<spoiler=The only games I have never finished - and which haunt me to this day - are>
1. Radiant Historia - the daunting task of collecting over 150 characters practically required reading a step-by-step walkthrough for the better part of gameplay, which burns me out on a game in an unbelievable fashion (I read a step-by-step walkthrough for FFIX and, after beating it, I sold it, one of the WORST decisions of my life, but you see just how badly it can burn me out)
2. Summoner - The graphics are bad, the gameplay is horrendous(ly boring) at times, and although I'm interested in the story, I've never been able to push myself through the slow combat and even slower leveling to see things through.
3. Dragon Age: Origins - pretty much Summoner's problems minus the graphics. I love the story, the world of Ferelden is intriguing, but the combat is boring, the leveling system is arduous (since I've never been able to find a reliable grind spot, so I have to rely on Console to get a quick boost) and there's nothing to do outside of the actual story. Every sidequest is just something reminiscent of WoW: Read five paragraphs of text, then utterly ignore it as you go to this highlighted area, kill X/All Enemies, Collect Shining Item, Talk to Only Person within twenty miles present, then return for a couple gold.
Outside of these three, I have finished every game I have ever played. And that library includes various SNES, N64, PS1/2, PC and DS titles, most of them 20-50 hour RPGs in fact; enough that this is barely even 3% of my total games played. Personally, I think the article is spot on, as disgustingly sad as that may be. Too many people are finding entertainment in short bursts, buying multiple games for cheap at various (Steam) sales, and fewer people are appreciating the time and effort that developers put into the entire story. The CNN Link from Kotaku mentions the vast cost of making even just a 16-20 hour game. It's a staggering amount, and if not for the fact that so many metrics are showing a vast lack of appreciation for the singleplayer, that amount shouldn't/wouldn't be wasted.
Calibretto said:
Wow 9 out of 10 people I guess thats the reason they destroyed the dragon age franchise because some people " didnt finish the first" so they dumbed it down so drooling mongoloids could beat it without actually applying any lateral thinking.
If this is the kind of studies that bioware bases its game development on then count me out on ever buying a bioware game again.
I remember them stating one of the grand reasons for the dumbing down of dragon age 2 was because some people did not complete dragon age origons... this just makes me sick.
You realize it was the exact same mentality that caused the slow-yet-painful downfall of WoW? Metrics began popping up showing that only a small percentage - I think somewhere between 2-5% - of the playerbase had actually gotten to see Illidan during BC. God forbid they break that number down to figure out just how much of the playerbase actually raided, much less raided hard enough to get to BT, but NO, they decide to make Wrath of the ***** Queen, and make bad decision after bad decision to this very day. It sickens me that the world of gaming is becoming like this, where 30-50 hour epics are being washed away by the tide of easy, bite-sized, "serve you your win on a silver platter" games to entertain the "every-man". Even when I have a full-on career, a family, and all the other responsibilities this article claims is "distracting" modern gamers, I still plan to find at least 20-30 hours every week to devote to gaming, by any means necessary.