Crysis 1 represents the last time I was floored by visual fidelity. Since then, nothing has generated that intangible sense of seeing "something completely new". I've been impressed by various aesthetics here and there, but I don't think we've witnessed any big leaps in the intervening five years.
Having seen all of the Unreal 4 tech demos, I'd say there's still room for a few more "wow" games before diminishing returns set in. The real surprises, at some point, will be in AI and scale/scope.
Having seen all of the Unreal 4 tech demos, I'd say there's still room for a few more "wow" games before diminishing returns set in. The real surprises, at some point, will be in AI and scale/scope.