Richard Groovy Pants said:
Caliostro said:
Richard Groovy Pants said:
That would totally make the smoker as a viable infected, unlike the piece of shit that he is right now.
Learn to use him... The smoker is one of the most dangerous infected if you know what you're doing.
I know how to use them, the fact still remains that the hunter is a
lot more dangerous in
almost every situation than the smoker.
You could make the argument that smokers are dangerous when near ledges but then I'm reminded by the fact that when you hunter pounce someone, anyone near them will be stunned and they're likely to fall from the ledge.
The only situation where smokers > hunters is when you activate the crane in the third level of no mercy or in the later part of the finales.
Heck, ever tried to tongue someone who's surrounded by horde as a smoker?
You're tongue literally can't go trough the horde, while the hunter can just pounce that person and get them.
..It's actually the other way around, the smoker is almost always more dangerous... That's why you can have 2 hunters but only 1 smoker.
The hunter has 2 strengths, 1 is the ability to do huge leaps that instantly pin down a survivor from out of nowhere, possibly damaging him in the process, and 2 ability to run around during a horde using the alt attack to injure people seriously. On both situations, he needs to get up, close and personal with the survivors, which usually means a short life span unless your team is doing what they should.
The smoker, on the other hand, not only can instantly immobilize a survivor, but they can also PULL them. This is invaluable if you know how to use it, as it can not only stop the survivors in place, but instantly either remove a member from their midst (by pulling them through fire, or into a horde, or a pit), or force them to go BACKWARDS to grab their comrade. The smoker is also far more silent (doesn't scream while flying through the air and can stay far away to not be heard). How many times have you see a hunter pounce a rushing group of survivors only to be meleed and shot a second after, it takes them a second to deal with it. Meanwhile the smoker poses a far bigger predicament. Run back for the guy that was just pulled, destroying the "flow" of the rush, or let him die?
Also, pulling someone who as just "biled" is amazing, as you generally get a giant shield of zombies to protect you while you kill the poor sap.
The smoker is also faster to immobilize a target (you know, those seconds when you see a survivor about to free someone else from a hunter or melee a horde of them). The smoker can almost instantly grab them and pull them. While he's not doing considerable damage just for pulling them he did instantly immobilize the target, allowing the rest to continue their rampage.
Another gigantic advantage from the smoker is the ability to destroy a "trench". A hunter can leap a bunch of cornered survivors, but he'll die very fast, and they'll be back to "normal" in a second, while the smoker can pull one of them away, forcing them to break off for, at the very least, a couple of seconds. Or the ability to pull the survivors from an objective or path (like, the roofs in No Mercy 2), or in places where they can NOT be rescued (that first jump down the "hole" on the floor in No Mercy 1, then the jump down the sewers in No Mercy 3), which spells instant death for a survivor.
Seriously, I'll take the smoker over the hunter most of the time. I've killed entire teams with it and destroyed quite a few more. It's my favorite infected, and I can tell you, it's far from underpowered.