- Feb 7, 2011
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So there has been a trend on The Escapist, and some other websites, where many detractors of the next gen consoles (the Xbox One and PS4) keep pointing out how similar the next generation games look to games in the current gen.
To those people the point of this argument is to say something along the lines of "it doesn't matter how powerful the xbox one or the PS4 are, just look at the games, the graphics don't look any different from current gen stuff so there's no point in spending money for a new console when we're not even seeing any significant upgrades."
This thread is me telling those people that they're right, to an extent, but the fact that they're right doesn't matter.
See, I agree that many of the next gen console games don't look hugely different or better graphically from the current generation of console games. Titanfall's graphics don't look hugely superior to Killzone 3, inFamous Second Son's graphics don't look hugely superior to inFamous 2's graphics. Thing is, there's a reason for that, it's because this are LAUNCH TITLES.
Launch titles for new consoles don't tend to have hugely visible differences from the previous console generation, because developers of those launch titles haven't had very long to build their games and learn to program for the new architecture of the next gen consoles. They don't know how to squeeze every drop of power out of the ram yet, they don't know the limitations of the graphics cards, they don't know how to optimize their games.
The launch titles for the previous generation of consoles, the xbox 360 and the ps3 didn't look vastly different from xbox and ps2 titles either. Take a look at something like Perfect Dark Zero for example. While Perfect Dark Zero has new lighting, shadows, and particle effects that weren't possible on the original xbox, these little improvements are barely noticeable. In all, Perfect Dark Zero doesn't look much better than something like Halo 2. Now compare Perfect Dark Zero to something that's come out in the last year or two and there's a greater difference between the Xbox 360 launch title, and the new xbox 360 title than there is between the xbox original title and xbox 360 launch title.
That's how it goes, launch titles don't show off the full capabilities of the hardware, they aren't indicative of the games we'll be getting even a year into the hardware cycle, and they definitely aren't showing the limitations, or even perceived limitations, of the hardware. So if you aren't impressed by the games launching on the Xbox One and PS4 that doesn't mean that there's no point to buying either console because there will be huge improvements, better textures, better lighting and shadows, better AI and a greater amount of AIs on screen at once, greater depth of field, more detailed animations, etc. you just have to wait a little for developers to catch up to the potential.
To those people the point of this argument is to say something along the lines of "it doesn't matter how powerful the xbox one or the PS4 are, just look at the games, the graphics don't look any different from current gen stuff so there's no point in spending money for a new console when we're not even seeing any significant upgrades."
This thread is me telling those people that they're right, to an extent, but the fact that they're right doesn't matter.
See, I agree that many of the next gen console games don't look hugely different or better graphically from the current generation of console games. Titanfall's graphics don't look hugely superior to Killzone 3, inFamous Second Son's graphics don't look hugely superior to inFamous 2's graphics. Thing is, there's a reason for that, it's because this are LAUNCH TITLES.
Launch titles for new consoles don't tend to have hugely visible differences from the previous console generation, because developers of those launch titles haven't had very long to build their games and learn to program for the new architecture of the next gen consoles. They don't know how to squeeze every drop of power out of the ram yet, they don't know the limitations of the graphics cards, they don't know how to optimize their games.
The launch titles for the previous generation of consoles, the xbox 360 and the ps3 didn't look vastly different from xbox and ps2 titles either. Take a look at something like Perfect Dark Zero for example. While Perfect Dark Zero has new lighting, shadows, and particle effects that weren't possible on the original xbox, these little improvements are barely noticeable. In all, Perfect Dark Zero doesn't look much better than something like Halo 2. Now compare Perfect Dark Zero to something that's come out in the last year or two and there's a greater difference between the Xbox 360 launch title, and the new xbox 360 title than there is between the xbox original title and xbox 360 launch title.
That's how it goes, launch titles don't show off the full capabilities of the hardware, they aren't indicative of the games we'll be getting even a year into the hardware cycle, and they definitely aren't showing the limitations, or even perceived limitations, of the hardware. So if you aren't impressed by the games launching on the Xbox One and PS4 that doesn't mean that there's no point to buying either console because there will be huge improvements, better textures, better lighting and shadows, better AI and a greater amount of AIs on screen at once, greater depth of field, more detailed animations, etc. you just have to wait a little for developers to catch up to the potential.