Not a big deal Realy. I mean unless YOU ARE GOING TO USE IT its not going to effect how you play the game.
I hear that.LimaBravo said:Indeed have you noticed that difficulty level means even less these days. The AI doesnt change at all just a damage modifier (*see COD4:MW, frikken ferris wheel).
And the voice of reason resounds over the battlefield. Not like many will care. If its an optional feature, and wont harm them in any way, the hardcore gamers will still ***** about it.manicfoot said:Its optional and won't affect 'teh hardcorez' lives in any way. I absolutely suck at Zelda puzzles. If this feature will show me how to do them IF I get stuck then I'm all for it. Just means I won't have to go to gamefaqs.
Last time I checked we were in an almost global recession and Nintendo was making enough money to make King Leopold II consider moving out of the colonial oppression business.Dottie said:you make a good point this not only defeats the purpose of gaming but it could also make developers lazy idk nintendo is shooting themselves in the foot by abandoning there hard core gamer fans because they will buy games no matter what (I know I will) and the regular people that aren't gamers will stop buying games as soon as money is tight.Ka_huna said:So they dont need to pay people to test the game anymore? If it's too hard or broken in places the AI will magic carpet you to the next level? :/
Yeah and anyone with a brain knows that people in a recession don't have a lot of cash to blow on video games,especially the casual gamer. So at the first sign of anything going wrong money wise they will stop buying video games. casual gamers likely either have other hobbies,or,aren't casual gamers. put one and one together,only "hardcore gamers" are loyal customers in the video game industry and Nintendo is totally ignoring them. This might be working for them right now but it might not in the long run. For some people buying Nintendo's product it could be a total fad. So plz next time think before posting tyAmrasCalmacil said:Last time I checked we were in an almost global recession and Nintendo was making enough money to make King Leopold II consider moving out of the colonial oppression business.Dottie said:you make a good point this not only defeats the purpose of gaming but it could also make developers lazy idk nintendo is shooting themselves in the foot by abandoning there hard core gamer fans because they will buy games no matter what (I know I will) and the regular people that aren't gamers will stop buying games as soon as money is tight.Ka_huna said:So they dont need to pay people to test the game anymore? If it's too hard or broken in places the AI will magic carpet you to the next level? :/
But are people still going on about this? These threads are starting to make the Escapist resemple the Escapist even less, now we start to resemble a Gamespot comments page, full of "OMG TEH NIN10DOH IZ ROONING GAMEZ 4 US"
But before I say 'Shame on you, Shamus for bringing this up again.' I have to agree. If you want a game to be easier for the casual crowd then scatter hint boxes in areas where puzzles may be particuarly hard, and make sure 'teh hardcor gamerz' know what they are so they don't actually trip and bang their head against one and have to complain about it ruining the entire gaming industry.
But the people who will play the new Mario game aren't the same people who play CS. In CS, your going up against actual people and you are not meant to win. Winning in CS says that you have more skill than your opponent, even if no skill was involved. In the Mario game, you are eventually supposed to beat the game, so beating it on your own means that you have reached a certain level of skill. Your not king of the hill, your just on the same plateu as everyone else, and not being able to directly compete against each other means that there won't be any incentive to brag about beating the game unless you have done something that the demo mode won't do for you.orannis62 said:This is basically how I felt from the beginning, minus the "I've been gaming for 19 years" thing, that's longer than I've been aliveAceDiamond said:Sorry I stopped listening to you because you started using those labels. Labels which I am sick of and serve only to further the image of gamers as misanthropic people with social problems and only try to compare the size of their e-boners. Apparently you can only game if you "earn it". And that you shouldn't try at all or be helped by anything. I suspect you've used cheat codes and strategy guides before, I would be pleasantly surprised if you didn't. I've played games for 19 years, and I don't act like an elitist up my own ass with delusions. Gaming should be accessible to all who wish to play, not just those of us who spent countless hours playing just to get an achievement that ultimately means nothing in the grand scheme of things, or those of us who only think FPS's belong on a certain platform, or those of us who think PC gaming is the alpha and the omega of all gaming.WanderFreak said:*Preface: I consider myself a "hardcore" gamer, and my post reflects this POV*
Time for more reiteration as I drag this back on topic. This "feature" or "bane of existence" or whatever you want to call it is optional and if affects nobody here, least of all anybody who professes to be "hardcore". I do not fear something optional destroying gaming as we know it. And if you are afraid, then I believe it's because you're afraid you might use it.
But yeah, this whole notion of how the "casual" are apparently going to destroy the "hardcore" is just wearing so thin. Why does everything need to be Us Vs Them?That, however, ignores one of the problems pointed out. Look at the basketball analogy on the second page, and watch the video he links to there. The problem is that difficulty levels only make things easier for those who have some idea what they're doing, the "hardcore" (god I hate that term), if you will. If I can't figure out the timing for this jump, or figure out that bosses Achilles' Heel, it doesn't make a difference whether I have 3 lives or 5. This tutorial program might not be the correct response, but at least they're acknowledging that there is a problem.HobbesMkii said:When I was a kid, not so long ago, we had these things called "difficulty settings." They ranged from "Easy" which was often the easiest setting, and would give you lots of ammo, or health, or lives, or reduce the number of enemies, or types of enemies, or how much damage they did, etc. etc. to "Very Hard" which was often the most difficult setting, and basically did the opposite of "Easy."
And see, if you played a game, and you weren't getting very far, you could go down a difficulty setting, which would make the game easier to play.
Exactly, I think the same thing. No one is going to buy a game and watch the entire thing, but I still consider this to be similar to when friends and relatives ask you to 'get past a bit' for them. Its exactly the same, and no one can attempt to tell me otherwise (if you do, explain why). And you must have known at least one person who would ask such a thing from you, or you might have been one of those people back in the day.NeutralDrow said:I still don't think it's that bad an idea. I guess my faith in humanity is, in a fit of supreme irony, just too great.
While I certainly can't fault the suggestions of making the consequences of failure lower, or making control easier (why do you even need an option to turn that off? Bragging rights?), there is always more fun inherent in playing a game than watching it played. I'm fairly certain my friend would have preferred to make those jumps in Devil May Cry himself, rather than turn to me for help, but as a result I'm also equally certain that he'd never ask for it if he really didn't need it. Considering the stigma that's been attached to the word, I'm hesitant to use it, but "casual" play doesn't always allow for the time needed to master a game. To quote Cracked.com out of context, "Game designers: We're really busy. Lots of us got kids now, and second jobs and mistresses on the side. You want to sell your console games to the millions of people who are lucky to get 30 uninterrupted minutes to play a game? Fix [loading times] first."
So yes, the other suggested options would be nice, but I don't see anything wrong with this one, either. I guess I'm more concerned with peoples' entertainment than whether they truly become "gamers."
No no, if this feature exists, there won't be a drop in quality, it's the exact opposite. This is how you bring both gaming sides together, you have the difficulty of the game intact while having a feature for those who find it too hard. And alsotheultimateend said:Unfortunately if the game sells well they will omit quality gameplay for a play itself game. This will become common and you will find yourself playing nothing because all new games will be mediocre poorly balanced AI driven software.
As it stands there is a note able drop in quality already, it will only get worse considering the sales they still get.
Ninja'd by a few days.AceDiamond said:Sorry I stopped listening to you because you started using those labels. Labels which I am sick of and serve only to further the image of gamers as misanthropic people with social problems and only try to compare the size of their e-boners. Apparently you can only game if you "earn it". And that you shouldn't try at all or be helped by anything. I suspect you've used cheat codes and strategy guides before, I would be pleasantly surprised if you didn't. I've played games for 19 years, and I don't act like an elitist up my own ass with delusions. Gaming should be accessible to all who wish to play, not just those of us who spent countless hours playing just to get an achievement that ultimately means nothing in the grand scheme of things, or those of us who only think FPS's belong on a certain platform, or those of us who think PC gaming is the alpha and the omega of all gaming.WanderFreak said:*Preface: I consider myself a "hardcore" gamer, and my post reflects this POV*
Time for more reiteration as I drag this back on topic. This "feature" or "bane of existence" or whatever you want to call it is optional and if affects nobody here, least of all anybody who professes to be "hardcore". I do not fear something optional destroying gaming as we know it. And if you are afraid, then I believe it's because you're afraid you might use it.
Yeah I agree.Towowo2 said:I really doubt that the people who need a leg up now and them are going turn on demo play and just watch the game. I still believe everyone is overreacting to this.
That's a good point. Though wouldn't that also be a problem? If you couldn't save after using it to help you out of a stuck situation, then what would you do? In some games, reloading back to your last save means you have to trek through a large amount of content again.Revenile said:The problem I have with people's reactions on this is Nintendo said the demo mode won't keep scores, or allow you to save past the demo mode, so something like zelda, you couldn't save after solving the puzzle using demo mode.
Except that the only constant in the last 3-5 years of gaming is that the quality is tanking so I'd say unless our sun turns purple one should reasonably expect this new change to be used improperly.ChromeAlchemist said:Exactly, I think the same thing. No one is going to buy a game and watch the entire thing, but I still consider this to be similar to when friends and relatives ask you to 'get past a bit' for them. Its exactly the same, and no one can attempt to tell me otherwise (if you do, explain why). And you must have known at least one person who would ask such a thing from you, or you might have been one of those people back in the day.NeutralDrow said:I still don't think it's that bad an idea. I guess my faith in humanity is, in a fit of supreme irony, just too great.
While I certainly can't fault the suggestions of making the consequences of failure lower, or making control easier (why do you even need an option to turn that off? Bragging rights?), there is always more fun inherent in playing a game than watching it played. I'm fairly certain my friend would have preferred to make those jumps in Devil May Cry himself, rather than turn to me for help, but as a result I'm also equally certain that he'd never ask for it if he really didn't need it. Considering the stigma that's been attached to the word, I'm hesitant to use it, but "casual" play doesn't always allow for the time needed to master a game. To quote Cracked.com out of context, "Game designers: We're really busy. Lots of us got kids now, and second jobs and mistresses on the side. You want to sell your console games to the millions of people who are lucky to get 30 uninterrupted minutes to play a game? Fix [loading times] first."
So yes, the other suggested options would be nice, but I don't see anything wrong with this one, either. I guess I'm more concerned with peoples' entertainment than whether they truly become "gamers."
I don't understand why people keep thinking that this is bad because it defeats the purpose of the game. At the end of the day they will not watch the entire game, their sense of accomplishment will grow when they play more and more of games without using the feature, and eventually they will stop using it altogether. I couldn't believe it when I heard someone (not naming names) say that when they use this feature, they will always use this feature. I don't know about you, but I stopped using walkthroughs and cheats an awful long time ago, but I did use them.
And also someone said something about achievements being pointless then. All that needs to be done is to make achievements available to someone who doesn't use the feature at all. Simple. If achievements really did reel in gamers, it can work for the non-gaming community also, if they eventually become interested. But either way people still need to understand that this doesn't apply to them, and it's optional. This isn't the death of gaming as we know it at all.
No no, if this feature exists, there won't be a drop in quality, it's the exact opposite. This is how you bring both gaming sides together, you have the difficulty of the game intact while having a feature for those who find it too hard. And alsotheultimateend said:Unfortunately if the game sells well they will omit quality gameplay for a play itself game. This will become common and you will find yourself playing nothing because all new games will be mediocre poorly balanced AI driven software.
As it stands there is a note able drop in quality already, it will only get worse considering the sales they still get.Ninja'd by a few days.AceDiamond said:Sorry I stopped listening to you because you started using those labels. Labels which I am sick of and serve only to further the image of gamers as misanthropic people with social problems and only try to compare the size of their e-boners. Apparently you can only game if you "earn it". And that you shouldn't try at all or be helped by anything. I suspect you've used cheat codes and strategy guides before, I would be pleasantly surprised if you didn't. I've played games for 19 years, and I don't act like an elitist up my own ass with delusions. Gaming should be accessible to all who wish to play, not just those of us who spent countless hours playing just to get an achievement that ultimately means nothing in the grand scheme of things, or those of us who only think FPS's belong on a certain platform, or those of us who think PC gaming is the alpha and the omega of all gaming.WanderFreak said:*Preface: I consider myself a "hardcore" gamer, and my post reflects this POV*
Time for more reiteration as I drag this back on topic. This "feature" or "bane of existence" or whatever you want to call it is optional and if affects nobody here, least of all anybody who professes to be "hardcore". I do not fear something optional destroying gaming as we know it. And if you are afraid, then I believe it's because you're afraid you might use it.