I don't hvae the game yet, but these seem like pretty trivial things. The game must be really good.
I can think of a lot of worse games.
I can think of a lot of worse games.
NV is even worse than F3 in terms of writing (and everything else)? Holy shit!JesterRaiin said:F3 superior to NV in every way.
1) If you think stealth is OP. Try a pure mage. They put out so much damage, and can self-heal so well, that they make pure stealth look like a joke. Or for that matter, a Pure board and sword is damn powerful too, once you get past level 10. The fact is, just about every "class" is OP in this game past level 10ish on the standard difficulty. Turn the difficulty up.Nomanslander said:snip
Well let's get start.
1. Stealth is way too OP.
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2. Enemy mages are too OP.
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3. Pause tactics are boring and suck.
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4. You have an arrow sticking out of your head thanks to me and you think its your imagination?
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5. The Dragon's are pansies.
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6. Pickpocketing mini gameplay needs to just be removed.
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7. Exterior graphics look so great, but WTF happened to the interiors?
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8. Again with the pausing tactics and consumable items.
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9. Stop giving me quests already.
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10. And finally, stop giving me immortal badasses for followers.
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NV has much beter writing than Fallout 3, I don't know what game JesterRaiin has been playing.SpaceBat said:NV is even worse than F3 in terms of writing (and everything else)? Holy shit!JesterRaiin said:F3 superior to NV in every way.
I wasn't sure whether I should try the new game out after the godawfully written game that was F3, but if this is true I'm never touching the game.
Much as I think "I'm exploiting the game so it sucks" is a bad argument, this is a case in which the exploit is patently obvious and exists due to terrible planning and design.The_Blue_Rider said:You could just do Barbas' quest you know instead of keeping him around, again this is an exploit and not completely the devs fault. Also the dog has a pretty good reason to be immortal, a reason that I wont spoil here for anyone that hasnt done the quest
Now I think about it I would love a game where I have the option to run, hide and cry whenever I see an enemy. I should have the choice to kill everything or befriend everything or something but I could seriously relate to a character that ran past everything.Anthraxus said:Snip.
SpaceBat said:NV is even worse than F3 in terms of writing (and everything else)? Holy shit!JesterRaiin said:F3 superior to NV in every way.
I wasn't sure whether I should try the new game out after the godawfully written game that was F3, but if this is true I'm never touching the game.
Well, just because i don't share someone's opinion doesn't mean i'm not entitled to have my own. I'm prepared to back it up with some arguments, yet you must remember that's very, and i mean VERY subjective point of view. There are many people who like NV better. For me it's simply sh*t.70R4N said:NV has much beter writing than Fallout 3, I don't know what game JesterRaiin has been playing.
Yep, too bad Skyrim takes place in a cold, harsh, unwelcoming country on the verge of at least two wars, also plundered by bandits, dragons, undead and such. The story should happen in the village of Smurfs instead !Anthraxus said:(snip)
Skyrim is like the opposite of that. The lack of depth comes from how I'm some genocidal maniac (like the Blades, like the Vigilants of Stendarr, like the Silver Hand, like the Thalmor, like Alduin's dragons, like so many other groups in the game), and I can't choose to be anything else. It's KILL KILL KILL KILL KILL.
Actually, no. I made it obvious that i find my own point of view subjective even despite it being shared by more than a handful people.Anthraxus said:JesterRaiin- You sound like a blind Bethesda fanboy
(snip)
Thats why I said not completely, that particular quest could have been done a bit better, i.e. someone directing you to a cave and you meet Barbas inside, then he wont leave the cave or somethingZachary Amaranth said:Much as I think "I'm exploiting the game so it sucks" is a bad argument, this is a case in which the exploit is patently obvious and exists due to terrible planning and design.The_Blue_Rider said:You could just do Barbas' quest you know instead of keeping him around, again this is an exploit and not completely the devs fault. Also the dog has a pretty good reason to be immortal, a reason that I wont spoil here for anyone that hasnt done the quest
Naaaaaaaaah, this is Internet, either do your job yourself, or don't join discussions. You're risking heavy loss of ego by taking on tasks you're unable to complete.Anthraxus said:Jester - Feel free to substitute any synonym you please.
That doesn't have to do anything with me having my own mind, especially if i'm able to back it up with some arguments, without throwing insults not only pointless but also old and lacking any finesse.Anthraxus said:And I'm 37 btw, which means I've been around when RPGs were actually RPGs, and not just dumbed down horseshit, trying to appeal to the masses.
If you're 37, stop acting like a 13 year old. Dickrider, really?Anthraxus said:Jester - Feel free to substitute any synonym you please. Prefer dickrider ?
And I'm 37 btw, which means I've been around when RPGs were actually RPGs, and not just dumbed down horseshit, trying to appeal to the masses.
1. Yes, but the idea is TO BE ABLE to one-shot enemies without them seeing you, because you can level up your sneak so quickly that by the time you can do 15x damage with a backstab, conventional combat is not really an option due to all the enemies having scaled to be harder to accommodate your assassin playstyle. i.e. you really run yourself into a niche if you go stealth.Nomanslander said:1. Stealth is way too OP.
By the time your stealth passes 50 you can just about stealth up to a bandit and kill/pickpocket him/her without him/her seeing. Now maybe if I was some how going invisible to reach that high of stealth level, it would make a lot more sense. But no special tricks, the stealthing in Skyrim can just about break the game.
2. Enemy mages are too OP.
Honestly, nothing scares me more in this game than a Pyro/Necromancer. They can pretty much nuke you the oblivion and back, reload your last check point, then back a second time in a bat of an eye. Now I'm not saying they're impossible to defeat, but it takes every cheap tactic in the book to do so.
3. Pause tactics are boring and suck.
I'm not playing a turn base game here, and I getting pretty annoyed having to spend half the time in a fight pausing in order to select this or drink that.
4. You have an arrow sticking out of your head thanks to me and you think its your imagination?
Just how dumb can NPCs really be? For the last 5 mins I've shot 10 arrows into you and every time I stealth away you pretend like it never happened. This basically has a lot to do with the stealth mechanic in the game and how Batman: Arkham series should be setting examples. In the Arkham series every time you're spotted by a new group, from then on out they're also on a look out for you. They will stay in paranoia until they are dealt with. With stealth in Skyrim, it seems all the NPCs are suffering from short term memory lose, and it can get really annoying at times when a particular enemy has 15 arrows sticking out of his knee and he can't figure out how they got there.
5. The Dragon's are pansies.
Aren't dragons suppose to be one of the most grueling encounters in the game. Then why did one just get its ass handed to him by my horse? Really????
6. Pickpocketing mini gameplay needs to just be removed.
Ok, tell me what's wrong with this picture.
So I'm about to pickpocket, let me first quick save. Oh so the 50 gold has a 25% chance of success? Ok, let's try this. Damn I was caught, quick load, let's try this again. Caught again, quick load, let's try this again. And again, rinse repeat....rinse repeat, rinse repeat, rinse repeat, and finally I got it to work. Ok now let me quick save to try and snatch the 5% gold necklace........So..??? Have you guys detected how this exploit pretty much makes this game mechanic useless?
7. Exterior graphics look so great, but WTF happened to the interiors?
I'm serious the interiors in this game look horrible, I haven't seen Interiors this ugly looking and badly lit since Morrowind, and 360 version...>XP
8. Again with the pausing tactics and consumable items.
Fine, if Bethesda thinks this type of gameplay can be fun, I'll give it a better chance. But how is it that I can consume just about ever potion while pausing while I'm being rushed at by five bandits, three wolves, a giant, and a dragon on its last legs? How?
9. Stop giving me quests already.
I mean I can't go five feet in a city without some guard blurting out some crap on the other end of town without my map being updated. As much as I've enjoyed questing. I like to take my time and get through them one my one and not miss out on the experience. But when you have 20 quest open to an area you end up losing that sense and forgetting WTF you went into that one bandit camp in the first place.
10. And finally, stop giving me immortal badasses for followers.
You want to know how to serious break this game in two when it comes to challenge? Bet Barbas the dog, never finish his quests and pretty much take him every. As long as you're able to cower in a corner, you will never lose for since the dog is immortal, you'll never lose. The damn dog can be taking on ten dragons single handedly and it will never lose.
1. Yes, but the idea is TO BE ABLE to one-shot enemies without them seeing you, because you can level up your sneak so quickly that by the time you can do 15x damage with a backstab, conventional combat is not really an option due to all the enemies having scaled to be harder to accommodate your assassin playstyle. i.e. you really run yourself into a niche if you go stealth.Nomanslander said:1. Stealth is way too OP.
By the time your stealth passes 50 you can just about stealth up to a bandit and kill/pickpocket him/her without him/her seeing. Now maybe if I was some how going invisible to reach that high of stealth level, it would make a lot more sense. But no special tricks, the stealthing in Skyrim can just about break the game.
2. Enemy mages are too OP.
Honestly, nothing scares me more in this game than a Pyro/Necromancer. They can pretty much nuke you the oblivion and back, reload your last check point, then back a second time in a bat of an eye. Now I'm not saying they're impossible to defeat, but it takes every cheap tactic in the book to do so.
3. Pause tactics are boring and suck.
I'm not playing a turn base game here, and I getting pretty annoyed having to spend half the time in a fight pausing in order to select this or drink that.
4. You have an arrow sticking out of your head thanks to me and you think its your imagination?
Just how dumb can NPCs really be? For the last 5 mins I've shot 10 arrows into you and every time I stealth away you pretend like it never happened. This basically has a lot to do with the stealth mechanic in the game and how Batman: Arkham series should be setting examples. In the Arkham series every time you're spotted by a new group, from then on out they're also on a look out for you. They will stay in paranoia until they are dealt with. With stealth in Skyrim, it seems all the NPCs are suffering from short term memory lose, and it can get really annoying at times when a particular enemy has 15 arrows sticking out of his knee and he can't figure out how they got there.
5. The Dragon's are pansies.
Aren't dragons suppose to be one of the most grueling encounters in the game. Then why did one just get its ass handed to him by my horse? Really????
6. Pickpocketing mini gameplay needs to just be removed.
Ok, tell me what's wrong with this picture.
So I'm about to pickpocket, let me first quick save. Oh so the 50 gold has a 25% chance of success? Ok, let's try this. Damn I was caught, quick load, let's try this again. Caught again, quick load, let's try this again. And again, rinse repeat....rinse repeat, rinse repeat, rinse repeat, and finally I got it to work. Ok now let me quick save to try and snatch the 5% gold necklace........So..??? Have you guys detected how this exploit pretty much makes this game mechanic useless?
7. Exterior graphics look so great, but WTF happened to the interiors?
I'm serious the interiors in this game look horrible, I haven't seen Interiors this ugly looking and badly lit since Morrowind, and 360 version...>XP
8. Again with the pausing tactics and consumable items.
Fine, if Bethesda thinks this type of gameplay can be fun, I'll give it a better chance. But how is it that I can consume just about ever potion while pausing while I'm being rushed at by five bandits, three wolves, a giant, and a dragon on its last legs? How?
9. Stop giving me quests already.
I mean I can't go five feet in a city without some guard blurting out some crap on the other end of town without my map being updated. As much as I've enjoyed questing. I like to take my time and get through them one my one and not miss out on the experience. But when you have 20 quest open to an area you end up losing that sense and forgetting WTF you went into that one bandit camp in the first place.
10. And finally, stop giving me immortal badasses for followers.
You want to know how to serious break this game in two when it comes to challenge? Bet Barbas the dog, never finish his quests and pretty much take him every. As long as you're able to cower in a corner, you will never lose for since the dog is immortal, you'll never lose. The damn dog can be taking on ten dragons single handedly and it will never lose.
It was published by them, and the writing is actually good. His point was that you can have good writing in an open-world do-what-you-want RPG.JesterRaiin said:NV isn't Bethesdas production.
Way to single handedly kill your own discussion. Seriously? You might've had a point before, but when you throw out a BS argument like:Anthraxus said:And I'm 37 btw, which means I've been around when RPGs were actually RPGs, and not just dumbed down horseshit, trying to appeal to the masses.