Garak73 said:
I never said that a company HAS TO support hacking/modding/cheating but they also shouldn't make it impossible or use punitive measures if you do. I did give a reason why companies should, it's good business to give people more reasons to buy games instead of less. Sega, for example, licensed the Game Genie seeing it as a benefit to game sales. After all, how could cheating on Sonic possibly hurt Sega's sales?
It's a kin to Nintendo coming to my house and taking away any DS game that I used an Action Replay on.
You seem to be arguing that if BioWare told you stop using mods, you would do so because the devs should be able to tell you what you can and can't do with a game.
It is my argument that when you buy a product you can do anything you like with it within the bounds of the law. Not the bounds of the devs, the law. I don't buy this "you are only buying a license" crap. When I rent for $3.50 then I am getting a license but when I buy I getting a product. The game industry is not special and they don't get special rules just because they make a product with 0's and 1's.
What special rules? When you buy a disk, it gives you no rights over the content. None. Zero. Zilch. You can do whatever you want with the disk. You can do whatever you want with the case. You can use the disk whenever you want.
You are buying a plastic disk. You are NOT buying any kind rights to the contents of said disk, outside of being able to use it in an approved device. DVDs/Blu-Rays have limitations in how they are used, and they have preventive measures to protect the contents of the disk. CDs do as well.
Video games aren't doing anything different than these guys. They just manage to piss off more people with the same limitations.
And as far as licensing, it's not as much of a bullshit case as you think. Considering they must actively support and maintain access to online multiplayer content, they HAVE to be able to set boundaries on how their software is manipulated, for the safety and enjoyment of their playerbase.[/quote]
Special rules like being able to control how many times you install it. Online activations and always on DRM. DRM rootkits that install to YOUR computer without your permission, without your knowledge and possibly interfere with the normal operation of your computer.
Do DVD's do this? Do CD's do this?
Other special rules like saying you are buying a "license" instead of a game. The disc is pressed and cannot be overwritten. The software is tied to the disc for the life of the disc and that cannot be changed.
Ever notice how Nintendo never claimed that your NES carts were only a license?
Further, they love to pull a bait n switch whenever it suits them. It's a license after you've bought it but before you buy it, it's a game. When the disc is scratched, your license key won't help you because it's no longer a license when they want you to buy a new copy. So which is it, a license or a product?[/quote]
Limits on installs are FAR from unique to gaming. Microsoft Office has install limits. Adobe Suites have install limits. OS disks have install limits.
Welcome to the software industry, and welcome to the 1990s (install limits are hardly a new concept. You bring those up like a surprise? Really? Really...)
Our NES carts never supported online multiplayer, or any other engagement with the company after initial sale. Note the difference.
It's both. The disk is a physical object and therefore a product. The software contained is licensed. The disc is the means by which I am provided access to my licensed product. If you break your phone (i.e. something not covered under warranty) is it their fault then that you can't access your phone's software?
If I break a music CD and it breaks, is the music company obligated to replace the songs I loss?
If my router breaks and I can't access WoW for a month, should they have to refund my money?
No, of course not.
If you damage your access to the content, that's your fault, and they hold no liability to you.
And yes, DVDs and music DO have limitations. Can you rip any movie you want onto your computer? No. You have to get a digital copy of the movie.
Can DRMs sometimes go too far? Of course. And that's not right on the part of the company. But that doesn't mean that you suddenly get any kind of special access to their intellectual property.