fraysher said:
I don't want to be super negative, and I think you should definitely try to pursue your goals (after perhaps scaling them back a bit), but... As in any creative medium, ideas are cheap.
Dirt. Fucking. Cheap.
If all you have is an idea, you have nothing. I repeat, nothing. Don't put the cart before the horse, don't go looking for people to help you make this game before you have anything solid, because it
will fizzle out and never amount to anything remotely near completion.
Start simple, start small. Determine genre and basic mechanics, outline the plot, create believable characters to inhabit your worlds. Fleshing out your ideas is work. Hard work. Some of it will be fun, most of it won't, but if you don't do it, again, you have
nothing.
This isn't meant as any sort of attack, it's real advice that you really should pay attention to.