My requirements for the competitive multiplayer of online shooters

Recommended Videos

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
I feel most online shooters are very much dumbed down and have little depth in the gameplay. I'm not some old-school PC gamer that played the "classics," I started playing online this generation when I got a PS3. In my opinion, the best online shooter this generation is Metal Gear Online. Other games that I feel have a great online multiplayer are Warhawk and MAG. I realize those are all PS3 exclusives but they all share several characteristics that I think online shooters should have. On the 360 side, unless I'm overlooking a game or series, it really only has Halo and Gears of War for competitive multiplayer that the PS3 doesn't have. I've played Halo and I know what it is and how it plays (I'm not a big fan) and Gears is like Uncharted 2 I would guess.

---

Anyways, on to my list of requirements:

1) Don't have only auto-matching/matchmaking, allow the community to make their own rooms so the top players can play top players, and normal players can play normal players. I like logging into a game's multiplayer and finding a good room instead of just matchmaking. Playing in high level rooms in Metal Gear Online keeps me playing because it's just not fun to play against players that are well below your skill level. Players should be able to play within their skill level.

2) Most game's have no way of discerning good players from normal players from bad players so you can't get balanced teams in the game's matchmaking. Not to mention, it's even more one-sided when a group of good players party up and will then by on the same team against some randoms. COD and Uncharted 2 base player skill on player level which is based on experience earned (COD) or cash earned (Uncharted). However, that in no way determines the player's skill, you can be a crappy player and be a high level as long as you put in the time to earn the experience/cash. In Metal Gear Online, player level is completely based off how you perform against other players, you level can go down if you start playing below par. Level can be boosted obviously but you can pretty much tell if a player is good or not based on level.

3) Online shooters need health systems, I really hate this regen health crap that almost every shooter has. Metal Gear Online, MAG, and Warhawk all have health systems. With health regen, there is no penalty for running around the map, going from cover to cover, and getting shot in-between.

4) Moving spawns are some of the worst things ever made. Almost every online shooter now has moving spawns because players bitched about getting spawn camped in past shooters. If you get spawn camped, it's your team's fault for letting the other team in your spawn. Moving spawns completely ruins team deathmatch. You should be rewarded for taking over key spots on the map. However, when a team's spawn moves that key spot is now longer a key spot because the other team is now spawning from behind you or from the side or whatever. A good team deathmatch should be similar to tug-of-war where each team is trying to push forward and move the battle fronts forward. Warhawk allows teams to take over certain points on the map, and then players can spawn from those points or the original spawn. Metal Gear Online gives players 5 seconds or so of invulnerability so you can't get killed the instant you spawn.

5) No one-button grenade throwing. You should have to cycle from your weapon to a grenade to be able to throw it. In Uncharted online, players routinely toss grenades at each other before shooting. Furthermore, in Uncharted, if you realize you are about to lose the gun fight, you can toss a nade at the last second and still get the kill. The game is a SHOOTER, it should be about shooting not grenade throwing. Grenades are there as a tactic against camping, not your primary weapon. Warhawk does have one-button grenade tossing; however, in MAG and Metal Gear Online, grenades have to cycled to. Also, in Metal Gear Online, grenades aren't one-hit kills which makes gameplay sense (not realistic) so you can't launch random nades and get kills like in COD.

6) You shouldn't have to be a great shooter to play at high levels. There should be several ways to help the team without killing the enemy. In MAG, you can be a healer or repairer as you main focus and be as helpful or more helpful than a player with a high KDR. Metal Gear Online allows you to equip support based skills, shield, run targets, etc. to help the team without having a great KDR.

7) Online shooters need deep gameplay and need to be skill-based. In Metal Gear Online, you need to headshot to get kills, which obviously separates the better players. You can shotgun or shield to avoid the need of headshotting but it also takes great skill to be good at shotgunning and shielding. Metal Gear Online also allows so many tactics like putting opponents to sleep as opposed to killing so the enemy is out of the match for a bit. Why don't FPSs have a lean function where you can lean left or right when shooting? Then, you can lean in and out of cover. It just doesn't make sense to not have it, and it would make the gameplay deeper; Metal Gear Online, which is a 3rd person shooter, has a 1st person view that allows you to do this. Warhawk has a lot to master, from just being a foot soldier to driving a jeep to a tank to a warhawk. Mastering the piloting of the warhawk alone is deeper than the whole of most online games. Online multiplayer, which extends the game life to well over 100 hours, needs to have a system that is easy to grasp the basic concepts and controls but is difficult to master so you can feel like your skill has improved even after hundreds of hours game time.
 

DazZ.

Elite Member
Jun 4, 2009
5,542
0
41
Why don't FPSs have a lean function where you can lean left or right when shooting?
They used to. It got taken out because a controller doesn't have enough buttons.
Or if you actually believe Activision hilarious statement of their game "not being balanced for lean", you can roll with that.

All competitive games need in my opinion is balanced maps/weapon loadouts, and not levels/unlocks. It should also require skill, the difference between someone who makes money from playing the game and someone who plays the game at home should be immediately obvious.

It also needs dedicated servers, I really don't need to explain why.
 

Blackadder51

Escapecraft Operator
Jun 25, 2009
1,674
0
0
God damn i love Warhawk, it is by far one of the best online games i have ever played. (Split-Screen and online play!) I also loved how it had a health bar not a stupid regain health thingy. To bad the jet pack broke most maps, the drop ship was useless out side of CTF and the apc, well...I dont now i never liked it.
 
Apr 28, 2008
14,634
0
0
DazZ. said:
Why don't FPSs have a lean function where you can lean left or right when shooting?
They used to. It got taken out because a controller doesn't have enough buttons.
Or if you actually believe Activision hilarious statement of their game "not being balanced for lean", you can roll with that.

All competitive games need in my opinion is balanced maps/weapon loadouts, and not levels/unlocks. It should also require skill, the difference between someone who makes money from playing the game and someone who plays the game should be immediately obvious.

It also needs dedicated servers, I really don't need to explain why.
Agreed. Dedicated servers are better for EVERYONE.

The "hardcore" can pick and choose what they want, the "casual" or "mainstream" can set preferences and just have the game find them a server.

And the developer/publisher don't need to spend money keeping the servers up or looking for cheaters/assholes/or any other bad type of person, since the community will do it all for them.
 

ayuri

New member
Sep 11, 2009
471
0
0
most of what you said proves that mag is most likely your favorite following your guidelines short of the healing (that you later say is a bonus for low levels) and the match making may be lvl based but it is almost the full community in one room and with more players there is no way a full horrid and/or great team will exist. I also hope that they improve the game systems for fps but a lot of that depends on if there are original titles coming out.
 

Gindil

New member
Nov 28, 2009
1,621
0
0
Team Fortress 2 seems to have everything you're looking for.

Then again, it's more cartoony so I have no idea if that fits your plans.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
DazZ. said:
Why don't FPSs have a lean function where you can lean left or right when shooting?
They used to. It got taken out because a controller doesn't have enough buttons.

All competitive games need in my opinion is balanced maps/weapon loadouts, and not levels/unlocks. It should also require skill, the difference between someone who makes money from playing the game and someone who plays the game should be immediately obvious.
Haha, Metal Gear Online's ontrol system is far far more complex than the standard FPS and it has a lean function in the first person view when it's not even a FPS.

And, of course, a game needs balance. In Metal Gear Online, a P90 does shit body damage, which isn't realistic, but it makes gameplay sense like grenades not being one-hit kills. I don't mind unlocks as long as they don't take long to unlock and the unlocks are all balanced against each other.
 

spartan1077

New member
Aug 24, 2010
3,222
0
0
Okay, so the main requirement for you is the Online shooter to be Metal Gear Online... Does anyone else see this?;
Phoenixmgs said:
In my opinion, the best online shooter this generation is Metal Gear Online.

---

Anyways, on to my list of requirements:

1) Don't have only auto-matching/matchmaking, in Metal Gear Online keeps me playing because it's just not fun to play against players that are well below your skill level. Players should be able to play within their skill level.

2) Most game's have no way of discerning good players from normal players from bad players so you can't get balanced teams in the game's matchmaking. In Metal Gear Online, player level is completely based off how you perform against other players, you level can go down if you start playing below par. Level can be boosted obviously but you can pretty much tell if a player is good or not based on level.

3) Online shooters need health systems,Metal Gear Online, has a health system. With health regen, there is no penalty for running around the map, going from cover to cover, and getting shot in-between.

4) Moving spawns are some of the worst things ever made. Metal Gear Online gives players 5 seconds or so of invulnerability so you can't get killed the instant you spawn.

5) No one-button grenade throwing. in Metal Gear Online, grenades aren't one-hit kills which makes gameplay sense (not realistic) so you can't launch random nades and get kills like in COD.

6) You shouldn't have to be a great shooter to play at high levels. Metal Gear Online allows you to equip support based skills, shield, run targets, etc. to help the team without having a great KDR.

7) Online shooters need deep gameplay and need to be skill-based. In Metal Gear Online, you need to headshot to get kills, which obviously separates the better players. You can shotgun or shield to avoid the need of headshotting but it also takes great skill to be good at shotgunning and shielding. Metal Gear Online also allows so many tactics like putting opponents to sleep as opposed to killing so the enemy is out of the match for a bit. Why don't FPSs have a lean function where you can lean left or right when shooting? Then, you can lean in and out of cover. It just doesn't make sense to not have it, and it would make the gameplay deeper; Metal Gear Online, which is a 3rd person shooter, has a 1st person view that allows you to do this.

There- That's the main point he is trying to get to. Metal Gear Online is the only game people should play. Well I for one have never heard of it but will stick to Halo Reach.
 

StriderShinryu

New member
Dec 8, 2009
4,987
0
0
Well thought out and reasoned, but I'm not really sure where the discussion value is here. You might want to edit the post so that there's actually something to talk about.. otherwise it's not much different than me posting a topic about what you like on a salami sandwich.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
Blackadder51 said:
God damn i love Warhawk, it is by far one of the best online games i have ever played. (Split-Screen and online play!) I also loved how it had a health bar not a stupid regain health thingy. To bad the jet pack broke most maps, the drop ship was useless out side of CTF and the apc, well...I dont now i never liked it.
sucks you couldn't rank up in those matches. :( (liked to rank up to get more character customization.)

Though split-screen is fun. I remember me and my friend were playing CTF, got in a plane and flew over the base and got the flag. XD
 

Ashsaver

Your friendly Yandere
Jun 10, 2010
1,892
0
0
After reading your requirements, i think the only online FPS that suits your fancy most is probably Team Fortress 2.
 

Blackadder51

Escapecraft Operator
Jun 25, 2009
1,674
0
0
Korten12 said:
Blackadder51 said:
God damn i love Warhawk, it is by far one of the best online games i have ever played. (Split-Screen and online play!) I also loved how it had a health bar not a stupid regain health thingy. To bad the jet pack broke most maps, the drop ship was useless out side of CTF and the apc, well...I dont now i never liked it.
sucks you couldn't rank up in those matches. :( (liked to rank up to get more character customization.)

Though split-screen is fun. I remember me and my friend were playing CTF, got in a plane and flew over the base and got the flag. XD
I hated that so much, as i played so much spilt screen.
 

Acaroid

New member
Aug 11, 2008
863
0
0
Phoenixmgs said:
It sounds like you just need to get on and play some "classic" PC shooters. Alot of the last gen shooter are like what you said, all the things you seem to be complaining about are things that seemed to have happened on the new gen.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
spartan1077 said:
Okay, so the main requirement for you is the Online shooter to be Metal Gear Online... Does anyone else see this?;
Phoenixmgs said:
In my opinion, the best online shooter this generation is Metal Gear Online.

---

Anyways, on to my list of requirements:

1) Don't have only auto-matching/matchmaking, in Metal Gear Online keeps me playing because it's just not fun to play against players that are well below your skill level. Players should be able to play within their skill level.

2) Most game's have no way of discerning good players from normal players from bad players so you can't get balanced teams in the game's matchmaking. In Metal Gear Online, player level is completely based off how you perform against other players, you level can go down if you start playing below par. Level can be boosted obviously but you can pretty much tell if a player is good or not based on level.

3) Online shooters need health systems,Metal Gear Online, has a health system. With health regen, there is no penalty for running around the map, going from cover to cover, and getting shot in-between.

4) Moving spawns are some of the worst things ever made. Metal Gear Online gives players 5 seconds or so of invulnerability so you can't get killed the instant you spawn.

5) No one-button grenade throwing. in Metal Gear Online, grenades aren't one-hit kills which makes gameplay sense (not realistic) so you can't launch random nades and get kills like in COD.

6) You shouldn't have to be a great shooter to play at high levels. Metal Gear Online allows you to equip support based skills, shield, run targets, etc. to help the team without having a great KDR.

7) Online shooters need deep gameplay and need to be skill-based. In Metal Gear Online, you need to headshot to get kills, which obviously separates the better players. You can shotgun or shield to avoid the need of headshotting but it also takes great skill to be good at shotgunning and shielding. Metal Gear Online also allows so many tactics like putting opponents to sleep as opposed to killing so the enemy is out of the match for a bit. Why don't FPSs have a lean function where you can lean left or right when shooting? Then, you can lean in and out of cover. It just doesn't make sense to not have it, and it would make the gameplay deeper; Metal Gear Online, which is a 3rd person shooter, has a 1st person view that allows you to do this.

There- That's the main point he is trying to get to. Metal Gear Online is the only game people should play. Well I for one have never heard of it but will stick to Halo Reach.
I don't see how I want every online shooter to be Metal Gear Online. Every one of the characteristics I pointed out can be applied to any shooter. I didn't say every shooter needs dirty magazines for traps or team sneaking (my favorite online mode ever). If I said those things, THEN I would want every game to be Metal Gear Online.

AjimboB said:
4. Moving spawns are awesome, and keep you on your toes. Obviously if you control of an area, and then it becomes tactically worthless because spawns change then you need to move, but that means that you have to be adaptable, and the combat situation is fluid. It would be boring if all you had to do is camp a single spot on the map in order to win.

Seriously, you need to play Halo Reach before you assume it doesn't fit your criteria.
I'm not buying a 360 in "hope" that Halo Reach is like the greatest online experience when I'm very picky about my online gaming as you can see. Plus, I played a bit of Halo 2 and 3 and did not care for it. I did have a pretty good time with the first Halo multiplayer. It is nice to see that Halo has good matchmaking as I haven't seen a game with a good one; actually Metal Gear Online has good matchmaking but no one really plays it, everyone plays in game rooms.

Team Deathmatch is about securing key spots on the map. Objective type modes are there to have the enemy coming from different areas to keep you on your toes.

Ashsaver said:
After reading your requirements, i think the only online FPS that suits your fancy most is probably Team Fortress 2.
I would try it but my PC sucks (it's from 2001 with 1.8ghz P4, 512 MB RAM, and 64 MB video card), and I've never been much a of PC gamer. I very much prefer playing on a TV.
 

SantoUno

New member
Aug 13, 2009
2,583
0
0
Phoenixmgs said:
humongous snip
Most of your desired "requirements" for multiplayer in all shooter games are reasonable except for 3 and 5.

Seriously, people need to stop with the "down with regenerating health, bring health bars back ONLY!" crap. Each shooter has the right to be distinguishable from all others, so why do you think ALL shooters must have health bars?

As for the grenade complaint, seriously? You would rather have people and yourself scrambling to equip a grenade instead of being able to toss it easily with a single button press?
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
SantoUno said:
Most of your desired "requirements" for multiplayer in all shooter games are reasonable except for 3 and 5.

Seriously, people need to stop with the "down with regenerating health, bring health bars back ONLY!" crap. Each shooter has the right to be distinguishable from all others, so why do you think ALL shooters must have health bars?

As for the grenade complaint, seriously? You would rather have people and yourself scrambling to equip a grenade instead of being able to toss it easily with a single button press?
I really should've said that some games could have regen health like futuristic shooters that have some kind of suits the soldiers wear. I just think regen health has no place in shooters based in the present day or earlier. Use a system like MAG if you don't want people running around and picking up health packs or something. Also, online games that are just trying to be an overall fun game without trying to be deep, realistic, or hardcore like say Uncharted 2 can have it just for the pick-and-play ability. I think health regen has been adopted by far too many games, and now not having health regen is a distinguishing factor instead; it really should be the other way around.

Yes, 100x Yes, grenades should not be quick one button presses, especially the kind of grenades throws that are allowed in Uncharted where you can throw a nade where you are aiming your gun. Just play Uncharted 2 online and you'll see how stupid one button nades are, and they totally break gameplay mechanics. So many times you'll see two people start be nading each other instead of shooting each other, it's just plain stupid. Also, if you are losing the gunfight with someone, you can toss a nade as you are shooting to kill him when you clearly lost the battle. Deciding to throw a nade or shoot should be something that is thought out to a degree since you can then get shot easily if you decide to throw a grenade at the wrong time. In most games, there is no penalty for improper grenade use because of the one-button grenade throw or being able to throw a grenade when aiming.
 

Kosnark

New member
Dec 18, 2009
6
0
0
I think those are all intresting things but not every fps needs to be the same some people are looking for a "purist" experence where the game is about reflexes timing aim and ability to keep it cool. Also as for the static spawn points games liike halo have rotating spawns but if your good at the game and you know the map you know if your controllng a point on the map that the system will spawn them in a certian area. There is benifit to time played and observation on how the system picks spawn points. Not evreyone needs to love complex shooters or simplistic shooters but each has its target audience dont assume that what you listed is whats wrong with modern shooters its whats wrong with it for you and that fine just dont play those games.