OP is right. This game is extremely disappointing in all the places it shouldn't. Some minor spoilers ahead so be warned.
Controls:
Using the gyros was the biggest mistake of all. Not only is it not working properly (having to reset the position all the time), the game was designed around this broken idea. Even if a patch does come out to remove motion controls entirely, the game would be even more unplayable because the levels, enemies and bosses were designed around this flaw.
Having a game designed around the gyros also means they had to make things run slower and have less enemies than they should have.
The only places where motion controls would have made sense would have been stages where you don't control the vehicle, but are manning the turret, a bit like when you are on Wolf's wing in Assault. Actually, playing the game in coop removed most of my issues with the game for exactly this reason.
As it is right now, playing this game is like playing with 3 sticks at the same time. If aiming is so important, why not put the aiming reticle to the right stick, the boost/brake and so on to the 4 buttons, and call it a day?
Audio:
Audio is ok. Some tracks remixes were good. The voices coming from the pad only was very meh, but I guess they wanted to make sure you thought using the pad was "the only way to play".
Story (spoilers):
It's mostly a rehash of 64, with some differences. I'm a huge SF64 fan, unlocked everything and so on. I don't mind the SF64 "reboot". My main issue is that they did not use their setting in a very smart way. Look guys: you got portals, a reboot of SF64/snes and hints from the final boss that the General may not be the nice guy he says he is.
WHY NOT USE THIS SETTING TO INTRODUCE PARALLEL UNIVERSES?!? Let's say this game is in the "Universe Zero", then you beat the final boss and are taken to the "Super(Nes) Universe", then go to "Universe 64" for a while and so on, so that all the previous games did happen, but they are now part of a larger multiverse Andross and the Cornerian army are fighting over to control. Maybe introduce some time travel elements where you could try to save James as Fox in the past, only to fail so that James would tell you that the past cannot be changed and to learn that true power comes from your ability to change the now to shape the future.
Also, there is no hard mode, no alternate/true end boss and so on. This is extremely disappointing.
Multiplayer:
Coop mode is great actually. Too bad you can't do this online, battle online(or local), or play online AT ALL. WTF?
Edit: Also, this game made me not want to buy any more Nintendo game anymore. I'll get Zelda when it comes out and if it shit like this one then I'm done with Nintendo.
Controls:
Using the gyros was the biggest mistake of all. Not only is it not working properly (having to reset the position all the time), the game was designed around this broken idea. Even if a patch does come out to remove motion controls entirely, the game would be even more unplayable because the levels, enemies and bosses were designed around this flaw.
Having a game designed around the gyros also means they had to make things run slower and have less enemies than they should have.
The only places where motion controls would have made sense would have been stages where you don't control the vehicle, but are manning the turret, a bit like when you are on Wolf's wing in Assault. Actually, playing the game in coop removed most of my issues with the game for exactly this reason.
As it is right now, playing this game is like playing with 3 sticks at the same time. If aiming is so important, why not put the aiming reticle to the right stick, the boost/brake and so on to the 4 buttons, and call it a day?
Audio:
Audio is ok. Some tracks remixes were good. The voices coming from the pad only was very meh, but I guess they wanted to make sure you thought using the pad was "the only way to play".
Story (spoilers):
It's mostly a rehash of 64, with some differences. I'm a huge SF64 fan, unlocked everything and so on. I don't mind the SF64 "reboot". My main issue is that they did not use their setting in a very smart way. Look guys: you got portals, a reboot of SF64/snes and hints from the final boss that the General may not be the nice guy he says he is.
WHY NOT USE THIS SETTING TO INTRODUCE PARALLEL UNIVERSES?!? Let's say this game is in the "Universe Zero", then you beat the final boss and are taken to the "Super(Nes) Universe", then go to "Universe 64" for a while and so on, so that all the previous games did happen, but they are now part of a larger multiverse Andross and the Cornerian army are fighting over to control. Maybe introduce some time travel elements where you could try to save James as Fox in the past, only to fail so that James would tell you that the past cannot be changed and to learn that true power comes from your ability to change the now to shape the future.
Also, there is no hard mode, no alternate/true end boss and so on. This is extremely disappointing.
Multiplayer:
Coop mode is great actually. Too bad you can't do this online, battle online(or local), or play online AT ALL. WTF?
Edit: Also, this game made me not want to buy any more Nintendo game anymore. I'll get Zelda when it comes out and if it shit like this one then I'm done with Nintendo.