It wouldn't matter if they said they were making it just like Invisible War. Being the depraved fan boy that I am, I would probably just buy it anyway. That actually makes me sad.
The regeneration augmentation used up bioelectric energy, so you still had to use biocells, which worked just like medkits. Regenerative health of the sort you mean does not impose a disadvantage on the player for using it. It's "free health". It reduces the incentive to not get shot.Woodsey said:Deus Ex had a regenerative health augment anyway, so put that in your pipe and smoke it.
Me neither, but I hope I am not disappointed.I, for one, cannot wait for this.
You may be confusing "enjoyable" with "easy". Have you even played Deus Ex?Valkyrie101 said:After all, who wants progress and systems that make the game more enjoyable, when you could stick with a health bar, medikits and run and gun?
Realism is not the problem.Skade said:Picking up healthpacks that magically heal all your wounds is just as unrealistic. I care for a well flowing game.
This.If Deus Ex 3 doesn't pull off something truly spectacular, the Deus Ex series will finally be the Matrix Triology of gaming.
Clap. Clap. Clap.Cynical skeptic said:The fact health doesn't seem to matter anymore, that game design is all about leading people by the hand through a series of vicarious spectacles, designed mostly to make the player feel awesome despite the fact s/he doesn't really accomplish anything is an insult to everyone. The fact people lap up such design like its innovative or progressive is an insult to game design as a whole.
Cynic wasn't talking about DX3, but the new generation of shooters in general.Woodsey said:Stopped reading here. There are several detailed previews knocking about where people have be shown a few (but not all) the ways to approach a level, depending on how you like to play (gunz, stealthz, talkiez) and that it's totally up to you. They're not leading you by the hand at all.
Nobody suggested it was there for action. We question why it needs to be there at all. What problem does it fix? Stealth in DX was fantastic. See also the first paragraph of this post. Were you playing on easy? Also there's no such thing as points in stealth.As for the cover system, it's there for stealth as much as it is for action. Why? Because stealth in DX was shit! I walked 10 feet in front of an enemy on the first mission with no points in stealth and he didn't see me.
See my reply to Woodsey at the top of this post. No, health is not at the core of what makes Deus Ex, but the little things add up. It is indicative of a general trend.fullbleed said:Why are you acting like the health system and lack of real stealth was something integral to the game, as though that's what made it what it is today.
No, we're not. We can't comment on any other design decisions because the health and cover are the only ones we've been reliably told about, and they indicate a general trend.Shut up and get over it, you're doing a greater diservice to the game by saying that some how regenerative health would ruin it by dumbing it down to the extent that a more modern health system would render ever other design decision in the game pointless, that's the extent of what you're saying.
"console gamers" in the heads of the marketers means twitchy FPS player with zero patience, thei're not completely right, but thei're not completely wrong either. To be fair this define a good part of the pc players too.electric discordian said:Every game has an economy which takes about three days on average to break. Not having med kits maintains the challenge to an extent.
Reason for health regen? How about cyberware or Bioware. Because that wasn't in the original Deus Ex at all. It being a faithful recreation of Pig farming in 17th Century Florence.
I hate this idea of Dumbing down for consoles anyway, why does it always have to be the excuse that "It's the consoles fault!" We can't be bothered developing something which is equally good on all platforms so lets make it for the 360 port it across to the PC and then claim it's down to console gamers!
Constantly backtracking just for medkits is something you do in a bad game. In deus ex medkits were just one of many incentives to go looking around, and even without getting sidetracked you'd still find some on your way.Ironic Pirate said:Why, exactly, is regenerating health "dumbed down"? Simplified, maybe, but not dumbed down. Because backtracking for fifteen minutes in search of a medpack you may or may not have seen isn't actually any smarter than taking cover, is it?
I'm glad there's regenerating health, it's so much better than med kits. And I don't know why games are dumbed down for consoles, the controls just need to be simplified, not the mechanics.
No way, I don't want to be accused of dumbing you down.Ribonuge said:Somebody console me.
How is taking cover for five seconds boring? Anyway, I haven't played the Deus Ex games, but in 90 percent of medkit based games, you have to backtrack for minutes at least once or twice, far more irritating than taking cover. If you can carry medkits I don't mind as much, but I find regeneration more fun.incal11 said:Constantly backtracking just for medkits is something you do in a bad game. In deus ex medkits were just one of many incentives to go looking around, and even without getting sidetracked you'd still find some on your way.Ironic Pirate said:Why, exactly, is regenerating health "dumbed down"? Simplified, maybe, but not dumbed down. Because backtracking for fifteen minutes in search of a medpack you may or may not have seen isn't actually any smarter than taking cover, is it?
I'm glad there's regenerating health, it's so much better than med kits. And I don't know why games are dumbed down for consoles, the controls just need to be simplified, not the mechanics.
That said, constantly backtracking for health packs is just as crushingly boring as staying crouched behind a wall. Even then you'd at least be using your memory instead of just waiting ; while the tension in the gunfights would be the same in the end, with or without regeneration.
I don't remember taking cover for just five seconds every time, and by the end of the games it does add up quite a bit. As I said in the end what counts is how well it's implemented and if the game is good to begin with. Still, in the case of deus ex it's undeniably a dumbing down and you normally read my explanation, what wasn't clear in it ?Ironic Pirate said:How is taking cover for five seconds boring? Anyway, I haven't played the Deus Ex games, but in 90 percent of medkit based games, you have to backtrack for minutes at least once or twice, far more irritating than taking cover. If you can carry medkits I don't mind as much, but I find regeneration more fun.
But it's a very subjective thing, one isn't really better.
I guess what wasn't clear is how medkits are any more intelligent. Again, it depends on the implementation, and if you can carry them it adds a strategic element, but most games just toss them willy nilly about the level. I find that irritating.incal11 said:I don't remember taking cover for just five seconds every time, and by the end of the games it does add up quite a bit. As I said in the end what counts is how well it's implemented and if the game is good to begin with. Still, in the case of deus ex it's undeniably a dumbing down and you normally read my explanation, what wasn't clear in it ?Ironic Pirate said:How is taking cover for five seconds boring? Anyway, I haven't played the Deus Ex games, but in 90 percent of medkit based games, you have to backtrack for minutes at least once or twice, far more irritating than taking cover. If you can carry medkits I don't mind as much, but I find regeneration more fun.
But it's a very subjective thing, one isn't really better.
I'm not saying that healthkit systems are bad. I mean, in the end, the game everyone complains about - Halo - actually has healthkits: your health is just behind a shield, which splits health into a regenerating resource and a non-regenerating. I think this system works quite well (although I personally have other reasons to dislike it).oktalist said:Realism is not the problem.Skade said:Picking up healthpacks that magically heal all your wounds is just as unrealistic. I care for a well flowing game.
You press button, you get health. You can only press button so many times. You pick up item, you can press button more times. What's not well flowing about that?
You're getting confused.Woodsey said:Yup.
Same with the preview level journalists have been shown of DXHR. Thanks for proving my point.
Ironic Pirate said:I guess what wasn't clear is how medkits are any more intelligent.
We agree that it mainly depends on the quality of the game though, so you can stop bringing that up.(backtracking for medkits) you'd at least be using your memory instead of just waiting ; while the tension in the gunfights would be the same in the end, with or without regeneration.
The hit locations is one of the reason why medkits are better than regen of health. In the first games you had to make a choice to as were the damage was healed. Say if you had lost an arm and a leg, you could half heal both or fully heal one. In others words you had make a tactical choice.cursedseishi said:Whoa whoa whoa... what...? Damn really? I have to hunt down the PC version of Deus Ex then... I've played both games on the consoles, enjoyed the first more (though the second was decent as well), but had no clue there was a radical shift like that for the first game...ChromeAlchemist said:When they removed location damage, Jesus wept. Seriously in a game that revelled in it's own depth, that was a blow to me. Different streaks for different freaks, but I loved that your accuracy lowered when your arms were damaged, and your had a limp when your legs were damaged. Loved it.GeneticallyModifiedDucks said:Sounds good to me. Besides the PS2 version of the original Deus Ex wasn't all that bad. Let's hope this is fine as well.
As for the whole "regen health" system, eh... I can't really comment on it. Halo switched from regen to medpack though and no one really seems to mind the shift, perhaps because of a regenerating shield.
As for the "regen" system people keep mentioning, like others said it was an active system that required energy, and more so its effect depended on how you took out the enemy (you had to incapacitate/kill them before it worked).
I can understand why people hate one over the other though, I could care less, as long as the game in general isn't ruined. Medkits weren't exactly a rare commodity, exploration rewarded experience, credits, weapons, and other nifty things. Sure medkits were found, but whats a medkit to the awesomely nanite-blue dragon blade?