Nintendo Switch has sold 4.7 Million units to date.

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Johnny Novgorod

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Phoenixmgs said:
I'm mainly asking if Nintendo has ever promised 3rd-party support to where they say you will be able to play basically all multiplats on our system like PC/Xbone/PS4. Sure they always say devs are interested in the system and the do get ports of older games like a Batman Arkham City or Skyrim. But Nintendo has yet to promise their system could ever be a primary gaming platform like the other platforms can be.
A little before launch a corporate press release from Nintendo provided this image:



A couple of months in, this is the reality:

No Anthem
No Assassins Creed Origins
No Call of Duty WW2
No Destiny 2
No Dishonored
No Far Cry 5
No Kingdom Hearts 3
No Life is Strange 2
No Middle Earth Shadow of War
No Monster Hunter World
No Need for Speed Payback
No Ni no Kuni 2
No Red Dead Redemption 2
No South Park Fractured But Whole
No Star Wars Battlefront 2
No The Evil Within 2
No Wolfenstein 2
And so on

In summary, never believe Nintendo when they tell you they're totally going to get 3rd party support.
In hindsight it should be obvious: the Switch is underpowered by one or two generations. No fucking way the devs want any part in it. I suspect their "support" boils down to porting 7th gen games like Skyrim rather than keeping the Switch stocked with current-gen games. So once more Nintendo is cornered into their teeny neck of the woods with a novelty gimmick, a single killer app (that is available on a previous console anyway) and marketing stunts like limited edition crap and artifitial scarcity scalper fodder.
 

Phoenixmgs_v1legacy

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Johnny Novgorod said:
A little before launch a corporate press release from Nintendo provided this image:



A couple of months in, this is the reality:

No Anthem
No Assassins Creed Origins
No Call of Duty WW2
No Destiny 2
No Dishonored
No Far Cry 5
No Kingdom Hearts 3
No Life is Strange 2
No Middle Earth Shadow of War
No Monster Hunter World
No Need for Speed Payback
No Ni no Kuni 2
No Red Dead Redemption 2
No South Park Fractured But Whole
No Star Wars Battlefront 2
No The Evil Within 2
No Wolfenstein 2
And so on

In summary, never believe Nintendo when they tell you they're totally going to get 3rd party support.
In hindsight it should be obvious: the Switch is underpowered by one or two generations. No fucking way the devs want any part in it. I suspect their "support" boils down to porting 7th gen games like Skyrim rather than keeping the Switch stocked with current-gen games. So once more Nintendo is cornered into their teeny neck of the woods with a novelty gimmick, a single killer app (that is available on a previous console anyway) and marketing stunts like limited edition crap and artifitial scarcity scalper fodder.
Fixed the image link. It's kinda weird that there's game engines on there but whatever.

I'm sure those publishers/devs will release a game or more (like Ubisoft's Just Dance) on the Switch but what I'm saying is when is the last time Nintendo said in any manner that their system will basically have that list of games (the upcoming highly anticipated AAA games) outside of maybe the Gamecube? I really don't think Nintendo has attempted to "trick" people and if they have, I can only see people getting tricked by the Wii as it was the 1st console Nintendo decided to not compete with the other platforms. I guess the Wii U was in the best place to get 3rd party support for like a year (as it was on par with PS3/360 in power) but everyone knew the PS4/Xbone was a year out and once that transition happens, publishers aren't going to bother downgrading games for older hardware (even the PS3/360 let alone Wii U).
 

Yoshi178

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Johnny Novgorod said:
A little before launch a corporate press release from Nintendo provided this image:



A couple of months in, this is the reality:

No Anthem
No Assassins Creed Origins
No Call of Duty WW2
No Destiny 2
No Dishonored
No Far Cry 5
No Kingdom Hearts 3
No Life is Strange 2
No Middle Earth Shadow of War
No Monster Hunter World
No Need for Speed Payback
No Ni no Kuni 2
No Red Dead Redemption 2
No South Park Fractured But Whole
No Star Wars Battlefront 2
No The Evil Within 2
No Wolfenstein 2
And so on

In summary, never believe Nintendo when they tell you they're totally going to get 3rd party support.
That's funny. i don't see any single place on that photo that promise's/confirms literally ANY of those game you just listed that aren't on the Switch. just an image that confirms Switch games are currently in development with those 3rd Party companies.

you must be confused.

Phoenixmgs said:
Yoshi178 said:
Switch handles 1080p 60fps just fine when playing in single player for the majority of its games.
And since when does Zelda run at 1080p and 60fps?
Way to completely miss the part where i said THE MAJORITY of it's games. nice cherry picking there.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Johnny Novgorod said:
No Anthem
No Assassins Creed Origins
No Call of Duty WW2
No Destiny 2
No Dishonored
No Far Cry 5
No Kingdom Hearts 3
No Life is Strange 2
No Middle Earth Shadow of War
No Monster Hunter World
No Need for Speed Payback
No Ni no Kuni 2
No Red Dead Redemption 2
No South Park Fractured But Whole
No Star Wars Battlefront 2
No The Evil Within 2
No Wolfenstein 2
And so on

In summary, never believe Nintendo when they tell you they're totally going to get 3rd party support.
In hindsight it should be obvious: the Switch is underpowered by one or two generations. No fucking way the devs want any part in it. I suspect their "support" boils down to porting 7th gen games like Skyrim rather than keeping the Switch stocked with current-gen games. So once more Nintendo is cornered into their teeny neck of the woods with a novelty gimmick, a single killer app (that is available on a previous console anyway) and marketing stunts like limited edition crap and artifitial scarcity scalper fodder.
Yeah, but do we actually want those titles? Barring Monster Hunter World. Sure as shit I'm going to pick that up ... but I have other platforms to play for that.

But the reason I love Monster Hunter is local co-op and in genral single player portable gaming. And as much as it furiates me that they turned around and said MH XX isn't coming to the West, I'm hoping they reverse that decision and I can just play the Japanese version ... but ehhh. I know people in my gaming group that have MH and we play MH local co-op because being able to organise in the flesh is so much fun. As much as I know I'll love World, a part of me will be sad I can't take tht adventure on the go or play with friends in the flesh 40 minutes before we settle down to some pen and paper goodness on the 3DS.

My favourite console game of the last generation was Xenoblade Chronicles X. I probably sunk more into that than any of my other games not merely on the WiiU but on the PS3 or PC. Over 3/4s of the games you have on this list ... I'd probably have more fun spending 3 hours getting Close Combat: A Bridge Too Far to work on my mini-laptop I bring to work and uni with me.

What I want Nintendo to do with the Switch is give us something like ... the original Jagged Alliance 2, but with a versus mode that you can basically local player almost as if an infinitely better form of Battleship if you have two Switches. Move squads around, clash, set up ambushes, manage reinforcements, etc. There's an unserviced demographic of video gamer that loves social games (not just 'party games', there is a difference) ... things that we can play with other people in the room with them. Something tht Nintendo can do better than anybody else, and will cater to far better than 4k gaming and buggy public servers and bullshit DRM. Plenty of social gamers, who would love some means to painlessly dive into and compete with/against.

I love board games, I love my nights out playing Netrunner with other people at the LGS ... I have more fun with Netrunner than any video game on the market ... 4K graphics and a faster processor need not apply.

If you gave me the means to tap into more social games, where I can compete with what I'm sure is a flesh and blood person and offer easy mobility and easy 'drop in' and 'drop out' ... I'll love it. Because that's not something any other platform is going to be able to provide. Tere's a reason why I love board games, and why the entertainment of going into a board game like Rex is going to outstrip any of the games that you put on that list.

If the Switch and the 3DS show us something ... it's that there's a whole lot of video gamers out there that want mobility and like to be social creatures. Fancy that .... 89% of humanity registeringas extroverts maybe also liking video games that make it easy for them to involve people right next to them. Who da thunk it?

I know board gamers that are gamers, precisely because they like intelligent gameplay, but also value social interaction, healthy competition, and human contact... and they don't get that by having powerful rigs or obtusely sized bricks they can't take with them places.
 

Johnny Novgorod

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Phoenixmgs said:
It's kinda weird that there's game engines on there but whatever.
Well, the engine logos pad the image nicely. I imagine that's why they're there for.

I'm sure those publishers/devs will release a game or more (like Ubisoft's Just Dance) on the Switch but what I'm saying is when is the last time Nintendo said in any manner that their system will basically have that list of games (the upcoming highly anticipated AAA games) outside of maybe the Gamecube?
No idea, but I think 1) it's in their best interest and 2) the release of that image proves it. They know most people regard Nintendo consoles as their own little niche thing, they know very few people outside of Japan actually "main" them and they know nobody expects them to keep up with AAA titles. The opportuny cost of buying a Nintendo console is immense because you miss out on most games. By releasing that promo image they're basically trying to reassure the peoples "Don't worry, they've got our backs this time around". Except not quite.

Addendum_Forthcoming said:
Yeah, but do we actually want those titles?
Most people do. I'm not saying Nintendo doesn't have good games, or that everything that comes out on PS4/Xbone is pure gold. But if it comes down to having to choose only one, it would seem you miss out on more by buying Nintendo. If I had to choose between a Switch and another platform my thought process would be: Do I want to play Breath of the Wild, or do I want to play everything else?
 

Addendum_Forthcoming

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Johnny Novgorod said:
Most people do. I'm not saying Nintendo doesn't have good games, or that everything that comes out on PS4/Xbone is pure gold. But if it comes down to having to choose only one, it would seem you miss out on more by buying Nintendo. If I had to choose between a Switch and another platform my thought process would be: Do I want to play Breath of the Wild, or do I want to play everything else?
But that's tribalistic garbage. Most consumers don't go into a product thinking; "I love Fantasy Flight Games... therefore I'll only play Fantasy Flight board games." Actually, funnily enough I kind of like all types of board games ... you know, that aren't made by Hasbro and actually have comlexity.

I have a 3DS, a Switch, PS4, a decent gaming rig (thinking of tearing apart its innards and replacing some stuff) ... I have a decent laptop and a mini laptop I nuse for studying or for note taking that I'll spend time teaking with that I can play truly golden classics from the past (like the aforementioned and immortal Close Combat: ABTF)...

The Switch has its strengths solely on appealing to social people like me that like to involve living humans I'm with into the gameplay... or having a device I can take anywhere with minimal stress. The Switch is a great console at what it does. Probably the best console at what it does. The capacity to simply pick up and go, involve other people on the fly, or whether because you just want to have a cigarette or a drink outside, or because you have to be somewhere and you're waiting for the train or bus.

Honestly I have no complaints about it as a system. What we kind of need is more social games that allow for singleplayer and social player interaction at the drop of a hat.

Board gamers are infinitely smarter than video game developers in this regard, and particularly so in recent games over the last 6 years. Like Fantasy Flight's new Arkham Horror living card game, where you can play solo or co-operatively with up to 4 players. Smart mechanics, nuanced card abilities, phenomenal class restriction rules, and the deckbuilding and the character specific cards within them .... Masterpiece!

Seriously, fuck off anybody that thinks video game copanies understand basic gameplay when you examine what game developers do with cardboard. Video game devs should be able to prove themselves thinking up a board game and comparing it to what is on the board gaming scene before pretending like they can actually make a videogame. Abundantly fucking obvious with garbage like Hearthstone that pretty much videogamers and videogamers only enjoy.

Point is ... the Switch isthe only electronic platform to deliver that sense of social gaming that I haven't seen without simply being called a 'portable'. And I have problems with this argument you run of 'most people do' ... because provably, 89% of people are extroverts. I know gamers that don't value play anything that requires a PS4, XB1, Switch, 3DS, etc ... pretty much board games are their jam for a reason. Most humans are social creatures, and enjoy games ... just that having better graphics alone isn't scratching that itch.

They like healthy competition, direct engagement, direct risk-reward that isn't merely 'Game Over'. Like in the game I mention, Rex ... I got beaten by someone who seemed as if the world was collapsing all around her. She couldn't move her armies to where they needed to be, various events seemed to be setting against her ... but she could lie through her teeth (as I discovered painfully). I learnt that she had completed her secret objectives and was halfthe time lulling the rest of us into a false sense of security that she hadn't actually won the game a turn or so back ... and ended up beating us all because of having skills that are beyond direct electronic input and keyboard shortcuts.

That defeat hurts more because a person beat me at being human. Lying and 'cheating' in a way that is fair. But it's also far more rewarding a defeat.

If the Switch could deliver something like that, and bring social dynamics into the mix then you'd probably see more electronic consoles looking like the Switch. But this leads into my next point ... video game developers are kind of bad at gameplay.

I like all types of games ... roleplaying, video games, board games, gambling, sports (playing, not watching) ... games are my jam, because I love the psychology and the fact they represent an esoteric idea of fun that is beyond simple human engagement with another. Itr's fascinating to me because it appealds precisely to why humans can categorically be seen as something beyond a common animal. Though ... you know, given corvines play structured games amongst themselves as fledgelings we might not have the title of 'best animal' after a few million years.
 

Johnny Novgorod

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Addendum_Forthcoming said:
Johnny Novgorod said:
Most people do. I'm not saying Nintendo doesn't have good games, or that everything that comes out on PS4/Xbone is pure gold. But if it comes down to having to choose only one, it would seem you miss out on more by buying Nintendo. If I had to choose between a Switch and another platform my thought process would be: Do I want to play Breath of the Wild, or do I want to play everything else?
But that's tribalistic garbage. Most consumers don't go into a product thinking; "I love Fantasy Flight Games... therefore I'll only play Fantasy Flight board games." Actually, funnily enough I kind of like all types of board games ... you know, that aren't made by Hasbro and actually have comlexity.

I have a 3DS, a Switch, PS4, a decent gaming rig (thinking of tearing apart its innards and replacing some stuff) ... I have a decent laptop and a mini laptop I nuse for studying or for note taking that I'll spend time teaking with that I can play truly golden classics from the past (like the aforementioned and immortal Close Combat: ABTF)...

The Switch has its strengths solely on appealing to social people like me that like to involve living humans I'm with into the gameplay... or having a device I can take anywhere with minimal stress. The Switch is a great console at what it does. Probably the best console at what it does. The capacity to simply pick up and go, involve other people on the fly, or whether because you just want to have a cigarette or a drink outside, or because you have to be somewhere and you're waiting for the train or bus.

Honestly I have no complaints about it as a system. What we kind of need is more social games that allow for singleplayer and social player interaction at the drop of a hat.

Board games are infinitely smarter than video game developers, and particularly so in recent games over the last 6 yearskb . Like Fantasy Flight's new Arkham Horror Living card game, where you can play solo or co-operatively with up to 4 players. Smart mechanics, nuanced card abilities, phenomenal class restriction rules, and the deckbuilding and the character specific cards within them .... Masterpiece!

Seriously, fuck off anybody that thinks video game copanies understand basic gameplay when you examine what game developers do with cardboard. Video game devs should be able to prove themselves thinking up a board game and comparing it to what is on the board gaming scene before pretending like they can actually make a videogame. Abundantly fucking obvious with fucking garbage like Hearthstone that pretty much video gamers and video gamers only enjoy.

Point is ... the Switch isthe only electronic platform to deliver that sense of social gaming that I have seen without simply being called a 'portable'. And I have problems with this argument you run of 'most people do' ... because provably, 89% of people are extroverts. I know games that don't value play anything that requires a PS4, XB1, Switch, 3DS, etc ... pretty much board games are their jam for a reason. Most humans are social creatures, and enjoy games ... just that having better graphics alone isn't scratching that itch.

I like all types of games ... roleplaying, video games, board games, gambling ... games are my jam, because I love the psychology and the fact they represent an esoteric idea of fun that is beyond simple human engagement with another. Itr's fascinating to me because it appealds precisely to why humans can categorically be seen as something beyond a common animal. Though ... you know, given corvines play structured games amongst themselves as fledgelings we might not have the title of 'best animal' after 10 million years.
I appreciate you and others have the itch for 24/7 gaming and that the Switch, shitty battery life notwithstanding, can scratch it. I personally prefer to set a special time for gaming (and reading, and listening to music - leisure in general). I also agree gaming can be a nice social experience - earlier today I was playing LittleBigPlanet 3 and Catherine's Colosseum mode with my girlfriend. Fun times! You brought up graphics at some point, not sure why. The bottom line is if the Switch doesn't have the games I want to play (and for the most part it doesn't, because practically nobody develops for it) then it can't do anything for me.
 

Addendum_Forthcoming

Queen of the Edit
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Johnny Novgorod said:
I appreciate you and others have the itch for 24/7 gaming and that the Switch, shitty battery life notwithstanding, can scratch it. I personally prefer to set a special time for gaming (and reading, and listening to music - leisure in general). I also agree gaming can be a nice social experience - earlier today I was playing LittleBigPlanet 3 and Catherine's Colosseum mode with my girlfriend. Fun times! You brought up graphics at some point, not sure why. The bottom line is if the Switch doesn't have the games I want to play (and for the most part it doesn't, because practically nobody develops for it) then it can't do anything for me.
I get that, but it's hard to invalidate the idea people like social games. We play them constantly. As mindnumbingly simple, yet incredibly nuanced and deliciously devious as Ultimate Werewolf is ... it's merely setting out a foundation where lie to your friend's face and get validation for it and that's pretty much it beyond simple deduction puzzles.

I mean, technically you brought up graphics ... you were complaining about it being underpowered and I was bringing up thefact that shitloads of people out there find it infinitely more engaging playing with what is effectively cardboard like Avalon: Resistance. You could explain the rules of Avalon in 3 minutes. Explaining the metagame could take days. Explaining why explaining the metagame also invalidates older metagame that is previously unexplained is an exercise in Grand Unified Theory.

The best thing is you don't even need to explain the metagame, because in the end it's; "Lie to your friends, or tell the truth, or mislead them, or try to look like you're misleading them, or use socisl cues of aspersions against one player to build distrust against them, and bad guyd can win even if they start calling out other bad guys for being bad guys if it helps cover up their mistakes or another's. Just so you fuck up the group's quest. You may need to figure out who Merlin is, though, to get the potential assassin to kill them if SHTF."

The rest is intuitive and practice of being a conniving, sneaky, cowardly play actor of cartoonish dimensions that tries to appear as if the voice of reason, herself.

Because those games master gameplay in a way simple button presses could never do.

And I agree, the games aren't there. But I want to point out that none of the games you listed are social games to begin with.

I'm kind of glad a console and videogame maker out there isn't just trying to give us Shadow of Mordor. I'm also glad that they seem to be making money not simply giving us Shadow of Mordor. I have other things that can give me Shadow of Mordor. I want something that won't just give me more Shadow of Mordor.
 

Phoenixmgs_v1legacy

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Yoshi178 said:
Way to completely miss the part where i said THE MAJORITY of it's games. nice cherry picking there.
Who says a majority of PS4's games don't run at 60fps? Pretty much all PSN games run at higher resolutions and framerates and they also probably out-number normal AAA releases. And, AAA releases aren't going to run at 1080p/60fps because devs prefer getting more detail vs the 1080p/60fps. The choice of how high the resolution and framerate the game runs at is decided by the devs, not the hardware. Very few games are actually fast-paced enough to benefit from 60fps anyways like Zelda. The Last of Us played no different at 60fps or 30fps because Naughty Dog's camera is too slow for 60fps to improve aiming anyways.

Johnny Novgorod said:
The opportuny cost of buying a Nintendo console is immense because you miss out on most games... If I had to choose between a Switch and another platform my thought process would be: Do I want to play Breath of the Wild, or do I want to play everything else?
That's exactly what I've been trying to tell Yoshi, they don't get it. A Nintendo system is a secondary console, which doesn't mean it sucks but it's just not in competition with everyone else. The Switch only becomes a main console in the portable market if it basically becomes the new DS.

Addendum_Forthcoming said:
Board gamers are infinitely smarter than video game developers in this regard, and particularly so in recent games over the last 6 years. Like Fantasy Flight's new Arkham Horror living card game, where you can play solo or co-operatively with up to 4 players. Smart mechanics, nuanced card abilities, phenomenal class restriction rules, and the deckbuilding and the character specific cards within them .... Masterpiece!

Seriously, fuck off anybody that thinks video game copanies understand basic gameplay when you examine what game developers do with cardboard. Video game devs should be able to prove themselves thinking up a board game and comparing it to what is on the board gaming scene before pretending like they can actually make a videogame. Abundantly fucking obvious with garbage like Hearthstone that pretty much videogamers and videogamers only enjoy.

Point is ... the Switch is the only electronic platform to deliver that sense of social gaming that I haven't seen without simply being called a 'portable'... If the Switch could deliver something like that, and bring social dynamics into the mix then you'd probably see more electronic consoles looking like the Switch. But this leads into my next point ... video game developers are kind of bad at gameplay.
I play board games at least once a week and they are pretty great (I also work GenCon). However, comparing video games to board games and saying devs don't know how to make gameplay is definitely along the lines of apples to oranges. Video games usually strive for real-time action gameplay vs board games turn-based nature, thus the vast majority of the time a board game and a video game are trying to scratch a different itch. A video game is player skill in aiming or timing dodges vs a board game is rolling dice to determine hits/misses or just plain the decision making of a worker replacement. It's actually sorta the difference in physically playing baseball vs managing baseball. I will agree with you that video game devs are severely lacking when it comes to balancing, they can't even balance normal guns in a shooter when its so very easy. Lots of RPGs have horrible balancing/broken mechanics like say Witcher 3. If Witcher 3 was PnP RPG, it would be dropped faster than 5th Edition. No DM in their right mind would even allow a level 1 Geralt in their game.

I don't really think a video game is going to be able to deliver the type of social qualities found in the more complex board games. Most (probably all) of the social type of games Nintendo systems have had since the Wii are basically the equivalent of board game party games like Codenames or Telestrations; simple, quick, and fun for just about everyone. The main reason board games with such great gameplay work in their medium is because they really can't be done well in the video game medium. You wouldn't have the screen space to play like Twilight Imperium on a screen the size of a portable or even the Switch. Some games do work very well in video game form like Sentinels of the Multiverse. One game I could see translating really well to the Switch along with having a great social aspect is Captain Sonar as then each player's screen would be their station. And even then most party games are pretty light on the material required and rather cheap purchases so someone bringing Telestrations or Captain Sonar to a party/hangout is much simpler than 1) everyone going having a Switch and 2) them all bringing their Switch to with them.
 

Johnny Novgorod

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Phoenixmgs said:
Johnny Novgorod said:
The opportuny cost of buying a Nintendo console is immense because you miss out on most games... If I had to choose between a Switch and another platform my thought process would be: Do I want to play Breath of the Wild, or do I want to play everything else?
That's exactly what I've been trying to tell Yoshi, they don't get it.
Well, he'll get there someday, don't sweat over it.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Phoenixmgs said:
I play board games at least once a week and they are pretty great (I also work GenCon). However, comparing video games to board games and saying devs don't know how to make gameplay is definitely along the lines of apples to oranges. Video games usually strive for real-time action gameplay vs board games turn-based nature, thus the vast majority of the time a board game and a video game are trying to scratch a different itch. A video game is player skill in aiming or timing dodges vs a board game is rolling dice to determine hits/misses or just plain the decision making of a worker replacement. It's actually sorta the difference in physically playing baseball vs managing baseball. I will agree with you that video game devs are severely lacking when it comes to balancing, they can't even balance normal guns in a shooter when its so very easy. Lots of RPGs have horrible balancing/broken mechanics like say Witcher 3. If Witcher 3 was PnP RPG, it would be dropped faster than 5th Edition. No DM in their right mind would even allow a level 1 Geralt in their game.
Yeah, assuming you're playing 'Ameritrash' board games... which focus on luck and dice rolling, rather than reduced luck mechanics that rely on deception, fixed value adjustment, etc ...

Take Netrunner, for instance. I was playing NBN ... late game. No longer had Jackson Howard to recycle agendas out of my hand by overdrawing and archiving them back into my R&D. I had two agendas in HQ. I decided to dump one into a remote that would help me win the game protected only by a simple rezzed sentry (fast advance + minor schorched earth Sync deckbuild) and an unrezzed ICE I put down as my third click after advancing the agenda once.

Now those unrezzed cards (face down installed card) to that runner could have been anything, and they defnitely needed that shiv to get past the ICE beyond it that was rezzed.

Now I knew I couldn't score out that agenda that turn, but I could advance it once and put down another piece of ICE protecting it. The Runner on their turn can chance running that remote server but then their shiv would be gone. They had largely gone through most of the recursion cards I could tell from how much they had recycled cards. Suddenly there's six possibilities. I've advanced an agenda and possibly put down another sentry, faking that I put down another sentry/agenda, that I've put down a trap, or it's an agenda I plan to score out the very next turn, or that it's merely a bluff and that it's merely a feint for me to score out unguarded cards in the rest of the remote servers I've put down and hoping they won't run, or just a useful (advanceable) asset and I'm hoping they bleed out their programs ... or any combination of the above, etc.

The information is fixed (how many creds we have, how many cards in our hands, what exactly is in play, etc), the choices for that runner is myriad and their chances of success and the results of their actions already decided depending on whatever they do. No dice will save you. The closest active randomness is psy games... but even that is based on how many creds you have, how many you want to sacrifice, etc. You have zero creds, easy to tell how much you're going to gamble in the psy game.

So it's not dissimilar. Even talking about Ameritrash heavy luck based games, earliest computer games took inspiration from it. As well as basically half the boardgame/PNP genre. But keep in mind a game like Netrunner has no RNG beyond card draws. You choose what servers to run, what to install, what to rez, what to do why ... but even that is a mechanic given you have set rules abut deckbuild, and nothing but the jankiest decks rely simply on drawing the correct card at the correct time.

Netrunner is simply a better game than nearly any videogame I have played. Probably better full stop. Its gameplay is simply that good, and there's no conceivable reason why videogame devs couldn't learn by trying to nail mechanics and gameplay first before anything else. Then you might not have fucking Hearthstone as the most popular electronic 'card game' on thd market.

Tell me what games have given you that breadth of personal choice? Is there any excuse for not providing such level of choice? IEven games like Uplink that could have conceivably provided this idea of emergent gamplay with strange aspects of integration of player choice, active 'exploration', active engagement with fixed values and nuanced game theory that is based on changing situations. Being good at Netrunner is being good at two very different types of gameplay. Whether as the deceptive corporation, or the very nearly openly handed Runner but has more direct agency over the 'playing field'... and I haven't seen that in a videogame that I can think of.

Real time and turn-based are misconceptions. In that in a really good board game which packs in a large number of options and working to a reasonable deadline (time/round limits ala tournaments) isn't going to feel *slow* and often outside rigid turn structures (ala Avalon).

I don't really think a video game is going to be able to deliver the type of social qualities found in the more complex board games. Most (probably all) of the social type of games Nintendo systems have had since the Wii are basically the equivalent of board game party games like Codenames or Telestrations; simple, quick, and fun for just about everyone. The main reason board games with such great gameplay work in their medium is because they really can't be done well in the video game medium. You wouldn't have the screen space to play like Twilight Imperium on a screen the size of a portable or even the Switch. Some games do work very well in video game form like Sentinels of the Multiverse. One game I could see translating really well to the Switch along with having a great social aspect is Captain Sonar as then each player's screen would be their station. And even then most party games are pretty light on the material required and rather cheap purchases so someone bringing Telestrations or Captain Sonar to a party/hangout is much simpler than 1) everyone going having a Switch and 2) them all bringing their Switch to with them.
Absolutely. Or even things like co-operative tactical turn-based games. But there's no reason why the switch can't facilitate new ideas of emergent gameplay. There's some interesting takes on new gameplay social games like that defusing bomb game of which the name escapes me at the moment. Co-operative local action adventure titles with puzzle segments (like 4 Swords, Monster Hunter, etc). I could imagine a fun game which makes use of the roaming function that allows you to identify other gamers playing that game ala Bravely Default, and create new ways to wreck their shit in game, like imagine Spy vs. Spy esque app for $10 that forms a better 'raid' mechanic.

I mean the cool thing is the people raiding you aren't merely random names floating above a character but much actively be people griefing you in a very specific geographical area of the world. Which I think is kind of a cool idea as long as it comes with a big arse notice; "Please don't use your real name."

There's plenty of augmented reality options there that can be uniquely Nintendo strongholds of gaming, and arguably already are, they're just not making the best use of the technology...

If you ask me what the problem with videogames is, is that they exchange complexity for streamlined activity, which while on the surface creates agency and freeform activity to engage mechanics (even ehen done well) ultimately means there's always an easy way to approach a situation. The best "puzzle" or "dungeon" in Breath of the Wild is Eventide Island and the Sword Trials. It gives you immediate structuralism (resources of the island and its obstacles you must be prepared for using said resources), but doesn't give you any *easy* answers. Merely predictive analysis based on observation. Even a game that pretends to have depth like MGSV by assuming (pretending) having a buttload of missions, 'open world', and numerous tools to use is equivalent to meaningful choice ends up having very little complexity or depth because facets of it only emerge as contextually made available. Whereby you unlock sniper rifle and never be challenged again by abusing slo mo. The slo mo mechanic in the beginning was like this "You made a booboo, but we'll forgive you"... where the tension is somewhat fairly high with a pistol.

The gsme may tell you you did poorly, but what the fuck does it know? I killed 10 dudes in under 2 minutes. That seems better than taking and being bullied by your other mechanics for 5 minutes pretending like there isn't a better metagame available *that you (the game) keep giving me the option of*... When I think of games, I think of interactive puzzles .... you know, where you aren't needlessly punished by a game simply because you discovered a better way to use its mechanics.

Maybe if people stop pretending to hate on the player, but hate on the game mechanics for not rewarding actively emergent gameplay that by itself offers as rewards for playing it how it feels youy should play it for arbitrary reasons maybe video game developers might actually fucking learn game mechanics and make them universally interesting to explore ... not fucking stupid.

Hence why Soulsborne games don't need a difficulty level and feel on the whole fairly balanced ... allowing players to pick what they like and experiment, and only masochistic idiots scream "Captain Casual" when you decide to play the game using more than your Deprived's loin cloth and a fucking soup ladle.

Take Jedi Knight: Jedi Academy ... apart from some moralistic trash of getting your force choke and force lightning on, gleefully flinging and zapping people off Bespin's platforms and in the end racking up the same kill quota you would have had regardless (hooray for videogame """narrative"""), it didn't then turn around and decide you were arbitrarily a bad player for choosing to engage how you wanted to with the world. Not that JK:JA was balanced, but fuck it was fun.
 

Yoshi178

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Phoenixmgs said:
Yoshi178 said:
Way to completely miss the part where i said THE MAJORITY of it's games. nice cherry picking there.
Who says a majority of PS4's games don't run at 60fps? Pretty much all PSN games run at higher resolutions and framerates and they also probably out-number normal AAA releases. And, AAA releases aren't going to run at 1080p/60fps because devs prefer getting more detail vs the 1080p/60fps. The choice of how high the resolution and framerate the game runs at is decided by the devs, not the hardware. Very few games are actually fast-paced enough to benefit from 60fps anyways like Zelda. The Last of Us played no different at 60fps or 30fps because Naughty Dog's camera is too slow for 60fps to improve aiming anyways.
People keep talking about how the Switch and how the Wii U was also underpowered and while it may technically be true that both of these consoles may be a little bit weaker than the PS4 and Xbox one, the difference between the picture quality is hardly noticeable and isn't anywhere near the same as other huge gaps in graphics with seen over the year like 32 bit to 3D and SD to HD where the difference is instantly noticeable. these days sure 4K looks better than HD if you sit the pictures next to each other, but gaming has gotten to a point where if most people just stepped into an electronics store, most people wouldn't even be able to tell the difference between Full HD and 4K tv's without the signs telling them

Sony and Microsoft keep boasting about how powerful their consoles are like what they're doing at the moment with the PS4 Pro and Xbox One X, But how many PS4 Pro and Xbox One X games do we know run at a smooth consistent 4K resolution 60fps? i highly doubt there are many.

Like Chiguy's video said. Devs should focus on maintaining 60fps and getting that smooth animation first rather trying to push 4K just for the sake of pushing 4K.
 

Phoenixmgs_v1legacy

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Addendum_Forthcoming said:
Like I said, video games and board games are (mostly) trying to do two completely different things. It's the difference between playing a sport (video games) and coaching a sport (board games). I don't know what depth you think MGS5 is trying to have, all stealth games are easy. It's not hard to wait for a guard to walk off to the side and headshot them while they're standing still. The "depth" in a stealth game is how many options you have to use against the AI, which MGS5 is chalk full of. You can turn off the slow-mo mechanic in MGS5, I never used it myself. Just about any game has a way to play cheap or exploit the AI, it's your choice to do that or not do that. Many games are about player creativity, watch any StealthGamerBR Dishonored video and you'll totally look at that game in a different light or the ridiculous combos you can do in a game like Bayonetta. There's loads of depth in your normal multiplayer shooter when played at its highest level, you have the pure gun skills that come into play obviously, but the games are really about positioning on both a micro (a lean, a crouch, a sidestep, a slide, a roll, a cover swap, etc.) and macro level (map positioning). If you and your opponent both have equal aim, then you need to find every single way to tip that 50/50 gunfight in your favor, that's where the depth is, it really is much like a cat and mouse game a pitcher and hitter have. It isn't that much unlike Netrunner where you are trying to anticipate and counter your opponent but in fractions of a second. I'm not saying video games can't learn some things from board games but the experience a video game is going for is usually something that you don't find in board games like say the feeling from stringing together a great run in Mirror's Edge.

Yoshi178 said:
People keep talking about how the Switch and how the Wii U was also underpowered and while it may technically be true that both of these consoles may be a little bit weaker than the PS4 and Xbox one, the difference between the picture quality is hardly noticeable and isn't anywhere near the same as other huge gaps in graphics with seen over the year like 32 bit to 3D and SD to HD where the difference is instantly noticeable. these days sure 4K looks better than HD if you sit the pictures next to each other, but gaming has gotten to a point where if most people just stepped into an electronics store, most people wouldn't even be able to tell the difference between Full HD and 4K tv's without the signs telling them

Sony and Microsoft keep boasting about how powerful their consoles are like what they're doing at the moment with the PS4 Pro and Xbox One X, But how many PS4 Pro and Xbox One X games do we know run at a smooth consistent 4K resolution 60fps? i highly doubt there are many.

Like Chiguy's video said. Devs should focus on maintaining 60fps and getting that smooth animation first rather trying to push 4K just for the sake of pushing 4K.
The Switch isn't just a little less powerful than the PS4/Xbone. The difference is noticeable immediately. Even after the Watch Dogs graphical downgrade fiasco, the game was such a step-up from PS3/360 gen, it was like playing an open world game with graphics the very best linear game (say Uncharted) from PS3. Watch Dogs (PS4) and GTAV (PS3) are a night and day difference graphically. Just read any PS3/360 review of Watch Dogs/Shadow of Mordor/Dragon Age Inquisition and there's major differences, those versions are basically gimped versions of those games.

Sony and Microsoft aren't pushing 4K (it's just a marketing), PCs can't even run games in 4K. Those machines aren't doing native 4K by any stretch, they are doing something called checkerboarding. What's wrong with giving the consumer the option of how they want to play the game as the PS4 Pro gives YOU the option to run at a higher framerate or get more detail? The devs literally have nothing to do with whether you play a game on the PS4 Pro in 4K (checkboarded) or at 60fps. Wouldn't you like the option to play Zelda at less detail but at 60fps?
 

Addendum_Forthcoming

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Phoenixmgs said:
Like I said, video games and board games are (mostly) trying to do two completely different things. It's the difference between playing a sport (video games) and coaching a sport (board games). I don't know what depth you think MGS5 is trying to have, all stealth games are easy. It's not hard to wait for a guard to walk off to the side and headshot them while they're standing still. The "depth" in a stealth game is how many options you have to use against the AI, which MGS5 is chalk full of. You can turn off the slow-mo mechanic in MGS5, I never used it myself. Just about any game has a way to play cheap or exploit the AI, it's your choice to do that or not do that. Many games are about player creativity, watch any StealthGamerBR Dishonored video and you'll totally look at that game in a different light or the ridiculous combos you can do in a game like Bayonetta. There's loads of depth in your normal multiplayer shooter when played at its highest level, you have the pure gun skills that come into play obviously, but the games are really about positioning on both a micro (a lean, a crouch, a sidestep, a slide, a roll, a cover swap, etc.) and macro level (map positioning). If you and your opponent both have equal aim, then you need to find every single way to tip that 50/50 gunfight in your favor, that's where the depth is, it really is much like a cat and mouse game a pitcher and hitter have. It isn't that much unlike Netrunner where you are trying to anticipate and counter your opponent but in fractions of a second. I'm not saying video games can't learn some things from board games but the experience a video game is going for is usually something that you don't find in board games like say the feeling from stringing together a great run in Mirror's Edge.
And that's needless divisions on player agency.

In my Rex example, I explained how a player beat me by simply being a better human (and why this hurt more, but also will stick with me longer than most videogame deaths you can imagine). In that they lied better than me and use human skills to influence my capacity to assess the very reality of the game we were mutual playing, in that she had already won simply because she created a false narrative I bought into. It turned out I had lost because we weren't actually playing the same game. In the same way you needlessly define ideas of 'positioning', I could explain the myriad of ways she lied to me. For example, in Netrunner I could describe that seemingly innocuous thumb rub against one person's held cards, before their eye quickly skirts to a specific place on your rig... that they pretend that you wouldn't notice or take into account.

Also take in that situation when bad guys in Avalon Resistance start accusing themselves of being bad guys, and slowly building up that latent aspersion in a 'goodie' in order to try to rouse Merlin from outing himself to the potential strike by the Assassin, or secure how one of the bad guys is on the final quest. Oh definitely ... that 18th reskin of Call of Duty is truly complex and deep.

Where in videogames, that option boils down to simply to numbers, and broken game mechanics that exchanges complexity of ideas that social video games could provide through consoles like the Nintendo Switch if and when we decide video game devs should master mechanics and gameplay first. Even the phenomenal Breath of the Wild is paint by numbers when you look at it critically. The sad reality is that it's still brilliant in comparison.

Keep in mind, I have no problem with CoD ... but I don't want a console that can actually transcend gameplay capitulate to the stupid mewlings of people wanting Nintendo to take money out of looking at new ideas of gameplay to simply create another underpowered PC like every other console.

The reason why I say turn-based and real-time is truly a misconception is games like Xenoblade Chronicle X. Timed attacks, deep characterisation, plenty of experimentation capacity, and intuitive new ideas of timing, space and attack patterns of other characters. And thus I sunk more time into it than anything on PS3 I had at the time. Now imagine if you can bring this alltogether with social gaming aspects that encourages experimentation.

(edit)Let me give you an example of what I'm talking about. Imagine a game on a portable that you play where you have a living sandbox world of sorts. Like a Cyberpunk action adventure game ... but occasionally players can fuck with the hacking parts of the singleplayer game ... maybe a passing switch player with the same game running in sleep mode. That by them attacking the same servers learn of your gamerID through passing by your switch, and now they're partly in "your" game world, and they might possibly be fucking with your game directly by hacking the same computer at the same time you're hacking it ... meaning either you or them might accidentally trigger a security subroutine and it actively works against you even in your "singleplayer" game?

Now you can do the Soulsborne thing of selecting 'offline' ... but if you do go 'online' mode ... maybe particularly quick players running into their separate but similar activities might be ablle to open up a chatbox and communicate in real time to tackle online challenges ... and the gamble that players will actually share information with you if you decide to actively subvert that systems operator while they (you or them) download information.

Maybe a cool idea would be, even if you're not playing at the same time and they're in sleep mode and the random event generator selects their machine and yours to be 'linked' by your mutual efforts attacking the same server, that they may leave a 'trail' they can use to figure out your gamerID tag and through that help or hinder you on future hacking forays? You could even have social gaming rivalries and friendships emerge of players using varying means to try to get into a server faster without being caught, or trying to set up triggers for them to run into and they themselves getting caught by the sysop and getting killed/having to jack out.

Maybe they might even leave 'digital gifts' through emails, like single use programs or credits? With a fleshside date, time, and a game location, with a quick invite message like; "Up for it? You'll need this..." Of course, you don't actually know whether or not they're on the level and not simply trying to get you killed to reduce competition in a shared market with shared objectives and you're just making it harder for them, where up to four players and their equipment purchasing habits, their activities, and the like are shaping your "singleplayer" gameworld. Making black market items scarcer, more expensive, or increasing corporate security.

Players could use various means to circumvent security problems, like hiring mercenaries to storm a corporate front operation, buying custom programs, or building their better rigs ... People who meet via these random connection events might even decide to meet eachother in the flesh and connect! Play active co-operative adventures in the game space ... possibly organise to set challenges for themselves in a structured environment that simply gives you the tools and puzzles, and suitable rewards for the victors ... like a 3 person free for all race to getting sufficient dirt on an executive.

That's the type of social gaming trends I want to see, personally. Active means to influence 'shared' worlds. I want to see this ideaof augmented reality tweaked. By basing it on passing Switch players rather than some randos on the server that you've never run into in the flesh and may never see again, instead by basing it on geographical locations you're currently in and people you may have passed on the subway give it this idea that, yeah ... you could potentially meet up, but also the ideathat the game world 'cityscape' is being actively shaped in some ways by the players who might be in your apartment complex.

Not only that the idea that because of that potential very local interference, if you or them are running at odds with eachother, you might need to kill their character. Which resets that connection and nulls their further activities in your gameworld. Right up until you possibly run into their character (with a different server tag, thus maintaining that unnerving anonymity) after a fortnight down the track and suddenly new friendships or rivalries are born once more as your gameworld feels like it's being invaded by another protagonist out there. That you can actively look for them, investigate their actions, and actually set up traps for them ... or perhaps you might extend that olive branch by leaving them a hidden message in game someplace?

Of course by doing that, you run the real (ludonarrative) risk that suddenly they know "who" "you" are and thus can start fucking with you either just cos or because they're bored and prefer competition to co-operation.

The kind of cool thing I want to note is that by almost simulating a lan party, or communicating with players through emails or other indirect means in active gameplay, is the gameplay itself might actually create new types of languages thatwe see in MMORPGs ... so it's almost as if a social experiment, that through necessity you have this divergent mother tongue shaped to meet in game challenges which means the systems of gameplay and social gaming itself influence the culture and even language of the players involved until I string of incomprehensible acronyms and contractions becomes its own descriptive lexicon of incredibly complex gameplay interaction.

If you could deliver evolving ludonarrative structures like that, I'd be in 100%.... and imagine how awesome the lexicon would be after a few expansions introducing new means to influence the world, new locations, new corporations to fuck with ... and all new challenges, equipment, hireable mercenaries, new rig components? It'd be great. Moreover we might actually get a game like that through a device that doesn't need a thousand people working on achieving 4K graphics, pretty shader effects, and rdiculous fucking polygon counts ... rather than joining the 21st century and looking at evolving means of communication and the techno-isolationism.

Videogames might even start to be able to tell a story of the human condition by interweaving it with natural human desires of escapism from people who might only be next door to you and deliver next generation interactive ludonarrative actually befitting the hardware and technological capabilities we do have to create very human stories. Not merely contained on a game disk but extended to others around us as we wallow in hollow escapism to find meaning through what are, in the end, fucking pixels and mechanical sounds. Devoid only momentarily, only fleetingly, only whimsically, only pathetically meagre moments of the true abyssal loneliness that would otherwise be between us if we couldn't otherwise connect and know of eachother's efforts or existence without said game as we haplessly cross paths on the street without knowing one of us just nullified 3 hours of "progress".

You know ... like real life.

Pretty powerful message if you ask me. It's like Inception to the power of 8. Anyways call me when videogames, that have that capacity to deliver such a critique on our humanity, decide to make that jump. The cool thing is that despite the futuristic setting, you could almost be making a critique that we're almost living the future they envision in game when compared to the punkish interpretations of the future from narratives written in the 80s. This idea of 'Future Imperfect' ala the Star Trek episode... player driven world exposition in a world where 'theme' and 'story' are almost 'lost' in the crushing normality of existence that we suffer in the ever-present, and the slings and arrows of romantic escapism itself being hollow and ultimately pointless.
 

Yoshi178

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Johnny Novgorod said:
Phoenixmgs said:
Johnny Novgorod said:
The opportuny cost of buying a Nintendo console is immense because you miss out on most games... If I had to choose between a Switch and another platform my thought process would be: Do I want to play Breath of the Wild, or do I want to play everything else?
That's exactly what I've been trying to tell Yoshi, they don't get it.
Well, he'll get there someday, don't sweat over it.
its fantastic then that we don't have to make that choice of only being able to choose one console. we can buy whatever we want.

i have my Xbox One and i have my Switch and i love that they both do different things nor would i ever change that.

capitalism is a beautiful thing.
 

Phoenixmgs_v1legacy

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Addendum_Forthcoming said:
A lot of what you describe of bluffing in Netrunner is present in a good MP shooter at the top level of play. The majority of players (over 90%) have really no clue how to play as they are either camping for kills or playing the game like kids playing soccer (how kids all run to the ball) as the players that actually do play the objective just blindly run to the objective. Whereas playing with and against the best players, there's so many things going on with everyone trying to anticipate what everyone else is going to do on both macro and micro levels. I purposefully try to deke players many times a match with some of those successes being the key play to win a match. And COD is the worst example of shooters.

How did Xenoblade Chronicles X accomplish any of the great things you mentioned because of Nintendo's console ideas? Every idea you mentioned can be done just fine on really any platform. My problem with Nintendo's ideas are that they are bad ideas. What's the point of motion controls when they are less accurate than what we currently have? Even the PS3 bowling game High Velocity Bowling was a better bowling game (just using PS3 sixaxis) than Wii Bowling.

Yoshi178 said:
its fantastic then that we don't have to make that choice of only being able to choose one console. we can buy whatever we want.

i have my Xbox One and i have my Switch and i love that they both do different things nor would i ever change that.

capitalism is a beautiful thing.
Everyone has money and time limitations. Some people only have the money for one platform. Some people have the money but not the time. The fact is the Switch will not be anyone's primary platform, thus there's literally no reason for a publisher to put a multiplatform game on the Switch because every gamer will have another platform that they will buy the game on. That's not even considering the work it will take to downgrade said game for the Switch. Sure some Switch games can be sold on it being a portable version of say Skyrim and that could be the selling point, but that is limited to last-gen games because of the Switch's underpowered specs. Sure some people might love being able to play RDR2 on the go, but that game won't be able to run on a Switch thus it won't be getting any current-gen ports.
 

Yoshi178

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Phoenixmgs said:
the Switch will not be anyone's primary platform
it's already my primary platform so that statement is already false


Phoenixmgs said:
there's literally no reason for a publisher to put a multiplatform game on the Switch because every gamer will have another platform that they will buy the game on.
Street Fighter II already passed Capcom's test and it sold well above what they expect and now they literally just confirmed that they've started working on bringing more of their games to Switch. what they'll be, who knows? there has been resident evil switch rumours floating around so thats a starting point.


Phoenixmgs said:
some people might love being able to play RDR2 on the go, but that game won't be able to run on a Switch thus it won't be getting any current-gen ports.
No, that game won't run on Switch is because Rockstar doesn't have a good relationship with Nintendo and doesn't want to do any more business with them. at all. when GTA Chinatown wars sold badly on the DS that was pretty much the final nail in the coffin for those 2 companies doing business with each other.
 

Addendum_Forthcoming

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Phoenixmgs said:
A lot of what you describe of bluffing in Netrunner is present in a good MP shooter at the top level of play. The majority of players (over 90%) have really no clue how to play as they are either camping for kills or playing the game like kids playing soccer (how kids all run to the ball) as the players that actually do play the objective just blindly run to the objective. Whereas playing with and against the best players, there's so many things going on with everyone trying to anticipate what everyone else is going to do on both macro and micro levels. I purposefully try to deke players many times a match with some of those successes being the key play to win a match. And COD is the worst example of shooters.
Yeah, no ... not unless you're particularly bad at Netrunner or with hidden ID/hidden objective board games. For starters, like all good board games you're not playing against a mutual game state, but rather trying to change the game one or the other people are playing. There's structure, but the structure exists simply to stop it transforming into; "I shot you first--" "No I shot you first, nyaa!" There is no MP shooter or strategy game I hve played on a computer which utilises the same degree of deception, mind games, or level of deduction necessary as a good board game. There's also no video game I have played that demands so much of you as a good board game.

The problem of video game complexity, is that the objectives are clear and the means to achieve them are sound and true. A good board game will inevitably have an million ways to achieve a desired objective state. Likle a sniper-like Chronos Protocol deck that kills individual cards in a Runner's grip to reduce their capacity to run certain servers or build a good rig, or a butcher shop NBN deck that murders you instantly as soon as yu run the wrong server and get hit with tags. The methodology and game mechanics are the same. Causing damage to the Runner ... but those mechanics say nothing as to what that damage means, what that damage does.

The win state of the game is fixed.

Corp runs out of cards to draw on their turn, either Runner or Corp get 7 Agenda Points, Runner takes more damage than the number of cards they can trash out of their grip (hand). But the objectives are player centric ... they merely use the win state as a tool to win ... not simply as an objective in and of itself. Because it's less about achieving those objectives, and more about how you're going to use those objectives to destroy the competition. To display why this is so divergent, one Jinteki corp ID card Harmony Medtech: Biomedical Pioneer, and its special ability is simply that for both players can achieve victory with 6 Agenda points rather than 7. That sounds barmy as it seemingly gives both players the benefit of the ability, but it's probably one of the strongest Jinteki ID cards in the metagame.

Bad/new Netrunner players keep losing until they realise that golden lesson. It's also why Magic is shit but still good because it was Garfield's and because it's old. This is why I say video game devs should learn from board games about the idea of perfecting mechanics and gameplay first and foremost. Because frankly they call it the 'Golden Age' of board games for a reason. Board games continue to impress me at the rate of evolution and divergent gameplay with cardboard.

Whereas as much as I love CoD4, I can't bring myself to like most current shooters because .... ehhh. To elabourate why in an example, the same reason why Battlefield 1 is annoying and required every gun to be a semi-automatic/automatic .... they had a chance to have new, emergent gameplay styles. Ones to suit the environment and theme of the time period that is direly unrepresented in the virtual space. Instead they made a WW1 Battlefield skin. In board gaming that would be considered a cardinal sin.

Well, decent board gaming that is. Not Hasbro garbage.

Board games have achieved human-centric ludonarrative greatness, and they will achieve that example of a videogame I gave you an example with first just looking at the speed and evolution they're changing at. Whereas videogames won't ... primarily because nailing gameplay and mechanics of it are separate from polygon counts and shader effects.

That example of a ludonarrative driven living, human-activity centric cyberpunk game I gave? Can you think of any game like it to date despite it being incredibly doable with the budget AAA titles get? Can you think of any means it will be achieved for as long as we pretend that videogames have to be pretty or emulate storytelling formats in traditional entertainment media forms that seem at best as if interactive B-Movies experiences precisely because they attempt at every turn to make the player and the protagonist separate identities?

There is better 'stories' told through my games of Netrunner I could formulate through what happens simply through ludonarrative and the stupidly high amount of choices I can make. From deckbuilding and the cards I put in, to how those cards are drawn, to my opponent's deck, and their cards they've drawn, and how the game is thus played... modified by very human skills of deception, trickery, deduction, environmental interaction, exploration and also just a bit of luck (or unluck) on my side. Every second I'm playing it's not about me having options, but whittling them down through personal agency. I always have choice and total immersion with the gamestate, I can even appreciate (or suffer) the flow and thrum of the minutiae of my interactivity.

And that's with cardboard.

Videogames are wasting their potential. Put it this way, as much as I love Splatoon, all shooters should be trying to evolve their gamestates to a similar degree. Hidden objective, player centric objectives, that are not universally known. The greatest failure of shooters is the idea that there are uncreative modes ... it surprises me how this continues and persists to be a thing in videogames ... of specific, locked objectives in games that tout 'customization' and pretend to have evolving ideas of gameplay. Games shouldn't be telling you how to win, they should give you tools to create your own means of victories. You should merely know of the ways to win, not being told how to win.

As I put forward with my game idea ... winning should be as nebulous as the means yu want to engage with other players ... whether trying to murder them off in "shared" game worlds, ability to set traps in their "singleplayer" game world by putting fake jobs and boobytrapping servers they need to break into if they accept, seeking active co-operation with emergent gameplay styles, using in game messenger systems to actively deceive, invite, or advertise your presence to other players and the means to share information, items or money, etc. Social games that make the best use of player agency in a game space that takes advantage of the wired world we live in to allow them to becme truly ruthless affairs of deadly competition or co-operation.

Pandemic Legacy tells a better story just by ludonarrative and emergent gameplay states than almost all videogame stories I can think of. And that's not even taking into account just how simple, yet great, the gameplay is.

How did Xenoblade Chronicles X accomplish any of the great things you mentioned because of Nintendo's console ideas? Every idea you mentioned can be done just fine on really any platform. My problem with Nintendo's ideas are that they are bad ideas. What's the point of motion controls when they are less accurate than what we currently have? Even the PS3 bowling game High Velocity Bowling was a better bowling game (just using PS3 sixaxis) than Wii Bowling.
Um .... what?

For starters those two points are utterly unrelated. I used XCX as an example to debate your point of how real-time and turn-based function, and debate that they are merely misconceptions on timing and pacing. That XCX transcends turn based ideas with fun character development options and equipment ... that it is turn based despite not having turns. The player can determine exactly how the 'turns' play out with a level of nuance and game state changing aspects that are really exploratory in how you want to change up every battle. Thus I spent more time playing it than anything that had been out for years priors or years since on various videogame platforms.

Even my beloved Monster Hunter series, I probably sunk more hours into that one game than any one Monster Hunter.

Ditto how in good board games, turn structures aren't as rigid a concept as people think they are given a good board game and a good player of a good board game must by necessity still be acting not merely through their times of direct agency but also through their opponent's.

Sometimes this turn structure is utterly irrelvant despite having turn based aspects, like Avalon: Resistance. One can also apply this to games that have a masterful idea of mechanical flow, ala the Soulsborne series.

Netrunner has distinct, asymmetric turn based structures (Corps get three clicks, Runners get 4), but any Netrunner player worth their salt will still be playing through their opponent's turns through the options they create to do so. With the hypothetical game I described before...? With "shared" "singleplayer" worlds, you play into... that chsnges through other player actions even if you're not there? Asymmetric ludonarrative storytelling. Infinitely better than sny B-movie experiences you get with videogames now. The Switch would br the perfect platform for such social videogames. Pretty graphics need not apply.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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Casual Shinji said:
I'll be interested though to see how it'll continue to exist alongside the 3DS, which Nintendo seems to be very strict about keeping seperate. Because I think the only thing that'll give the Switch any sort of long lasting appeal is its portability. So how are these two portable devices going to exist next to eachother?
Nintendo is already making more money on Android and iOS, wouldn't surprise me if they ended up discontinuing the DS family. Keep the paywall crap like Super Mario Run and Pokemon Go on mobile and the ports "games" on Switch.