Name your biggest complaints from your favorite Video Game series/Video Game

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ninja51

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Mar 28, 2010
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Oblivion: Put the unofficial patch on the Xbox, simple fix to make it perfect.

Fable 2: Add some actual challenge. Yes the inventory sucked but that doesnt mean I want it gone Peter! Basicly get someone whos not a retarded visionary to choose what gets put in the games.

Fable: Make it longer, I loved it!

Mass Effect 2: Ill beat the dead horse and say better exploration, but some more armour choices and weapon choices would be nice, not as many as the overcrowded first one, but still more than 3 weapons per specialization. Oh and try not to break realism a bit by throwing a giant terminator at your for the final boss. Now if he just shreaded the platform and you had to run, thats good. But hes a giant robot! He shouldnt hang on and politely swipe and shoot at you with enough time for you to safely get into cover.

Call of Duty (entire series): Stop cashing in with the sucess of the first Modern Warfare and spend some real time on a game that isnt a carbon copy with a new feature that with your lack of Beta testing everyone exploits in a week.

Dungeon Keeper 2: Make a Dungeon Keeper 3

Metro 2033: Fix the stealth system, and make Metro 2034 (Yes they announced it! Fuck yaaaa!) even better and harder

Assassins Creed (all of them): A little difficulty would be nice, the counters look pretty and all but assassinations loose their rush when instead of sprinting away, you can single handedly, with your middle finger blade, butcher an entire castle full of guards without taking a single hit.

Overlord 2: It just isnt as addicting to finish as Overlord 1. Not sure what it is, love Romans, love fantasy, but I just lost interest half way into taking out the Empire. I guess its because its not as deep as Overlord 1. Honestly, the elves story from the first game made me want to cry at one point (No im not a *****). Overlord 2 was good, but missing a small aprt of the heart from the first.

Fallout 3: make it a bit more different than Oblivion, being similar isnt bad, both are some of my favorite games of all time, but the exact same engine made it feel a wee bit old after my 2nd playthrough and roughly 8 on Oblivion
 

Mastercylinder

New member
Jun 27, 2010
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Almost every main-stream Sci-fi or fantasy game:

GENERIC,GENERIC,GENERIC!

Why is everything space marines? what about space commandos,soldiers,pilots, engineers or plummers? Why are aliens always badguys or wise old men? where are the stupid young indifferent extraterrestrials in space? Why are all ships so grey? As Yahtzee once said, wheres all the funiture and carpets?

Why are there always orcs, elves, and dragons? Where are the gelflings, skesis, necromancers, undead knights (think medievil) and accountants? Why always some fair princess? Why can't you save wenches or princesses that are really demons or something?

WHY!?!
 

angry_flashlight

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Jul 20, 2010
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sansamour14 said:
attack helicopters in the Battlefield Bad Company series it takes forever to take them down with rocket launchers or AA guns so now i take my tracer gun instead of a pistol
VADS is your friend. That thing will take a chopper down in 3 seconds.

OT: Bad Company 2
singleplayer: needs to be developed more, so I play through it more than once.
multiplayer: C4 in Rush is FAR too effective at destroying M-Coms. Allowing engineers to repair M-Coms (albeit slowly) would make my one real complaint go away.

God of War 2
The cliffhanger ending.
 

The Youth Counselor

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Sep 20, 2008
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Half-Life- Fucking Xen! How does that work? I suppose it was a good idea since the story came full circle by fulfilling the promise of something briefly glimpsed at the opening. It held true to the game's promise in taking the player to new and unseen worlds. But the execution and the decision to turn it into a platformer was just terrible.

-Aside from the G-Man there there was a lack of important supporting characters. I suppose it was a weakness of that era in general. It was something the sequels more than made up for. I guess the game feeling like a solitary experience added to the sense of dread and that special feeling that games can only have without dialogue or interaction.

-Nonsensical puzzles and badly designed barriers. Just because the game does not have the mechanic of climbing over or crawling between something does not make a four foot tall metal cage with bars spaced two feet apart a suitable barrier. I have nothing to defend this with.

More tonight at 10!
 

Enigma6667

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Apr 3, 2010
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Shadow of the Colossus. The horse mechanics are pretty iffy at times.

Silent Hill 2. Combat so awful that your eyebrows will light themselves on fire.

Left 4 Dead series. The friendly AI is dumb as sheep.

Ratchet & Clank: Up Your Arsenal. Captain Qwark is an asshole.

Beyond Good & Evil. Aiming with your camera can be really problematic.

Fallout 3. VATS is neat and all, but actually trying to kill guys without it can be a pain. Oh, and the stealth sucks a major donkey testicle.

Uncharted 2. Nathan Drake is a douche.

Kingdom Hearts series. Camera got stuck a lot in the first game. And the characters are your usual JRPG cut-outs with the exception of the Disney characters.

Portal. It spawned everyone's "favorite" meme, favorite in sarcastic quotes.
 

Bakuryukun

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Jul 12, 2010
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Well...on Akumajou Densetsu (a.k.a Castlevania 3, but seriously the Japanese version has WAY better music and balancing) for the Famicom, there's this one section of the game where you have to wait for blocks to stack on top of one another until the tower of blocks gets tell enough for you to move onto the next section...this would be only a minor annoyance except for the fact that the blocks fall VERY slowly, but to make things worse the game has a time limit AND you have to fight a boss directly after the section in question...and if you die against the boss, your time doesn't reset so now you have even LESS time to wait for the block tower to make itself. Good thing you can opt to NOT play that level because of the games branching paths.


It's become WAAYY to fashionable to either put Final Fantasy VII on a pedastal and call it the lord and savior, or equally as annoying, saying the game has no worth whatsoever and is super duper overrated and blah bleh bloo blech. Personally, I like the game, but it is NOT the best game ever, and at the same time is NOT completely worthless IMO.

Majora's Mask has WAAAY to few dungeons, sure they're big and all and you may have to do them multiple times because of time shenanigans, but I came from like bajillion dungeons in A Link to the Past, so 4 was a disappointing number.

speaking of ALttP: Playing the shoveling minigame for that blasted Heart-Piece was a pain in the butt.

Actually now that I think on it here's one for both almost every Mario game AND every Zelda game ever: most of the bosses from first party nintendo titles, are waaaaaay to easy.

oh yeah and the biggest one of all:

Why the hell...did no one buy Okami? I understand that this is a problem (and it IS a problem, a HUGE GAPING PROBLEM) with the current state of gamers and the game industry as a whole rather than the game itself, it still deserves mention. I understand no game has universal appeal and I appreciate that but that still doesn't really explain why Okami's sales were so staggeringly low. People LOVE the Zelda franchise, and Okami is from the same genre, I wouldn't consider it a rip-off by any means, Zelda should by no means have a monopoly on it's given genre first off, and second off, the game really has enough stuff to set itself apart into it's own beast. The game saw commercial release TWICE, When Okami first came out people who BOUGHT the game were spewing praise out of every orifice of their body, and game critics fell head over heels with it too. Then, when it came out on the Wii like everyone was crying for, and it had been a while and all the positive praise had been plastered all over the internet for literally 2 years, it STILL didn't sell that well. As it stands Okami holds the Guiness World Record for "least commercially successful winner of a game of the year" and that is a real shame. I hope to god, that Okamiden does not share the same fate (barring of course, that it actually IS terrible for whatever reason)

also, I'm glad Ammy made it into MvC3, Woo!
 

Chelsizzle

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Jun 29, 2008
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Not too big, but in ME2 Shepard runs around the ship always looking at the ground like she has no neck. It just bugs me.
 

AidoruKami

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Jun 10, 2010
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Knights of the Old Republic: It hates my computer... oh yeah, and those sequences where you had to shoot down a bunch of enemy ships got a tad repetitive after a while.

Star Fox (Series): This is a cheap shot and nothing to do with the games themselves, but the FANBASE that has whined and complained about absolutely any second of the series that doesn't have you flying in the Arwing. I have no problem with flying the Arwing, but Star Fox 64 is incredibly overrated when compared to the other Star Fox games. A little diversity doesn't kill you unless you make it kill you.

As for the games themselves? That's a little bit of a hard one to do, as they're all quite different from each other. Altogether, I'd have to say that I would really like to see an official ending to the franchise. I liked Command more than most people, but that's not what I want. I want to know what the ending truly is. I don't want it to be another Nintendo franchise that's going to go on until the end of time. Star Fox needs to have an ending at some point, despite how much that hurts to say.

Also, I really disliked Command's style. I think the 'realistic' fur from Assault suits it much better.
 

smudgey

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May 8, 2008
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Zelda, the fact that we're almost always fighting Ganon. Seriously Nintendo, does anyone give a shit about him anymore? And how about setting it somewhere other than Hyrule? Windwaker was great, exploring a whole bunch of new places.... only to end up in freaking Hyrule at the end. Fighting Ganon. Again.

How about setting a Zelda game in the modern day, or near future? Instead of Epona, we get a hoverboard like in Back to the Future: Part 2. Instead of the Master Sword, we get a light sabre.

What about a new character? Or telling the story of an existing character? They could make a game about Princess Zelda's journey to become Sheik while Link was in stasis for 7 years.

Just do something new, for fuck's sake!
 

Gilhelmi

The One Who Protects
Oct 22, 2009
1,480
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Fallout 3/Oblivion
I just want to move my containers around and build my own city from scratch. Is that to much to ask?

I know the answer is yes that is too much to ask, the implementation of it would be enormous but can someone please try to make an open world game that I can build stuff in?

If such a game already exists please let me know.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,242
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The Smash Brothers series and the many errors of Brawl. Seriously, who the fuck thought random tripping, killing of combo's and getting rid of the side dodge is a good idea? One thing I did like about the game is the smash balls but they couldn't get that right either, some are just way over-powered.

Latest Metroid games. Why the hell did they throw in missions and what not in their latest games? They don't need it, the game was perfect and originally known for exploring interesting worlds while upgrading your shit. Also, I hate the new Samus design, I really want to burn it in a fire.

Lineage 2 and the new WOW chronicles. I would still play that game if they didn't copy WOW so much and had not gotten rid of the most fun parts of the game.
 

Drakmorg

Local Cat
Aug 15, 2008
18,504
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Vampire the Masquerade: Bloodlines: You don't get any decent guns until halfway through the game, and even then the gunplay still sucks hard. In fact, combat in general is pretty clunky.

Red Dead Redemption: Give me something worthwhile to spend money on. Even after buying the deeds to the three best horses, purchasing every possible house, and buying every unique gun, all of which I still could have gotten through the game without and not been too inconvenienced by, I still have enough money to do it all again, twice.
 

Sgt Doom

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Jan 30, 2009
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STALKER: Call of Pripyat: Too few areas to explore, too many blocked-off buildings, not enough things to kill and the usual awful English dialogue. No generated side-quests such as those from SoC, although not all of those were good I was particularly fond of the assassination missions and I think they'd fit rather well into CoP.
 

Lem0nade Inlay

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Apr 3, 2010
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Half life 2 series: They take too goddamn long to come out!

Also, the steamforum for HL2 is terrible, along with the TF2 forum. Full of haters, flamers, trolls and plain idiots.
 

theriddlen

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Apr 6, 2010
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Mass Effect 2 - Great game, but sh**load of bugs and unfinished/untested things. And EA is a huge di**.

Gothic series - Wonderful first two titles, but then it gone to hell. And i bought every single part.

Call Of Duty Modern Warfare - This game is splendid, but i wish there was Modern Warfare 2, not Madeonlyformoney Withoutanysense 2.

EDIT:

Half Life series - I want Ep3. Now.
 
Jun 16, 2010
1,153
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Donnyp said:
MGS. In the original MGS Snake has blonde hair.
YES! Thank you, for being probably the only other person on the planet to notice that. It bugged the crap out of me.

Also, on a slightly more obscure note, I'm pretty sure it states in Metal Gear 2 (1990), that Big Boss lost his eye in the fight with Solid Snake at the end of Metal Gear (1987). Not in Russia in MGS3.

Also, the whole WTF ending of MGS2 was totally written off in like, one line of dialogue in MGS4, vaguely saying it was just fake data. How anticlimactic is that?
 

Audio

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Apr 8, 2010
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I loved Unreal Tournament. It was once the only game i would play. So many Mods, maps and fun game play.
Each new UT that comes out, they take away a piece of the good stuff and slap on something else: Although vehicles where welcome.

UT2003/4 brought in a new game type called bombing run...American football in a FPS game? That never caught on. A new ragdoll system was nice but the charactor design was really crap. Not only that, they seem to have cut the selection by half. There was only 5 or 6 charactor models people liked. The new charactors came with new voice boxes. The taunts is what gave UT a personality and extra fun. These new taunts where horrible! and they sounded worse with the voice boxes. The update screwed with weapons which was uncalled for. Damage was nerfed, weapon models where fucked and others where swapped. A few where good ideas but in the end..crap.
I remember the outrage from sniper clans because the sniper rifle was taken away. It was swapped with a lightning gun; each fire could be traced back to where the shot came from. Goodbye sniping nests. Epic did patch in a proper sniper rifle but again, fucked with it. Each shot would give off a cloud of smoke which would cover the scope; after 3 shots you had to move. In the end, the cloud could actually be seen from a distance anyway.

UT3...yay Epic says they're going back to the way things used to be! Assault rifle is swapped back to enforcer, Sheild gun is scrapped for the original impact hammer. However the game types that people liked where missing..typical. I was happy to see Epic fixing things back but to me, there was one huge "ffs". Graphics update. Charators have been pimped out with over-the-top armour, level design is cluttered with fancy static meshes (details) and things feel sluggish and heavy. Charator selection has shrunk again, but the ability to customise it is stupid. You dont have time to look at finer details such as goggles or slightly bigger shoulder pads.

I still have fun with UT3 but so much of which is added is unnecessary. I have played on a custom map which had Basic textures...no more then wall paint and it was so smoooth~. Since epic insist on making things pretty, this means official maps are few and far between. Remakes are nice but I have been playing them since 1999 thank you very much :[