No Haters: If you love Halo so much tell me this. . .

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repeating integers

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@Phoenix09215: Well, TF2 (though I've never played it) isn't realistic at all, and it's one of the popular FPSs (which I assume you meant instead of FFSs :p)
 

SalamanderJoe

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Jun 28, 2010
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Halo has a sense of humour of itself. I mean Red vs Blue is a major example. That, plus 4-player co-op and split-screen with friends is a joy to behold when you can all smack talk whoever is losing/dies when playing on Iron.

EXTRA EDIT: I wonder how much bad machinima we'll get from Black Ops's new movie mode?
 

Delusibeta

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Mar 7, 2010
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Funny, I always assumed GoldenEye and TimeSplitters 2 remained the gold standard in console FPSes.
 

natster43

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Jul 10, 2009
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It is like 90% of other FPS', it is fun. Also has Jet Packs, most newer FPS' do not have Jet Packs.
 

theginger

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sheogoraththemad said:
a lot of shooters focus on realistic combat, Halo is still the one and only fun above realism shooter
I wouldn't use the phrase one and only. What about Team Fortress 2? I'm sure there are others too but TF2 springs to mind the most.
 

Matt King

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Mar 15, 2010
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ok here's an idea if you like halo fine leave the people who don't like it(me included) alone and if you don't like it and want a decent story etr then play somthing like mass effect or gears of war and let the people play halo alone
 

blank0000

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I like it because its less about the "gritty realism of war" and more about experiencing a alien invasion epic. Kind of like preferring Lord of the rings over a documentary of the Middle ages. YES not everything is 100% realistic, but the world is convincing and unique. Halo gets a lot of criticisms for not bringing anything new to the table, but when I play it, I honestly think it looks like something very unique artistically and level design wise.


...and really... where else are you gonna fight giant space moneys riding purple jet propelled motor bikes? Think about that, its not something you see in every FPS.
 

Zenode

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Jan 21, 2009
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Halo:CE was really the first "blockbuster" game where it hit mainstream audiences everywhere, seriously Halo was the first video game i heard about on the news.

It introduced to a WIDE AUDIENCE (note:that does not mean nothings done it before but its what introduced it to alot of people)

Regenerating Health
Limited Weapons
Good Control Scheme
Co-op gameplay
Waypoints

Just "streamlined" gameplay

remember when you could carry every single weapon in the game and just shit effortlessly between them, then shitting a house when you realised you had to decide between your sniper or the rocket launcher in halo!

People like it yes? so what everyone likes something, dont bash them for it (unless that thing turns out to be totally immoral/illegal and just wrong in all sense of the word).
 

repeating integers

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You know, all the (surprisingly good-natured, all told, for the Internet at least) debate going on here reminds me of me and a couple of my friends, who respectively are Xbox360+Halo and PS3+CoD fans. The CoD fan once tried to argue that Halo was a terrible series because it had cutscenes. Never mind that GTA, one of his favourite franchises, also had them (when I tried to explain this to him he went "NO NO THAT'S A MISSION BRIEFING!")
 

Odbarc

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Jun 30, 2010
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Shooters rip each other off. It's why I don't like them. They're all the same. If your going to make your one complaint that they're cloning each other, your definitely in the wrong genre of games.
 
Aug 1, 2010
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That's actually a really good question. I love it as well, and I think the answer comes from not one Unique Game-play Feature, but("oh god I can feel the flames already") a combination of excellent game-play, epic story and most of all, variety. If there is one thing that, for me, makes Halo better than most other games, it is variety. Variety in the weapons, in the enemies, in the environments, etc.
 

Estocavio

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snowplow said:
Did you seriously say it was a new standard of FPS?

Them be fightin words you know. You're insulting every FPS made before Halo.
Exactly - If you wanted to think in terms of setting standards, Half Life was the first notorious FPS to make FPS games as popular as they are now.

And you can call me a fan, because ive never even played 1 or 2.
 

Jonny49

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Can't someone like a game because they think it's fun?

Or hate it because they thought it was boring?
 

Slick Samurai

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You're going to find only 3 people out there. The shriveled prunes who cling to old games with nostalgia glasses welded to their faces, insisting that the old games are far better than any new game. The bandwagon jumpers, who will take any moment to comment that Call of Duty or Halo is mediocre, thinking themselves above any players who might like the games (even though they just hate the games because of their popularity). And the true players, who actually play the game and enjoy them for what they are because they don't care if their are better games or if you think it's mediocre, it's a game they want to play and they like it.
 

soapyshooter

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Jan 19, 2010
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I play it for the story, I love it for that but hate it for everything else. The story keeps me going
 

Apocalypse Tank

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Halo has done plenty of innovative things.
Integrated shooting with vehicle combat, regenerating health (yeah sure, its been done before but who'd hell associates the light bulb with anyone but Edison?), new mechanics in co-op, and button for melee.

When TC says its a new standard in FPS gaming, a lot of sources have agreed to that fact as well. I am surprised at some of you who are attacking the Halo franchise by either saying "you are disregarding every FPS made before", which is not what the TC is implying, and "that parade of mediocrity", without offering any clear flaws.

Now finally OT:
From what Bungie have released so far, Forge World looks amazingly vast and there will be a lot of player created content thrown around. Check out
http://www.youtube.com/watch?v=MnoUGULIPyc

At least pay some respect to the swan song of a series that have brought countless new players to the videogame realm.
 

Valiance

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obliviondoll said:
sheogoraththemad said:
Halo is still the one and only fun above realism shooter
Did you really just say that? REALLY?? REALLY!??!?!?!?!!!!?!!????!?!?

Anything with "Wolfenstein" in the title from Wolfenstein 3D until now
Doom
Doom 2
Doom 3
Rise of the Triad
Duke Nukem 3D
Heretic
Almost everything else based on the Doom engine (except Hexen)
Quake
Quake 2
Quake 3
Everything with "Unreal" in the title
Marathon
Marathon 2: Durandal
Goldeneye
Deus Ex
Deus Ex: Invisible War
Command and Conquer: Renegade
Timesplitters
Almost everything with "Half-Life" in the title
Prey
Saints Row
Saints Row 2
Black
Resistance: Fall of Man (Not so much in Resistance 2)
Red Faction: Guerrilla
Transformers: War for Cybertron
Gears of War
Gears of War 2
Dark Void

I could go on, but I think (hope) you get the point by now...

EDIT: Just to be clear, the emphasis of these games is fun over realism. The end result isn't necessarily what they wanted...
Thank you for doing this for me.
Seriously, I was going to make a post like this, but you saved me a lot of time. However, I find it odd that you mention Heretic but not Hexen. And everything with "Unreal" in the title indeed, as well as several games based off the engine (ie: Bioshock).

Cassita said:
UBERfionn said:
Cassita said:
UBERfionn said:
Cassita said:
New standard? That parade of mediocrity?

Oh dear, oh dear.
Halo: combat evolved.
not halo 3.
Don't confuse the two.
You misunderstood me; the entire franchise is shallow.
And Modern warfare isn't?

At least Halo 1 was inventive.
It gave a lot to the modern FPS.
Wait, let me check...

Nope, nowhere did I say Modern Warfare wasn't.
By far the most entertaining page-one exchange I've seen in the past week.

----------------------------------

Anyway, Halo did not pioneer anything. Not even vehicles in FPS games. Hell, Shadow Warrior had it in '97, and I bet other games had it before that. If you want a good example of FPS storytelling, Max Payne, (2001?) came out before Halo and has much more depth to it, especially considering we're talking about Halo: Combat Evolved, not Halo 2 or 3.

That said, unfortunately, you are correct that it did set a new standard. It actually lowered the bar on what was passable as a shooter, and encouraged the industry to head to this derivative state where nearly everything is the same. Compared to FPSs pre-Halo, I think things were much more inventive and creative. The problem is that most people who enjoy Halo have not PLAYED a FPS created before Halo, and they see the FPS genre as everything from Halo forward. And, admittedly, if all I saw was console FPS from Halo forward, I would probably respect the game much more.

I'm not going to talk about the onsurge of "realistic" shooters we have now, because they don't know what realistic means. Operation flashpoint, or ArmA II are realistic shooters. These "war" shooters do not put realism above fun, they are designed in the sense of a basic war-movie sort of way. What I mean is that everyone playing would know what a grenade is, what a machine-gun is, what a shotgun is, without it having to be explained to them that it's some sort of alien technology that works in a creative interesting way (see: Shrinker/Expander, Duke Nukem 3D).

That said, art style is sometimes enough for a game to be unrealistic, which is in this industry, "unique", such as Mirror's Edge (Which I loved), Borderlands, and Team Fortress 2. That said, sometimes it isn't. XIII, a console shooter which I thoroughly enjoyed, actually had an intrigue-filled plot about a presidential assassination, but it flew under the radar and ended up being unacknowledged.

So it has set a new standard of slower-paced FPS games with an emphasis on multiplayer and simplicity, predictable AI, no secret areas, linear levels, point A to point B gameplay, and has jaded the new generation of gamers with ideas of "fun over realism."

If Halo is the FPS that people are measuring new FPS games against, then I don't even know what to say. It has nothing special - other games that came BEFORE it have done the Sci-Fi one-man-vs-aliens better. Other games have done the "battlesuit" idea better (especially, say, Terra Nova: Strike Force Centauri). It'd be a pity if games that came out AFTER it don't compare with it.

The only unique thing that it could have is that it has, subjectively, a good "blend" of what people like when it comes to simple storylines, defend levels, escort levels, vehicle sections, etc. and people haven't seen it before they had played Halo and remember it as their first FPS.
 

crunchieman

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Well one thing Halo has that other FPS's don't are a different type of gameplay if only slightly and a unique story to most.
 

islagatt

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Halo trumps most fps-games based on it because of three things. One, the other games are based on it not the other way around if your premise is to be believed, which gives it the sense of being innovative while the others have the sense of being generic (I think). Two, grenades, in no other fps I have played are grenades so intricately involved with the rest of the gameplay, usually they're either useless things chucked by hand or solve-everythings from the underslung launcher and in both of those cases ammo is freaking sparse. Finally, and most importantly, the plot. The fps is the most generic genre of gaming, and you can make the games feel different by changing scenery and enemies, but plot is essential. Who is the chief, who are the ODSTs, etc. Halo doesn't smash you over the head with answers to these, but they are available if you do want them.
Tl:Dr, Halo is a game set in a universe that is well thought out and has an answer to most of the questions you might ask, allowing you to appreciate the subtleties of why you're blasting the face off an alien berserker.