Saulkar said:
One problem I have always had with tech demos is that they show off awe inspiring features that no studio ever bothers to implement into their games. We have the computer power for realtime fluid dynamics but you never see it implemented into games beyond tech demos.
Hahahahahahahahaha! (falls off chair)
seriously where did you get that crap? the best desktop CFD programs you can get look like thin glue rather than water, unnatural is the word.
Yes they would look nice in a computer game but unless the game would be a waste. Especially as the faking it methods of engines like cryengine3 actually looks better at a glance.
Maybe when voxel engines can be run at high enough resolution to look good we might see CFD as a standard game feature; seeing as the voxels have to be drawn and lit anyway the extra calculations to give them convincing movement will be a, relatively, small cost.
Do you know what the most powerful supercomputer in the world runs? Fluid dynamics simulations. It's far more powerful replacement will still be a very, very long way from doing the job properly.
OT, Can we get a SoC type game based in that forest. It would have been a better tech demo than that car.