Nintendo just Other M'd Star Fox

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Brian Tams

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Star Fox zero sucks. It doesn't just suck, it fucking sucks. Its a damn tech demo that exists at the very end of the Wii U's now defunct life cycle. Here why I absolutely hate this game and hate Nintendo's guts for killing one of my favorite franchises. (Disclaimer; I'm a little drunk right now because that's what I'm doing to force myself through this game.)

Nintendo did the one thing they should have known not to do at this point with the Wii U, and forced the terrible gyro controls. You can't turn them completely off; you can manipulate the settings so that the gyro controls are only on when you shoot, but this is fucking Star Fox: You're going to be mashing the shoot button like its your lifeline. But you're going to periodically be forced to switch it to always on throughout the game in order to defeat certain enemies. Example: In the first mission there are these annoying spider enemies that storm a tower that General Pepper is holed up in; there weak point is directly on top of their heads, so your only choice is to use the gyro controls to point your reticule straight down on them, all the while careening into buildings because you can't see where the fuck your going because you'll be using cockpit mode for this, which also fucking sucks because its forced.

And then there is the classic all range mode dogfights, but Nintendo fucks that up too by taking away your mini-radar and instead giving you little arrows that appear on the side of your screen (again, only in cockpit mode) so be prepared for enemy ships to randomly crash into you from your blindspots since you have zero way to tell how close they are to you.

And then there are the two new vehicles. The first is that AT-DuckT that they showed off in all the trailers. Its basically all range mode but on the ground; for all intents and purposes, a Star Fox 3rd Person Shooter. Except Nintendo, you guessed it, fucked this up by implementing some of the worst TPS controls I've come across, a mind-boggingly feat because Nintendo proved they can make a damn good TPS with Splatoon. Again, you'll be forced to use your lovely gyro controls, since the chicken walker will only aim on a level plain (because whoever heard of using the right stick to point where you shoot??? Only every fucking console shooter EVER) and enemies will dart all around the walls like fucking gnats. However, the gyro controls will constantly jump out of sync, often times causing me to careen right into a fucking wall. And then, when Nintendo decided to brilliantly add in platforming, I discover that when you try and turn your little shit walker in a circle so you can face the next platform, it doesn't pivot; it instead walks in a mini circle. Which means, when the platform is tight on space, you'll either be forced to do a six point turn like the world's most inept driver, or fall off the platform and start all over again. You can't really strafe, either, meaning you'll be spending a lot of time picking off your targets from a stationary position, ie making you a ginormous sitting duck, which is why the animal they designed this off is so fitting.

The hover copter thing is actually a decent addition, but again it forces gyro controls and cock-pit mode on you. The controls getting out of whack at the most random of moments persists from the chicken walker. A lot of what you do in the hover copter is just plain boring; fly from this point to this point, deploy your fuck-about robot to hack some thing, and then do it all again.

This game is bad, guys. Its like Nintendo, despite knowing that gamers at this point have largely turned their noses up at gamepad controls, said "Fuck You" and decided to force us to appreciate them, except instead they basically summed up all the failings of the Gamepad into one game. And it was Star Fox, one of the first games I beat before my older brother, one of the first games I perfected and found every secret to. I consider myself damn good at Star Fox 64, and its one of the few things I take pride in (I have reached the conclusion at this point in my life that I just suck at games).
 

spartandude

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I don't want to agree with you. I want you to be wrong. I want this game to be amazing. But you are right. This game sucks big time. People have told me that the controls just take some time to get used to but I just can't wrap my brain around this dual screen mechanic. Such a shame but that is what happens at times.
 

Guffe

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This is a shame to hear.

I bought StarFox64 from the Eshop about a week ago and did 3 or 4 playthroughs for nostalgias sake.
It was quite fun but seeing from the trailers how much Zero seemed to resemble 64 I wasn't sure I wanted to put down the whole 50? on it which they are asking, and now this review is making me question that even more.

I'll wait and see if this is a one of and others seem to enjoy it I might go for it, otherwise I'm waiting for a sale. But I do want to try it out...
 

FirstNameLastName

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I'm not sure comparing it to Other M is appropriate. While Other M did butcher various aspects of the game play, the main reason why it remains so infamous is due to its writing.
 

chozo_hybrid

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Jul 15, 2009
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Did it portray the characters in the game in a way they had never been portrayed as and in fact made them worse in a narrative sense? No? Then they didn't Other M it, because on a technical level, Other M had decent game play. It's the story and characterization that people hated.

How long did you play this, curious? Because it's been received okay, not amazing, but not awful.

Seems to me, you may not have given the controls enough of a chance to get used to them and utilize them properly, and I'm not talking about enough time, I mean actually consider them and how they are supposed to be used. For the record, I have yet to play it, but this is just what it sounds like. Also, playing drunk won't be helping you either.

Video is long, but he does talk about the controls and such in enough depth to give you an idea.

 

JaKandDaxter

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Jan 10, 2009
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Sounds like Nintendo tried to be innovative and fell flat.

The forced cockpit fight sounds very troubling. The biggest issue with that is unlike in real life. We have consoles that only supports one screen, so you have no peripheral vision. I barely used cockpit view in the original because of that, along with the recent Star Wars Battlefront. Which I honestly had a blast dogfighting. But besides that, real fighter pilots are always looking around in their cockpit. And restricting a pilot to one angle in combat is a death sentence. Which is part of the reason for the F-35 new camera system and visual helmet. That allow a pilot to see through what would otherwise be a blindspot, such as underneath the plane.

The forced gyro controls sounds pretty stupid to say the least. Even tablets have games with input touch controls. Because many games simply work better that way as opposed to the gyroscope. More so because Star Fox is a game where you have to move fast and change directions in a fraction of a second.
 

Hades

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While forcing a control scheme that from what I hear actively works against the player was an extremely dumb move I don't think this is like Other M at all.

Other M did not understand Metroid. If it had then Samus wouldn't suddenly turn into a helpless little girl with daddy issues. Based on that we can say the very premise of the game is faulty.

Star Fox Zero isn't like that. It looks like a Starfox game and it acts like a Starfox game. Its pretty much a big love letter to Lylat wars, to its detriment to my opinion since it lingers in that games shadow to much. Star Fox Zero is a real starfox game...it just has awful controls.
 

DefunctTheory

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Yah... no. Thoust shall not use Other M as hyperbole - Use it only when a game truly has fucked up every single aspect of everything possible. Only the train wreckiest of train wrecks and so on.

That being said... yes, they game is flawed. But it's not Other M flawed. It's still a Star Fox game. The control's aren't even close to being as bad as you say (Except for the Walker. That thing is atrocious), though they aren't spectacular. I even kind of likc the cockpit/3rd person view combo, to be honest. You just have to turn off tilt control and you're set. I think maybe one of the problems with the game is that it throws all the different vehicles at you way too damn fast, and they all control differently. By the time you're kind of getting the hang of it, you're rammed into the Walker and the fun dies.

That being said, if you really don't like the Duel Screen concept, stay away. You probably already don't have a Wii U, but if you stumbled into owning one by accident, this isn't for you. You have to be willing to go there or it ain't gonna work.
 

Hawki

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Maybe I'm eating my own words, as I've neither played Other M nor Zero, but are they really being framed as the worst of their respective series? Surely, SURELY they can't be as bad as Command or Hunters?

Please tell me they're not. :(
 

Canadamus Prime

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Jun 17, 2009
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I've not played Star Fox Zero, nor have I ever really been into Star Fox, but having shitty controls isn't nearly enough to put it on the same level as Other M. No to be like Other M it'd have to have an utterly shit story that undermines everything we've come to believe about the characters.
 

DefunctTheory

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Hawki said:
Maybe I'm eating my own words, as I've neither played Other M nor Zero, but are they really being framed as the worst of their respective series? Surely, SURELY they can't be as bad as Command or Hunters?

Please tell me they're not. :(
Zero is arguably the worst 'Proper' Star Fox game, but since all the the other ones are great, there's a lot of room for it to live comfortably.

Other M is a travesty. It's not bad because it fumbles some things - It's terrible because it fumbles all the things. The game play is bizarre, atrocious, and out of place. The graphics aren't bad, but what they decide you show you is. Everything not related to the story or story telling is, at best, bad.

And then there's the story and story telling, which is beyond the terrors of mortal man. You'd have to go back to 1944 propaganda films to find something more upsetting. The story is poorly told, the characters are poorly constructed, and worst of all, Samus is reduced from 'The Ripley of Video Games' to the 'Anastasia Steele of Video Games.'

If that name is unfamiliar to you, I'll give you a hint.

 

Hairless Mammoth

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It sure isn't the "Other M" of Star Fox, [footnote]At least Fox McCloud doesn't have crippling surrogate father/ authority figure issues with Peppy.[/footnote] but it does have flaws. I agree with the other posts saying this game didn't strip its franchise of everything it stood for and completely disregard the core aspects of the series' gameplay and atmosphere. On the other hand, it probably isn't going to bring in new fans or fully satisfy a majority of the old fans, either

Story-wise, I don't expect much from a Star Fox game, but I have been disappointed since the initial reveal that this game would retell the original conflict with Andross, again. Nintendo has reallllly become a skipping record. Although, I'm only halfway in my first run (maybe my only run until a possible patch, sadly), so some new surprise twist might be at the end.

The controls do take a lot to get used to. So much so that many will lose their sanity quickly. I was pretty sure Miyamoto said the current gamepad controls were optional, but that was either me reading what I wanted to read or the idea was scrapped for the launch version.

Forcing the gamepad as the only method was a bad idea. The gyro controls do get thrown off often. (Possibly as often as Skyward Sword's, and that is pretty bad.) The dual screen thing is poorly implemented. You have the third person view behind the vehicles on the TV and a first person view with more precise aiming. Both screens at least have targeting. It's very awkward. I started sometimes switching screens with the minus button, so I don't have to dart my eyes back and forth to make sure I don't fly into anything. (You can play without a TV this way.) Someone said you have to play while reclined, so that both screens are in your vision. That method works sometimes and only if your home setup suits it. Also, the dialog audio and many SFX only come through the gamepad speakers. Very annoying after a while.

Nintendo really should have saved Star Fox for when they finally jumped on the VR bandwagon. Their vision for a first person cockpit view fits a head tracking system much better than tilting a hunk of plastic in your hands and juggling your eyes between that chunk and a TV. Maybe by the time VR finds its niche and Nintendo got brave enough to try it again, the franchise will be due for another game.[footnote]So, around 2025 according to their non-Mario release trends.[/footnote]

Zero will at least be an okay diversion for me until the Wii U gets its sendoff game (Zelda). Maybe, I'll even try that Guard game that came with it.

TL;DR;It isn't the franchise killer that Other game is believed to be. It isn't horrible. It isn't super great, either. They fuckin' rebooted it again. VR would have been better than the controls offered. Hoping for some kind of patch for better controls.
 

busterkeatonrules

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Something Amyss said:
On the plus side, I have fewer reasons to buy a Wii U now.
And I'm fresh out. Ever since this random ban nonsense in Mario Maker came up, Star Fox Zero was my sole remaining reason to get one of those things.
 

meiam

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Don't forget that other M also had an absolutely awful control scheme, yes the story was a steaming dumb on the franchise and Samus, but the control was also crap. Despite it being a 3D game you couldn't actually control Samus using the analogue stick, you were forced to awkwardly use the wii mote sideway, you couldn't use the classic or GC controller either because you had to shoot missile using the pointer, which meant every time you wanted to shoot missile mid fight you had to completely stop moving, turn the controller 90 degree and find were the controller was pointing so that you could aim. It was extremely awkward and entirely unnecessary, it's like they assume that nobody would have a nunchuck.

The morale of other M and star fox zero is exactly the same, stop making game around gimmick!
 

Dragonbums

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Oh no. Starfox Zero is very much not an Other M. Other M fucked up A LOT of things with the franchise. Including how Samus was portrayed that fucked with her long built up independent character.

Starfox Zero just sucked. And it sucked because Miyamoto is trying to bring it back to it's highly simplistic roots which just isn't going to work for it anymore. Plot wise the entire franchise is a fucking mess.

Quite frankly Nintendo needs to just let go on the damn thing. It can no longer BE a simple space shooter. It just can't. They need to just let that game become the Space Opera plot heavy tragedy with hella gay furries (Fox McCloud and Wolf anyone?) that everyone else seems to take it as anyway.
For fucks sakes even the animated short for it. (Nintendo that was really good, please make that a series.) seems to wanted to make it a plot heavy semi tragedy.

Quite frankly they should of just continued with the direction they went with in the Assault game. A pretty nasty antagonist, heavy aerial dog fighting, other flying unit companions that got beef or competition with Starfox, etc.

There is a lot going for this franchise, but it's simple roots just isn't going to work anymore. And that's why Zero fell on it's ass hard.
 

mariosonicfan5

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Honestly, I have never seen a bigger over reaction for a game. I have played the game...and find nothing wrong with the controls. Seriously playing through the tutorial got me pretty used to the controls. If anything they are just like Splatoon's controls.

And all these people saying "The simplistic space shooting just isn't going to work today" Yeah hasn't everyone been begging them to do that for years? You all wanted Star Fox 64...and that's what you got right here. This game is literally Star Fox 64 with different aiming controls. Which by the way you can turn off to a very high extent wo where you only use the gyro to aim when you are actually hold and or tapping the fire button.

I mean seriously I just don't understand the colossal amount of hate this game is garnering when it really isn't that bad! You all bitched at how different Adventures was. Then you all bitched at how different Assult was, so now we get a game that is Star Fox 64 ith a new little thing to it and boom DAMN YOU NINTENDO FOR MAKING MY GAME DIFFERENT!

I mean seriously the motion controls in skyward sword were worse than this! I hope you are all happy now. We finally get a new Star Fox game after like what 7 8 years? And you all take a dump on it, so it'll be another 10 before we get another one.
 

shrekfan246

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mariosonicfan5 said:
We finally get a new Star Fox game after like what 7 8 years? And you all take a dump on it, so it'll be another 10 before we get another one.
I mean no offense, but this mentality is one of the big reasons why publishers have seen no reason to actually give any respect to their audiences over the past ten-fifteen years or so.

You may be okay with the new Star Fox game, and that's great. Clearly, other people are not, however. Under no circumstances should they just shut up and accept something that they're dissatisfied with just because it's been a long time since the last game in the franchise came out. It's not the customer's fault that it's been so long between games, and it's not the customer's fault that the controls are apparently highly gimmicky in this new one (see also: Kid Icarus). Some people are going to enjoy the controls more than others, and honestly, the developer should've accounted for that and allowed multiple different control schemes rather than forcing use of one method no matter what. Games that limit the player's control over, well, the controls, really need to stop being a thing.

For the record, I can't comment on Star Fox in particular because I have very little interest in the series, but by and large every game I've played which has used gyro controls has felt awful to control in those particular segments. It could just be that those games all happened to have poorly-implemented gyro control, but then I'm not so sure it's a coincidence that it happens in every single one. Gyroscopes in controllers/handheld consoles were a cool idea, but have ended up largely being a failed idea that was (rightfully) ditched by most games that actually wanted to succeed.
 

Casual Shinji

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shrekfan246 said:
For the record, I can't comment on Star Fox in particular because I have very little interest in the series, but by and large every game I've played which has used gyro controls has felt awful to control in those particular segments. It could just be that those games all happened to have poorly-implemented gyro control, but then I'm not so sure it's a coincidence that it happens in every single one. Gyroscopes in controllers/handheld consoles were a cool idea, but have ended up largely being a failed idea that was (rightfully) ditched by most games that actually wanted to succeed.
It can be a neat little option in certain ways. I actually quite liked the gyro aiming in Wind Waker and Twilight Princess HD. Aiming in those games is usually a very short action, so it doesn't have enough time to become a nuisance. You can use the analog stick along with it, so you have the solid movement of a stick and the quick precision of the gyroscope. And as a happy accident the Wii-U controller's weight makes the gyro aiming feel more solid overall, as opposed to the lightweight of a regular controller.
 

Silvanus

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Dragonbums said:
Starfox Zero just sucked. And it sucked because Miyamoto is trying to bring it back to it's highly simplistic roots which just isn't going to work for it anymore.
Not going to argue the validity of the complaint, but that doesn't seem to be a common theme among reviewers and players. Most of them would prefer a simpler control scheme, from what I've heard, since the current one splits your attention.