Personally, I support Nintendos decision, just not how they put it.
They have every right to say "Achievements are for losers and games made by losers, losers" all they want, but it's not exactly tactful to put it that way.
While I'm at it, why are achievements being touted by some as a way to enhance the games replay value? I remember when you replayed a game based on it being fun, and not because you didn't get your little gold star for completing some arbitrary task. Hells, look on Youtube and you'll see plenty of videos where people beat games without doing [particular thing], or only using [weapon that everyone agrees is absolute shit], or with [random limitation clinging to your leg for no good reason], all without having to be lead by the hand or with the promise of a gold star and a cookie at the end.
If I want to go through a game only using the weakest weapon, moving left, naming all the characters with palindromes, I don't need Microsoft to give me the idea in the first fucking place.
In short: Achievements? Bah.
They have every right to say "Achievements are for losers and games made by losers, losers" all they want, but it's not exactly tactful to put it that way.
While I'm at it, why are achievements being touted by some as a way to enhance the games replay value? I remember when you replayed a game based on it being fun, and not because you didn't get your little gold star for completing some arbitrary task. Hells, look on Youtube and you'll see plenty of videos where people beat games without doing [particular thing], or only using [weapon that everyone agrees is absolute shit], or with [random limitation clinging to your leg for no good reason], all without having to be lead by the hand or with the promise of a gold star and a cookie at the end.
If I want to go through a game only using the weakest weapon, moving left, naming all the characters with palindromes, I don't need Microsoft to give me the idea in the first fucking place.
In short: Achievements? Bah.