Caramel Frappe said:
DeadProxy said:
Caramel Frappe said:
At first, I wanted (and I mean REALLY wanted to) purchase Nioh because it reminded me so much of Dark Souls. However after looking at some reviews ... it seems the game doesn't really change up their environment and enemy types all too much.
In fact even the protagonist cannot be changed all that much (you get a male protagonist that looks like Geralt's brother no matter what) and that's all there is to it. Shame really, I would of loved the game if it tried to expand on those two elements, if not give us the choice between playing a male or female character.
In regard to the Character customizing, or lack there of, you can change your character model to that of the other characters you've met in the game or beat in the Dojo once you reach the third zone or so. You can even be a gnarly black glowy revenant type, but you can't change their appearence. There's also a female character in the game, but I don't know if she's available. I still need to beat her Dojo mission.
Ah, this is good to know! Thank you for clarifying! Still, it is a big turn off when enemies (which I argue to be vital so the game doesn't feel repetitive) lack in variety or have so few types that aren't much different than the rest. I mean, it's one thing to make a common enemy type but I shouldn't see skeletons or certain demons during the final stages of the game except with different colors.
I think maybe you're getting the wrong idea about the game from how critical everyone here is being of it.
It's a good game, really good in fact. The criticisms stated here don't make the game bad. The combat is fantastic and really carries the game. It's fast, responsive, and the way you build up your moveset is really nice. It's Dark Souls married to a character action game in the best ways possible.
The problem is that the game invites comparisons to Dark Souls too readily, but mostly on a superficial level. It's a hard game with a strict death penalty that bases itself around stamina management, and that's really where the Dark Souls comparisons should end. It doesn't have the Dark Souls kind of story telling, and the setting is meant to be a more fantastical version of real historical places in Japan. As such it doesn't have the same kind of freedom that Dark Souls has in its world building. Dark Souls gets to take inspiration from cool locations around the world, to take monster designs from different cultures throughout history, to use weapons and armor from completely different places around the globe, and on top of it all add their own original designs.
Nioh doesn't get that luxury. All the armors in Nioh are real Japanese armors, the weapons are real Japanese weapons, the locations are based on real locations (or at least location archetypes), and the monsters come from Japanese mythology and folklore, but Japan is the only place that the game pulls inspiration from, which is a lot more limiting. So that's where the criticisms are coming from.
I haven't finished the game yet, I'm probably about half-way through, so I don't know how much I have yet to see in terms of new enemy designs, but I feel like I have to defend the game in saying that Team Ninja did the best with what they had to work with. They dug deep with the enemy designs for this game, there's an umbrella yokai for fucks' sake.
That doesn't mean that the criticisms are unfounded, but I think this thread is making them sound more dire than they are. I have yet to hear anyone in this thread say that it's a bad game or that they regret buying it.