New Vegas to Player: Don't Wander in Here Until We F***ing Tell You To

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mattttherman3

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Dec 16, 2008
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Well, today I was trying to get to a Khan encampment, I run into four Deathclaws, one of which is an Alpha Male, I get wrecked, guns do crap. Reload, use the hand device that ceasars guards used, and I wreck them. Was still hard though.

Although I went into Ceasars camp with my 2 companions(after robbing the silver place that has the plasma and laser stuff) and when I get into his tent, 2 plasma grenades and everyone is gone(on very easy). It is also very hard to find the damn Ranger Armor, and when I did find it, I can only wear it around NCR troops, fml.
 
Jul 27, 2009
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DustyDrB said:
PayneTrayne said:
I have yet to find something that stands up to my Rebar Club or Bumper Sword!
I have yet to find a bumper sword. Grr.
I did, however, just find the awesome driver that a boss-level fiend carries. It's fuuuun.
I love going melee. Some people say it's underpowered here, but I could not care less. I use the play style that's the most fun. And "Fore!" is pure fun. Besides, I generally one or two hit kill most NPCs. And that was with the lead pipe.
Old Trailmix said:
For the eighth millionth time, you were warned at the beginning of the game to stay on the fucking roads. Or you will get your ass kicked. You were warned.
The Jakeinator said:
So? Just avoid them man.
Dudes, seriously. I'm not complaining about it. I think it's awesome in fact. And I'm not going to avoid them because that Deathclaw that's 10 levels ahead of me is a challenge! He will taste my golf club soon...

When the quaint people of Goodspring tell me to not go gallivantin' round them hills with the crazy critters that will destroy me, I take it as a dare.
The place I found a bumper sword was
On the corpse of the leader of the Nightstalkers that are attacking the ghouls in the REPCONN factory.

OT: As a level 18 character with 100 in Energy Weapons, Cazadores are still a ***** for me to kill, even with a modded and fully repaired Plasma Rifle, it still takes 3-4 shots to down the fuckers. The Laser RCW chews through them like tissue paper though...just wish the ammo for it wasn't so hard to come by : /
 
Sep 9, 2010
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Tonight I ran into a pack of golden geckos and got absolutley destroyed. I'm lvl 8 using "The Chopper" (a beefed up cleaver like 70 Dps or something) I have 8 strength and 52 melee (i think). It was intense. Do Cozadors attack wiTh melee? If so take the stonewall and toughness perks. I think itll give you like 11 mmore DT vs melee
 

Direwolf750

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Apr 14, 2010
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I always hated the level up with you system. You shouldn't be able to beat the enclave at level 1, and you should be able to go exploring an area that is supposed to be incredibly dangerous as a newbie. Get better before you randomly wander off into the wasteland. I dunno if that's what it's even called in New Vegas, but all the same.
 

Eclectic Dreck

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Sep 3, 2008
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[quote="Internet Kraken" post="9.240690.8694915
I just explained that. "Poisonous" and "angry" includes a ton of different creatures. Bark scorpions fit under that label, for gods sake.[/quote]

No, Bark scorpions are poisonous but rapidly become dead when shot. By contrast, until you get decent skill and weapons, Deathclaws just get angry when shot but are not poisonous (however, their ability to bypass armor makes them deadly regardless. A deathclaw mother did ~120 points of damage in spite of my DT of 35!). Cazadores however are both poisonous and remarkably resilient to the sort of firepower you have early one.
 

Paulie92

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Mar 6, 2010
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Internet Kraken said:
Paulie92 said:
Internet Kraken said:
Ultratwinkie said:
zala-taichou said:
Probably my fault for straying off the roads, but you really shouldn't be able to encounter Deathclaws at level 5...
that's fallout 2 for you. YOU DONT GO off the trade routes and roads. there are MANY WARNINGS telling you that deathclaws are ahead.
Just a shame that Deathclaws sometimes wander outside of these warnings. Which is great for a low level character.

Seriously, I'm not opposed to these areas, but I wish they didn't put them right near the tutorial town.
Everyone in Goodsprings warns you "Not to go north because there are critters up there that just get madder when you shoot them"
Which is incredibly unhelpful vague advice. But it still doesn't negate my previous point. Putting ridiculously strong enemies near the starter town is never a good idea. Even if they stay were they are supposed to be, it makes the player feel limited about where they can go right at the start of the game. And when your pathfinding sucks and the enemies wander out of these areas and attack low level players, it's even worse.

Ultratwinkie said:
super mutants were across from vault 13 in fallout 1 and i don't remember anyone complaining. these were the master's stuper mutants, with 100x the firepower of the mutants later. you just have to watch where you're going.

in fallout 2 the enclave was next to the start town and if you wander south you die. same thing. that is the REAL fallout for you, not the hand holding of fallout 3.
First of all, don't give me a lecture about THE REAL FALLOUT because I've played the old games. And yes, you could go South and get murdered by the Enclave right at the start of the game. Odds are you wouldn't though, since exploration in that game is completely different. You had no incentive to randomly wander around on the world map since it wasn't anything but a map.

Second, none of this negates my point about Obsidian's shitty pathfinding leading to these enemies wandering out of these areas and killing low level players.
The pathfinding was never a problem for me or for anyone I've talked to who played it. It reminds me of Morrowind where random caves you went into were death, but if you were smart and knew a few tricks you could head into any area the game had and survive. I also think that having some areas be deadly and is a thousand times better than having enemies level with you and some of the best experiences of the game are when you find yourself way out of your league and manage to just survive
 

Internet Kraken

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Mar 18, 2009
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Paulie92 said:
Internet Kraken said:
Paulie92 said:
Internet Kraken said:
Ultratwinkie said:
zala-taichou said:
Probably my fault for straying off the roads, but you really shouldn't be able to encounter Deathclaws at level 5...
that's fallout 2 for you. YOU DONT GO off the trade routes and roads. there are MANY WARNINGS telling you that deathclaws are ahead.
Just a shame that Deathclaws sometimes wander outside of these warnings. Which is great for a low level character.

Seriously, I'm not opposed to these areas, but I wish they didn't put them right near the tutorial town.
Everyone in Goodsprings warns you "Not to go north because there are critters up there that just get madder when you shoot them"
Which is incredibly unhelpful vague advice. But it still doesn't negate my previous point. Putting ridiculously strong enemies near the starter town is never a good idea. Even if they stay were they are supposed to be, it makes the player feel limited about where they can go right at the start of the game. And when your pathfinding sucks and the enemies wander out of these areas and attack low level players, it's even worse.

Ultratwinkie said:
super mutants were across from vault 13 in fallout 1 and i don't remember anyone complaining. these were the master's stuper mutants, with 100x the firepower of the mutants later. you just have to watch where you're going.

in fallout 2 the enclave was next to the start town and if you wander south you die. same thing. that is the REAL fallout for you, not the hand holding of fallout 3.
First of all, don't give me a lecture about THE REAL FALLOUT because I've played the old games. And yes, you could go South and get murdered by the Enclave right at the start of the game. Odds are you wouldn't though, since exploration in that game is completely different. You had no incentive to randomly wander around on the world map since it wasn't anything but a map.

Second, none of this negates my point about Obsidian's shitty pathfinding leading to these enemies wandering out of these areas and killing low level players.
The pathfinding was never a problem for me or for anyone I've talked to who played it. It reminds me of Morrowind where random caves you went into were death, but if you were smart and knew a few tricks you could head into any area the game had and survive. I also think that having some areas be deadly and is a thousand times better than having enemies level with you and some of the best experiences of the game are when you find yourself way out of your league and manage to just survive
Okay, what does any of this have to do with what I posted? I never said this system was bad. I just thinking putting Death Claw valley right next to the starting town was a bad idea. That's it.

Eclectic Dreck said:
No, Bark scorpions are poisonous but rapidly become dead when shot. By contrast, until you get decent skill and weapons, Deathclaws just get angry when shot but are not poisonous (however, their ability to bypass armor makes them deadly regardless. A deathclaw mother did ~120 points of damage in spite of my DT of 35!). Cazadores however are both poisonous and remarkably resilient to the sort of firepower you have early one.
All of what you are saying is true. But it doesn't negate my point about the advice of the Townsfolk being vague, and that tons of animals can fit under that label. Seriously, I thought they were just warning you about poison and the new armor system.
 

Spawny0908

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Feb 11, 2009
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I do like the added challenge the game presents I had to change my combat tactics a lot while playing. But some of the bugs make it harder than it needs to be. One time I was walking along and ran into a group of cazadores. So I shoot them but the gun I was using was like throwing marshmallows at them. So I open the pip-boy and change to a shotgun but after I changed I couldn't fire! I'm squeezing the trigger over and over but nothing happened. I got RAPED!!!! So yeah the added challenge is good but when the challenge comes from the fucking game not working it becomes cheap. This happen to anyone else?

p.s. Anyone know where some good armor is?!?!?! The shops don't sell anything really good!!!
 

there is no spoon

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Jun 20, 2008
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Internet Kraken said:
My attempts at exploration are constantly being thwarted, by an enemy no man can conquer. It is invincible, immune to pain, and can not bee seen coming. and every time I meet it, I must lower my head in disappointment, for I know I will not get past it. It is the bane of every explorer; the dreaded invisible wall.

Seriously, this fucker shows up way to much. It's really hurting my opinion of this game. The invisible wall rarely appeared in Fallout 3, unless you went to the end of the world. But in New Vegas, he is everywhere. Constantly taunting your attempts to explore the unknown. Basically a big fuck you from the game developers, as to were to lazy to design the environment properly so they wouldn't need invisible walls.

Nothing kills my immersion faster than hitting an invisible wall.

zala-taichou said:
Probably my fault for straying off the roads, but you really shouldn't be able to encounter Deathclaws at level 5...
I had a mother Deathclaw spawn in front of my house once. At level 4. Not fun.
I think I'll go for a quick walk outsi...O.O you have got to be kidding me(dead)
 

Fuselage

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Nov 18, 2009
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I started off my first play through getting out of Doc Mitchel's house with a tag in Guns, Melee, Survival.
I quickly marked new vegas on my Pipboy and ran, I encountered...
2 Radscorpions resulting in me dying and saving every single step..
Fiends who wrecked me inside out
Cazadors...... I threw so many sticks of dynamite....... THEY JUST COULDN'T DIE...........
So close to new vegas, Having outrun everything by pure luck (IRL), I had just made it with 1 tiny bar of health and a BLOATFLY appears and kills me.....
 

PurplePlatypus

Duel shield wielder
Jul 8, 2010
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I once ended going up into a little house and on the way out apparently they had gathered around the door when I hadn?t noticed. Luckily I had Boone and Ed-e there to help while I ran away from the group of them like a baby. It took a couple of tries for me not to end up dead.

I was on very easy and I was there for the quest. After that, I don?t know if it was pity or just the game laughing, but the next enemy I faced was the mantic.
 

Zeema

The Furry Gamer
Jun 29, 2010
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I was walking through the strip the short way which is infested with deathclaws so i thought 'i will chuck a stealth boy on and run on past put as i got close i saw this chasm do a mining facility so i said 'i will go in discover the area then leave then stealth boy' so i walked i encountered a deathclaw and sneaked right on past him.

Then he saw me i turned around an shot him with my pistol barely did anything to him [i was a really low lvl] but i finally killed him and still had a couple of stimpacks so i said to myself 'I will come back here later' Turned around then BAM BLAM POW killed by a deathclaw didnt even see him.

my last save was a Very long time ago so it took me roughly 4 hours just to get back where i was
 

Zetsubou-Sama

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Mar 31, 2010
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There's a reason why there are 10-stop signs on the early cazador area.

Also, I kill them with the plasma rifle and a 7 on my Luck stat, critical hits abound. What most people don't seem to realize is that cazadores are less harmless if you carry antivenom.

One of the biggest walls was that radioactive NCR camp to the south east, fucking glowing ones and geckos killed me.

Vault 34 was a ***** but after an hour or so made it through and the armory was well worth it.

The nightkins in the Rocket factory were hard but fortunately you don't have to kill many of those.

Killing the Van Graff's was horribly hard but eventually did it, by sniping from the bathroom.

Spawny0908 said:
I do like the added challenge the game presents I had to change my combat tactics a lot while playing. But some of the bugs make it harder than it needs to be. One time I was walking along and ran into a group of cazadores. So I shoot them but the gun I was using was like throwing marshmallows at them. So I open the pip-boy and change to a shotgun but after I changed I couldn't fire! I'm squeezing the trigger over and over but nothing happened. I got RAPED!!!! So yeah the added challenge is good but when the challenge comes from the fucking game not working it becomes cheap. This happen to anyone else?

p.s. Anyone know where some good armor is?!?!?! The shops don't sell anything really good!!!
Do the Heartache Blues quest, you'll get free combat armor, and you can do it relatively soon. If you don't want to do the quest, search the area surrounding freeside for dead Brahmin Packs, there'll be some dead grunts wearing the armor. Other than that kill or find a dead NCR with face wrap armor
 

SuperNashwan

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Oct 1, 2010
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To the OP

I havent got FNV yet, but something I know with other games it that often you will need to use a specific weapon on specific enemies. A bit like in Borderlands, you needed to use a corrosive weapon on Alpha Skags, and an electrical weapon on those worm things. Also critical hits - where is this creature's critical spot? Is it one of the rare ones that doesnt have one?

Even the original half life did it to a certain extent - specific enemies will always go down quicker with the right weapon in the right place. HL2E2 you needed an orb from a plasma rifle to take down a hunter in one go, or a log from a gravity gun. As others have said, maybe you havent picked up the ideal weapon yet? Or have it but its lurking in your inventory? Maybe try out a few different death sticks on the thing :)
 

Thanatos5150

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Apr 20, 2009
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I honestly don't get the problem with Cazadores.
Use VATS and your handy dandy Hunting Rifle. Three to four shots, make sure you place one in the wing. Backpedal. Hipfire.
When you get to be a big boy, use the Sniper Rifle instead. Two shots. Easy as lyin'.

EDIT:
For the record, I began regularly encountering Cazadores around level sixteen or so, with my first encounter taking place at around level twelve, when they ambushed me as I was on a quest for the Boomers. I must have killed at least fifty (And leveled up my Bug Stomper perk) trying to find the entrance to Red Rock Canyon. (Spoiler alert: Found it, proceeded to brutally murder all non-named NPCs that were thick enough to step outside and meet my Sniper Rifley Wrath)
 

rosac

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Sep 13, 2008
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yeah... Im level 4 and I find taking out ghoul reamers tough. I also accidently set the entire powder gang against me, and went into the prison thinking a disguise would help me. Did it? Hell no, Ive never made my character run so fast. Also, i get tired of dying in completely bullshitty ways and losing 10 mins of play. It sucks balls when a giant radscorpion, feral ghoul reamer or a cazador is hidden behind a corner and I die immediately.
 

TomLikesGuitar

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Jul 6, 2010
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zala-taichou said:
TomLikesGuitar said:
zala-taichou said:
I think that is totally fair... once you are leveled enough you're gonna go back there and be happy as shit just pwning all of them.
So by that reasoning it would be fair if when you stepped out of the Doc's house at level 1 to be surrounded by Deathclaws? Remember, once you're leveled enough you're gonna go back there and be happy as shit just pwning all of them.

Thankfully, they were a little more considerate when creating New Vegas.
Yes, that sounds like it follows my logic exactly. Causation and correlation mean the exact same thing as a matter of fact.

But seriously lets get back to logical thought processes for a second.

It's pretty obvious I was referring to Obsidian's placing creatures on the side of the road like you were talking about in the post I replied to. You're blatant over-exaggeration is honestly a pathetic and unnecessary straw man which, really, accomplished absolutely nothing.

Seriously though, where did you have trouble? If you follow the path that the game sets you off on (which is pretty much repeated by every important NPC), you will not hit anything difficult what-so-ever. If you book it to Vegas too early, you'll get destroyed. If you go exploring early on when you aren't prepared, you'll probably get killed unless you are pro like me.
 

rockyoumonkeys

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Aug 31, 2010
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The Strip was wicked tedious to get to, but I managed. Avoided the Deathclaws, and ran from those Cazadors.

Didn't approach from the south, I approached from the west. Might have gone up around the north. Not sure which side I actually entered from.

Of course, the only thing of interest there was the Lucky 38 apartment, which was still kind of a letdown.