flying types terrible unless you bring a counter.RafaelNegrus said:Really? I think Pokemon is probably the MOST repetitive game on the face of the planet, (exception for sports sims of course)but it manages to get away with it because each game is essentially an expansion of the last one. The story is a thin veneer at best, and ALWAYS plays out the same way, but people keep buying it for basically a roster expansion. I don't necessarily think this is a bad thing, but defending Pokemon as innovating from game to game is rather silly.
I don't know what this means. Please elaborate?DigitalAtlas said:Btw, if you want Nintendo to innovate more with Zelda? Shut up about it. No really, think about it. It's the diverse *fanbase* that feels like they know what's best that pulls it apart in two constantly conflicting directions. In short, Ocarina of Time was the worst thing to happen to Zelda.
The curse of fanbases... No matter what you do, someone will be pissed off.DigitalAtlas said:As for Zelda, I'll try once more with some quick descriptions, if you still don't get what I mean, I'll try get more detailed, deal?
Basically, every time the Zelda franchise tries to innovate, fans complain. They complain a lot. Majora's Mask, Wind Waker, and Skyward Sword are innovative and fantastic titles that try to do something new with the formula and people just rag on it. And it's mainly the Ocarina of Time loyalists who do the complaining. There are still people who complain that the 3D games aren't like the original and want you to bomb every inch of Hyrule, but they don't get a lot of attention. Back to the Ocarina of Time fanbase, Twilight Princess was basically a gift to them and Nintendo listened to everything the fans wanted.... And it was mostly pretty crappy.
And with Zelda, Nintendo just needs to do something COMPLETELY different to just make them shush.WanderingFool said:The curse of fanbases... No matter what you do, someone will be pissed off.DigitalAtlas said:As for Zelda, I'll try once more with some quick descriptions, if you still don't get what I mean, I'll try get more detailed, deal?
Basically, every time the Zelda franchise tries to innovate, fans complain. They complain a lot. Majora's Mask, Wind Waker, and Skyward Sword are innovative and fantastic titles that try to do something new with the formula and people just rag on it. And it's mainly the Ocarina of Time loyalists who do the complaining. There are still people who complain that the 3D games aren't like the original and want you to bomb every inch of Hyrule, but they don't get a lot of attention. Back to the Ocarina of Time fanbase, Twilight Princess was basically a gift to them and Nintendo listened to everything the fans wanted.... And it was mostly pretty crappy.
Again, disingenuous considering your defense of God of War. Let's put that example in similar terms, shall we? "And just what is it you are doing in GoW2/GoW3? That's right. You're unleashing a bloody trail of carnage against monsters and gods again, using similar combat mechanics to boot." Seriously, be consistent in your criteria.rob_simple said:Wow, I actually had to crack my knuckles for this one, here we go again...
Mario Sunshine: And what is it you are doing in this new world? Hunting for stars (sorry, Shines) just like you did in Mario 64 and just like you'll be doing in Galaxy. And what story are you talking about? The imposter Mario or Bowser and his son kidnapping Peach? Because that's writing about on par with a saturday morning kid's show.
And who, praytell, are Sonic, R.O.B., Snake, Meta Knight, the Ice Climbers, Bowser, Diddy Kong, Ike, Marth, King Dedede, Mr. Game and Watch, Olimar, Pit, Zelda/Sheik, Peach (incidentally, Daisy is not a character in the Smash Bros. series' roster) and Pokemon Trainer copying? Really, you are reaching if you're trying to portray every character as a copy of another. The biggest offenders in that regard are the Star Fox characters which - despite their nigh-identical moveset - have different enough leans to occupy different tiers[footnote]Falco is Rank A, Fox and Wolf are Rank D. Amusingly, Wolf has some of the more noticeable mechanical differences, such as the angle of his forward-b attack, his weight class and a unique standard moveset (as opposed to special moveset)[/footnote]rob_simple said:Smash Bros.: I'm not grasping at anything. The roster has expanded but every new character is a double of a previous one with only slightly tweaked movesets. Mario is Luigi; Fox is Falco; Captain Falcon is Ganondorf; Peach is Daisy on and on and on and on. It doesn't matter how big the roster is when it can still be boiled down to the original 12 characters or whatever. And you're right about Street Fighter, but that's my point. Every laughs about how bold-facedly Capcom releases the same Street Fighter games over and over but Nintendo does the same damn thing and people think it's brilliant.