NEW(ish)!! Swords of the Fallen (Fantasy RP Interest/Sign-Up Thread)

Recommended Videos

InkBlot Royalist

New member
Sep 13, 2011
215
0
0
Kk, how's this for a first attempt?
Name: Braken "Hummingbird" Huminean

Species: Fae

Gender: Male

Age: 23 Fae years, 161 human

Appearance: Braken is 5 ft 3" tall, with short black hair and dark brown eyes. His moth-like wings are a pale grey with a few silvery rings in their centers for decoration. Most of the time however, he keeps these hidden beneath his black cloak. When wearing this, and his humble leather jerkin and trousers, he looks like a relativly normal human. He never wears boots, always walking bare-foot wherever he goes. He has no particularly distinguishing features, save the broad grin he always wears, and the uneasy glint of malice in his eye.

Weapons/Magic Spells: Braken carries five vials of poison in a sash across his chest, two for incapacitation, three for killing at various speeds. He also carries two throwing knives, one strapped to either ankle. Braken carries no real close combat weapons, but makes up for this with his astounding agility and prowess in unarmed combat. As a air Fae, he also has an inate affinity with the wind, able to conjure strong gusts of air, to make himself lighter, and a few other simple things. He is merely adverage in his knowledge of air magic. At least for a Fae.

Weaknesses: He carries no combat weapon, often relying on the weapons he relieves his opponents of. This can lead to problems when facing bestial foes, or creatures too strong to be disarmed. He also toys with his enemies. While he may have the ability to kill three men in little time, he always drags out the kills, taunting and playing with them. This can often lead to unexpected table turning.

Personality: Braken is a sociably Fae. He speaks his mind and is always interested in talking to people, if not listening to them. Braken's excitable nature, combined with his natural swifness lead to him always moving, which often annoys those around him. This playful attitude extends to combat, where he will happily joke and talk as he attacks his enemies, sometimes even talking to their bodies if no-one is left. He won't go out of his way to start a fight, as he isn't openly psychotic, he just doesn't take killing and death seriously. To him, its natural, so you might as well have fun!

Bio: Braken was born to a medium sized, close community of wind Fae. He grew up in a caring family, had many close friends and always helped his kin where needed. One day, their clan leader was challenged to a fight for superiority by a younger Fae, and in the ensuing dual, the old clan leader was outwitted by the younger, who promptly disarmed and badly wounded him. To Braken's suprise, he was hailed as the new leader, while the old one limped away to tend his wound. Ideas began sprouting in his head. If this was the way to lead the people, he could do it too!

When he was just 7 Fae years old, there was a feast for the entire clan. Seizing the opportunity, Braken slipped a potent poison into the leader's drink, and watched with a grin as he collapsed and died on the spot. The outraged banqueters lept from their seats demanding the murderer be found. Braken walked calmly forwards and told them it was him. He had out-witted the clan leader, so he should lead them: He'd won.

To his shock and surprise, his family cast him away from their cliff top home, hurling stones and blast of wind at him to keep him away whenever he returned. Alone and confused, Braken wandered aimlessly, until he came to a human city. There, he spent almost a Fae year living off the streets, trying to join a new family. He approached a richly dressed woman in the street, asking if he could join her clan, as he had lost his own, as was customary among Fae. The woman raised her hand to strike him, but at that moment, the woman's young daughter asked if she could "keep him?" to which the woman reluctantly agreed. He was taken to a huge, walled house, the likes of which the young Fae had never even seen before, let alone entered. There, he was treated with what he assumed to be kindness: They took away his rags and gave him brightly coloured tights and jerkins to wear, along with huge shoes and a hat with bells. He especially liked the shiny black collar they allowed him to have, and he wore it with pride wherever he went. He was allowed to sleep on the rug at the bottom of the young girl's bed, but only so long as his hand remained ties to the bedpost, to stop him from losing her, he assumed.

After a few years, the girl grew older and tired of Braken, who she claimed was "too ugly" and that she "hated the sight of him." Braken was sad she wanted him gone. But he had grown to love the girl so devised a plan to help her. Using a pin from his hat to pick the lock on the chain that held him to her bed one night, Braken crept to the sleeping girl and blinded her with the pin. That way, she wouldn't be upset by how ugly he was. To his suprise, she started screaming and the guards tried to attack him! Braken once again fled, soaring out of the window with his wings.

Over the next few years, Braken came to understand life properly. He also came to learn the skills neccassary to earn money: Picking locks, moving silently, and assessing what items were most valuable. At the age of 16, he was one of the city's most accomplished thieves. His friends in the thief coomunity also taught him to fight, especially the ex-assassin Norla, who he looked upon as both a mother and a teacher. Norla taught him the unarmed fighting style she used: The Wasp, relying on lighting speed and short, deadly blows. It was she who gave him the knickname "Hummingbird", both for his hyperactive movements, and his speedy combat. When he had outlived Norla, and all his friends, Braken left the city, much richer, older, and more experianced. He had little interest in the war being fought at the time, prefering to use his services as a thief to enrich his own life. He is a thief of some repute, but is also a gifted assassin, at least for those who can seek him out.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Name: Vissnif (formerly Faisa N'Dolebe)

Species: Dwarfenized Vulcan

Gender: Female

Age: 2 (29)

Appearance: around 6 feet and 150 pounds, with minor modifications to the robe, adding a veil and gloves. Without the robes, she has what seems to be hair on her head, but is actually the mold growing along with the normal signs of Dwarfenization.

Weapons/Magic Spells: The magic of the Winds, able to move a handful of small clouds at her strongest(which is rare) and normally craft sharp winds at her average strength,capable of cutting through lighter armor and scratch heavier kinds, or creating gusts capable of guiding an arrow to its target.

As for weapons, she/it carries a bow strapped to their back, and just like with her magic, she prefers long range to short range. Each of her 2 dozen arrows have barbed heads.

Weaknesses: She's not that strong physically, therefore uses everything at her disposal to keep the enemy as far from her as possible.

More than a bit neurotic since the infection, she often has to repeat certain actions or not do them at all. Also starts giggling to herself in the dead of night often. Also has to always sleep on wood of some sort or not at all.

Personality: excessively giddy, and always finds something to laugh about, even in the direst of circumstances. Most of it is due to the Dwarf parasite simply amplifying it.

Bio: Despite the fact that Mt. Vulcan is kept under control, there is still ash that floats down onto the city and surrounding areas. Faisa was born in one of the well-to-do families responsible for clearing the air from time to time. She learned how to manipulate small breezes early on in life and found an appreciation for the wind from watching her family work. When she was old enough, she was carted off to a nearby Academy and trained in the magical arts and excelled in the magic of air, as her family had done for generations.During that time she also grew practiced in the bow, as it complemented her magic very nicely.
Her training complete and old enough to be betrothed, she left to take a tour of the outside world. After a few months, she found herself in a swamp where she fell into a patch of what she had assumed at the time was algae, but within a few days, realized exactly what it was.

Vissnif started life as any Dwarf does before finding a host that literally ran into it. They took over the body and formed the symbiosis with the host and continue to live quite happily, even two years later.

Vissnef/Faisa refused to return to the Vulcan city and instead decided to live out their life as an outcast. Roaming from town to town, modifying her robe to hide her face, working as a farm hand of sorts, sowing grain by the field, hunting, etc, they learned what they could from each other and still do what they can to survive.

Wasn't exactly sure how the Dwarf parasite works, but I was thinking of it as being a primitive intelligence and communicating with its host through some means.
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
0
0
Apologies for the delay, my work schedule hasn't been very kind to me as of late. For those still interested, sheets will still be under review.
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
0
0
@InkBlot Royalist: For a shining example of how a Fae should appear, I ask that you take a gander at the image linked in Kuroneko Aisha' sheet. It's also my personal belief that no Fae should be above 4'6" under any circumstances. I hope this won't be problematic for you, but I'd rather we keep the abilities of the "party" fairly diverse so to increase you chances, I'd recomend choosing another type of magic. Other than that, I thinks it's alright.

@Redrhyno: I think you've grasped the concept about Dwarves, though, as I just stated above, I think choosing another magic type to maintain diversity in that area would increase your chances.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
*drags Mortis back in, kicking and screaming*

I actually had something to say, but I don't remember what it was anymore...

*shrugs*
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
0
0
I'm going to give these sign-ups 'til the end of the week. At that point, the selection roster will be made based on which sheets are deemed "most approved".

In the meantime, for those who have been in the RP for some time, I'll get a "Story So Far" segment up in the actual RP and we can hopefully reach the most desireable point to introduce new characters into the story.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
*wonders dafuq just happened here, counters with irrefutable argument he was dead at the time of insult*
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
*blames the space aliens, supports with wild conspiracy theories and commentaries from supposed experts*
 

KronosTalon

New member
May 30, 2010
1,332
0
0
Name: Reganth Kaill

Species:Aquean

Gender: Male

Age: 47

Appearance: Standing at 6' 5" Reganth was never the tallest of his brothers, but what he lacked in height he made up for in girth. Weighing 330 pounds and muscled like an ox, Reganth never needed to be tall. His light blue skin has faded with some age, growing slightly darker, but his torso appears to be black, or very close to it. He has a large scar on his right elbow and an even larger scar on his right side, reaching from under his ribs to the right of his back.

Weapons/Magic Spells: Carries a large double bladed axe, the usually long wooden handle broken off and slightly splintered near the middle.

Weaknesses: Reganths right arm is cut off near the elbow, and the large scar on his right side is not covered by his usual near black scales, but by a lighter, near teal shade.

Personality: Hard of heart and prickly, Reganth was never known for his compassion toward others, and generally tries to keep to himself. Values his own honor and pride above much else, and will always answer to a challenge, whatever the risk. Is very mistrustful of most races, but more so of his own. Strives to better himself in combat, always trying to be better than the previous day.

Bio: Reganth was born much like every Aquean was, a screaming child new to the world, and he was raised as every Aquean was, for the glory of battle and to strive for greatness. He was always short but strong, always giving his opponents more then they bargained for in training and sparring. He was always one of the best brawlers in his class, and lived for the thrill of combat, the very thought of it excited him. He trained as hard as he could, learning different weapons of his people and different training styles, but he always came back to what felt right in his hand, the axe. Why bother with the grace of a sword, or the finesse of the spear, when the axe had such great power behind it? He strived for perfection with his axes, large, thrown, double bladed, small, and every kind you could think of. He was very happy with himself and his training, and this made his trainers happy as well. He was growing to be a great wielder of the axe.

Reganth grew with his other brothers, but never really felt content. He always tried to keep to himself, and he did not express much fondness toward others. Sparring was usually short, and his opponent usually beaten and bloody. It continued like this for a long time, He trained very hard for the chance of battle and eventually it was given to him, when a war broke out between two kingdoms.He struck out on his own from his city of Lympha, seeking battle where ever it popped up. He eventually made it, and he pledged his axe to the first camp of men he met, not caring which side he ended up on, just caring about the fight. He was soon given his fight, and fight he did, slaughtering a great many in battle. His great eagerness was one of his strengths, but it also lead him to his eventual downfall. While hacking his way through the enemy, he found he was surrounded by foes on all sides, and it took him a second to realise it. The second was all the enemy needed to begin their attack. The toll was heavy, Reganth was fighting for his life and many men were falling beneath his axe, until he was surrounded. Reganth tried to forstall them as long as he could, but it was inevitable. He soon took a mighty sword swing to his right side, his arm down to keep himself the blow itself from severing him, and he watched as his arm fell to the ground, still tensed from battle. A great rage grew from within him as the sword continued its bite into its side, but he could barely feel it at this point. In a flurry, he grabbed the man with his good arm, and tossed him out of the way as if he were no heavier then a child, and began to fight his way out, injured and filled with blood lust.

Reganth woke up in much pain at his allies camp, strapped down as a medic tended to his wounds to his side and arm, and he looked at his stump in horror, He knew he would never be able to return to his people, and knowing that they would never allow him back. All of his training, all of his time spent training.. It had been for nought, knowing he could never use that arm again. As soon as his wounds healed and he was strong enough to leave them, he did, and he never looked back. He continued on his own, an outcast from his people, and he slowly grew inward as the years dragged on. He found food where he could, but he never stayed anywhere very long, always moving. He continued to train with his left arm, but it never stopped paining him to have to look on his right, and know that he was so strong once, and a great warrior. He grew older, and with that age he grew more bitter and mistrustful, left to his own devices and thoughts, but he continued to strive for his training, how he was raised, because that was all he knew.
Let me know if anything needs changing or tweaking, open to thoughts.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Name: Vissnif (formerly Faisa N'Dolebe)

Species: Dwarfenized Vulcan

Gender: Female

Age: 2 (29)

Appearance: around 6 feet and 150 pounds, with minor modifications to the robe, adding a veil and gloves. Without the robes, she has what seems to be hair on her head, but is actually the mold growing along with the normal signs of Dwarfenization.

Weapons/Magic Spells: A rarely used, but powerful magic, she prefers to call it simply "The Control". Mostly, it's just a specialized form of telekinesis that can only affect inanimate and non-living objects, she can make dolls start standing and walking on their feet, doors open and close, moving parts of a machine begin moving, though it's all very simple things, so she can't unlock a door by simply thinking it, unless it's a very simple lock or a simple wooden bar holds it closed.

As for weapons, she/it carries a bow strapped to their back, and just like with her magic, she prefers long range to short range. Each of her 2 dozen arrows have barbed heads.

Weaknesses: She's not that strong physically, therefore uses everything at her disposal to keep the enemy as far from her as possible.

More than a bit neurotic since the infection, she often has to repeat certain actions or not do them at all. Also starts giggling to herself in the dead of night often. Also has to always sleep on wood of some sort or not at all.

Personality: excessively giddy, and always finds something to laugh about, even in the direst of circumstances. Most of it is due to the Dwarf parasite simply amplifying it.

Bio: Despite the fact that Mt. Vulcan is kept under control, there is still ash that floats down onto the city and surrounding areas. Faisa was born in one of the well-to-do families responsible for clearing the air from time to time. She learned how to manipulate small objects early on in life. When she was old enough, she was carted off to a nearby Academy and trained in the magical arts and excelled in the magic of telekinesis. During that time she also grew practiced in the bow, as it complemented her magic very nicely.
Her training complete and old enough to be betrothed, she left to take a tour of the outside world. After a few months, she found herself in a swamp where she fell into a patch of what she had assumed at the time was algae, but within a few days, realized exactly what it was.

Vissnif started life as any Dwarf does before finding a host that literally ran into it. They took over the body and formed the symbiosis with the host and continue to live quite happily, even two years later.

Vissnef/Faisa refused to return to the Vulcan city and instead decided to live out their life as an outcast. Roaming from town to town, modifying her robe to hide her face, working as a farm hand of sorts, sowing grain by the field, hunting, etc, they learned what they could from each other and still do what they can to survive.
 

InkBlot Royalist

New member
Sep 13, 2011
215
0
0
Sorry this took so long to put up, been very busy! I hope this is suitably different magic wise?

Name: Braken "Hummingbird" Huminean

Species: Fae

Gender: Male

Age: 23 Fae years, 161 human

Appearance: Braken is 4 ft 2" tall, with short black hair and dark brown eyes. His moth-like wings are a pale grey with a few silvery rings in their centers for decoration. Most of the time however, he keeps these hidden beneath his black cloak. When wearing this, and his humble leather jerkin and trousers, he looks like a relativly normal human. He never wears boots, always walking bare-foot wherever he goes, a trait adopted by his earth Fae kin to make them closer to the ground they walk on. He has no particularly distinguishing features, save the broad grin he always wears, and the uneasy glint of malice in his eye.

Weapons/Magic Spells: Braken carries five vials of poison in a sash across his chest, two for incapacitation, three for killing at various speeds. He also carries two throwing knives, one strapped to either ankle. Braken carries no real close combat weapons, but makes up for this with his astounding agility and prowess in unarmed combat. Braken is an earth Fae, using nature and earth magic. This is chiefly to conceal himself, as he can make his skin change colour to blend in with his surroundings. Other than that, he has a basic ability to communicate, in a limited capacity, with animal; and a very basic understanding of other forms of earth magic.

Weaknesses: He carries no combat weapon, often relying on the weapons he relieves his opponents of. This can lead to problems when facing bestial foes, or creatures too strong to be disarmed. He also toys with his enemies. While he may have the ability to kill three men in little time, he always drags out the kills, taunting and playing with them. This can often lead to unexpected table turning.

Personality: Braken is a sociably Fae. He speaks his mind and is always interested in talking to people, if not listening to them. Braken's excitable nature, combined with his natural swifness lead to him always moving, which often annoys those around him. This playful attitude extends to combat, where he will happily joke and talk as he attacks his enemies, sometimes even talking to their bodies if no-one is left. He won't go out of his way to start a fight, as he isn't openly psychotic, he just doesn't take killing and death seriously. To him, its natural, so you might as well have fun!

Bio: Braken was born to a medium sized, close community of earth Fae. He grew up in a caring family, had many close friends and always helped his kin where needed. One day, their clan leader was challenged to a fight for superiority by a younger Fae, and in the ensuing dual, the old clan leader was outwitted by the younger, who promptly disarmed and badly wounded him. To Braken's suprise, he was hailed as the new leader, while the old one limped away to tend his wound. Ideas began sprouting in his head. If this was the way to lead the people, he could do it too!

When he was just 7 Fae years old, there was a feast for the entire clan. Seizing the opportunity, Braken slipped a potent poison into the leader's drink, and watched with a grin as he collapsed and died on the spot. The outraged banqueters lept from their seats demanding the murderer be found. Braken walked calmly forwards and told them it was him. He had out-witted the clan leader, so he should lead them: He'd won.

To his shock and surprise, his family cast him away from their cliff top home, hurling stones and blast of wind at him to keep him away whenever he returned. Alone and confused, Braken wandered aimlessly, until he came to a human city. There, he spent almost a Fae year living off the streets, trying to join a new family. He approached a richly dressed woman in the street, asking if he could join her clan, as he had lost his own, as was customary among Fae. The woman raised her hand to strike him, but at that moment, the woman's young daughter asked if she could "keep him?" to which the woman reluctantly agreed. He was taken to a huge, walled house, the likes of which the young Fae had never even seen before, let alone entered. There, he was treated with what he assumed to be kindness: They took away his rags and gave him brightly coloured tights and jerkins to wear, along with huge shoes and a hat with bells. He especially liked the shiny black collar they allowed him to have, and he wore it with pride wherever he went. He was allowed to sleep on the rug at the bottom of the young girl's bed, but only so long as his hand remained ties to the bedpost, to stop him from losing her, he assumed.

After a few years, the girl grew older and tired of Braken, who she claimed was "too ugly" and that she "hated the sight of him." Braken was sad she wanted him gone. But he had grown to love the girl so devised a plan to help her. Using a pin from his hat to pick the lock on the chain that held him to her bed one night, Braken crept to the sleeping girl and blinded her with the pin. That way, she wouldn't be upset by how ugly he was. To his suprise, she started screaming and the guards tried to attack him! Braken once again fled, soaring out of the window with his wings.

Over the next few years, Braken came to understand life properly. He also came to learn the skills neccassary to earn money: Picking locks, moving silently, and assessing what items were most valuable. At the age of 16, he was one of the city's most accomplished thieves. His friends in the thief coomunity also taught him to fight, especially the ex-assassin Norla, who he looked upon as both a mother and a teacher. Norla taught him the unarmed fighting style she used: The Wasp, relying on lighting speed and short, deadly blows. It was she who gave him the knickname "Hummingbird", both for his hyperactive movements, and his speedy combat. When he had outlived Norla, and all his friends, Braken left the city, much richer, older, and more experianced. He had little interest in the war being fought at the time, prefering to use his services as a thief to enrich his own life. He is a thief of some repute, but is also a gifted assassin, at least for those who can seek him out.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
@Iron: He hasn't completely finished reviewing all the sheets, but he tells me he's close.
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
0
0
@All Applicants: Fear not, I'm just putting the RP Thread up so that way the existing members can keep posting and we can reach the optimal point in the story for all the characters to meet. That's not to say new members will have long to wait; introductory locations for characters will start branched out momentarily to allow time for each individual to post at their own pace (while keeping the timeframe within reason (even though I tend to struggle with that myself)) until the characters will have all met.
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
2,244
0
0
Alright, I've come to a decision.

[HEADING=2]All applicants are accepted![/HEADING]

I'll be working on introductory posts for those still interested.