I don't understand what you're saying. Everything you've shown from Mario Galaxy is cutesy fun, which you're alright with apparently. Nothing from Twilight Princess compares to the bizarreness of Majora's Mask (except those creepy as hell ooccoos). Your comment about the atmosphere of Twilight Princess not being as good is completely valid, but I don't blame that on the twilight creatures, who didn't strike me as that odd at all.Rooster Cogburn said:If anything you just listed is at all weird, it's not even approaching the scale of the weirdness in the Wii titles. You're missing my point. I am definitely not ignoring talking owls and shit. I think you're ignoring the glaring difference between cutesy fun like every single thing you listed and bizarre mindfucks like the picture I posted. The former is good, the latter is bad.Launcelot111 said:We obviously differ in opinion about this, but I think you're ignoring a lot of the older Nintendo games and their weirdness. Ocarina of time had talking owls and demonic drum players and that weird thing in the well with all the hands and that section on the skeletal pirate ship in the spirit temple and a whole level inside a giant fish. And let's not forget the abundance of weirdness in Majora's Mask. Super Mario 64 had penguin racing and the giant talking snowman and all sorts of goofy enemies. Nintendo is doing new things of questionable value, but let's not pretend that all the random stuff they throw in is unprecedented.Rooster Cogburn said:You can't tell me shit hasn't changed since I played Ocarina of Time.
Who was talking about the central gameplay mechanics? If you must, I would say it's one step forward, one step back. Zelda lost all it's atmosphere in Twilight Princess. No point examining it further really. Did anyone give one fuck about anything in that game? I just don't have the heart to try Skyward Sword. Gameplay hasn't improved in any significant way and the controls are even shittier if anyone can believe that. What I can say nice about Twilight Princess is it had some new stuff that was fun. Mounted combat jumps to mind.And really all of that is just distracting from the point that the central gameplay mechanics have really either held steady or improved for Zelda and Mario.
As for Mario, I can only speak about Mario: Galaxy. Admittedly, it was kind of like someone polished up Mario 64 with modern flow and trappings, and to that extent I approve. But the artwork was in a contest with the controls to be the most unbearable and running around spheres was unwieldy and tedious. It completely negated the above-mentioned 'flow'. Pacing was terrible. The whole game was extremely easy except for exactly one part. My favorite parts of the game were when it finally let me do some proper platforming. It was almost like I was playing Mario again and I started to have fun.
I'm not saying I like old shit because it's old. I just don't think 'almost as good as an N64 game' is good enough any more.
However, in your first post, you suggest that the imagery of modern Nintendo games are not what adults should be into, yet you now suggest that they are bizarre (and by extrapolation too weird for children). Many games that are beloved by adults capitalize on weird imagery (eg Psychonauts or the Persona games). Why should Nintendo be trashed for this?
Personally, I find Super Mario Galaxy 2 to be much better than Super Mario 64 in terms of gameplay and visual style. The cutesy characters you chide are little more than background characters to add flavor to bright and creatively designed levels. For the Zelda series, Nintendo has improved by leaps and bounds in designing temples, and the combat much more involved and interesting than the N64 iterations. That said, they miss out on creating the wonderful atmosphere of OoT, and they've never matched the awesomeness of OoT's ocarina songs, but modern Zeldas are very good games that compare unfavorably against the truly exceptional Ocarina of Time.
My problem with Nintendo these days is that while they're very capable of delivering outstanding entries for their marquee franchises, these games come years apart from each other, and they haven't been generating the support from lesser franchises or 3rd party developers to pick up the slack. You may disparage their style, which clearly can appeal to a younger audience, but I don't see it as kiddy but instead as a welcome breath of fresh air and an acceptance that their games are inherently absurd and thus don't have to be shown as serious at all.