obliviondoll said:
sheogoraththemad said:
Halo is still the one and only fun above realism shooter
Did you really just say that? REALLY?? REALLY!??!?!?!?!!!!?!!????!?!?
Anything with "Wolfenstein" in the title from Wolfenstein 3D until now
Doom
Doom 2
Doom 3
Rise of the Triad
Duke Nukem 3D
Heretic
Almost everything else based on the Doom engine (except Hexen)
Quake
Quake 2
Quake 3
Everything with "Unreal" in the title
Marathon
Marathon 2: Durandal
Goldeneye
Deus Ex
Deus Ex: Invisible War
Command and Conquer: Renegade
Timesplitters
Almost everything with "Half-Life" in the title
Prey
Saints Row
Saints Row 2
Black
Resistance: Fall of Man (Not so much in Resistance 2)
Red Faction: Guerrilla
Transformers: War for Cybertron
Gears of War
Gears of War 2
Dark Void
I could go on, but I think (hope) you get the point by now...
EDIT: Just to be clear, the emphasis of these games is fun over realism. The end result isn't necessarily what they wanted...
Thank you for doing this for me.
Seriously, I was going to make a post like this, but you saved me a lot of time. However, I find it odd that you mention Heretic but not Hexen. And everything with "Unreal" in the title indeed, as well as several games based off the engine (ie: Bioshock).
Cassita said:
UBERfionn said:
Cassita said:
UBERfionn said:
Cassita said:
New standard? That parade of mediocrity?
Oh dear, oh dear.
Halo: combat evolved.
not halo 3.
Don't confuse the two.
You misunderstood me; the entire franchise is shallow.
And Modern warfare isn't?
At least Halo 1 was inventive.
It gave a lot to the modern FPS.
Wait, let me check...
Nope, nowhere did I say Modern Warfare wasn't.
By far the most entertaining page-one exchange I've seen in the past week.
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Anyway, Halo did not pioneer anything. Not even vehicles in FPS games. Hell, Shadow Warrior had it in '97, and I bet other games had it before that. If you want a good example of FPS storytelling, Max Payne, (2001?) came out before Halo and has much more depth to it, especially considering we're talking about Halo: Combat Evolved, not Halo 2 or 3.
That said, unfortunately, you are correct that it did set a new standard. It actually lowered the bar on what was passable as a shooter, and encouraged the industry to head to this derivative state where nearly everything is the same. Compared to FPSs pre-Halo, I think things were much more inventive and creative. The problem is that most people who enjoy Halo have not PLAYED a FPS created before Halo, and they see the FPS genre as everything from Halo forward. And, admittedly, if all I saw was console FPS from Halo forward, I would probably respect the game much more.
I'm not going to talk about the onsurge of "realistic" shooters we have now, because they don't know what realistic means. Operation flashpoint, or ArmA II are realistic shooters. These "war" shooters do not put realism above fun, they are designed in the sense of a basic war-movie sort of way. What I mean is that everyone playing would know what a grenade is, what a machine-gun is, what a shotgun is, without it having to be explained to them that it's some sort of alien technology that works in a creative interesting way (see: Shrinker/Expander, Duke Nukem 3D).
That said, art style is sometimes enough for a game to be unrealistic, which is in this industry, "unique", such as Mirror's Edge (Which I loved), Borderlands, and Team Fortress 2. That said, sometimes it isn't. XIII, a console shooter which I thoroughly enjoyed, actually had an intrigue-filled plot about a presidential assassination, but it flew under the radar and ended up being unacknowledged.
So it has set a new standard of slower-paced FPS games with an emphasis on multiplayer and simplicity, predictable AI, no secret areas, linear levels, point A to point B gameplay, and has jaded the new generation of gamers with ideas of "fun over realism."
If Halo is the FPS that people are measuring new FPS games against, then I don't even know what to say. It has nothing special - other games that came BEFORE it have done the Sci-Fi one-man-vs-aliens better. Other games have done the "battlesuit" idea better (especially, say, Terra Nova: Strike Force Centauri). It'd be a pity if games that came out AFTER it don't compare with it.
The only unique thing that it could have is that it has, subjectively, a good "blend" of what people like when it comes to simple storylines, defend levels, escort levels, vehicle sections, etc. and people haven't seen it before they had played Halo and remember it as their first FPS.