Name one game that you think has aged well and one that hasn't - CHAT WITH THE STAFF!

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Inverse Skies

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Feb 3, 2009
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Starcraft has aged well, if its popularity in countries such as South Korea is anything to go by, but thats the sort of thing we'd expect from Blizzard games, they really do raise the bar with a lot of what they produce.

I'm not sure if DMC has aged well, I remember playing the first one on the PS2 and having my mind blown by the unique fighting style and sheer fun of it. I didn't play one until the 4th one, which whilst still fun lacked the same spark and replay value the first one had. I'm not quite sure why either... it just didn't gel with me.
 

FranzTyphid

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Apr 10, 2009
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Street fighter 2 has aged great still feels good only problem is the graphics

Bad game has got to go to Gutair hero it looks sooooooo bad
 

Dauntlessidiot

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Oct 26, 2008
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The Command and conquer series has aged well - pretty much every game was top strategy game of its day


J-RPGs are all crap
 

veloper

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Jan 20, 2009
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It's easy to pick a fairly recent game and claim it's still good enough. Basicly all the great 2D games with scanned artwork have aged well.

There's only 3 really old games that I have revisited and not too long ago: Turrican2, Lemmings and UFO:EU.
Turrican2 is the oldest of those 3 I think, so it wins.

Age of Empires is a game that has aged really badly.
This is mostly because in the old days RTSes didn't allow the queuing of unit production and AoE was the last RTS to do it the old way.
 

Kair

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Sep 14, 2008
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Command and Conquer: Generals (zero hour).
The perfect LAN game, but there is still no Generals 2. Hopefully they will make it or revert back to the Generals build (dozer/worker) system in one of the upcoming C&C games. EA sucks though, so I doubt it will happen.

I can't name any that haven't aged well.
 

Bibliomancer

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Apr 17, 2009
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Ages Well:
Morrowind, I still play it now and again, and with new mods always coming out, it doesn't get old.

Ages poorly:
Syphon Filter for the original Playstation. Don't get me wrong , I still like the game, but the graphics and AI just seem dated.
 

Ziadaine_v1legacy

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Apr 11, 2009
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To me, Zelda OOT/MM. Classics, 1990's and still enjoyable after you finish it after the tenth time. just has that adventure feeling to it. (though i hate when its night and your a kid. the skeletons pissed me off)
 

Anachronism

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tendo82 said:
In terms of games that don't hold up so well, I'd have to say that The Elder Scrolls II: Daggerfall really falls short in the face of the third and fourth entries in the series. It was revolutionary when it came out, but I think a lot of what made it great has been so successfully improved by later iterations in the series, that there's really no reason to go back and play it now.
I'm not so sure; I'm certainly tempted to play it. After all, it's 13 years old; they must have all the bugs fixed by now, right?
Aximus said:
I think Baldur's Gate still has what it did when it first came out. The game's story (which basically take 2.5 games to tell) and characters are still amazing and the games combat and gameplay is still fun. Also, a lot of people are STILL making mods and other enhancements for the game.
Completely agree with you on this. I'm playing through BG2 right now.
Kair said:
Command and Conquer: Generals (zero hour).
The perfect LAN game, but there is still no Generals 2. Hopefully they will make it or revert back to the Generals build (dozer/worker) system in one of the upcoming C&C games. EA sucks though, so I doubt it will happen.
I absolutely loved that game, and I very rarely play RTSes. Still have great fun playing it with my friends.

I can't really think of a game that hasn't aged well. Admittedly, that's probably because I play a lot of old games, so I tend to focus on ones that are good.
 

Shycte

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TimeSplitters 2 have aged better then a fine Italian wine. No matter how many years it was from it's release it is still just as fun as it was then. I'll countinue mail MS and nag until they put it on Xbox-classics. That is because the original game isn't playable on Xbox 360.

I'm probably about to get flamed, but I don't think Morriwind aged very well. It just feels strange and unwelcoming when I play it now. Loved it when it was releases though.
 

Taniquel

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Dec 9, 2008
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I think that Tetris has aged extremely well. You cant beat simple, classic graphics like that.

I do not think that Castlevania aged well, though.
 

tendo82

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Anachronism said:
I'm not so sure; I'm certainly tempted to play it. After all, it's 13 years old; they must have all the bugs fixed by now, right?
It's not really a matter of the bugs being fixed, but more that playing it is really like playing a history lesson. For instance, Chrono Trigger is kind of a perfection of the form it specializes in. It feels as complete now as it did then.

On the other hand there's Daggerfall, which is like an ur-open world game. I think you'd be hard pressed to find anyone who'd say that Daggerfall was a better game than Oblivion or Morrowind. However, there are plenty of people who will argue convincingly that Chrono Trigger is a hell of a lot better than many of the most recent RPG's to come out. I think you'll find that Daggerfall is a game that badly wants be Oblivion, but the tech just wasn't there to do it yet. It's definitely worth playing as a historical curiosity but I can only recommend it on that basis.
 

Zer_

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Feb 7, 2008
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Trespasser has aged rather well I think. At the time of its release it was scorned for being the worst game ever. When I see this game in retrospect I see it for the programming genius it is. It's the first game to feature a detailed Newtonian physics engine. It had bump mapping and specular mapping as well as some interesting game mechanics that still haven't been adopted today.

Gabe Newell even admitted to being heavily inspired by Trespasser when developing Half-Life.


For those of you who don't know what Trespasser has done I'll list a few of the more impressive features.

-The Trespasser engine was, and in many ways still is, unique. In 1998, it was one of the first engines to successfully portray outdoor environments full of hundreds of trees.

-The Trespasser engine featured the first game world to be completely influenced by Newtonian physics and was also the first game to use ragdoll physics.

-Perhaps the most advanced feature of the rendering engine was the ability to render objects like trees and rocks as 2D sprites, which, when close enough to Anne, would be replaced by their 3D counterpart. Elements using this technique are known as "impostors". Unfortunately, this often led to an ugly "popping", where a low-resolution object suddenly "pops" into 3D immediately in front of the player. This is especially noticeable when playing the game at higher resolutions. The same kind of rendering technique was used in Shadow of the Colossus and Far Cry although the latter uses higher resolution sprites and the total draw distance of 3D trees is set further away which has essentially eliminated the "popping" problem.

-Trespasser was one of the first games to feature bump mapping and specular highlighting, however the effects are not overly apparent due to the lack of dynamic lighting and the fact that many of the models used grayscale versions of the regular textures instead of the displacement maps necessary to take advantage of bump mapping. Additionally, an effect was used to dynamically draw an animated texture to simulate the ripples in pools of water.

-By far one of the most impressive features of Trespasser is a system dubbed by the creators as "Real-Time Foley". Theoretically, the Trespasser engine could produce the sound of any two objects colliding with one another at any speed or distance by dynamically mixing several sounds together on-the-fly. To date, no other game is known to have a similar feature.

-Andrew Grant was Trespasser's chief artificial intelligence programmer. Trespasser was designed to have a complex artificial intelligence routine, giving each creature on the island its own set of emotions; fear, happiness, hunger, among many others. Dinosaurs will fight together, enemy to enemy. Dinosaurs would react to the player differently depending on what mood they were in. Unfortunately, system bugs in the artificial intelligence routines made it so that dinosaurs would have drastic mood swings and would switch between mood-based actions so quickly, they would actually stop moving, unable to do anything at all. A quick fix was hard-coded in to the game that locked all dinosaurs? anger at maximum, leaving all other emotions at zero. This fixed the bug, but also negated all the work the team had done on programming the AI, leaving the dinosaurs ultimately simplistic in their goals.

-In most PC games, characters have "animations" in the traditional sense: an animator scripts a sequence of movements for the 3D model to do, which are played at specified times. Every animation in Trespasser is done using inverse kinematics. Nothing in the game is pre-animated; every movement of every dinosaur is done through the dinosaur "thinking" to do it. Unfortunately, this ultimately looks awkward as dinosaurs sometimes stumble around oddly and contort to wild, impossible positions like a broken toy.

So really despite its downfalls Trespasser paved the way for some of the most influential games available including Half-Life 2. Trespasser also has some features that have yet to be adopted by our gaming industry. The animation system is something that really fascinates me and despite looking goofy [http://www.youtube.com/watch?v=93eNKNPjIFY&fmt=18] at times, it's nothing short of amazing.
 

Dudders

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Apr 15, 2009
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Game that held up well... System Shock 2. with the available mods the game looks and plays heads and shoulders above it's unmodded brethren.


Hasn't aged well... Resident Evil (original). I recently re-played it thinking it would be a childhood memory reborn.... The game is UGLY!!!! why I was ever scared of those sharp blocks of pixels boggles the mind.

Honorable Mention: Runescape
 

thiosk

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Sep 18, 2008
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aged well: uncharted waters: new horizons.

aged really really badly: doom

how on earth did I play doom all those years ago, and how on earth am i still playing uwnh?

Dudders said:
Hasn't aged well... Resident Evil (original). I recently re-played it thinking it would be a childhood memory reborn.... The game is UGLY!!!! why I was ever scared of those sharp blocks of pixels boggles the mind.
While true, the original entry: Alone in the Dark is a much better choice (and has aged MUCH more poorly!!!)
 

stewart34

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Mar 23, 2009
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Final Fantasy series has aged very well. From a lowly starter game to a huge graphically beautiful game. I have played many different numbers of these games and can not wait for FF XIII to arrive on store shelves.

One games that did not grave well with the others is DDR. These games were some of the most popular games around, they were flying right out of the boxes. Now it is a rare commodity to even see the dance pad. It is sad to see a game just fly by like that.
 

Devildoc

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Mar 26, 2009
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Hardcore_gamer said:
Doom 2 aged pretty bloody well, i was released in 1994 and allot people still play it. A game that aged poorly? Hmmmmmmm i would go with Superman 64, it was terrible when it was new, and it's even worse now.

Back at the time superman 64 was a game with ok visuals and shitty gameplay. Not it's game with shitty visuals and shitty gameplay, lol.
I'm not sure about Doom 2.. the flat terrain and all kinda aged bad. The first FPS I feel truely has aged well is Halflife 1, and it's mods, followed by Quake 3 Arena, The original Quake I guess hasn't aged too terribly if you look at it from the perspective of "this was in the genre's humble beginnings.." but halflife 1 mods are still played actively and competetively today.
 

shippuudenfreak

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Feb 12, 2009
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I think that the fallout series has aged considerably well, especially with the recent addition of fallout three. The whole RPG element of the first game is not necessarily lost on the third one which incorporates a real time to the turn based action.

A game that aged horribly?
My best guess would have to go with the section editor above my head. Gran turino is about how realistic it can be to fulfill peoples car driving fantasies. Games are ment to be games, to break away from reality, not life in and of itself.