krazykidd said:
burningdragoon said:
krazykidd said:
Resonance of fate: i'm a fucking retard when i play that game , i have no idea how to play it properly.
Oh man, I didn't even learn how to play that properly until the very last boss, and even then only because the last boss was about 100 levels higher than me and I looked up how to do it.
OT: um... lots, especially pre-N64 days when I was an impatient little kid who was bad at video games. I'm actually pretty good at finishing games these days, though. Saga Frontier 2 is sticking out in my mind right now though.
Well you are beter than me , haven't made inpast chapter three . Please any advice you can give on that game , i just don't get it , and it hurts my gamer price .
Man I pretty much just brute-forced my through every fight and hitting the continue/retry button a lot, but...
1 - knowing the correct way to set up the trinity move is nice: When it character A's turn, draw a line between B & C and direct A's hero action path in between that line (the line will glow blue). I really should have paid more attention to that lesson at the beginning.
2 - When perform a trinity attack (forget the actual name), any enemy inside of the triangle will not move, making it easier to get the most of your attacks for each character.
3 - I forget when, but if you have access to colored floor tiles, using the stations that add special effects to the ground are actually super useful. For example, the very last area has a single floor station that increases fire damage, and it just so happens that fire damage is super useful for the last boss. I think it was fire damage prevents scratch damage from restoring and the last boss has a shield that restores faster than you have time to damage his core.
All three of those points I didn't really understand until getting completely destroyed on the last boss. After learning these things, I killed the last boss in one try and wanted to smack myself.