Skip to the end if you're too lazy to read the main post.
Since I've been generally disappointed with the level of current gen gaming I took one- then two- steps backwards and played FFX, then IX, and now just finished VIII.
It really hammered home just how potent the staying power of a truly solid game is.
I loved playing through X again, even using some characters I don't often use and using the different Sphere grid this time, I could even forgive the NARM-y voice acting because the story is just so entertaining.
Then I plugged in IX, slightly worried that the dated graphics would annoy me.
Turns out, graphics are not worth a damn thing in terms of game quality.
IX holds itself up by being generally awesome and plain fun, like a game should be. No achievements, no douche-y, competition-based multiplayer, just 40 hours of solid entertainment.
And then I played VIII.
This was the most fun of all, because it marked the first time I've legitimately finished the game (I've done it once before with a cheat disc, but it wasn't satisfying and I forgot nearly everything of the ending).
The 4-stage Ultimecia boss was just awesome, by this point I was jacked up to my eyeballs with gamebreaker items, also happened to be 35 levels above hers, and was therefore never really challenged, especially since I got lucky in the character roulette and got 2 of my 4 big dogs straight off; Whooped her first stage and proceeded to 2-shot Griefer, then when she pulled the Griever-mecia combo I one-shotted it with the only Lionheart Squall whipped out all fight. The 4th stage didn't last much longer since I beam-spammed it with Irvine 3 times along with Ridiculous whoopin's with Zell.
The ending was definitely worth it and really let me enjoy the hints that had been dropped earlier in the game. Angelo running all over the show and Selphie in a cowboy hat were very welcome too.
Alright, /gush. Now onto the point I alluded to before:
TL;DR - Has the spectacle of modern gaming, struggling to appeal to the mainstream, made games more razzle-dazzle and less fun? Do today's games have the staying power of those made before the bubble really took off?
Since I've been generally disappointed with the level of current gen gaming I took one- then two- steps backwards and played FFX, then IX, and now just finished VIII.
It really hammered home just how potent the staying power of a truly solid game is.
I loved playing through X again, even using some characters I don't often use and using the different Sphere grid this time, I could even forgive the NARM-y voice acting because the story is just so entertaining.
Then I plugged in IX, slightly worried that the dated graphics would annoy me.
Turns out, graphics are not worth a damn thing in terms of game quality.
IX holds itself up by being generally awesome and plain fun, like a game should be. No achievements, no douche-y, competition-based multiplayer, just 40 hours of solid entertainment.
And then I played VIII.
This was the most fun of all, because it marked the first time I've legitimately finished the game (I've done it once before with a cheat disc, but it wasn't satisfying and I forgot nearly everything of the ending).
The 4-stage Ultimecia boss was just awesome, by this point I was jacked up to my eyeballs with gamebreaker items, also happened to be 35 levels above hers, and was therefore never really challenged, especially since I got lucky in the character roulette and got 2 of my 4 big dogs straight off; Whooped her first stage and proceeded to 2-shot Griefer, then when she pulled the Griever-mecia combo I one-shotted it with the only Lionheart Squall whipped out all fight. The 4th stage didn't last much longer since I beam-spammed it with Irvine 3 times along with Ridiculous whoopin's with Zell.
The ending was definitely worth it and really let me enjoy the hints that had been dropped earlier in the game. Angelo running all over the show and Selphie in a cowboy hat were very welcome too.
Alright, /gush. Now onto the point I alluded to before:
TL;DR - Has the spectacle of modern gaming, struggling to appeal to the mainstream, made games more razzle-dazzle and less fun? Do today's games have the staying power of those made before the bubble really took off?