No negative reviews for Max Payne 3?

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Casual Shinji

Should've gone before we left.
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ToastiestZombie said:
Casual Shinji said:
About the cutscenes, you can skip them. You just have to wait a sec, seeing as they're actually the loading screens. I bet you would still be complaining if the game had the long ass loading screens it needs instead of cutscenes which are at least not terrible.
Yes you can skip them... in the final minute or so if its running time. But before that time comes I'll be pressing the skip button 6 to 7 minutes straight and it'll just say "still loading". I ultimately resorted to simply changing the channel.

You bet your ass I'd still complain, because why does this game need to load as long as it does? I'm not an expert on developing games, but I've played numerous titles that didn't need a good 5 to 10 minutes of load time before every damn level or level section.
 

malestrithe

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heyheysg said:
You are being negative for negative sake. You had to go looking for your criticisms. Or you just made them up. If you did not do that, you glossed over the pros as though they were an afterthought and nothing else.

Not possible for the game to simply be a fun experience in your world? Does the bevvy of positive reviews somehow indicate that game reviewers are on the take for gaming companies?

Hate to break it to you, but Game publishers simply do not care about rigging the game to make sure all reviews are positive. Sorry, but they don't. That practice would take too much work to accomplish.

Next time, try discussing how the game made you feel while playing instead of looking to things to be negative about.
 

Woodsey

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It also hasn't been inundated with perfect scores.

1) Ridiculous amounts of cutscenes,

-People complain about scripted events in COD, about the cutscenes in Uncharted and the non interactivity of Heavy Rain. For a shooter, MP3 is much worse. There is a painful amount of cutscenes and the play time is just sparse, especially in the opening chapters.
This has been mentioned in plenty of reviews.

2) Going away from the core of the series
You can turn all aim-assist off in the PC version, and the cover system is only there to set yourself up to run back into a fight. I barely used it, it just gives you a few seconds breather.

4) Constantly changing your weapons for cutscenes
You're acting like it changes your weapon when you then go back into gameplay - it doesn't.

MP3 is the first Rockstar game where I haven't felt other reviewers have been overzealous with praise.

Lt._nefarious said:
What's with all the hate for Rockstar as of late? It happened to L.A. Noire and now MP3 and I just don't get it. I loved those games, the story, gameplay, all of it and would really like someone to explain why so many people are starting to dislike them...
Well, LA Noire is a bag of shit.
 

kasperbbs

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I noticed the same pros and cons as you did, but it still was a great game and i didn't have the same experience with dumbing down enemies, i got more painkillers, but they didn't seem weaker after a shameful amount of deaths.
 

poiuppx

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Why is it every time I see one of these 'This popular and well reviewed game is horrible and I am revealing this truth to the public to change gaming FOREVAR' threads and read through it, my desire to buy said game grows exponetially? Reading through this pretty much put me over the fence for buying MP3... not sure that was the intended purpose of the thread.
 

HemalJB

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After the gamult of shooters with regenerating health, it probably felt refreshing to have a shooter which didn't have it.Lets face it, a lot of shooters have become cakewalks of late, having a game which challenges you is a welcome respite.
 

XMark

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When I think about it, the weapon-switching at cutscenes is an unavoidable corner that they worked themselves into.

One of the main things they were going for in Max Payne 3 was seamless instantaneously switching back-and-forth between gameplay and cutscenes. So they only had these choices:

1. Mo-cap three different versions of each cutscene (one with max carrying a 2-handed weapon, one where he's carrying two one-handed weapons, one where he's only carrying one 1-handed weapon) That would be the ideal solution except that the extra development time, extra testing time, extra mo-cap studio time, etc. With the number of cutscene sequences in the game it just wouldn't have been worth it.

2. Keep the cutscenes, but have Max automagically switch back to whatever weapon(s) he was using before. This would work best for gameplay purposes but would break part of the seamless cutscene/gameplay/cutscene/gameplay flow they were going for.

3. Have max hold a two-handed weapon like a one-handed weapon during cutscenes, and never have him do anything requiring manual dexterity with his left hand during cutscenes (in case he's dual-wielding). I would image this would end up with lots of unintentionally funny moments where he's waving his assault rifle around and it's clipping through walls and people's faces.
 

OldDirtyCrusty

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Casual Shinji said:
It happens at the beginning of the office building level where it runs you straight into a room filled with atleast 4 goons who are waiting for you. And it happens in that steampipe room where you have to turn off the gas. Especially the second one where a cutscene actually shows Max sitting in cover observing the goons, and then for no reason at all just runs him out of cover.
You`re angry about two little scenes in a ten hour game? Use the shootdoge and play for win. If you fuck up, reload the checkpoint. You don´t even have to wait since there isn`t even a reloading time worth mentioning (could be one of the advantages of the whole loading system).

And as for dying when falling in the water. You know that ship section with the boardwalk? Eachtime I fell in the water a goon magically appeared out of fucking nowhere and shoot me point blank. That's not me doing it wrong, that's the game cheating me to cover up its own inadequacies.
You got me there, in all my playthroughs i`ve never managed to fall into the water. I thougt you were talking about the docks level. Guess you`re not suposed to fall off there. Nothing to get mad about, since many games create "deathzones" like that and it`s only there or when you´re jumping off high points into your death.

But then why did they even bother to put it there if they're not going to use it? Near the end of the game we get this cutscene where Max goes all MacGyver and tapes a soda bottle to his gun, foreshadowing some sense of sneakiness, but then the first weapon you find is a grenadelauncher. Then what's the point of that soda bottle nonsense if the game doesnt even allow you to go stealth anyway?
It`s for the story, they gave him a reason to be quiet it doesn`t work out. It`s not a stealth game. No big deal. The outcry would be much bigger if you could play MP3 like a stealth shooter.

Let me make this clear: I don't mind cutscenes one fucking bit! But if they're unskippable and each one lasts a good 10 minutes, then I get pissed. Uncharted and Metal Gear Solid have cutscenes up the wazoo, but you know what? You can skip them! If you're tired of all the talking and simply want to skip to the action, you can do that. Not with Max Payne 3 though. Everytime you replay this game you'll have to sit through these cutscenes no matter what.
Just use chapter select and use the checkpoint after the cutscene (loading time 25-35 seconds). Problem for most chapters solved. Besides the soccer stage there`re no real long cutscenes inbetween the levels ( i could be wrong but this is the only anoying level regarding this comming to my mind). The cutscene point wasn`t directed to you personaly. I`m trying to remind that the whole loading times you sit trough are a good exchange for no further reloading (for example after death). With this loading system you can start right away at your last checkpoint.
We don`t have much to argue. I don`t mind most of your dislikes. This game is awesome and the best third person shooter of this generation to me. It all comes down to personal taste, but since this is one of the games i`ll defend to death i`ll jump in anytime i`ll think it´s worth it. ;)

Useless piss off points worth mentioning:
people don`t use the left-right view change on the pad in last-man-standing or that you can turn off the laser sights (select).
 

Waaghpowa

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Max Payne 3 is not only good, but beautifully optimized. This is probably the first Rockstar game in years that actually worked out of the box. I usually consider Rockstar games to be fairly low in quality, but with Max Payne, they did well enough with it that I forgot that Remedy was no longer doing them. I'm talking about the PC version by the way.

Edit: Actually if I had to complain it would be...

1. Cutscenes, preference for comic book style or at least get rid of that double vision effect bullshit
2. Get rid of "Last Man Standing". I swear, it's fucking annoying and gets me killed more often than it saves me. My assumption is that they put it in for the A.D.D shoot everything that moves tards who are too dumb to watch their own health and would prefer to be like Clint Eastwood in a western. All guns, no thought. Luckily, I have oldschool mode, which disables it. I do faaaaar better without it.
 

Casual Shinji

Should've gone before we left.
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OldDirtyCrusty said:
You know just to prove to myself I'm not imagining it I went back to play that Docks level, and I take it back; You're right. you do climb out of the water. I guess I was just highly unlucky all the times I plunged into it. Still think it's bull that a goon that's 15 yards away will spawn right on top of me the moment I hit the water to blast me in the face though. Doesn't mean I dislike the game any less, but I was wrong on that account.

The odd thing is that most of Max Payne 3's problems (concerning its mechanics) are about the same as those of other games within its genre. But with MP3 I am hyper aware of them because it chooses to cover these problems up in truly aggravating ways. The load screens/cutscenes being one of them.

Unlike a game like Uncharted 2 where I can snuggle myself into the gameplay like a comfy bed, Max Panye 3 feels like I'm lying down in a rusty bathtub filled with bricks. I constantly feel like I'm fighting the mechanics.

Oh and thanks for mentioning that chapter/checkpoint select. Strange how it just skips right to the gameplay then, yet it needs to somehow load during the cutscene that precedes it.
 

ReinWeisserRitter

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You can go watch the episodes of Zero Punctuation about said games if it'll make you happy. As much as he raises the ire of fans for daring to find flaw in their cherished works, he's actually pretty fair, even if he doesn't mean to be taken seriously.
 

OldDirtyCrusty

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Casual Shinji said:
Unlike a game like Uncharted 2 where I can snuggle myself into the gameplay like a comfy bed, Max Panye 3 feels like I'm lying down in a rusty bathtub filled with bricks. I constantly feel like I'm fighting the mechanics.

Oh and thanks for mentioning that chapter/checkpoint select. Strange how it just skips right to the gameplay then, yet it needs to somehow load during the cutscene that precedes it.
I love Uncharted 2, but i don`t play it for the shooting. Playing MP3 like Uncharted is no fun at all (stay in cover. pop out, shoot, back in, repeat). The cover system of MP3 is flawed and oddly not as easy to use as in the latest Rockstar games (RDR). I guess they implemented it later in production. I like that i can still play it like this if i want to but i prefer shootdodging and i beat every difficulty this way and had a blast.

Also glad that i could help out a little. I hope that makes the game a bit more enjoyable.
There are a few things worth patching up and yes the cutscenes are one of those things. It`s really a bit odd since the real loading time for a level without the beginning cutscene is so short.