I might be inclined to agree with you sir, but I have met a few tough hombres that might beg to differ with you like this cowpoke:SamElliot said:Actually, I think achievements are more for casual gamers. Take a game like New Vegas, where you can actually look up the Achievements to see what all there is to look for. It essentially serves as a hand-holding guide to step players through the game, and then give little tiny encouragements of "Hey, buddy, you're doing a great job," before they ruffle your hair and send you to the next achievement.
Alright, that makes sense. I guess I don't mind because I never used a cheat device, myself. But couldn't someone just make one that automatically disables achievements?Garak73 said:Cheat devices change those rules and it should be up to you if you want to change some or all of those rules.Frozen Donkey Wheel2 said:OK, look. If you're playing Assassin's Creed, and you kill too many civilians, you have to restart. That's the developer's controlling how you play. ANY set of rules in a game, regardless of achievements or cheats, is the result of someone controlling how you play. That's why it's called a game. Because it has rules. They are there for a reason. Are you really saying that playing the game the way the developers intended is inherently a bad thing?Garak73 said:If you get banned for using a trainer because they added an achievement system then the problem isn't solved.Frozen Donkey Wheel2 said:OK, like I said, I'm not a PC gamer, but I still don't understand what all this stuff about Starcraft has anything to do with achievements.Garak73 said:*MASSIVE SNIP*
And secondly, plenty of developers still incorperate cheats and achievements into their games. Hell, The Orange Box allows you to activate cheats and still earn acheivements, although this is admittedly rare. Most games that have cheats just disable achievements when you activate them. Problem solved. If you don't care about achievements, it shouldn't be a problem.
Oh and being forced to use built in cheats or none at all = controlling how you play.
I'll give you an example, I hate the wallet system in the Zelda games. I hate that artificial limit on how many rupees you can carry. So, on the Gamecube I have an AR and I use it on Wind Waker and Twilight Princess to give myself the biggest wallet from the beginning of the game. That's a useful cheat that doesn't break the game, it just saves me the headache of throwing away alot of rupees (or unopened chests) because my wallet is full.
Note that there's nothing fundamentally preventing cheats and achievements to coexist in a game. However, there should be some mechanism in the game to turn off achievements when a cheat is in place. This would require that the cheats were made available by the developer, or that hooks should be made available so that the game "knows" when a cheat is on.Garak73 said:Cheat devices change those rules and it should be up to you if you want to change some or all of those rules.Frozen Donkey Wheel2 said:OK, look. If you're playing Assassin's Creed, and you kill too many civilians, you have to restart. That's the developer's controlling how you play. ANY set of rules in a game, regardless of achievements or cheats, is the result of someone controlling how you play. That's why it's called a game. Because it has rules. They are there for a reason. Are you really saying that playing the game the way the developers intended is inherently a bad thing?Garak73 said:If you get banned for using a trainer because they added an achievement system then the problem isn't solved.Frozen Donkey Wheel2 said:OK, like I said, I'm not a PC gamer, but I still don't understand what all this stuff about Starcraft has anything to do with achievements.Garak73 said:*MASSIVE SNIP*
And secondly, plenty of developers still incorperate cheats and achievements into their games. Hell, The Orange Box allows you to activate cheats and still earn acheivements, although this is admittedly rare. Most games that have cheats just disable achievements when you activate them. Problem solved. If you don't care about achievements, it shouldn't be a problem.
Oh and being forced to use built in cheats or none at all = controlling how you play.
I'll give you an example, I hate the wallet system in the Zelda games. I hate that artificial limit on how many rupees you can carry. So, on the Gamecube I have an AR and I use it on Wind Waker and Twilight Princess to give myself the biggest wallet from the beginning of the game. That's a useful cheat that doesn't break the game, it just saves me the headache of throwing away alot of rupees (or unopened chests) because my wallet is full.
I meant optional as in you don't have to pursue them.Garak73 said:snip
Look, outline why that's it and maybe I'll believe that 150 of us didn't get it and you did. I mean from this report, what says that.Food Critic said:No one gets it here.