Speak for yourself. My chromium batmobile, has shiny Chrome wheels, and shiny chrome interiors... I don't really like to drive in summer weather... BUT iT'S SHINY!Goody said:While it's still technically impressive, it seems too shiny, I thought the idea was to go for realism in better graphics, and I'm pretty sure we don't put a chrome plating on everything.
Seriously do not be a jerk about it. Passive aggressive comments like this are entirely unwanted and unjustified. You can state you do not agree with me, that is perfectly ok but using excesive language to express your dissaproval combined with informal (rude) interjected comments renders one unwillful to talk to you. Realtime fluid dynamics like in this demo:Unrulyhandbag said:Hahahahahahahahaha! (falls off chair)Saulkar said:One problem I have always had with tech demos is that they show off awe inspiring features that no studio ever bothers to implement into their games. We have the computer power for realtime fluid dynamics but you never see it implemented into games beyond tech demos.
seriously where did you get that crap? the best desktop CFD programs you can get look like thin glue rather than water, unnatural is the word.
Yes they would look nice in a computer game but unless the game would be a waste. Especially as the faking it methods of engines like cryengine3 actually looks better at a glance.
Maybe when voxel engines can be run at high enough resolution to look good we might see CFD as a standard game feature; seeing as the voxels have to be drawn and lit anyway the extra calculations to give them convincing movement will be a, relatively, small cost.
Do you know what the most powerful supercomputer in the world runs? Fluid dynamics simulations. It's far more powerful replacement will still be a very, very long way from doing the job properly.
OT, Can we get a SoC type game based in that forest. It would have been a better tech demo than that car.
That you cannot play the demo with steady 60 fps with 460 sli probably means that your cpu cannot keep up or simply cause Nvidia drivers atm do not support Sli on Crysis 2 unless you have the beta version. I've got 480 sli and even with just one I can still play the demo with steady 60 fps and still have some power left.Baresark said:I agree. I also noticed that during the Crysis 2 demo that the lights make this kind of in your face effect that blurs everything. It's like being forced to look in the general direction of a light source and you can't squint and your eyes don't dilate. The game looks fine otherwise. I am not gonna lie, I tried that leaked beta, and then I tried the demo, and the demo runs like junk. I don't have the most cutting edge hardware around, but I do have 2 460GTX SLI'ed up, and the demo wouldn't give me more than 30 FPS, where the beta game me 62 FPS. This makes me ask 2 questions. 1.) Is the final game capped at 62 FPS? 2.) Is the demo optimized really poorly? Because it looked the same as that leaked beta. Not as buggy, I'll say that, haha.josemlopes said:I still think that the Cry Engine 3 uses way too many shaders, just look from 0:17 to 0:25, the colour looks blurred and the light messes things up, its like the image has some kind of filter rape. Crysis 2 also has that "thing".
PS. Before anyone freaks out, I already have Crysis 2 pre-ordered. So, lick my balls. Also, if they have some sort of annoying DRM surprise, I WILL be downloading a crack for my purchased game.
You bastard...Jumplion said:Well, my eyes just had an orgasm with all that scenery porn [http://tvtropes.org/pmwiki/pmwiki.php/Main/SceneryPorn].
Sorry if my tone upset you but I'm hardly passive aggressive; I'm all for advancement even if it's only a detail thing. It was the casually flipping out 'we could do fluid dynamics years ago' and the indignation that we don't see it in-game very often that made me laugh not the idea we should integrate such a feature.Saulkar said:/snip
there a directx 11 patch coming for the demo soonXzi said:Neither the demo nor the leaked build of Crysis 2 have DirectX support beyond DirectX 9. And given that the leaked build was a late January release, it's unlikely that they have time to add in DX10/DX11 support prior to launch. Crytek doesn't care about black PC people.murphy7801 said:Well not really since he hasnt done any research that the even demo has a directx11 option on the pc. Main game full support on directx11 11 lighting and tessellation it was in some video card press release ages ago in 2010 which also featured the cryengine 3 which can do those features. I am more amazed how much of a directx 11 drive EA has gone on BFBC2,Battle forge, Dragonage 2, Crysis 2, MOH and the up coming Battlefield 3!Irridium said:*imagines Timesplitters 4 being that beautiful*
*orgasm*
Which is funny, and kind of odd, because Crysis 1 was one of the first games to use DirectX 10.Xzi said:You don't need a very high-end machine at all to run this at max spec ATM. Why? Because they don't have a game that even utilizes DirectX 10/11 with CryEngine 3 yet. And if rumors are to be believed, Crysis 2 won't have support for those until later, either. Currently, I do believe the rumors, because I e-mailed several of Crytek's divisions a good three days ago, asking about DirectX support at launch, and they haven't even had the decency to tell me that they can't reveal that information. Not a single peep.
That sounds awesome, and CryEngine3 could render it perfectlyantigodoflife said:Speak for yourself. My chromium batmobile, has shiny Chrome wheels, and shiny chrome interiors... I don't really like to drive in summer weather... BUT iT'S SHINY!Goody said:While it's still technically impressive, it seems too shiny, I thought the idea was to go for realism in better graphics, and I'm pretty sure we don't put a chrome plating on everything.
I think Nasa is working on it.RobfromtheGulag said:OT: Do consumer pcs yet exist that could run it though...