So after playing God's Eater Burst for a few days, I came across an item that causes me to regenerate health when in burst mode, which is a temporary buff you get when you use a slow devour attack on a boss, or a team mate shoots it at you with items they get FROM devouring things, and it stacks up 3 times. This particular health regen is madly OP at 3 stacks, restoring so much health I can pretty much stand down bosses that 3 shot me on a regular basis, and needless to say, it has turned me into a berserker of sorts.
So I pose a question to the escapist, do you have any mechanic in RPG's, (or anything else really) that just suddenly kicks everything into awesome mode for you?
As you would also expect, I'm very fond of lifestealing abilities as well, basically any form of health restoration in a game not balanced around you needing it, always makes me feel like I'm cheating the system in the best possible way. This also happened to me recently on dead Island, having a character who can regenerate health (However slowly..one full health bar takes 10 whole minutes, 5 at max rank) is just all kinds of awesome boon in a game built around survival.
So I pose a question to the escapist, do you have any mechanic in RPG's, (or anything else really) that just suddenly kicks everything into awesome mode for you?
As you would also expect, I'm very fond of lifestealing abilities as well, basically any form of health restoration in a game not balanced around you needing it, always makes me feel like I'm cheating the system in the best possible way. This also happened to me recently on dead Island, having a character who can regenerate health (However slowly..one full health bar takes 10 whole minutes, 5 at max rank) is just all kinds of awesome boon in a game built around survival.