Name your biggest complaints from your favorite Video Game series/Video Game

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Always_Remain

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Nov 23, 2009
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Arisato-kun said:
Shin Megami Tensei

Mara's design. Just....why? I might be banned if I post an image tag so here's a link.

http://media.giantbomb.com/uploads/0/3316/869576-persona4penis_super.png
THAT'S A PROBLEM. OH GOD. I love how that got away with that.

Azaraxzealot said:
*cracks knuckles*

DEAD RISING!
Where do I begin?
Well, for one, there's the horrible ally AI, and then the horrible combat system, which has a lot of glitched "stun locks" when fighting bosses and sometimes Frank would do this thing when you tried to press "attack" while running at a zombie where he would stop right in his tracks, take a moment to say "OH!" and just simply not perform the attack. Then there was the fact that some of the weapons broke VERY easily when i wanted to use them longer.

then there was the fact that there was an overall time limit on the game. I'd like it if it had 4 different modes, besides the normal "72-hour, Overtime, and Infinite Mode", like a "Free Roam" and a multiplayer variant "Freeroam LIVE". It'd be nice to play the game with no time restraint or stress at all. A mode that let you save anywhere and be free of the burden of having to find a bathroom EVERY DAMN MINUTE so you dont get insta-killed by a boss you didn't know was going to be there.
And you still like the game, correct?

trog08 said:
Final Fantasy X. One word..... Blitzball....
Ugh. Don't remind me. I love how they gave you the option to play it at the save points like they were super proud of it.
PoisonUnagi said:
mrdude2010 said:
PoisonUnagi said:
Morrowind... um...
The Ashlands are fucking boring. There, a complaint. It's possible.
that entire fucking game was boring
What is WRONG with you? How could you not like Morrowind?
Unless, of course, you're trolling. I suppose I'll find out when(if?) you reply.
Hey now he's entitled to his own opinion.
 

Doc Funky

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May 22, 2010
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Blitz: The League: After you complete Campaign mode, there's nothing to do with your team other than play online...and you can't start a new campaign without deleting your current team. For someone like me, who went in and customized the name, appearance, height, weight, and equipment of every player on the team, this is the one part of the game I can't stand.

If they'd worked in a way to run that team through Campaign mode again, keeping the upgrades from the first time in a New Game Plus type of format, it would have been perfect.
 

LadyRhian

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May 13, 2010
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Baldur's Gate And Baldur's Gate 2

"You are waylaid by enemies and must defend yourself." And the enemy is... bears? I didn't know bears *had* enemies! The proper AD&D term is "random encounter". I just got tired of hearing that voiceover. Some encounters were indeed "waylaid by enemies" but some were just run-ins with things like bears or goblins. And when you are level 30, goblins are about as threatening as a few mosquitos. The same with bears. I think it would have been better if they only used the voice over the first time it happened. Hearing it over and over again as you travelled over the map was entirely too much.
 

blankedboy

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mrdude2010 said:
PoisonUnagi said:
Morrowind... um...
The Ashlands are fucking boring. There, a complaint. It's possible.
that entire fucking game was boring
What is WRONG with you? How could you not like Morrowind?
Unless, of course, you're trolling. I suppose I'll find out when(if?) you reply.
 

GnomeThief

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Apr 9, 2009
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Morrowind

-The magic system was terrible: the way you had to switch between magic and combat modes was clunky and annoying in the middle of a fight, magic skills were painful to level since you couldn't restore magicka normally without the aid of potions or by stopping to rest and failure rates for casting spells at beginning levels were very high, and the amount of enchanted items found in the game that were far better suited to my needs rendered it pointless to level up anyway.
 

Misterian

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Oct 3, 2009
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Tenkage said:
Fallout 3, the Diffculty Curve

No it isn't too hard. No its too easy in the end.

In the beggining I struggle to survive, use every weapon I can find and drink from irradated water to live...then once I hit level 10, I've got enough ammo to fill an armory and enough stims to live off them. I can't wait for the Expert mode in New Vegas
Well, as far as I know, that's only mostly true. If you played the expansions, especially Broken Steel and Point Lookout, I think you'd find the difficulty curve less easy and more... unbalanced.
 

ThatSexyGuy

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Apr 5, 2010
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Tenkage said:
Fallout 3, the Diffculty Curve

No it isn't too hard. No its too easy in the end.

In the beggining I struggle to survive, use every weapon I can find and drink from irradated water to live...then once I hit level 10, I've got enough ammo to fill an armory and enough stims to live off them. I can't wait for the Expert mode in New Vegas
True as soon as you step out of the vault with a 10mm pistol that's where it was hard and fun. But as soon as level ten just like you said your just tearing through super mutant brutes like paper.
 

natster43

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Here's a couple complaint I have.
Super Mario Galaxy 2. The final boss was too easy. Hell, all of the Bowser fights were too easy.
Burnout Paradise. The Speed type cars have shit handling.
Battlefield Bad Company 2. No just Switching to the knife and having it always out.
Crackdown 2. It is just overall kinda boring since they took away bosses.
Lost Planet 2. Not being able to grapple in the air and that swimming sucks hard.
Left 4 Dead 2. The Jockey is a ***** to fight.
 

Aceptdtctv

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Apr 14, 2009
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Army of Two:TFD

awesome in-game cutscenes, the first time... unskippable when you're forced to watch them over and over(especially on contracter difficulty)...
 

Gindil

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Nov 28, 2009
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Square ignoring Chrono Trigger for Final Fantasy (Insert # from 1-50).

Square forgetting that they had other franchises.

Square thinking that we have forgotten about their destruction of their fanbase...

Oh, UBISOFT - Nuff said.
 

legion431

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Radioactive Bob said:
Grey_Focks said:
Halo Series

GODFUCKINGDAMMITIHATETHEFLOOD!
I don't get why Bungie insisted on putting those god-awful enemies in every game. I love playing Halo 1 until about halfway through when the flood arrive. Then i just put the game down and move onto something else.
Does anybody even LIKE the Flood? I have never even heard of a person that likes them. They're boring to shoot and end up feeling like im killing paper dolls.

Anyways...I'll go with Just Cause 2. The grapple hook is so freakin' awesome and fun to use. So why, whenever i try and get creative with it, does it snap like it's a wet noodle? And only being able to have one hook at a time really limits the possibilities. Considering both these issues are fixed with mods made by people on the PC, its annoying that Avalanche didn't go the extra yard and work on that.
I sort of liked the flood. The Library was the biggest ***** I've ever played on but the flood made the game more interesting for me.

My complaint about Halo is the ally AI. They're pretty stupid.
 

nicholaxxx

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Jun 30, 2009
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Blazblue, because my friend isn't skilled enough to beat me, he complains that the character I use is OP, so I switch to the character he's using and still kick his ass, it's hilarious...why do I hate it again?
 

MortalForNow

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Jan 10, 2010
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Mass Effect series:
They killed the deep exploration of the first game because too many people complained and replaced it with dull collecting that only makes sense if you want everything to go perfectly in time for the next installment. Which means I probably won't go through it a second time.

Bioshock series:
Look, we get it. Rapture is awesome. But we don't have to focus on eye-popping visual marvels. That's what the first game was about: getting us familiar with the world. If there is a Bioshock 3, focus on how the events of the first two tie into the ongoing history and characters instead of focusing on the brilliant beauty that Andrew Ryan created.

Grand Theft Auto series:
Try out a new city. One you haven't experimented with and one that doesn't immediately pop into sandbox simulation stereotypes (i.e. New York City). Maybe try out a sightseeing GTA game wherein your character is sent to three different places across the globe to track down an enemy. Maybe start in Russia, go to France, then end it on top of a Hawaiian volcano. Yes, it's a stretch, but it beats going between the three most popular US metropolitan areas for each installment.

Battlefield: Bad Company series:
This is probably my most reluctant response because I find the multiplayer quite enjoyable. Nevertheless, the single player needs some fixing. If you're up against a series known for its giant memorable campaign setpieces, don't use a convuluted plot about a superweapon and a deadly soldier to give an excuse to go through numerous forgettable firefights before a surprisingly awesome final mission that gives the impression that the rest of the game could have been as good as that. Yes, I found some of the dialogue to be humorous. Yes, I actually quite liked the pilot character because he seemed like the one original character in that type of modern war setting. But the mission structure needs an overhaul.

EDIT: Also...
Assassin's Creed series:
The first game was left on too much of a cliffhanger while the second used a mystery to make things a bit more engaging. For the third game, explain what most things mean, leave some things to be debated, and end with a great, striking piece of imagery instead of leaving us with a "What does it mean?" ending.
 

hazakura

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Teamfortess 2, um....complaint....The servers keep going down, and I can't find a fucking hat for the life of me.
Half-life, infact, alot of shooters, when I have only 1 health point down and I still use the entire health-kit.
Bad company 2: It was just hard to see things on the 360.
 

Abanic

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Jul 26, 2010
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Gindil said:
Square ignoring Chrono Trigger for Final Fantasy (Insert # from 1-50).

Square forgetting that they had other franchises.

Square thinking that we have forgotten about their destruction of their fanbase...

Oh, UBISOFT - Nuff said.
While I agree with your argument there are a couple things that you may not have considered:
1)Chrono Trigger for SNES didn't sell as well as FF3 (VI)
2)Chrono Cross for PS1 didn't sell very well (even though it wasn't very good)
3)The Squaresoft Anthologies (which included Chrono Trigger) for PS1 didn't sell as well as they deserved
4)Chrono Trigger for Game Boy Advance had very poor sales

I love Chrono Trigger and would LOVE to see it get some respect (like Rodney Dangerfield R.I.P.); but so long as game players continue to spend their money on crap instead of wonderful games, Squaresoft would be a stupid company to spend development time, money and manpower on a game that won't sell as well as the FF series (whose last GOOD game was on SNES).
 

Mike Richards

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Nov 28, 2009
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Saint's Row 2: Give me a portable radio so I can still listen to my awesome custom station when I'm just walking around.

Mass Effect 2: GIVE ME MORE HAMMERHEAD MISSIONS THAT THING WAS FRAKKING SWEET

Dragon Age: From the sound of things the sequel is already fixing this, but changing to a Mass Effect style dialogue wheel rather then a simple list that made it almost impossible to tell what any given option was supposed to do.

Halo: Polish up the dialogue a bit, bring the story more front and center.

Dead Space: Stop confusing scary with difficulty. In other words let me play on normal and actually find enough critical resources to finish the game without downshifting to easy, which felt like normal. And while we're here, I'm still not sure I've forgiven you for that whole 'locking me in a room with the Child of Man' thing.

And of course the big one, Myst: Stop being dead.