Name your favorite random thing's in RPG's!

Recommended Videos

Hisshiss

New member
Aug 10, 2010
689
0
0
So after playing God's Eater Burst for a few days, I came across an item that causes me to regenerate health when in burst mode, which is a temporary buff you get when you use a slow devour attack on a boss, or a team mate shoots it at you with items they get FROM devouring things, and it stacks up 3 times. This particular health regen is madly OP at 3 stacks, restoring so much health I can pretty much stand down bosses that 3 shot me on a regular basis, and needless to say, it has turned me into a berserker of sorts.

So I pose a question to the escapist, do you have any mechanic in RPG's, (or anything else really) that just suddenly kicks everything into awesome mode for you?


As you would also expect, I'm very fond of lifestealing abilities as well, basically any form of health restoration in a game not balanced around you needing it, always makes me feel like I'm cheating the system in the best possible way. This also happened to me recently on dead Island, having a character who can regenerate health (However slowly..one full health bar takes 10 whole minutes, 5 at max rank) is just all kinds of awesome boon in a game built around survival.
 

MorphingDragon

New member
Apr 17, 2009
566
0
0
The fact that just being nice and talking to your party means you inadvertently start a relationship (BioWare style games). Its kind of funny in a way.

This was particularly bad in ME2 though.
 

Reaper195

New member
Jul 5, 2009
2,055
0
0
I like randomly exploring the world and coming upon a small community, or a character, which is in the middle of nowhere that starts a series of missions that have nothing to do with the main story, and is never mentioned again. But big...ish. Maybe an hour or two of questing for no real reason. Always loved that, and I remember a fair few of those in Oblivion. And Mass Effect. And Skyrim. Because Skyrim WILL have them.
 

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
World coherence I really appreciate, random character banter, modern jokes, and talking swords... it's a must have.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
There are a ton of little things I love like the fact that in some RPGs you can grind your way to Godhood in a matter of hours...and yet there will almost always be that one secret boss that can still inflict one-hit kills on you. I also love doing quests for people within communities. It gives me an odd sense of civic pride.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,948
0
0
Picking random objects up...I really like that about the Elder Scrolls/ Fallout series, makes it feel more real, but it comes with a really annyoing law system in its place.

Why cant I pick up a fork without being killed!

Also indeed sandbox is awesome.

Edit: also WHY can we pick up weapons off the floor and throw them at other enemies, such as swords, axes, knifes, forks, pitch-forks, cabbages...come on it would add to the fun that we would have.
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
3,268
0
0
JesterRaiin said:
Sandboxing. I don't care about genre. Sandboxing = awesome.
StormShaun said:
Picking random objects up...I really like that about the Elder Scrolls/ Fallout series, makes it feel more real, but it comes with a really annyoing law system in its place.

Why cant I pick up a fork without being killed!

Also indeed sandbox is awesome.
These guys are good guys. Unless they're women, then they're not good guys. I'd say they would be good women, but good women would be in the kitchen, amirite?!

(Kidding, kidding. Please, don't kill me. I love women. Like.... LOVE-love women. Also, Love-LOVE-love women, but that's kind of personal. Stop intruding into my personal space! Creepers.)

Ahem.

OT: Aside from sandboxes, I enjoy item management, varying types of weaponry, and most of all, creating my own character. Even if I can't make them, as long as I can name them, then mold them to be who I want, I'm happy. But if an RPG has character customization, I'm down like a clown in Chinatown.
 

Rayne870

New member
Nov 28, 2010
1,250
0
0
Mimics, they always piss me off when the fight starts, but at the end I feel so satisfied after killing them. Also a ring in Skies of Arcadia that makes the wearer immune to magic, i think there is also one that makes a character immune to basic attacks.

I also like the Rock-It-Launcher from Fallout 3, it's just fun to shoot tin cans at people.
 

Dr.Susse

Lv.1 NPC
Apr 17, 2009
16,498
2
43
The little observations the charter makes are hilarious sometimes.

Like in Wild arms

You find a book called 'dirty magazine' do you want to read it?

Yes

You feel ashamed

And random ones like "It's a lamp"
 

DischordantMind

New member
Aug 21, 2011
13
0
0
In terms of sheer RPG joy, it would have to be the ability to fiddle around with weapon stats until you create something along the lines of "The Ice Halberd of Instant Christmas" (two hand pole arm +2 socketed ice gems). Mounting gems into items has been a staple joy of both Diablo 2 and Torchlight, with Torchlight offering the shiniest, chunkiest weapons of any dungeon-crawler.

Also, I really enjoy abusing enemy limitations, finding flaws in enemy A.I with which a low level character can win with ease. Oblivion was notorious for huge, powerful close-combat monsters which would pummel a low-level player up close, but jump atop a tall rock, get out yer trusty bow, and that minotaur suddenly looks kinda pathetic.

Moments which make RPGs special are those off the beaten track, as mentioned in the above posts. Oblivion was fantasic for this, in my eyes. Bring on Skyrim!
 

Hisshiss

New member
Aug 10, 2010
689
0
0
DischordantMind said:
In terms of sheer RPG joy, it would have to be the ability to fiddle around with weapon stats until you create something along the lines of "The Ice Halberd of Instant Christmas" (two hand pole arm +2 socketed ice gems). Mounting gems into items has been a staple joy of both Diablo 2 and Torchlight, with Torchlight offering the shiniest, chunkiest weapons of any dungeon-crawler.

Also, I really enjoy abusing enemy limitations, finding flaws in enemy A.I with which a low level character can win with ease. Oblivion was notorious for huge, powerful close-combat monsters which would pummel a low-level player up close, but jump atop a tall rock, get out yer trusty bow, and that minotaur suddenly looks kinda pathetic.

Moments which make RPGs special are those off the beaten track, as mentioned in the above posts. Oblivion was fantasic for this, in my eyes. Bring on Skyrim!
I remember playing torchlight, the amount of enchanting you could put on your items was biblical, my alchemist had a pimp stick that did like 9 different kinds of elemental damage, including poison, added pet damage, and gave me like 40% melee haste. It was insane.

Best part was, even though staves were 2 handed melee weapons, they scaled with your magic stat. Pimp. Stick.
 

BLAHwhatever

New member
Aug 30, 2011
284
0
0
Dungeons, spots in the open world, rooms that tell a story.
Fallout 3 did this particularly well.
Like, you're in this room, you look around and see a skeleton in a bathtub, together with a toaster. And it gets to you, bam, this guy tried to kill himself just when the bombs fell. I smile at the sad irony and applaud the team that made the game for their love of details.

Or you_re walking down the road, you spot a chair next to the street, again a skeleton sits in it, holding a BB Gun, some ammo on the table and you're like, "the f... did this guy do here next to the street with a BB gun", you look around and spot a small building. On top, there sits another guy next to a row of empty glass bottles. Did put another smile on my face, made me pick up the BB gun and shoot every last one of the bottles (and the skeleton :p )

Those are really great moments. Thats what I really like in RPGs. Maximum details.
I'd even wish it would be more detailed. Like knowing what the guys died of. Bullet holes, broken bones, subtle blood spatters, murder weapons scattered on the way out, small messages written in blood, shattered bookshelves.

Moments that let you forget about your sidequests 'n stuff, make you turn on "Sherlock-mode" and get you exploring your environment.

I really hope Skyrim will have those moments in store for me.

Like cleaning out a fairly uninteresting dungeon with cultists and stuff and then, in the last room, or a sideroom, don't care, bam, altar, writings, notes, dead bodies, logbooks, a cell with a starved prisoner. 20 Minutes of putting the puzzle together to exactly know what, how, when, why happened here, and maybe after solving it, you find this cultist dagger they used, that stands for all the evil that happened there, you pick it up, and whispers, muffled screams from the beyond. Did I imagine it? That thing wouldn't even have to have great stats on it, it still would get a place of honor in my in game house.

So yeah. Details, details, details and crime scene investigation.
 

Lawnmooer

New member
Apr 15, 2009
826
0
0
I love character customisation. The more control over the character(s) equipment and stats I have the more fun I have (Yes I'm one of those people who like to squeeze out a few points more effectiveness...)

Stuff like FFVII's Materia and weapon selections all the way to Shadow Hearts Covenent's Weapons, armour and battle ring customisation.

I get bored quite fast when progression is just something boring like Sword > Sword +1 > Sword +2...
 

Deadyawn

New member
Jan 25, 2011
823
0
0
I love to crit stack. There's something incredibly satisfying about abusing an engine so badly that you will do near fatal damage on 80% of your attacks. I remember getting autocrits with a deathclaw gauntlet in fallout 3, that was fun!
 

Uzbekistan

New member
Dec 17, 2009
301
0
0
Upgrades. I love trying to find the most powerful weapons and immediatly discarding them when I find something better in a dungeon. Yeah, I also kinda get annoyed by it too, but I want to be the most powerful damnit!!
 

Deadyawn

New member
Jan 25, 2011
823
0
0
Shark Wrangler said:
really have to be my Whimsicott at the moment for Pokemon Black and White. Everything about him just screams annoying and I have had people disconnect when they see him. God he is so broken and hes a grass type, take that you stupid dragons.



Ability: Prankster (All non attacking moves go first)
Held Item: Leftovers
Moves:
Leech Seed
Stun Spore
Substitute
Protect
This thing is just evil
woah, I never actually looked at that things ability but that would just be annoying as hell! Yeesh.