New pokemon are different

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SD-Fiend

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TomLikesGuitar said:
The reason why Mewtwo and Pikachu were marketed so well was because Pokemon was a fresh franchise with new ideas. Marketing only works as well as it did with Pokemon while the source material still has its appeal. Now, they've abandoned almost all of their mascots and tried to start fresh with new ones, but no one cares anymore. It's not fresh. It's the same story with another kid and new weird creatures.
Hmm? what are you talking about? the mascot of pokemon in general or the mascot of the games? Because the games never had a specific mascot. Pikachu has always been the mascot and they still use it as such.

People don't know the newer legendaries (or any Pokemon in general) simply because nobody cares anymore, and they need to do something new to keep people interested or Pokemon will NEVER return to the glory days.

For a while, Pikachu was almost a household name... they really blew it.
They do something different in the side games like Trozei or Conquest but thay never sell as well as the main series.Pikachu is famous because it's in the anime but no one watches it anymore. what do you suggest they do make every game about pikachu?

No doubt, but the SMW to SM64 transition was the degree of epic that Pokemon needs.
If you're talking about the 3D they already did that. And hardly anyone bought it

Let's face it, you don't play the mainstream Pokemon games for the plot. They've tried improving the plot, with bigger and badder enemies, but it still comes second to "collect monster, beat gym, beat champion".
That's the problem in a nutshell. They've tried improving the plot in the STUPIDEST way possible.

How about they lose the gym formula?

BAM!!! Infinite potential...
And they use it in the side games like mystery dungeon. if want something different I suggest you go play that

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m0ng00se

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New pokemon often have senseless design choices, the coolest ones are the legendary dragons and they look more like digimon than anything.

The raddest pokemon all came from earlier gens because that was the generation where pokemon were dangerous creatures that had impacts on the world, and they were tools of dangerous-seeming people to do dangerous stuff.

Koffing has way more personality grafted onto it just by being a "Team Rocket" pokemon. The new trainers are all wusses without easily imagined personalities, so you can't draw a quick parallel between a trainer and its pokemon. You're fighting a scientist with a spearow! Whoa that tells me nothing about either the spearow or the scientist. Stick him with magnemites and stuff and it makes sense.

There's a symbiosis here where you need to feed the player's connection between trainers and pokemon in both directions. Putting a tough-looking pokemon like a sandslash or whatever with a tough-looking trainer doesn't really tell you too much about either but it reinforces the idea that pokemon and trainers "go together" to give other pokemon more personality.

Also they have way too many pointless lines. I can't recognize them as easily or put names to designs in later generations.



Making a pokemon be the god of time and space is a load of crap. It makes no sense. Mewtwo was a scientific abomination but facing it and capturing it at least made sense. The scale of the game was loads better and more engaging. I don't have to lie to myself about how "AWESOME!" the thing I just did was or be pretend excited because I'm soooo "OMG EXCITABLE AREN'T I WHIMSICAL." The game makes you excited with the terrifying burnt lab and more human scale.

Finding a journal claiming "We have opened pandora's box, forgive us for what we have done" and then personally putting the lid back on as a matter of course is simply more compelling than some boring old guy going "LEGEND HAS IT THAT DIALGA IS THE MASTER OF TIME OR SPACE AND ONLY THE VERY BEST TRAINER EVER CAN CATCH HIM" and then "OH LOOK THE LEGEND CAME TRUE, AND OH LOOK THAT TRAINER IS YOU."

Fearing something then controlling it is cooler than being told that thing you're controlling is OMG SO AWESOME.
 

The Towel Boy

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Well they had to have some new things to put in a game, maybe they got the idea for Litwick by looking at a candle in their office and Vanillish from some employee eating an ice cream in front of them...
 

TomLikesGuitar

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werewolfsfury said:
They do something different in the side games like Trozei or Conquest but thay never sell as well as the main series.Pikachu is famous because it's in the anime but no one watches it anymore. what do you suggest they do make every game about pikachu?
No... what?

I'm saying that if they can bring freshness back to the series, than ANY pokemon could become a mascot.

If you're talking about the 3D they already did that. And hardly anyone bought it
You mean Gale of Darkness? Please that doesn't count.

A real 3D version of a game would probably do the trick, but even just a plot revamping would probably fix things.

And they use it in the side games like mystery dungeon. if want something different I suggest you go play that
Mystery Dungeon is stupid, and you know it. The developers don't take games like that seriously.

Show me a Pokemon game with the same mechanics as a regular Pokemon game, with a plot that doesn't revolve around collecting gym badges to fight the champions all while stopping an evil organization and coming of age on your journey from your small town house around the continent, and I'll show you the game that will save this franchise.

Or at least just change one fucking element of what I just said... It's just getting old.

m0ng00se said:
The raddest pokemon all came from earlier gens because that was the generation where pokemon were dangerous creatures that had impacts on the world, and they were tools of dangerous-seeming people to do dangerous stuff.

Koffing has way more personality grafted onto it just by being a "Team Rocket" pokemon. The new trainers are all wusses without easily imagined personalities, so you can't draw a quick parallel between a trainer and its pokemon.

...

There's a symbiosis here where you need to feed the player's connection between trainers and pokemon in both directions.

...

Making a pokemon be the god of time and space is a load of crap. It makes no sense. Mewtwo was a scientific abomination but facing it and capturing it at least made sense. The scale of the game was loads better and more engaging. I don't have to lie to myself about how "AWESOME!" the thing I just did was or be pretend excited because I'm soooo "OMG EXCITABLE AREN'T I WHIMSICAL." The game makes you excited with the terrifying burnt lab and more human scale.

Finding a journal claiming "We have opened pandora's box, forgive us for what we have done" and then personally putting the lid back on as a matter of course is simply more compelling than some boring old guy going "LEGEND HAS IT THAT DIALGA IS THE MASTER OF TIME OR SPACE AND ONLY THE VERY BEST TRAINER EVER CAN CATCH HIM" and then "OH LOOK THE LEGEND CAME TRUE, AND OH LOOK THAT TRAINER IS YOU."

Fearing something then controlling it is cooler than being told that thing you're controlling is OMG SO AWESOME.
Very well put.
 

TomLikesGuitar

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Buretsu said:
TomLikesGuitar said:
A real 3D version of a game would probably do the trick, but even just a plot revamping would probably fix things.
There was a 3D version. You dismissed it out of hand.
Gale of Darkness was a bad game in general... it could have been done much better.
 

SD-Fiend

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TomLikesGuitar said:
werewolfsfury said:
They do something different in the side games like Trozei or Conquest but thay never sell as well as the main series.Pikachu is famous because it's in the anime but no one watches it anymore. what do you suggest they do make every game about pikachu?
No... what?

I'm saying that if they can bring freshness back to the series, than ANY pokemon could become a mascot.
And how do you propose that?

If you're talking about the 3D they already did that. And hardly anyone bought it
You mean Gale of Darkness? Please that doesn't count.
A real 3D version of a game would probably do the trick, but even just a plot revamping would probably fix things.
And what would 3D actually add to the game? if you're going to dismiss it as not counting then that just shows that Nintendo/Gamefreak can't do anything new in the main series without the fans freaking out

And they use it in the side games like mystery dungeon. if want something different I suggest you go play that
Mystery Dungeon is stupid, and you know it. The developers don't take games like that seriously.
See? you just dismissed a good game that was different from the norm as stupid. people keep asking for something different but when they get it they say it sucks

Show me a Pokemon game with the same mechanics as a regular Pokemon game, with a plot that doesn't revolve around collecting gym badges to fight the champions all while stopping an evil organization and coming of age on your journey from your small town house around the continent, and I'll show you the game that will save this franchise.
You don't really seem to know what the audience wants so how would you know what would save the franchise? I just gave you an example of what you just asked for and there are even a couple others that do just that and you dismiss it. And is the franchise really dying? B/W sold faster than any DS game before it so it really only seems to be dying for people that have grown too old for it in the first place

Or at least just change one fucking element of what I just said... It's just getting old.
not for the people that the game is made for.
 

Terminate421

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Smeggs said:
I dunno, Lugia did get its ass handed to it pretty easily by Moltres, Zapdos and Articuno.

Meanwhile Mewtweo was able to conjure a world-ending storm with a flick of his wrist and totally blocked a Hyper Beam from a Gyarados with just a thought, before picking him up and throwing his across the room.
Then Palkia teleported an entire city to another dimension. Also, God (Arceus) was pissed:


I don't get how this is relevant.
 

Terminate421

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TomLikesGuitar said:
Mystery Dungeon is stupid, and you know it. The developers don't take games like that seriously.


Did you even try Mystery Dungeon: Explorers of Time? Even look at it?

Even then, go play Pokemon: Conquest. Brand new shit, fun game.
 

Dragonpit

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It just seems to me that when we hit Gen 4, Pokemon had taken an entirely different art direction. You can tell just by looking at how the eyes were drawn over the course of the generations. It's not so much as bad, it's just the Pokemon from Gen 3 and back seemed either cuter or more intense. Now most of them just come off as just ridiculous. It's not a matter of detail or concept (at least not to me); it's a matter of attitude.
 

M0rp43vs

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Nazulu said:
I hope you're not saying I'm blinded by nostalgia as well. It becomes really annoying after awhile to be called ignorant all the time.
Nah. If it sounds like that, I'm sorry I offended.
I just go on the internet a lot and the amount of times you see "90's/80's/70's/ 200's were the best" gets rather annoying in on itself.

No more is this plain than in music discussions
 

Nazulu

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M0rp43vs said:
Nazulu said:
I hope you're not saying I'm blinded by nostalgia as well. It becomes really annoying after awhile to be called ignorant all the time.
Nah. If it sounds like that, I'm sorry I offended.
I just go on the internet a lot and the amount of times you see "90's/80's/70's/ 200's were the best" gets rather annoying in on itself.

No more is this plain than in music discussions
Yeah, I wasn't asuming, just hoping others would back off.

Also, to save you time, 70's was the best :)
 

M0rp43vs

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Nazulu said:
Yeah, I wasn't asuming, just hoping others would back off.

Also, to save you time, 70's was the best :)
Nuh uh, The 20's were the best. The 0020's. The toys were amazing. Fire was just invented and was setting the world ablaze(Fire safety was not invented yet).
And the music was much better then, too. Thog and the rock hitters were just coming to terms with their genre of "hitting rocks and screaming loudly" and were experimenting with "hitting each other with rocks", paving the way for rock music.
Dating was easier too. You meet a cute girl? Chat her up, hit her with a club and drag her back to your cave.

It was an amazing time with no downsides whatsoever and I am not being blinded by nostalgia
 

CrystalShadow

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Buretsu said:
Nazulu said:
Buretsu said:
Nazulu said:
Buretsu said:
So it's not nostalgia, it was just better when the designs were simpler and lazier to fit with the crappy handheld graphics of the day. Gotcha.
Go suck a lemon.

Some of the really simple pokemon might of have been from laziness, I don't know. I wasn't speaking about them specifically though.
See, it's still the same guy doing the Pokemon Designs. It's not some new designer who's come in and messed up, it's the same designer, making designs that are more complicated and involved because now we have the graphics to handle them.

Take Mario. What's the meaning behind his classic look? It's all to compensate for the graphical limitations of the original arcade games. He's wearing a red shirt and blue overalls to make his clothes stand out against each other and the background. He's wearing a hat, so his hair doesn't have to be animated. He has white gloves to make his hands stand out more. He has a large nose and moustache to avoid having to draw any other facial features.

Older Pokemon designs were simplier because the Game Boy had crappy resolution, and if they were more detailed, you wouldn't be able to see anything other than a chaotic blob.
Same designer or not, it's irrelevant. Made simpler for Game Boy, irrelevant. Thanks for the info but it's not what I'm talking about.

I'll repeat, some of these simple design are just really really effective. My original post is to point out that if you can't see why they are iconic then it's useless. Both sides can't understand each other and the fighting should stop.
They're effective, because they had to be to not be blobs, and they're iconic, because they came first.
I'm guessing this discussion has been going on for a while now, but I would like to point out that there are far more iconic characters from times where graphics were primitive than from more recent periods.

And the reasons are well understood to most graphic designers. Severe hardware limitations naturally impose a design constraint that actually remains true no matter how good your graphics get.

The most memorable characters tend to be the ones with a very strong, unique, and easy to identify design.
And most of the time, this comes from simplicity, not complexity.

Character designers who concern themselves with creating 'memorable' or 'iconic' characters often point to the silhouette test.

Basically, if you reduce a character to just it's outline, without any other details, it should still quite obvious who it is.

(Try it with Mario and sonic for instance, for some of the best examples. But it works reasonably well for Samus, Link, Master Chief... Crash Bandicoot. Bart Simpson. Etc. - As a contrast, try a character from a typical shooter such as call of duty. Can you tell one soldier apart from any other just from their silhouette? I doubt it.)

Complex and detailed does not make things better when it comes to memorable design. In fact, given too much freedom, it is much easier to design something that simply won't be remembered at all.

Memorable designs work well no matter how complex or simple you make them.
Compare mario from the first Super Mario, to the 3d model used in Mario Galaxy.

Look carefully and you'll note that the 3d model includes such tiny details as the fabric pattern of his denim overalls, buttons, fabric seams and so on.

The 8 bit sprite has none of these details. Yet you'd recognise either quite easily as being mario, even just from their outline alone.

Just to be clear, while complexity and detail isn't a bad thing, a good, memorable character design is one which remains recognisably unique for as long as possible, no matter how much you simplify it.
Details are good, but the design shouldn't need them to be recognisable.
If your design is still easy to recognise with no detail to it whatsoever, then people will probably remember it.

If it looks just like 60,000 other things, unless you draw in all the tiny little details that set it apart from those other designs... People probably won't remember it for very long.
 

NLS

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I'll just add that the Pokemon on the left looks like it should be named Sharkizard.
 

JokerboyJordan

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Shanicus said:
TomLikesGuitar said:
Show me a Pokemon game with the same mechanics as a regular Pokemon game, with a plot that doesn't revolve around collecting gym badges to fight the champions all while stopping an evil organization and coming of age on your journey from your small town house around the continent, and I'll show you the game that will save this franchise.

Or at least just change one fucking element of what I just said... It's just getting old.


Bam. Same mechanics as the standard pokemon games, no gym badges, character is in his 20s so there's none of that coming-of-age stuff, you don't have a house in a small town (you tend to operate out of a gas-station, but only due to it selling the poke'balls you need). It did have the usual 'tear down an evil organization', but it played it differently with you being a former member of the organization rather than some random kid.

It also did incredibly well despite what everyone says about it (1.5 million units sold in America) and averaged 70% or higher in reviews... hell, if Game Freak and Nintendo bothered to make a game of the similar vein for the Wii U, I imagine it'll sell incredibly well.
This. It was such a great game, if Nintendo actually made a worthy successor to it I'd even consider buying a WiiU, and that's saying something.