Nintendo "Frustrated" By Chinatown Wars Sales

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AceDiamond

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DTWolfwood said:
And the hole they dug themselves just gets deeper! Congratz Nintendo.
You mean the hole that's full of money? Course it got deeper, they have more money, and they need more space to put it in!
 

Thunderhorse31

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I imagine the "other M-rated games" like Resident Evil and Call of Duty still sell well because parents will still buy these games for their 12 year old. Grand Theft Auto probably has a strong enough rep that makes parents stay away.

Cuz ya know, no one above the age of 17 owns a DS anyway ;)
 

Samurai Goomba

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Only Nintendo would act like a martyr over something that has afflicted COUNTLESS GAMES SINCE THE BIRTH OF GAME SYSTEMS. Namely, the fact that some games just will not sell regardless of how highly rated they are.

Oddworld: Stranger's Wrath is a perfect example of this. Oddworld as a franchise was basically killed because of how poorly Stranger's Wrath sold. The game has an 89/100 Metacritic rating. But you don't hear Lorne Lanning whining about how bad things were for him, do you?

I honestly think Nintendo and Sony are the two most arrogant game manufacturers in the universe. Well, maybe Activision could get some sort of runner-up prize.

Oh, and I saw ads everywhere for Chinatown Wars, so I don't buy her putting the blame on marketing.

KSarty said:
I've seen a shitload of ads for this game, to the point that I was actually hoping it would tank. Personally I think it is an attempt of mixing two separate audiences without finding the middle ground. Maybe most people who are interested in GTA are not interested in the DS and don't have one, and the typical DS owner isn't interested in GTA. So the overlapping audience is very small, hence low sales.
This seems like a very plausible explanation. I can think of mature titles on Nintendo consoles that have done well, but I can't think of many mature games on the DS that had great sales.
 

JaredXE

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Could it be because it's a GTA game....on the DS? That means it has to be a downgrade in quality compared to console, downgrade in gameplay in comparison to the last 3(or is it 4?) 3d sandbox GTA games....and it's ON THE DS! I have a DS, I like my DS. I would not play a stripped-down version of a game for the DS when it's big brother is available for my console.


Evidently, others agree.
 

AceDiamond

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Samurai Goomba said:
You're really going to say Nintendo is as bad as Sony, a company who said "we made the PS3 hard to program on purpose", "rumble is last-gen", and "the video game war is over" (that last one was in 2002, by the way) among other amazingly arrogant things? Give me a break. I've even tried to get off of Sony's back recently but just when I thought I was out, you pulled me back in.

I think Nintendo has every right to express confusion and even frustration that Chinatown Wars didn't do as well as other Mature-rated titles on the DS. But oh no they're not allowed to say that because suddenly it means they're egotistical. Excuse me if I don't believe you that it's egotistical for a company to want to appeal to everybody instead of just the "hardcore" or the "casual" or whatever stupid label some idiot somewhere came up with to deride someone just because they didn't like the same games as someone else.

As to the lack of marketing support, the commercials for the game were amazingly nondescript compared to the commercials for other GTA titles. A bad ad campaign does not equal good marketing support.

But sure, go ahead and say they're being arrogant, nevermind the fact that Sony complained that Lair got bad reviews because the reviewers didn't know how to play it and sent them in-depth manuals. I don't recall Nintendo sending "How to Market a Game" instructional videos to Rockstar, do you?
 

Snotnarok

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Maybe it's because they released it on PSP and it looks nicer and doesn't have the annoying touch screen stuff.
 

TransMando

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Well Nintendo already has a bazillion dollars, so I have a hard time feeling badly for their loss.
 

AceDiamond

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Snotnarok said:
Maybe it's because they released it on PSP and it looks nicer and doesn't have the annoying touch screen stuff.
they released it on PSP only about a month and a half ago, not at the same time. Also the PSP has annoying analog nub stuff so I don't think we can really say which control schema is better save for subjective opinion.
 

Snotnarok

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AceDiamond said:
Snotnarok said:
Maybe it's because they released it on PSP and it looks nicer and doesn't have the annoying touch screen stuff.
they released it on PSP only about a month and a half ago, not at the same time. Also the PSP has annoying analog nub stuff so I don't think we can really say which control schema is better save for subjective opinion.
That doesn't mean much, if it came out for one, it might come out for the other. I held out for a PSP version (nothing's wrong with the DS I just hated the touch screen stuff because it was difficult to just switch in the middle of doing something.) I like the nub, never bothered me much but each to their own
 

Samurai Goomba

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AceDiamond said:
Samurai Goomba said:
You're really going to say Nintendo is as bad as Sony, a company who said "we made the PS3 hard to program on purpose", "rumble is last-gen", and "the video game war is over" (that last one was in 2002, by the way) among other amazingly arrogant things? Give me a break. I've even tried to get off of Sony's back recently but just when I thought I was out, you pulled me back in.

I think Nintendo has every right to express confusion and even frustration that Chinatown Wars didn't do as well as other Mature-rated titles on the DS. But oh no they're not allowed to say that because suddenly it means they're egotistical.

As to the lack of marketing support, the commercials for the game were amazingly nondescript compared to the commercials for other GTA titles. A bad ad campaign does not equal good marketing support.

But sure, go ahead and say they're being arrogant, nevermind the fact that Sony complained that Lair got bad reviews because the reviewers didn't know how to play it and sent them in-depth manuals. I don't recall Nintendo sending "How to Market a Game" instructional videos to Rockstar, do you?
I smell fanboyism.

I said they're as arrogant. I didn't use words like "bad" in reference to Nintendo. I hate all the big three for different reasons, but M$ at this point doesn't seem nearly as stuck-up and Ninty and Sony do.

Nintendo has this... Attitude. It's like because they've been around so long, people OWE them money. They look around and if they aren't making enough money off a game, suddenly it's this big issue that they need to talk about and blame somebody for. They never consider that maybe nobody wanted to buy that game for that console. They tick off fans everywhere by remaking the same crap a million times and filling their console with shovelware (WHERE is the quality control team for the Wii? Seriously), then whine when they make a rare concession to hardcore fans and enough people don't buy the game.

It's simple business. If you heavily imply that your priorities are to serve your new audience and make games catering to their interests, your old audience won't have their tastes suddenly change. They'll go somewhere else. And there's nothing wrong with any of that. I don't blame Nintendo when they choose to serve the more casual markets. Why not? If people would give me a hundred bags of money to rip off Tetris or make more Mario Party clones, I'd definitely do it. But I wouldn't expect the hardcore fans to stick around.

When was the last time Nintendo created an original IP that was genuinely good? I can't remember one since Pikmin. On the flip side, when was the last time Sony or M$ created an original IP that was good? Probably pretty recently. Sony's LittleBigPlanet, for example (if there's nothing more recent).

I also hate how people treat Nintendo like some sort of God, and that I have to justify every little thing I say when talking about them in a way I wouldn't need to referring to most other companies. Even today, Nintendo fans are some of the most rabid.
 

Scrythe

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Think about it Nintendo. It's a fucking GTA game, on a NINTENDO console. The idea was doomed from the start.

When people think Nintendo, they think "Mario, fluffy kittens, rainbows and Cooking Mama". If you can't take yourselves seriously, then how will consumers take you seriously despite putting out things like Dead Space: Extraction, Chinatown Wars, and Dead Rising.

Look, most people who are already educated with gaming have already written off Nintendo as a "kiddy console" except for diehard Nintendo fans and people who know what games they'd enjoy.

People who are just getting into gaming look at the Wii and DS and their library of games, and what to they see? Fluffy clouds and Mario spinoffs.

So basically, if you're not going to take yourselves seriously as a game and console developer, then why the fuck should anyone else?
 

Cid Silverwing

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Jul 27, 2008
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Beltaine said:
What's so frustrating about it?

You put a mature demographic action/adventure game on a portable system that caters to kids and casual gamers.

Want to know where this game would've been more successful? WiiWare, PSN, Live Arcade.
This.

Also the fucking thing is a re-hash of the first two GTA games with elements from GTA4 in it which is just committing franchisicide.
 

DTWolfwood

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Oct 20, 2009
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AceDiamond said:
DTWolfwood said:
And the hole they dug themselves just gets deeper! Congratz Nintendo.
You mean the hole that's full of money? Course it got deeper, they have more money, and they need more space to put it in!
Indeed so y do we give a hoot when their games don't sell? No one who owns Nintendo products care about games

Oh and crappy party games

p.s. Aren't DS games free? <.< i've never seen anyone with a bit of internet savvy pay for one :p
 

JediMB

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Samurai Goomba said:
When was the last time Nintendo created an original IP that was genuinely good? I can't remember one since Pikmin.
New IPs usually don't do well with the old-school Nintendo fans, so Nintendo have made the decision to mostly develop games for their established IPs for the old fans, and create new IPs to gain new fans.

See: the "Wii" line of games, and things like Brain Age for the DS.

However, they do take other developers "under their wing" from time to time, helping them develop new IPs, like Skip's "Captain Rainbow". They also occasionally make offshoot games from their regular franchises, like "Freshly-Picked Tingle's Rosy Rupeeland".
 

Abedeus

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Uhm.. I have R4 and a DS. And I still didn't bother to download the game. It simply sounds like a bad idea - GTA with DS controls? No thanks.
 

Sevre

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Apr 6, 2009
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Crossborder said:
Lack of marketing support? Bullshit. I saw enough ads of chinatown wars. It's quite obvious that the flashcards are the real problem here.
Pretty much, I'm guessing people have what, downloaded 3 or 4 times the 89'000 sold?