I think the one-size-fits-all $60 pricing structure is obsolete as hell. If they need to charge more money for the games to meet their expectations, they should do so. If the games don't sell, they'll realize they need to adjust those expectations or otherwise alter their business model. At the same time, lesser productions should be eligible for reduced pricing as well. And regardless of how the pricing shakes out, adjusting for inflation, gaming has never been cheaper. I still laugh at people who turn their noses up at pay-to-play MMOs - as if you'd ever spent a more efficient $15 a month than an MMO sub, which tends to yield ludicrous dollar per hour value.
A lot of bad factors conspire to drive pricing up, but that doesn't mean a lot of games aren't relatively underpriced given inflation.
A lot of bad factors conspire to drive pricing up, but that doesn't mean a lot of games aren't relatively underpriced given inflation.