I realise that this probably be classified as trolling in this forum, but let's be honest here: the Wii has probably ensured that motion controls will be a major feature in the next generation of consoles. Even if Move and Kinect are failures [footnote]the only mid-generation console hardware upgrade that was remotely successful was the N64's Expansion Pak, mainly because you didn't need it for the vast, vast majority of games, and for the games that do it's often included in the box, a trick Nintendo repeated with the MotionPlus. And yet a surprising number of games did take advantage of it if you had it, which is more than can be said currently for the MotionPlus. Of course, if you didn't have it, the game would play as normal. And even then, the 64DD was a classic example of a failed hardware upgrade.[/footnote], it's likely that Microsoft and Sony will conclude that more dakka money was required, rather than anyone who wanted a Wii clone already having a Wii and the rather silly price tag that both have been attached with. Frankly, the pile of money Nintendo got with the Wii was too large for Microsoft and Sony to ignore, and will probably warrent a second attempt by them. [footnote]Observe the PC digital distribution market, and Games for Windows Live's abject failure in getting any serious establishment in it. Mark my words, Fable 3 will herald another push by Microsoft by it, and another wave of games will be paid to use it, instead of Steamworks which seems to be the fan favourite. Don't be surprised if the first post-Bungie Halo game also heralds a GfWL push. Same principal here, except that the Wii is not as favoured by "teh harcorz" as much as Steam is, to put it mildly.[/footnote]
While I'm not against motion controls in principal [footnote]indeed, if implemented correctly, I believe it's superior than the standard controller, although the only ones who bothered to implement them correctly so far are Nintendo or subsideries of Nintendo, and even then there are some sub-par attempts by them. Of the top of my head, a good example would be Metroid Prime 3. My opinion, of course, and it's probably the minority opinion around here.[/footnote], what I would be fearing is that the shovelware developers go multi-format, flooding all formats with crap, an step towards a crash in the video games industry, and not serious game developers not putting serious time into serious games (and even then the PS2 and PS1 had more than its fair share of shovelware too, and probably the SNES and NES as well, and no harm has come to the industry. Not to mention the Nintendo handhelds all recieved masses of shovelware)[footnote]I've found that, generally speaking, shovelware developers camp on one format, the one that's most popular at the time[/footnote] That assumes that Nintendo makes a console with motion controls in it, which judging from their recent and future output is by no means guarenteed.[footnote]That motion sensor in the 3DS is probably due to the iPhone and deritives therof having one. And even then, anyone who wants buttons has buttons to use, rather than the half-way house of virtual buttons common on iPhone games[/footnote]
So yeah, rant over, start whinging at me on how "motion controls are a fad" and so on and so forth. I doubt anyone in the companies who make consoles will care.
While I'm not against motion controls in principal [footnote]indeed, if implemented correctly, I believe it's superior than the standard controller, although the only ones who bothered to implement them correctly so far are Nintendo or subsideries of Nintendo, and even then there are some sub-par attempts by them. Of the top of my head, a good example would be Metroid Prime 3. My opinion, of course, and it's probably the minority opinion around here.[/footnote], what I would be fearing is that the shovelware developers go multi-format, flooding all formats with crap, an step towards a crash in the video games industry, and not serious game developers not putting serious time into serious games (and even then the PS2 and PS1 had more than its fair share of shovelware too, and probably the SNES and NES as well, and no harm has come to the industry. Not to mention the Nintendo handhelds all recieved masses of shovelware)[footnote]I've found that, generally speaking, shovelware developers camp on one format, the one that's most popular at the time[/footnote] That assumes that Nintendo makes a console with motion controls in it, which judging from their recent and future output is by no means guarenteed.[footnote]That motion sensor in the 3DS is probably due to the iPhone and deritives therof having one. And even then, anyone who wants buttons has buttons to use, rather than the half-way house of virtual buttons common on iPhone games[/footnote]
So yeah, rant over, start whinging at me on how "motion controls are a fad" and so on and so forth. I doubt anyone in the companies who make consoles will care.