All over the internet, I see complaints about how terrible the gameplay of today's games are, the blending of style so they start to look the same, and how outdated and terrible trailers for upcoming games have been.
I thought to make this topic partially because I feel Neal Stephenson's Clang is innovating a new type of gameplay with the technology available to game designers, not to mention that real-movement sword fighting is something a good number of gamers have been wanting ever since the Wii was announced.
So, let's all start discussing what new types of genres and gameplay innovations we'd like to see (other than sticking a plug into our brains and playing video games Matrix-style).
Personally, I've wanted to see an open-world RPG that really is open-world. An RPG where if you really want to, you can make your own characters - including NPCs. And instead of playing through just one main plot, the game would let you choose from a set of plot types, and then it would generate events based on what you've done in the world. These plot types could be selected at any time, or even not at all. You wouldn't even have to fight if you didn't want to. You could live the life of a craftsman, a farmer, or even a noble or monarch if you reach that point. You could establish new towns as well as destroy them. You could use negotiation to end wars as well as violence.
Simply put, what I'd like to see is a blending of Elder Scrolls, Minecraft, the Sims, Harvest Moon, and Mount & Blade.
Because of the piecemeal nature of this game, all character dialogue would have to be in text based on templates that are used based on very complicated algorithms. But it would be worth it if I could play a character who goes out on adventures, but is able to come back home and put their feet up with their spouse and children before a dragon attacks the neighboring village and I have to spring into action.
So, what new genres would the rest of you like to see? This thread isn't intended for spewing hate at current games or publishers; there's already plenty of that. Let's just stick to constructive creativity and hope it'll stir the minds of designers who might look at this thread.
I thought to make this topic partially because I feel Neal Stephenson's Clang is innovating a new type of gameplay with the technology available to game designers, not to mention that real-movement sword fighting is something a good number of gamers have been wanting ever since the Wii was announced.
So, let's all start discussing what new types of genres and gameplay innovations we'd like to see (other than sticking a plug into our brains and playing video games Matrix-style).
Personally, I've wanted to see an open-world RPG that really is open-world. An RPG where if you really want to, you can make your own characters - including NPCs. And instead of playing through just one main plot, the game would let you choose from a set of plot types, and then it would generate events based on what you've done in the world. These plot types could be selected at any time, or even not at all. You wouldn't even have to fight if you didn't want to. You could live the life of a craftsman, a farmer, or even a noble or monarch if you reach that point. You could establish new towns as well as destroy them. You could use negotiation to end wars as well as violence.
Simply put, what I'd like to see is a blending of Elder Scrolls, Minecraft, the Sims, Harvest Moon, and Mount & Blade.
Because of the piecemeal nature of this game, all character dialogue would have to be in text based on templates that are used based on very complicated algorithms. But it would be worth it if I could play a character who goes out on adventures, but is able to come back home and put their feet up with their spouse and children before a dragon attacks the neighboring village and I have to spring into action.
So, what new genres would the rest of you like to see? This thread isn't intended for spewing hate at current games or publishers; there's already plenty of that. Let's just stick to constructive creativity and hope it'll stir the minds of designers who might look at this thread.