Neverwinter Nights 2 is the most fatally buggy game I've ever played.

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The Madman

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ZombieGenesis said:
As I said, it's just gone up on Steam. If the party is over then they're having an Anniversary Dinner.

If these kinds of problems exist I won't be the only one who feels jipped by this midweeks sale.
Perhaps. Alternatively many people could be introduced to a game which they discover they really enjoy, kindling a curiosity about D&D based rpg that eventually leads them to discovering a whole genre of games they hadn't even known existed.

Not everyone is going to run into the same problems as you. Ah well!
CM156 said:
This. MotB is my favorite RPG of all times, especially with the "evil" ending. The only way it could have been better is to allow me to stab Drizzt Do'urden
Mask of the Betrayer lets you be truly and wholly evil, I really liked that! So few rpg or games in general let you play such a twisted bugger, at worse most games just let you play a bully. MotB however has you literally becoming a monster to such a degree you become one of those ancient evils the likes of which other games have you trying to defeat.

I Loved that! I'm not gonna lie, I might've cackled a little. >.>
 

CM156_v1legacy

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The Madman said:
ZombieGenesis said:
As I said, it's just gone up on Steam. If the party is over then they're having an Anniversary Dinner.

If these kinds of problems exist I won't be the only one who feels jipped by this midweeks sale.
Perhaps. Alternatively many people could be introduced to a game which they discover they really enjoy, kindling a curiosity about D&D based rpg that eventually leads them to discovering a whole genre of games they hadn't even known existed.

Not everyone is going to run into the same problems as you. Ah well!
CM156 said:
This. MotB is my favorite RPG of all times, especially with the "evil" ending. The only way it could have been better is to allow me to stab Drizzt Do'urden
Mask of the Betrayer lets you be truly and wholly evil, I really liked that! So few rpg or games in general let you play such a twisted bugger, at worse most games just let you play a bully. MotB however has you literally becoming a monster to such a degree you become one of those ancient evils the likes of which other games have you trying to defeat.

I Loved that! I'm not gonna lie, I might've cackled a little. >.>

One of Many is the best evil companion you can get. Ammon Jero was driven, and did what was needed, so it was hard to say he was evil. Bishop was just a Jerk for no reason and was the main enemy of my Paladin of Tyr. One of Many has no motivation, no cause, other than twirling his moustache made from the souls of the damned.

As for NWN2, the court scene was the most fun of all. Although I(as a Paladin) would have made other arguemnts, a lawyer who is also a wizard is the best kind.
 

Geo Da Sponge

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You think that's bad? When I played it, the game pushed down my strength stat down by one point, without any explanation. It had the red highlight that normally indicates that a temporary (or gear based) modifier has pushed it down, but I couldn't see any discernible cause. Further more, my attack modifier and damage seemed unaffected. So it was a totally superficial change, but I started going a little mad. I unequipped all my gear. I requipped all my gear. I rested. I travelled around a bit. I completed a quest or two. Nothing. I started going utterly insane. Why was this score changed? I had to know. This became the focus of my entire existence. I cannot explain the existential nightmare this became.

The moral of the story is, making a subtle change to a characters stats by accident or without informing the player why is the best way to drive a PC role-player up the wall.
 

RhombusHatesYou

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CM156 said:
RhombusHatesYou said:
Naheal said:
The OC was bad anyway.
NWN 2's OC was very meh but it was a fucking masterpiece compared to NWN 1's OC.
What was so bad about the OC of NWN1? Personally, I have never played it.
Glacial pacing, disjointed story, same plot as every other bioware game and more recycled characters than you could kill with sustained carpet bombing.

Basically, take KOTOR, stick it in the Forgotten Realms D&D setting, take out all the interesting characters, replace any interesting mission with a 'go here, kill this group of mooks, get maguffin' mission, replace coherent plot points with random copy pastes from LotR fanfic.

I can't get more specific without tearing down the mental blocks I've thrown around my memories of the game and that just isn't going to happen.
 

Faela

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RhombusHatesYou said:
CM156 said:
RhombusHatesYou said:
Naheal said:
The OC was bad anyway.
NWN 2's OC was very meh but it was a fucking masterpiece compared to NWN 1's OC.
What was so bad about the OC of NWN1? Personally, I have never played it.
Glacial pacing, disjointed story, same plot as every other bioware game and more recycled characters than you could kill with sustained carpet bombing.

Basically, take KOTOR, stick it in the Forgotten Realms D&D setting, take out all the interesting characters, replace any interesting mission with a 'go here, kill this group of mooks, get maguffin' mission, replace coherent plot points with random copy pastes from LotR fanfic.

I can't get more specific without tearing down the mental blocks I've thrown around my memories of the game and that just isn't going to happen.


You know NWN came out BEFORE KOTOR right? And you do know that basically the entire Fantasy/RPG world is based on the fact that humans have been telling heroic but overly exaggerated stories of myth and heroics since they created fire?

Just because something is like something else doesn't mean its bad, it means they found a formula that worked, they stuck with it and they made however much money out of it.

You could also make the claim that Lotr is like Beowulf and other Celtic/Norse mythology, which hey, yes it is because it takes a lot of its story telling and characters from those simple but ageless concepts.

KOTOR is a modern re-telling (well when I say Modern I mean, for the 20th century) of the same heros journey story that has been spouted since man created the wheel.

Your analysis is kinda flawed but I'm fairly sure this is a topic about how buggy the game is and not its central concepts of heroes, villains and monster slaying.

I used to have the game on my old system (many years ago) and I never had a problem with it, I had the platinum edition of both games and their expansions and they ran fine for me. I lost my games however when my computer up and died (for reasons not related to NWN lol) and my brothers managed to ruin my discs and or loose them.

So I am looking to re-purchase them, unfortunately the only place I can get them is either off Ebay or off Steam and Im not sure which would be cheaper.

If they are as buggy as you claim then I might have to get my computer whiz friend to look up some patches and fixes before I do anything else but I believe in testing a thing for myself so I'm still going to have another romp through the Forgotten realms, for old times sake :)
 

RhombusHatesYou

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Faela said:
You know NWN came out BEFORE KOTOR right?
Which would be a perfectly valid point if I'd said NWN copied KOTOR but I didn't so it's irrelevent. I was saying they're both very similar (for obvious reasons) and yet one of them is good while the other is a steaming pile of cack.

Also, gog.com have Neverwinter Nights: Diamond Edition available... and Hordes of Underdark makes it worth picking up.
 

More Fun To Compute

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NWN2 always had a lot of people who were really really angry with all of the bugs but I never paid much attention since it magically just seemed to work for me.

CM156 said:
What was so bad about the OC of NWN1? Personally, I have never played it.
Boring, forgettable. Basically it was a like a more complicated, isometric Kotor but without the cast of party member characters.
 

nipsen

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..forumers discussing Obsidian games is a bit like measuring the rave-ness of newscasters, imo. You're missing the point.
 

Kaanyr Vhok

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CM156 said:
RhombusHatesYou said:
Naheal said:
The OC was bad anyway.
NWN 2's OC was very meh but it was a fucking masterpiece compared to NWN 1's OC.
What was so bad about the OC of NWN1? Personally, I have never played it.
Dumb plot,terrible writing, poor voice acting, horrible encounters, and it wasn't refined for single player in the way NWN 2.

NWN 2 is a guilty pleasure for me and it wasnt at all buggy. Granted I made sure to dload every patch and I didnt play the game until 2009. Its a guilty pleasure because the plot has been done a thousand times but one thing about Obsidian is that even on their worst days their characters are somewhat believable and likable and the actual gameplay was fun which is more than can be said for most RPGs.
 

CM156_v1legacy

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Kaanyr Vhok said:
CM156 said:
RhombusHatesYou said:
Naheal said:
The OC was bad anyway.
NWN 2's OC was very meh but it was a fucking masterpiece compared to NWN 1's OC.
What was so bad about the OC of NWN1? Personally, I have never played it.
Dumb plot,terrible writing, poor voice acting, horrible encounters, and it wasn't refined for single player in the way NWN 2.

NWN 2 is a guilty pleasure for me and it wasnt at all buggy. Granted I made sure to dload every patch and I didnt play the game until 2009. Its a guilty pleasure because the plot has been done a thousand times but one thing about Obsidian is that even on their worst days their characters are somewhat believable and likable and the actual gameplay was fun which is more than can be said for most RPGs.
The Characters for the OC in NWN2 were some of the best for me. Sure a drunken dwarf, a kleptomaniac Tiefling rogue, a elf who loves trees, ect are not new ideas, but the way they are done is almost done with a deliberate sense that they know what is going on. The story of the OC in NWN2 was weak, but the Characters were very strong. As for MotB, the characters were weaker(never really played off one another as they did in the OC), but the story was stronger. If I am not mistaken, Lt. Danger did LPlay and dissected these things. I would recommend reading it. http://lparchive.org/Neverwinter-Nights-2/
As for SoZ, its characters were interchangeable, and the story was a joke.
 

hazabaza1

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Nov 26, 2008
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Tell me about it.
It's on version, what, 1.023 and it's still the buggiest piece of shit I've ever played. I imagine I'd like it if it didn't crash every 4 seconds on me.
Obsidian: I liked Alpha Protocol. I liked New Vegas. But please, please, but some more effort into making your games fucking work before releasing them.

I think I'll skip Dungeon Siege 3 for a while.
 

Kaanyr Vhok

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CM156 said:
The Characters for the OC in NWN2 were some of the best for me. Sure a drunken dwarf, a kleptomaniac Tiefling rogue, a elf who loves trees, ect are not new ideas, but the way they are done is almost done with a deliberate sense that they know what is going on. The story of the OC in NWN2 was weak, but the Characters were very strong. As for MotB, the characters were weaker(never really played off one another as they did in the OC), but the story was stronger. If I am not mistaken, Lt. Danger did LPlay and dissected these things. I would recommend reading it. http://lparchive.org/Neverwinter-Nights-2/
As for SoZ, its characters were interchangeable, and the story was a joke.
I liked the characters in the NWN 2 OC too. I was talking about the first NWN. I disagree with you on SoZ. I loved the characters in Soz. Yes they were underdone but they captured my imagination. You had an evil Deep Gnome female that looks like a guy and talks like a Smurf. You had a dude with dreads and a pet dinosaur, and an alcoholic halfling swordswoman. Personally I belive Soz is one of the more underrated games.
 

Continuity

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Its odd... I never experienced any bugs with nwn2, even though I was playing it multiplayer over the net which is usually asking for trouble.
 

thenoblitt

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I bought my copy from steam back in christmas, i have 50 hours on it and i have yet to any bug whatsoever