*Looks at game play from the Last of Us
*Looks at game play from Killzone Shadow fall
I dunno, they look different to me. This gen the big change seems to be textures, for the ps4 and xb1 it looks like lighting and physics will be the big change which is good cause I find those elements more interactive than textures (unless the game's environment needs it like a jungle).
I agree with your op and I think the biggest improvement this console gen should be how we make games so we can have good effects without breaking the budget. Then maybe we can see some indi games that are more than platformers
Edit: I derped and I didn't read the op cause it was long as fuck. I changed my post to say I agree
*Looks at game play from Killzone Shadow fall
I dunno, they look different to me. This gen the big change seems to be textures, for the ps4 and xb1 it looks like lighting and physics will be the big change which is good cause I find those elements more interactive than textures (unless the game's environment needs it like a jungle).
I agree with your op and I think the biggest improvement this console gen should be how we make games so we can have good effects without breaking the budget. Then maybe we can see some indi games that are more than platformers
Probably the same pc gamers who scoff at the idea of the next gen consoles being unable to play in 4K. The idea of someone wasting perfectly good processing power to play in 4K on a 20" desktop monitor makes me shake my head in sadnessZachary Amaranth said:I can't wait until you need a 40' (not 40") screen to tell the difference between graphics settings.
PC gamers will still insist they can tell and complain if a game only has 200XMSAA instead of 202X.
Edit: I derped and I didn't read the op cause it was long as fuck. I changed my post to say I agree