New Zelda on the block?

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Chaz D

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MrEco said:
Um, shes ugly. Thats what the hell.
And what does that have to do with anything?

Frankly, I would never put any money on Princess Peach winning any beauty pagents. I think the idea that making Zelda more attractive being the only way you'd want to rescue her completely childish. How do you not get that?


MrEco said:
I didnt ask it to be a sick psycho-fantasy. I asked for a little less childishness. Plus did you notice the part where it said "things in italics are only suggestions, not things I think are necessary"? Pay attention.
No, you pay attention. Did I even once mention your daft jiggle-physics suggestion?

Besides which, just because it's a "suggestion" doesn't make it any less stupid and worth diriding. Everything I said is still true, blood and bodies, regardless of in how much quantity, would divide the playability of it in half, and not add ANYTHING to the game itself. The only people who think that violence in games makes them more worth playing, especially those who suggest putting it in where it is certainly not needed, seriously have problems.

MrEco said:
Well this is simply a matter of opinion, and as I see it, the dungeons come way to frequently with nothing interesting to do in between.
Well, I beg to differ. All I can really say.

MrEco said:
AND EVERYONE ELSE WHO EVER MADE A FANTASY BOOK/MOVIE/VIDEO GAME!
And did it make them more original?

Again, you're just hurting and contradicting your own argument. If being more Tolkienesque is what every other fantasy game is like, why do you want Zelda to be a part of that while wanting it to be MORE original?

Do you know what "originality" actually means?

MrEco said:
NO! NONE AT ALL! I didnt ask it be like Lord of the Rings. I asked it to feal a bit more epic, and just happened to use Lord of The Rings as an example. I could use many other books or video games as an example, but none of them are as well-known as The Lord of The Rings so the point might not have gotten across to some people. So once again, please, pay attention!
I paid attention, and I thought your idea was stupid. Do not condescend me just because you have no originality in your suggestions.

Zelda is successful because it is what it is. Zelda is generally perceived as one of the greatest series in gaming because it is what it is. None of your suggestions show any sign that you either understand that or accept it.
 

Wargamer

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MrEco said:
Also, since when were tits considered immature? Do all males become homosexual once they turn 18? Ensuring that any man who thinks tits would improve a game HAS to be an immature idiot?
Yes. Only an immature idiot thinks tits improve a game.

Allow me to explain. Children love childish things, and sometimes adult things. Adults love adult things, and sometimes (more often than not, in fact) also love childish things.

In between are the teenage smacktards who think "I am a MAN now! MEN like Tits and Pussies! MEN use words like fuck and shit and crap all the time! I'm a FUCKING man who wants TITS and PUSSY!"

Real mature.


Anyway, I for one LIKE the fact the Zelda games are just constant remakes. Why? Because there's a certain charm to it. The Legend of Zelda is just that, a Legend. The roles are played by different people most of the time (usually with the same name, admittedly), but it's still cool.

I actually love the series for that because of Ganon. I think Ganondorf is one of the saddest (as in "that is depressing", not "lol u sad noob!") characters in gaming; he is doomed to play out the same role for all time. By Wind Waker, I think he knew it. The games have portrayed Ganondorf in a very deep way, an almost melancholic figure. He truly is a cursed creature, forever damned and forever doomed to failure.

There's also the fact that, since Link is eternally 'reborn', it makes Hyrule a setting of balance. I love that. I love the idea that there is some form of 'rule' woven into the fabric of the universe, that for every major evil force there must be a Hero to stop them. What's more, Link doesn't get stale with me. There's only so many times Mario or Sonic can run through against the same villain over and over, but each and every Link is new; the Link from Ocarina is different to the one in Wind-Waker, who is different to the one in Twilight. Each time we see the Hero rise from nothing, rather than conveniently losing / forgetting all his powers.

For me, that's what helps keep Zelda games fresh - if it was the SAME Link over and over, I'd probably have gotten bored by now.
 

God's Clown

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Personally all they really need to do is make Ganon not a fairy, make zelda less of a dumb bimbo that gets kidnapped all the time, and let link shoot lasers out of his eyes.
 

Hyoscine

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MrEco said:
2. Make Ganon alot more evil! Kidnapping a single person over and over again isnt what I would call evil. He needs to start thinking bigger. Along the ways of becoming the next Napoleon Boneparte.
3. Make Zelda alot more attractive. I dont know a single real life person that finds Zelda attractive. If she actualy was as hot as Link thinks her to be it would be a great incentive to go and save her.
For some reason I read this as "Make Zelda a lot more attractive, the next Napoleon Bonaparte. Which was weird.
 

Wargamer

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GodsClown said:
Personally all they really need to do is make Ganon not a fairy, make zelda less of a dumb bimbo that gets kidnapped all the time, and let link shoot lasers out of his eyes.
I discussed this in another thread; Zelda is NOT a Princess Peach style retard. She is actually quite clever. What she is not, is powerful.

Ganondorf is an evil Sorceror with the Triforce of Power. You might as well tattoo WHOOP-ASS on his knuckles and be done with it.

Link has the Triforce of Courage. That helps him face and overcome many evils, and it is overcoming those evils that allows him to face Ganondorf; he is tempered by his experiences. By the time he faces his nemesis, Link has become a mighty swordsman, a skilled archer, and an all-round badass warrior.

Zelda typically has magic powers, and often a bow as well. She has the Triforce of Wisdom to boot. What she lacks is the raw offence of Ganondorf, and the battle-hardened nature of Link. She can't stand up to Ganon in a fight, so she does the 'Wise' thing and hides. Invariably, Zelda is captured for BREAKING that disguise!
Zelda reveals herself to Link to grant him Light Arrows with which to slay Ganon, at which point Ganon snatches her away - cover blown, but for the right reasons. Turns out she was helping all along as Shiek, and she definitely wasn't a push-over.

Don't really remember how this one went down, but her nature was 'hidden' for a long while in her Tetra persona.

This is one case where she wasn't hiding, she was defeated. Her Kingdom was going to be slaughtered unless she surrendered, so she surrendered. This marks the ONLY example in the history of Nintendo where the Princess acts like a political figurehead.

Zelda is a rocker, but she needs Link to do the fighting. That said, so does all of Hyrule.


Oh, and just in case you missed it... Ganon isn't after Zelda! He's after the Triforce! He has the Triforce of Power, Zelda has the Triforce of Wisdom, Link has the Triforce of Courage. If Zelda didn't have the Triforce, he'd leave her alone!
 

Arcane Azmadi

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Seems most of the complaints people have with the games is the plot- mainly the fact that it pretty much repeats itself. Well, if it interests you, I was once working on a Zelda fanfic where Zelda (as always, a different Zelda, although I gave her a long and complicated full name) is almost captured while on a diplomatic mission when the king of the neighbouring country of Grandale (which she was ambassador to) tried to use her as a hostage to facilitate his impending invasion of Hyrule. When Impa (based on her OoT ninja version, really a bodyguard disguised as a ladies' maid) gives her the chance to run for it, Zelda is aided in her escape by a cheeky young masked thief from the slums (who is explicitly NOT Link, nor in any way related to his bloodline, I called him Rikkin) who leaps onto her speeding carriage while fleeing across the rooftops from a gang of pissed off Gerudo bandit women he stole from. After a massive chase through city streets involving both soldiers and a bunch of annoyed gerudos who hijack their horses, and a precarious duel on the rocking carriage, they escape and Rikkin sees Zelda on her way back Hyrule before returning to the slums to help take care of the gang of orphaned young thieves he leads there, only to discover they've rescued a wounded Impa. Then Impa gets involved in the clash between Rikkin's group and the Gerudo gang led by the "gangster king" of the town, who is the reincarnation of Ganondorf (who was FINALLY killed once and for all centuries before, although this guy has no memories or anything of his past life, since that's not how reincarnation actually works). That's about all I got through before I took a break. Sure, it's not Shakespeare, but I wrote it while trying to adhere to a few simple principles, intended to keep it connected to the Legend of Zelda mythos without just rehashing the same old stories:

1) Move the story beyond Hyrule (which has always been just a single nation connected to absolutely nowhere, even though several games make it clear there's a world beyond it) without just making up an arbitrary new world and keeping the story contained to THAT one instead. In this case, by introducing the political tensions between Hyrule and Granford (name subject to change).

2) Having a young male protagonist who is NOT Link but who has to take on his role (become Hero of and seek out the power of ), allowing me to keep the tone consistant and recognizable while developing him as his own character (since all existing Links are basically clones of each other). For example, while it's hardly a big deal, Rikkin wields a pair of short knives in combat because he finds swords unwieldy, has a very agile combat style bordering on parkour and loves messing around with his rope and grapnel.

3) Replace Ganondorf as the Big Bad without just making up an arbitrary new villain (i.e Vaati). Again, allowing me to define him as a new character while retaining elements that actually make Ganondorf a menacing villain. Also have an antagonist who isn't just a puppet of the Big Bad (Zant, Vaati), in this case the treacherous king of Granford.

4) Characterise Zelda as an independant young woman who takes an active role in Hyrule's affairs (the ambassadorial mission to Granford) even though she IS just the princess (her mother is the Queen) and who has her own feelings (such as considerable Unresolved Sexual Tension with Rikkin, who she can't decide if he's cool or an immature and reckless idiot). Tetra from Wind Waker was a pretty good character, but she lost a lot of her charm when they revealed she was Zelda and she spent most of the rest of the game either sitting around or, yes, being kidnapped by Ganon.

Now of course, this story was written for a fanfic and wouldn't necessarily adapt well to a game, but I like to think it's an example of how they can shake up the Legend of Zelda plot formula without completely throwing it out the window. Among the carry-on effects it would have on gameplay, I'd be most fond of giving the hero multiple weapon choices rather than "sword and shield/hidden gimmick weapon/special item which only has a single attack action", although this admittedly runs the risk of making the game too much like Devil May Cry/Ninja Gaiden. Although I thought they'd perfected the sword combat in Twilight Princess with all the neat new moves, it was actually the multiple transformation combat styles in Majora's Mask that I found the most interesting, although they could have been a bit more fleshed out. But who doesn't think the battle against Goht (the giant mechanical bull you have to chase around in a giant circular room while rolling in Goron form) was one of the best boss battles the series has ever had (don't answer that)?

With regards to some other suggestions though, I can't agree with a lot of them. Maturity for example. The problem isn't that the games are "childish" (although I don't see the harm in aiming the games more towards a TEEN audience, pretty much what Twilight Princess did to great effect), the problem is YOU'RE childish if the best suggestion you can come up with to improve a game is "blood and boobies". The Zelda I wrote for my story has a more conventional sex appeal, at one point flustering Rikkin by kissing him when he tries to hit her up for a reward for saving her, but I don't see the need to give her a Lara Croft rack; nor if I was making a game would I feel it necessary for enemies to wash the screen with arterial spray every time the hero cuts them (although I would do something about enemy corpses just exploding in puffs of smoke as they have since time immemorial- it was a great effect for the Shadow Beasts in Twilight Princess, but was too odd on the other enemies). At the core, the game needs to remain identifiably "Legend of Zelda" but it needs some new elements beyond just new equipment (they're starting to scrape the bottom of the barrel, the Spinner and the "Gust Boomerang" in TP was them pushing their luck) and new minigames (fun as snowboarding against the Yeti was, it was still just a distraction). An example of a development that DID work very well was the radical improvements they made to horseback combat in Twilight Princess, which was now extremely thrilling (especially since you were no longer simply invincible while mounted). It's probably the best usage of a horse in any video game except for Shadow of the Colossus.

Complaints aside, I still love the Zelda series. I've played all of them except those horrible CDi abominations (OK, so I never beat the first 2) and Twilight Princess was one of the top 3 games I played last year (only possibly topped by Persona 3 FES). But I still think the series needs a shake-up. Although I'd be perfectly happy for Nintendo to keep making games of the same high level of quality, I'd prefer to see them go beyond that and make each game DRASTICALLY better. While we can never again have the kind of advances that Ocarina of Time brought over A Link To The Past, I still think it's possible for Nintendo to make lightning strike again. After all, Nintendo and especially Shigeru Miyamoto ARE the greatest geniuses in the entire video game industry.
 

Tullio

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Bottom line here is that the Zelda games just aren't designed for everyone - just like I'll never play Metal Gear Solid, there are some people who will never play a Zelda game. Like many things to do with "gaming", it's pointless and immature in itself to battle over the issue
 

Kirosilence

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Innovation when it comes to Zelda is good AND bad, I mean, I'd love to see a Zelda game on a more epic scale (More large-scale battles and epic sword-duels), but at the same time, the formula works very well.

Maybe, this time Ganon will ride up with an army and conquer Hyrule the old fashioned way, with SWORDS. and then Link has to go out and awaken some ancient stone army by visiting a certain number of temples, and then there is an epic conclusion in which the two massive armies clash on the fields of Hyrule, and you have to fight your way through the horde and then, there is an epic duel between Ganondorf and Link.

I mean, just a suggestion..
 

aniki21

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ganpondorodf said:
Steampunk.
I think you could pretty easily transplant the Zelda story into a science fiction setting, too.

I don't mind the fairly well-trodden Link/Zelda/Ganon storyline, but a change of scenery could really serve as a kick up the pants of a series that's gone nowhere for the last couple of installments in terms of developing the mythology.
 

CertifiedWaffle

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You have some good ideas going. I like the idea of Ganon becoming more evil and doing more sinister things, and not just kidnapping the same girl over and over again. A change of scenery and pace would also do good as well.
 

NoDamnNames

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MrEco said:
1. Give all most the characters voice actors. Including Link!
Link should NEVER be voice acted. the pedestal he is on would ensure disappointment no matter who did the voice acting (it would probably be Morgan freeman because he does everyone's voice nowadays)

Link was always sort of an Unofficial doom guys child in that sense, I for one would like to keep it that way.

LoZ is one of the franchises that change would be dangerious to, if not fatal. It gets perfected via repetition and is a timeless template sort of like a Shakespeare play.



MrEco said:
2. Make Ganon alot more evil! Kidnapping a single person over and over again isnt what I would call evil. He needs to start thinking bigger. Along the ways of becoming the next Napoleon Boneparte.
I agree with you here, he could be a much more malevolent bastard, but the game still needs to hold an E for everyone or its sales would suffer like a sick old dog. Even now allot of things in the game push the E rating at times


MrEco said:
3. Make Zelda alot more attractive. I dont know a single real life person that finds Zelda attractive. If she actualy was as hot as Link thinks her to be it would be a great incentive to go and save her.
Isn't Zelda Link's sister? I always thought they hitned to that pretty heavily in Ocarena of time. I could be mistaken.




MrEco said:
6. Alternatively, I once heard a rumor that the next LoZ would be set in the future. I think thats a great idea! Giving Link a sword with electricity running down it to make it burning hot. Allowing the sword to cut through almost everything. Giving Link gadgets that acted like magic would be cool. Freezing time, or moving objects with the flick of a hand. It would all be awesome!
You mean changing LoZ completely to FFX+ once and for all? They would be better off making a new franchise all together because a future Zelda I for one would not play.



MrEco said:
9. Make Link become a female. Trust me, it would be the same old Link. But if they did this the feeling would be the definition of unique.
So linkette and Zelda can dyke out? Potentially Incestuously?

The Loz Series will always be an E game, it does not need cheap tricks like blood and "bounce physics" to sell, which is part of its charm. there is no to rape an equation that has worked and is still working at an almost legendary rate.
 

Splyth

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Well the whole point of LoZ is the a very classic tale. Good guy defeats evil thing and saves girl.

Ganon being more sinister...dude did you see how bad he screwed up Hyrule in Ocrina of Time? he managed to set loose all sorts of sinister beasts and was able to really make a mess of things. and when you think about it he had a reason. He wanted the triforce, not hyrule, not the princess, she's just a means to an end. and when you think about it. He has a sound plan there too. capturing zelda serves a dual porpose. you get the triforce of wisdom and you've baited the trap for the triforce of courage to come strolling up to your doorstep. and destroying someones land just might make them angry enough to do something stupid.

Link should never ever talk. It would destroy everyone's unique image of what they think Link is. For that matter should zelda actually have voice acting?

and beg pardon but if you don't like dungeons, find another game.

and Zelda has always been a capable leader. but it is rather strange in TP that she is effectively ruling her country but is still called Princess and not Queen.

Link a girl?! dear god I hope you're not serious. why don't we turn mario in to a chick. or how about tomb raider to a guy wile we're at it. You can't tell me that you can just swap genders of any chracters and they'll be exactly the same....that's just BS!
 

Archemetis

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This'll happen when Pokémon feature tits, blood and actual death.
This'll happen when Mario actually GET'S SOME from peach after saving her.
This'll happen when Smash Bros features fatality-style finishing moves.

I could go on with a number of other repetative Nintendo franchises that are never likely to change... But I won't.

Don't get me wrong, all your changes, they're welcome in my book, i'd play the games if they kind of just matured it up a slight bit.

But let's face it, it's Nintendo, they are not going to do it, they have their safe little fromula for all their games and while they continue to be as successful as they are, it's never likely to change.

Again I will say though, I like the majority of the opinions.
 

Tullio

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This'll happen when Mario actually GET'S SOME from peach after saving her.
Now see, this confuses me. I'm sure the Mario-wanting-to-do-Peach thing is just a very bad gamers joke, but multiple times I've seen people speak of it as if it's a given fact.

If this is so, surely the male gaming population knows there's more than one motivation for helping a woman (No matter how thick, twee and blonde)
 

Flying-Emu

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TsunamiWombat said:
CASUAL!? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO~!

...Master, where is Padme? "In your anger lord vader, you killed her" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Ahem.

Only thing I can wish from the LoZ franchise is an increased difficulty in the combat sector. I mean, really. TP just blew it out the wall with that stupid insta-kill move.
 

Rahnzan

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Make Link a girl? Are you high? This would do nothing at all for gameplay.

What I think could improve The Legend of Zelda and The Hero of Time.

1) First of all that would be the working title, it would be about Link traversing through time itself to fix Ganondorf having screwed up shit in multiple time zones. I don't mean "Gasp! New York? What is this? A te-la-fown?" time travel, I mean shit that goes BACK into time instead of forward. Watch important moments in Hyrulian history, the birth of the great deku tree, and his death again, Great Deku could even be completely aware of the prediciment you're in. You could even go so far back as to see the 3 goddesses themselves create the universe. (Hero of actual TIME? Who da thunk..)

2) Bring back all the fun gizmos, there's a reason people loved the fire wand and pegasus boots. Take a page out of castlevania here and make some of these automatic (the relics in C:SOTN).

3) Physics, not a lot, but some would be nice.

4) Make Zelda more of a part of the story, her and Link's love should develop over time, I think little kids can handle the concept of 'aww they're starting to like each other' WITHOUT some snidey punk and a pretentious royal pain-in-the-ass as lead rolls. "I have an idea! Let's make two incredibly unloveable characters change their ways and fall in love!" HOW ABOUT NO, THAT'S BEEN DONE SO MANY TIMES EVEN ROBIN WILLIAMS HAS GOTTEN TIRED OF MAKING JOKES ABOUT IT. Also, take a page out of Star Ocean 2 and let the player select if they want to play as Link or Zelda from the start. Also anyone who didn't know Shiek was Zelda within the first two seconds of meeting her for the first time needs their head examined (only slightly). A sorceress princess who eventually wields the triforce of wisdom does not an alternate identity need. Kicking ass in a dress with large explosions and old fashioned lens flares is how you do it.

5) I read something one of you guys posted about beefing up the Master Sword. Bleeding Light and incinerating zombies and what not? Great idea.

6) The game starts without Link possessing any part of the triforce. He dives through the history of Hyrule to retrieve them after Ganandorf successfully collects all 3 at the beginning of the game (Wisdom still stuck in the princess, giving her a reason to be thrust back into time with you) but fucks it up proper, scattering them across time. Every time Link collects a triforce he gains a new ability that isn't just "This will help you solve puzzles in the NEXT timezone!" because I find that mechanic terribly lame. "Oh wow, I was just playing the game anyway, nice of you to allow me to play the game further after not stopping me from playing the rest of the game." Obtaining new abilities should open up new avenues for solving puzzles and platforming better, not just making it possible to solve a puzzle in the first place. Of course you'd need certain specific items to solve certain specific puzzles. It's worked in the past, and it still works now. (While we're at it, I didn't play TP so I dont know if they did, but lets make those flat triangles 3d.)

7) The original Zelda - THE ORIGINAL ZELDA, You could shoot a laser sword. Not a sword laser, not a laser from a sword, but a magical laser shaped like a sword. Lets bring this mechanic back, probably after obtaining one of the pieces of triforce (courage?) with the same limitation of needing maximum health without replacing spin-dash. Maybe the Mastersword removes certain limitations from Link's various magical capabilities. That'd certainly be a good reason to take up a legendary weapon that does more than ATK+10 what the last weapon did.

8) Boss battles and travel need to take some pointers from Shadow of Colossus (not exactly the same of course, it wouldn't be a Zelda game). It would have long expanses that aren't hours of travel apart, with giant epic boss fights (without the climbing mechanic, no rip offs). Always wanted a fight in a giant ruined tower were you run around as the tower is crumbling down trying to jump on a beasts back to stab it in the back of the head. Just shit that would make me throw caution to the wind and run, something that will test my reflexes and timing, something that will make me feel like I'm trying to take down something legendary.

9) Give them voice acting aw'ite? Lets stop dancing around this one, it breaks down the flow when I gotta sit there locked in a talk box. I wanna be able to walk away mid-sentence if they aint sayin anythin new. Link of course, has to stay mute (perhaps an actual curse in game what prevents him from speaking?) I only ask that if they give a voice to Zelda that it be soft and sweet and as fluid as a violin. If I gotta play one more game where the voice of the female lead sounds like your stereotypical 'strong woman' who rips her accent off of Fox News i'm going to start ripping my hair out. Also just because she has a 'pretty' voice doesn't mean she has to cry like a ***** if she takes damage. I hate that too.

10) Make Ganondorfs motives something worthy. Destroy the world? Where is he going to keep all his stuff? He sends his minions across Hyrule to fetch the courage and power triforce, captures princess zelda who has the 3rd (a necklace around her neck?) so he can go back in time and take control of Hyrule right after the goddesses leave so he can shape the world in his own twisted hellish childproof image. Link is working in the castle as a stable boy or a squire or some nonsense and witnesses Ganon's minions capture Zelda and replace her with a shadow replica or some nonsense. No one believes him so he chases Ganon down alone. Shadow Zelda is bleeping things up in the current time zone while our heros traverse time.

11) If it's really important to you, they could include a gore option with it being defaulted to off. But this isn't something I'd need in it. Every now and then though I feel like my sword isn't much sharper than a baseball bat, in other games the natural reaction to cutting someone is them bleeding.

12) The concept of what constitutes as a 'dungeon' honestly needs to be expanded.

13) Give us a name for that damn hat...
 

Darkeagle6

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Well,I've skipped pages 2, 3 and 4, and yet I've already seen almost every imaginable complaint has been voiced about the suggestions made in the first post, so let me just put some of them in (what I hope is) a different way:

In making a Zelda with tits and blood, you're making it different from other Zelda games, sure. But you're making it just like every other generic M-rated action game, more or less. If you want a good game that has those elements, go play God of War.

There's surely something to be said about doing different things with Zelda. However, if you remove certain things, or add certain elements, you lose the feel of Zelda, and might as well just call it something else. I feel that Wind Waker and Majora's mask understood this well, and so, though both include original ideas (masks and bomber's notebook, sailing and a different take on exploration), both kept a good feel of being a Zelda game. Thus, you keep the enjoyable experience while transposing it in a new and interesting setting (unless you don't like the new ideas, of course). Go further than that, and you should drop the pretense of making a Zelda game. If you want a game that's more different than that, then look for new games, and stop playing Zelda. Meanwhile, new gamers will pick the new Zeldas and appreciate them for their worth.

As for the story... well, this ties in with what I've said above, but this is a bit more of a personal take: This has always been the LEGEND of Zelda, and I like the idea of each game being a different retelling of a same legend, a bit like what is essentially the same story is told in different ways in different parts of the world... of course, to which point you'd be ready to change it depends on how you see the story of Zelda as part of the experience itself.

I'd also like to ask and see if I'm the only one who doesn't mind reading text boxes and would prefer, more often than not, to NOT have voice acting in games? I find that few games have voice acting that's actually satisfactory to me (maybe I'm difficult to please in that respect), and poor voice acting usually detracts some enjoyment from my experience, whereas I'm fine with text boxes... Games could have meaningful, touching and involving stories before they started adding voice acting. Of course, well done voice acting can really help get the story across, but I can't say I find that happens too often in video games...

Oh, and finally: Making Link into a girl? I'd actually say that could be an interesting experiment. I have no idea what it'd give as a final result,(PLEASE don't make her a generic over-sexualised main female lead), or if it'd change anything at all, but I'd be curious to see it happen...